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authorParadox <iamparadox@netscape.net>2009-12-19 23:42:19 -0500
committerParadox <iamparadox@netscape.net>2009-12-19 23:42:19 -0500
commita21f0da24fe99becc06eb2a08016d7acb4d82027 (patch)
treeb7b481cee90d7917a32b5670c5278a6311f96513 /src
parent9218ebce9d97b2b27397aa98d28fac9e43584949 (diff)
fix CRLF in last 3-4 commits, take note, new devs using windows need to configure the win32text extension properly before pushing anything else.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/northrend/zuldrak.cpp104
-rw-r--r--src/game/SpellEffects.cpp14
-rw-r--r--src/game/Unit.cpp6
3 files changed, 62 insertions, 62 deletions
diff --git a/src/bindings/scripts/scripts/northrend/zuldrak.cpp b/src/bindings/scripts/scripts/northrend/zuldrak.cpp
index 83f76254b4b..1b099152397 100644
--- a/src/bindings/scripts/scripts/northrend/zuldrak.cpp
+++ b/src/bindings/scripts/scripts/northrend/zuldrak.cpp
@@ -32,58 +32,58 @@ enum eDrakuruShackles
NPC_RAGECLAW = 29686
};
-struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
-{
- npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {}
-
- Unit* Rageclaw;
-
- void Reset()
- {
- Rageclaw = NULL;
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
-
- float x, y, z;
- m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f);
-
- if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z,
- 0, TEMPSUMMON_DEAD_DESPAWN, 1000))
- {
- Rageclaw = summon;
- LockRageclaw();
- }
- }
-
- void LockRageclaw()
- {
- m_creature->SetInFront(Rageclaw);
- Rageclaw->SetInFront(m_creature);
-
- DoCast(Rageclaw, SPELL_LEFT_CHAIN, true);
- DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true);
- }
-
- void UnlockRageclaw(Unit* pWho)
- {
- if (!pWho)
- return;
-
- DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
-
- m_creature->setDeathState(DEAD);
- }
-
- void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
- {
- if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
- {
- if (Rageclaw)
- UnlockRageclaw(pCaster);
- else
- m_creature->setDeathState(JUST_DIED);
- }
- }
-};
+struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
+{
+ npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {}
+
+ Unit* Rageclaw;
+
+ void Reset()
+ {
+ Rageclaw = NULL;
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+
+ float x, y, z;
+ m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f);
+
+ if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z,
+ 0, TEMPSUMMON_DEAD_DESPAWN, 1000))
+ {
+ Rageclaw = summon;
+ LockRageclaw();
+ }
+ }
+
+ void LockRageclaw()
+ {
+ m_creature->SetInFront(Rageclaw);
+ Rageclaw->SetInFront(m_creature);
+
+ DoCast(Rageclaw, SPELL_LEFT_CHAIN, true);
+ DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true);
+ }
+
+ void UnlockRageclaw(Unit* pWho)
+ {
+ if (!pWho)
+ return;
+
+ DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
+
+ m_creature->setDeathState(DEAD);
+ }
+
+ void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
+ {
+ if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
+ {
+ if (Rageclaw)
+ UnlockRageclaw(pCaster);
+ else
+ m_creature->setDeathState(JUST_DIED);
+ }
+ }
+};
CreatureAI* GetAI_npc_drakuru_shackles(Creature* pCreature)
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 5bff50196ce..adf82f3289f 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -437,13 +437,13 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
// Shield Slam
else if(m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
- {
- damage += int32(m_caster->GetShieldBlockValue());
-
- // Glyph of Shield Slam
- if (m_caster->HasAura(58375))
- m_caster->CastSpell(m_caster, 58374, true);
- }
+ {
+ damage += int32(m_caster->GetShieldBlockValue());
+
+ // Glyph of Shield Slam
+ if (m_caster->HasAura(58375))
+ m_caster->CastSpell(m_caster, 58374, true);
+ }
// Victory Rush
else if(m_spellInfo->SpellFamilyFlags[1] & 0x100)
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index ae694ffbdbf..36c7cf23e22 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10270,9 +10270,9 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
}
- // Tenacity increase healing % taken
- if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
- TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
+ // Tenacity increase healing % taken
+ if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
+ TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
// Healing taken percent