diff options
| author | megamage <none@none> | 2009-09-01 16:47:49 -0500 | 
|---|---|---|
| committer | megamage <none@none> | 2009-09-01 16:47:49 -0500 | 
| commit | dc68c2b269fdd401e2f0f6e1e372292b74c66bb8 (patch) | |
| tree | 385932d0531cec602257aa91492d14dfe7533602 /src/game/World.cpp | |
| parent | f0e6acda3b080f7c686190731a2a8c6f5215336b (diff) | |
    [8433] Implement proper store and use character specific account data.
    * Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
    * Move its in sql update from `account_data` to new table.
    * For client packets that can be send in loggined state or just after logout but assocualted
      with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
    * Store low guid for loggedin player or recently logout into WorldSession.
Author: VladimirMangos, TOM_RUS
--HG--
branch : trunk
Diffstat (limited to 'src/game/World.cpp')
| -rw-r--r-- | src/game/World.cpp | 3 | 
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 0923ec3cbbd..6314f4212bc 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -264,7 +264,7 @@ World::AddSession_ (WorldSession* s)      // Updates the population      if (pLimit > 0)      { -        float popu = GetActiveSessionCount ();              //updated number of users on the server +        float popu = GetActiveSessionCount ();              // updated number of users on the server          popu /= pLimit;          popu *= 2;          loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID); @@ -2560,4 +2560,3 @@ void World::LoadDBVersion()      if(m_CreatureEventAIVersion.empty())          m_CreatureEventAIVersion = "Unknown creature EventAI.";  } -  | 
