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-rw-r--r--src/game/Vehicle.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 9dd36895d56..d05c7085bff 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -45,10 +45,11 @@ void Vehicle::AddToWorld()
AIM_Initialize();
switch(GetEntry())
{
- case 27850:InstallAccessory(27905,1);break;
- case 28312:InstallAccessory(28319,7);break;
- case 32627:InstallAccessory(32629,7);break;
+ case 27850:InstallAccessory(27905,1);break;
+ case 28312:InstallAccessory(28319,7);break;
+ case 32627:InstallAccessory(32629,7);break;
}
+ //setPowerType(POWER_ENERGY);SetMaxPower(POWER_ENERGY, 100);
}
}
@@ -84,6 +85,9 @@ void Vehicle::setDeathState(DeathState s) // overwrite vir
void Vehicle::Update(uint32 diff)
{
Creature::Update(diff);
+ //310
+ //if(getPowerType() == POWER_ENERGY)
+ // ModifyPower(POWER_ENERGY, 1);
}
bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team)