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authorBlaymoira <none@none>2008-12-31 11:06:52 +0100
committerBlaymoira <none@none>2008-12-31 11:06:52 +0100
commit8e812a2ca651ad1f7c7f6192c422aaf966094047 (patch)
tree24ae0c23e12e7e2cad5a5e1ba86f572c77b18602 /src/game/World.cpp
parent1fa33c2bfd2e9531ce786285b7095af7a5a5b513 (diff)
*Added Server into at login and new char string with conf settings - by XTZGZoReX
--HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 0215426afbd..3a7469fa59d 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -407,6 +407,12 @@ void World::LoadConfigSettings(bool reload)
SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
+ ///- Get string for new logins (newly created characters)
+ SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", ""));
+
+ ///- Send server info on login?
+ m_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfig.GetIntDefault("Server.LoginInfo", 0);
+
///- Read all rates from the config file
rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
if(rate_values[RATE_HEALTH] < 0)