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authormaximius <none@none>2009-08-07 12:12:42 -0700
committermaximius <none@none>2009-08-07 12:12:42 -0700
commitfe3ba612d94b715bbbbac944418be1188ad66339 (patch)
treedcfba651a684cd3f896988e361240f91c4b1d80f /src/game
parentbe74be36f6d170fd11b2df2ebfc20a9c2e40584a (diff)
*Emalon the Stormwatcher fully scripted, by Necroo (boss needs to be spawned and ScriptName needs to be updated)
*Added config options: DurabilityLoss.OnDeath and DurabilityLoss.InPvP, optimized Rate.RepairCost --HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/Player.cpp3
-rw-r--r--src/game/Unit.cpp6
-rw-r--r--src/game/World.cpp21
-rw-r--r--src/game/World.h3
4 files changed, 28 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index f648a5a3d3d..ed2f79f4b38 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -20,7 +20,6 @@
#include "Common.h"
#include "Language.h"
-#include "Config/ConfigEnv.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Opcodes.h"
@@ -4557,7 +4556,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)];
uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod));
- costs = uint32(costs * discountMod) * sConfig.GetFloatDefault("Rate.RepairCost", 1);
+ costs = uint32(costs * discountMod) * sWorld.getRate(RATE_REPAIRCOST);
if (costs==0) //fix for ITEM_QUALITY_ARTIFACT
costs = 1;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 58fe17783bc..bc43eefbb36 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -14016,10 +14016,10 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
((Player*)pVictim)->SetPvPDeath(player!=NULL);
// only if not player and not controlled by player pet. And not at BG
- if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
+ if ( (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) || ( player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP) ) )
{
- DEBUG_LOG("We are dead, loosing 10 percents durability");
- ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
+ DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
+ ((Player*)pVictim)->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
// durability lost message
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
((Player*)pVictim)->GetSession()->SendPacket(&data);
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 4669590392c..450840f1714 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -469,6 +469,12 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
+ rate_values[RATE_REPAIRCOST] = sConfig.GetFloatDefault("Rate.RepairCost", 1.0f);
+ if(rate_values[RATE_REPAIRCOST] < 0.0f)
+ {
+ sLog.outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_REPAIRCOST]);
+ rate_values[RATE_REPAIRCOST] = 0.0f;
+ }
rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f);
rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f);
@@ -520,6 +526,19 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
}
+ rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig.GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
+ if(rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
+ {
+ sLog.outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
+ }
+ if(rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
+ {
+ sLog.outError("DurabilityLoss.OnDeath (%f) must be <=100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
+ }
+ rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
+
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
{
@@ -547,6 +566,8 @@ void World::LoadConfigSettings(bool reload)
///- Read other configuration items from the config file
+ m_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfig.GetBoolDefault("DurabilityLoss.InPvP", false);
+
m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
{
diff --git a/src/game/World.h b/src/game/World.h
index 78d4c181b4a..d590a552f26 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -164,6 +164,7 @@ enum WorldConfigs
CONFIG_SKILL_GAIN_DEFENSE,
CONFIG_SKILL_GAIN_GATHERING,
CONFIG_SKILL_GAIN_WEAPON,
+ CONFIG_DURABILITY_LOSS_IN_PVP,
CONFIG_MAX_OVERSPEED_PINGS,
CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY,
CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL,
@@ -279,6 +280,7 @@ enum Rates
RATE_XP_KILL,
RATE_XP_QUEST,
RATE_XP_EXPLORE,
+ RATE_REPAIRCOST,
RATE_REPUTATION_GAIN,
RATE_REPUTATION_LOWLEVEL_KILL,
RATE_REPUTATION_LOWLEVEL_QUEST,
@@ -312,6 +314,7 @@ enum Rates
RATE_CORPSE_DECAY_LOOTED,
RATE_INSTANCE_RESET_TIME,
RATE_TARGET_POS_RECALCULATION_RANGE,
+ RATE_DURABILITY_LOSS_ON_DEATH,
RATE_DURABILITY_LOSS_DAMAGE,
RATE_DURABILITY_LOSS_PARRY,
RATE_DURABILITY_LOSS_ABSORB,