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authorQAston <none@none>2009-07-31 13:21:32 +0200
committerQAston <none@none>2009-07-31 13:21:32 +0200
commitb212461f95aad264b608abfb88e66e0cf4ce511f (patch)
treef97ca6171659153c6f045e71b33332e3ef1d178f /src/game/WaypointMovementGenerator.cpp
parent1f53433c6c4de01709410581ba644be7e6aaf6fe (diff)
parent40f7c7243cae08cda7b129ac13d4768414753b4e (diff)
*Merge after backout.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 34be9d3179b..92fd9bca2d7 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -198,7 +198,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
//note: disable "start" for mtmap
if(node->event_id && rand()%100 < node->event_chance)
- sWorld.ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL, false);
+ unit.GetMap()->ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL/*, false*/);
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);