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authorMachiavelli <none@none>2010-04-23 12:56:16 +0200
committerMachiavelli <none@none>2010-04-23 12:56:16 +0200
commitc4e4486903a57bca1bcfb438c75e4ee7a806b67c (patch)
tree905081caadad164ebb87fc14f2d586737d7388da /src/game/WorldSocket.h
parentb142ae155e88677a82669df383f3d54e651b1898 (diff)
Properly deregister WorldSocket connections in case of reaching socket timeout time.
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSocket.h')
-rw-r--r--src/game/WorldSocket.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/WorldSocket.h b/src/game/WorldSocket.h
index 03a0185e05d..17de5c19c36 100644
--- a/src/game/WorldSocket.h
+++ b/src/game/WorldSocket.h
@@ -233,9 +233,6 @@ class WorldSocket : protected WorldHandler
uint32 m_Seed;
- /// The defined time where the socket will be forced to close. This is
- /// to detect and close idle connections.
- time_t m_TimeOutTime;
};
#endif /* _WORLDSOCKET_H */