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authorclick <none@none>2010-06-05 00:59:25 +0200
committerclick <none@none>2010-06-05 00:59:25 +0200
commite77716188861d4aa83b227a90e04a66b63baeb1f (patch)
treece72764181a760314ec851f7535052dcf75649db /src/game/World.cpp
parent1426c2970f42a2d065198806f750bf5dd28d580b (diff)
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 1629aa61af9..0b00621dc72 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1188,6 +1188,7 @@ void World::LoadConfigSettings(bool reload)
sLog.outString("Using DataDir %s",m_dataPath.c_str());
}
+ m_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfig.GetBoolDefault("vmap.enableIndoorCheck", 0);
bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");