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-rw-r--r--src/game/WorldSocket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index c87f36eece9..0425085ea9f 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -655,7 +655,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
}
}
}
- catch(ByteBufferException &exception)
+ catch(ByteBufferException &)
{
sLog.outError("WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i. Disconnected client.",
opcode, GetRemoteAddress().c_str(), m_Session?m_Session->GetAccountId():-1);