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authorMachiavelli <none@none>2009-06-11 17:56:20 +0200
committerMachiavelli <none@none>2009-06-11 17:56:20 +0200
commit1c97b2bf796fb367b77e653556220e69cf7b5878 (patch)
treeffaa612c7502785edc750a664ebc2253c41e4f5c /src/game/WorldSocket.cpp
parent6eaf6e962a31aa308406289d538aef30a56b95cb (diff)
parent6c069aa5b8405d51202781104daf5c6e8642b891 (diff)
Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSocket.cpp')
-rw-r--r--src/game/WorldSocket.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index 8bd4144b845..68daec242f8 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -921,10 +921,10 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale), -1);
- m_Crypt.SetKey (&K);
- m_Crypt.Init ();
+ m_Crypt.Init(&K);
m_Session->LoadAccountData();
+ m_Session->LoadTutorialsData();
m_Session->ReadAddonsInfo(recvPacket);
// In case needed sometime the second arg is in microseconds 1 000 000 = 1 sec