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author | Machiavelli <none@none> | 2010-05-15 14:58:16 +0200 |
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committer | Machiavelli <none@none> | 2010-05-15 14:58:16 +0200 |
commit | fa57ce4cd12082e92f4da59c93b2f711f7e36ecd (patch) | |
tree | 153606182e293a997c40f45b94a59e83bcc53560 /src/game/WorldSocket.cpp | |
parent | 7ff9e82f1a237b80ea42f0f6055e408634db841a (diff) |
Reimplement ACE_Based::LockedQueue as SQL holder for the SqlTransaction class, since std::queue is not safe when multiple threads are reading/writing to it at the same time (SqlDelayThread and a MapUpdate Thread).
Original patch by thenecromancer, was removed for ungrounded reasons.
Thanks to Zor for the insight.
Please give feedback on how this affects mtmaps usage.
--HG--
branch : trunk
Diffstat (limited to 'src/game/WorldSocket.cpp')
0 files changed, 0 insertions, 0 deletions