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authormegamage <none@none>2009-06-16 11:19:59 -0500
committermegamage <none@none>2009-06-16 11:19:59 -0500
commit3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 (patch)
treed119d51bcee396d8fe913fa6b709ff45da2a2c2e /src/game/WaypointMovementGenerator.cpp
parentaaec3c819167afb3f40410142654ed4d57926b10 (diff)
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index d256b01bd5d..cef7fd8d596 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -264,7 +264,7 @@ void FlightPathMovementGenerator::Finalize(Player & player)
player.clearUnitState(UNIT_STAT_IN_FLIGHT);
float x, y, z;
- i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z);
+ i_destinationHolder.GetLocationNow(player.GetBaseMap(), x, y, z);
player.SetPosition(x, y, z, player.GetOrientation());
}