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-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 34be9d3179b..92fd9bca2d7 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -198,7 +198,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
//note: disable "start" for mtmap
if(node->event_id && rand()%100 < node->event_chance)
- sWorld.ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL, false);
+ unit.GetMap()->ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL/*, false*/);
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);