aboutsummaryrefslogtreecommitdiff
path: root/src/game/WorldSocket.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-08-19 17:07:21 -0500
committermegamage <none@none>2009-08-19 17:07:21 -0500
commitc9117721255b24d86f00b3f94c6f112fefa5bfdd (patch)
tree8daf9665b3142c4974c90e38414ae7669db694cc /src/game/WorldSocket.cpp
parentf5085b2f39c91ed0103c79d95f8d18a4ef2a6371 (diff)
[8389] Implement check really read received packet size and warning it not all data read. Author: VladimirMangos
* This let more easy catch packet structure chnages at client switch. * Fixed structure CMSG_GUILD_BANK_SWAP_ITEMS * Fixed structure CMSG_SPLIT_ITEM, CMSG_SELL_ITEM * Added read data amount fixes for some other packets. Thanks to TOM_RUS in help check correct packets structure. Note: not all packets possible fixed. Please report for not fixed cases at errors: "opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)" --HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSocket.cpp')
-rw-r--r--src/game/WorldSocket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index c87f36eece9..0425085ea9f 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -655,7 +655,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
}
}
}
- catch(ByteBufferException &exception)
+ catch(ByteBufferException &)
{
sLog.outError("WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i. Disconnected client.",
opcode, GetRemoteAddress().c_str(), m_Session?m_Session->GetAccountId():-1);