diff options
| author | megamage <none@none> | 2009-06-08 12:59:45 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-08 12:59:45 -0500 |
| commit | 065600bdf6b060945869cddf1d42668d38c2877f (patch) | |
| tree | 671ea60f10aff7b257e86f9140800f4baa74cd70 /src/game/World.cpp | |
| parent | 0c6df742eed8dcf91e79c7d25ac2e5c72fea518f (diff) | |
*Increase default creature/object visible distance. You can change it back if it causes server performance loss (I do not think that will happen)
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
| -rw-r--r-- | src/game/World.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index a6c5387afd3..7412a7a282c 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -993,7 +993,7 @@ void World::LoadConfigSettings(bool reload) } else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { - sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); + sLog.outString("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance; } @@ -1005,7 +1005,7 @@ void World::LoadConfigSettings(bool reload) } else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { - sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); + sLog.outString("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; } m_MaxVisibleDistance = std::max(m_MaxVisibleDistanceForPlayer, m_MaxVisibleDistanceForCreature); @@ -1018,7 +1018,7 @@ void World::LoadConfigSettings(bool reload) } else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { - sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); + sLog.outString("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; } if(m_MaxVisibleDistance < m_MaxVisibleDistanceForObject) @@ -1027,7 +1027,7 @@ void World::LoadConfigSettings(bool reload) m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE); if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { - sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); + sLog.outString("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; } if(m_MaxVisibleDistance < m_MaxVisibleDistanceInFlight) |
