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authormegamage <none@none>2009-04-27 18:36:10 -0500
committermegamage <none@none>2009-04-27 18:36:10 -0500
commit5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c (patch)
tree3ca1dc67f90b8522f64b894c5000ac8facc3cf9c /src/game/World.cpp
parentf9c40474410c5d54e408f5074b2dee1ff329c0d5 (diff)
[7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
Also use enum for gsmeobject states. --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 6e8e6d8b512..71635e83559 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -2225,18 +2225,18 @@ void World::ScriptsProcess()
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source));
- if ( !door )
+ if (!door)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
break;
}
- if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
+ if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
break;
}
- if( !door->GetGoState() )
+ if (door->GetGoState() != GO_STATE_READY)
break; //door already open
door->UseDoorOrButton(time_to_close);
@@ -2292,7 +2292,7 @@ void World::ScriptsProcess()
break;
}
- if( door->GetGoState() )
+ if( door->GetGoState() == GO_STATE_READY )
break; //door already closed
door->UseDoorOrButton(time_to_open);