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authorKingPin <none@none>2008-10-21 13:19:26 -0500
committerKingPin <none@none>2008-10-21 13:19:26 -0500
commitb8e87bfc515b85c5003fd81e9c4e98b7b98407ae (patch)
treeb9141c50c6a7d6acce83dcfc856ea514de03e51f /src/game/WorldSession.cpp
parent35f7512be9d24b18a1821218ba5c9550661d96f0 (diff)
[svn] * Prevent Cheating at logout/login by players. Thank you Visagalis
* Set scripts to eol style native --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 194c2da640f..fcfc450e86c 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -246,6 +246,9 @@ void WorldSession::LogoutPlayer(bool Save)
if (_player)
{
+ if (uint64 lguid = GetPlayer()->GetLootGUID())
+ DoLootRelease(lguid);
+
///- If the player just died before logging out, make him appear as a ghost
//FIXME: logout must be delayed in case lost connection with client in time of combat
if (_player->GetDeathTimer())