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authormegamage <none@none>2009-02-13 19:56:22 -0600
committermegamage <none@none>2009-02-13 19:56:22 -0600
commit8eb1f455a101df2316e75f247a3c96d7debbbc36 (patch)
treeb9b190483173e2d36d322a6be8d4b43a35a27fdb /src/game/WorldSession.cpp
parentf2c663a363966eeb49b0a69cf3e482af891e4d1d (diff)
[7269] Use enum type for battleground queue type ids, and related cleanups.
* renamed a variable to make the content of it more clear: type->arenaslot * renamed BattleGroundQueueTypeId-variables to bgQueueTypeId just to make it easier reading the code (cause there existed 3 different names for this..) * renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId again this is just for better understanding * Renamed [GS]etQueueType and m_Queue_type * Renamed to [GS]etQueueId and m_QueueId Author: balrok --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index edcb0dc8a39..b7da09af1b2 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -322,10 +322,10 @@ void WorldSession::LogoutPlayer(bool Save)
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- if(int32 bgTypeId = _player->GetBattleGroundQueueId(i))
+ if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
{
- _player->RemoveBattleGroundQueueId(bgTypeId);
- sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true);
+ _player->RemoveBattleGroundQueueId(bgQueueTypeId);
+ sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
}
}