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authorSpp <none@none>2010-03-12 18:19:50 +0100
committerSpp <none@none>2010-03-12 18:19:50 +0100
commitd2a3f9670f303ad3e27d2860762091db37ab2d2e (patch)
tree55847046025f3ba831f6d29348a1731be4d85d4b /src/game/World.cpp
parent19b646cdff0fb7541e0e46ac1ee7626d1e8a6b5c (diff)
Move vehicle accesories to DB.
Credit to Malcrom and Manuel for the idea and original patch --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 689f35f4177..b936162b367 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1393,6 +1393,9 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading Creature Template Addon Data...");
objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
+ sLog.outString("Loading Vehicle Accessories...");
+ objmgr.LoadVehicleAccessories(); // must be after LoadCreatureTemplates()
+
sLog.outString("Loading Creature Respawn Data..."); // must be after PackInstances()
objmgr.LoadCreatureRespawnTimes();