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authorKingPin <none@none>2008-10-28 08:10:44 -0500
committerKingPin <none@none>2008-10-28 08:10:44 -0500
commit3ea64f75812b7cdf81d9bc404ee9f50f16054b6c (patch)
treef94744dca627c05971268a19f5eb381eacfd6653 /src/game/WorldSession.cpp
parentf724227f2478f8755ad22af9be6e0367d109fdd0 (diff)
[svn] * Prevent crash at access to deleted social data for player. Remove social data at logout instead - source mangos
* Fixed subcommands list output at console. - source mangos * Rename scripts update. --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 7d9e2a365ac..129668be5b0 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -385,6 +385,7 @@ void WorldSession::LogoutPlayer(bool Save)
///- Delete the player object
_player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data
+ sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ());
delete _player;
_player = NULL;