aboutsummaryrefslogtreecommitdiff
path: root/src/game/WorldSession.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r--src/game/WorldSession.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 194c2da640f..fcfc450e86c 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -246,6 +246,9 @@ void WorldSession::LogoutPlayer(bool Save)
if (_player)
{
+ if (uint64 lguid = GetPlayer()->GetLootGUID())
+ DoLootRelease(lguid);
+
///- If the player just died before logging out, make him appear as a ghost
//FIXME: logout must be delayed in case lost connection with client in time of combat
if (_player->GetDeathTimer())