diff options
| author | megamage <none@none> | 2009-06-27 17:50:28 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-27 17:50:28 -0500 |
| commit | 7c8f37abeac9e0dee04ad76a38d668d702c023fd (patch) | |
| tree | 5ed3421693b4b152acbd62f267d0fab95e38afe5 /src/game/World.cpp | |
| parent | e5b982b0ef450033ccb58335906c360c79f9f523 (diff) | |
[8078] Fixed typos in character data loading after recently added new field.
* Really use race/class/gender fields instead `data` field values.
* Load extra flags (gm mode onm gm fly mode, gm invisibility and etc) from proper field.
NOTE: recommedned reset characters.extra_flags field to 0 for all characters.
It can be corrupted in time login/logout before this fix.
Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
| -rw-r--r-- | src/game/World.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 608aaec01d5..e5b6c7e5280 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -2068,8 +2068,8 @@ void World::ScriptsProcess() sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); break; } - ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 ); - ((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0); + ((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 ); + ((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0); break; case SCRIPT_COMMAND_FLAG_SET: if(!source) |
