diff options
author | Spp <spp@jorge.gr> | 2010-05-31 20:25:21 +0200 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2010-05-31 20:25:21 +0200 |
commit | 824b1303cedd1ce9fed7435982b08e96798f1e70 (patch) | |
tree | 54fd62d176156a2befe1e596b94833523137c0e7 /src/game/WorldSession.cpp | |
parent | 248782448c91aaa15a918d117a92f4ceaae0d77c (diff) |
Dungeon Finder:
- Add Rolechecks
- Can Join and Leave queue
* No Find group implementation, it just adds u to the queue.
* Still missing some join queue restrictions.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r-- | src/game/WorldSession.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index ea78eb22fb8..bc737717840 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -42,6 +42,7 @@ #include "SocialMgr.h" #include "zlib/zlib.h" #include "ScriptMgr.h" +#include "LFGMgr.h" /// WorldSession constructor WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) : @@ -314,6 +315,11 @@ void WorldSession::LogoutPlayer(bool Save) if (_player) { + sLFGMgr.Leave(_player); + GetPlayer()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE); + GetPlayer()->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE); + GetPlayer()->GetSession()->SendLfgUpdateSearch(false); + if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); |