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authormegamage <none@none>2009-05-22 10:29:48 -0500
committermegamage <none@none>2009-05-22 10:29:48 -0500
commitab5b273d3cc02f9db39864b39c55a619dc0a88e6 (patch)
tree0a4c70cceda85c10e754ef70abb0b111c274ec26 /src/game/Vehicle.cpp
parent4ba955c4ebe1c91ac1b40246d148d34bd7680b09 (diff)
*Some work on wintergrasp. Player can get ranks by killing other players and can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 9dd36895d56..d05c7085bff 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -45,10 +45,11 @@ void Vehicle::AddToWorld()
AIM_Initialize();
switch(GetEntry())
{
- case 27850:InstallAccessory(27905,1);break;
- case 28312:InstallAccessory(28319,7);break;
- case 32627:InstallAccessory(32629,7);break;
+ case 27850:InstallAccessory(27905,1);break;
+ case 28312:InstallAccessory(28319,7);break;
+ case 32627:InstallAccessory(32629,7);break;
}
+ //setPowerType(POWER_ENERGY);SetMaxPower(POWER_ENERGY, 100);
}
}
@@ -84,6 +85,9 @@ void Vehicle::setDeathState(DeathState s) // overwrite vir
void Vehicle::Update(uint32 diff)
{
Creature::Update(diff);
+ //310
+ //if(getPowerType() == POWER_ENERGY)
+ // ModifyPower(POWER_ENERGY, 1);
}
bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team)