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authormegamage <none@none>2009-06-27 17:50:28 -0500
committermegamage <none@none>2009-06-27 17:50:28 -0500
commit7c8f37abeac9e0dee04ad76a38d668d702c023fd (patch)
tree5ed3421693b4b152acbd62f267d0fab95e38afe5 /src/game/World.cpp
parente5b982b0ef450033ccb58335906c360c79f9f523 (diff)
[8078] Fixed typos in character data loading after recently added new field.
* Really use race/class/gender fields instead `data` field values. * Load extra flags (gm mode onm gm fly mode, gm invisibility and etc) from proper field. NOTE: recommedned reset characters.extra_flags field to 0 for all characters. It can be corrupted in time login/logout before this fix. Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 608aaec01d5..e5b6c7e5280 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -2068,8 +2068,8 @@ void World::ScriptsProcess()
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
- ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
- ((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
+ ((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
+ ((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
break;
case SCRIPT_COMMAND_FLAG_SET:
if(!source)