diff options
author | Spp <none@none> | 2010-04-19 09:26:37 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-19 09:26:37 +0200 |
commit | 74dd02d024007c3a09219177fabfe9010b1bce63 (patch) | |
tree | 041286f1a0a20c9714199b03c60808d3b7291e48 /src/scripts/kalimdor/azshara.cpp | |
parent | fdd8d2f3cc7108043f6bad036b994770f904866f (diff) |
Remove LOTS of compile warnings
--HG--
branch : trunk
Diffstat (limited to 'src/scripts/kalimdor/azshara.cpp')
-rw-r--r-- | src/scripts/kalimdor/azshara.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/scripts/kalimdor/azshara.cpp b/src/scripts/kalimdor/azshara.cpp index 7ec8fea9c42..937afe0ae5d 100644 --- a/src/scripts/kalimdor/azshara.cpp +++ b/src/scripts/kalimdor/azshara.cpp @@ -49,7 +49,7 @@ struct mobs_spitelashesAI : public ScriptedAI spellhit = false; } - void EnterCombat(Unit *who) { } + void EnterCombat(Unit * /*who*/) { } void SpellHit(Unit *Hitter, const SpellEntry *Spellkind) { @@ -121,7 +121,7 @@ bool GossipHello_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch (uiAction) { @@ -383,7 +383,7 @@ struct mob_rizzle_sprysprocketAI : public ScriptedAI } } - void EnterCombat(Unit* who) {} + void EnterCombat(Unit* /*who*/) {} void MovementInform(uint32 type, uint32 id) { @@ -411,7 +411,7 @@ bool GossipHello_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE) { @@ -470,14 +470,12 @@ struct mob_depth_chargeAI : public ScriptedAI } } - void AttackStart(Unit *who) + void AttackStart(Unit * /*who*/) { - return; } - void EnterCombat(Unit* who) + void EnterCombat(Unit* /*who*/) { - return; } }; |