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authorParadox <iamparadox@netscape.net>2009-12-19 23:42:19 -0500
committerParadox <iamparadox@netscape.net>2009-12-19 23:42:19 -0500
commita21f0da24fe99becc06eb2a08016d7acb4d82027 (patch)
treeb7b481cee90d7917a32b5670c5278a6311f96513 /src/game
parent9218ebce9d97b2b27397aa98d28fac9e43584949 (diff)
fix CRLF in last 3-4 commits, take note, new devs using windows need to configure the win32text extension properly before pushing anything else.
--HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/SpellEffects.cpp14
-rw-r--r--src/game/Unit.cpp6
2 files changed, 10 insertions, 10 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 5bff50196ce..adf82f3289f 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -437,13 +437,13 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
// Shield Slam
else if(m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
- {
- damage += int32(m_caster->GetShieldBlockValue());
-
- // Glyph of Shield Slam
- if (m_caster->HasAura(58375))
- m_caster->CastSpell(m_caster, 58374, true);
- }
+ {
+ damage += int32(m_caster->GetShieldBlockValue());
+
+ // Glyph of Shield Slam
+ if (m_caster->HasAura(58375))
+ m_caster->CastSpell(m_caster, 58374, true);
+ }
// Victory Rush
else if(m_spellInfo->SpellFamilyFlags[1] & 0x100)
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index ae694ffbdbf..36c7cf23e22 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10270,9 +10270,9 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
}
- // Tenacity increase healing % taken
- if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
- TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
+ // Tenacity increase healing % taken
+ if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
+ TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
// Healing taken percent