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authorRat <none@none>2010-04-14 23:07:41 +0200
committerRat <none@none>2010-04-14 23:07:41 +0200
commit6bcb297de4d5231373a3e2bf2b40e527b91cdf46 (patch)
treea5379b14ceb2ac9e7273143b334bfc693e2ef042 /src/scripts/northrend/ulduar
parentcc262e1cde544eb7cf643df79fa00c9f34af4785 (diff)
*code cleanup
*totally destroyed m_creature, use "me" for future coding --HG-- branch : trunk
Diffstat (limited to 'src/scripts/northrend/ulduar')
-rw-r--r--src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp58
-rw-r--r--src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp56
-rw-r--r--src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp32
-rw-r--r--src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp84
-rw-r--r--src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp14
-rw-r--r--src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp20
-rw-r--r--src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp28
-rw-r--r--src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp124
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp72
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp96
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp6
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp56
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_freya.cpp6
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp6
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp20
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp6
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp70
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp8
-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp128
19 files changed, 445 insertions, 445 deletions
diff --git a/src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp b/src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
index ef3e4af3865..f4a8be0edff 100644
--- a/src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
+++ b/src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
@@ -135,7 +135,7 @@ struct boss_bjarngrimAI : public ScriptedAI
for (uint8 i = 0; i < 2; ++i)
{
- if (Creature* pStormforgedLieutenant = (Unit::GetCreature((*m_creature), m_auiStormforgedLieutenantGUID[i])))
+ if (Creature* pStormforgedLieutenant = (Unit::GetCreature((*me), m_auiStormforgedLieutenantGUID[i])))
{
if (!pStormforgedLieutenant->isAlive())
pStormforgedLieutenant->Respawn();
@@ -145,7 +145,7 @@ struct boss_bjarngrimAI : public ScriptedAI
if (m_uiStance != STANCE_DEFENSIVE)
{
DoRemoveStanceAura(m_uiStance);
- DoCast(m_creature, SPELL_DEFENSIVE_STANCE);
+ DoCast(me, SPELL_DEFENSIVE_STANCE);
m_uiStance = STANCE_DEFENSIVE;
}
@@ -157,10 +157,10 @@ struct boss_bjarngrimAI : public ScriptedAI
void EnterCombat(Unit* pWho)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
//must get both lieutenants here and make sure they are with him
- m_creature->CallForHelp(30.0f);
+ me->CallForHelp(30.0f);
if (m_pInstance)
m_pInstance->SetData(TYPE_BJARNGRIM, IN_PROGRESS);
@@ -168,12 +168,12 @@ struct boss_bjarngrimAI : public ScriptedAI
void KilledUnit(Unit* pVictim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
}
void JustDied(Unit* pKiller)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
if (m_pInstance)
m_pInstance->SetData(TYPE_BJARNGRIM, DONE);
@@ -185,13 +185,13 @@ struct boss_bjarngrimAI : public ScriptedAI
switch(uiStance)
{
case STANCE_DEFENSIVE:
- m_creature->RemoveAurasDueToSpell(SPELL_DEFENSIVE_STANCE);
+ me->RemoveAurasDueToSpell(SPELL_DEFENSIVE_STANCE);
break;
case STANCE_BERSERKER:
- m_creature->RemoveAurasDueToSpell(SPELL_BERSEKER_STANCE);
+ me->RemoveAurasDueToSpell(SPELL_BERSEKER_STANCE);
break;
case STANCE_BATTLE:
- m_creature->RemoveAurasDueToSpell(SPELL_BATTLE_STANCE);
+ me->RemoveAurasDueToSpell(SPELL_BATTLE_STANCE);
break;
}
}
@@ -206,7 +206,7 @@ struct boss_bjarngrimAI : public ScriptedAI
if (m_uiChangeStance_Timer <= uiDiff)
{
//wait for current spell to finish before change stance
- if (m_creature->IsNonMeleeSpellCasted(false))
+ if (me->IsNonMeleeSpellCasted(false))
return;
DoRemoveStanceAura(m_uiStance);
@@ -221,21 +221,21 @@ struct boss_bjarngrimAI : public ScriptedAI
switch(m_uiStance)
{
case STANCE_DEFENSIVE:
- DoScriptText(SAY_DEFENSIVE_STANCE, m_creature);
- DoScriptText(EMOTE_DEFENSIVE_STANCE, m_creature);
- DoCast(m_creature, SPELL_DEFENSIVE_STANCE);
+ DoScriptText(SAY_DEFENSIVE_STANCE, me);
+ DoScriptText(EMOTE_DEFENSIVE_STANCE, me);
+ DoCast(me, SPELL_DEFENSIVE_STANCE);
SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SHIELD, EQUIP_NO_CHANGE);
break;
case STANCE_BERSERKER:
- DoScriptText(SAY_BERSEKER_STANCE, m_creature);
- DoScriptText(EMOTE_BERSEKER_STANCE, m_creature);
- DoCast(m_creature, SPELL_BERSEKER_STANCE);
+ DoScriptText(SAY_BERSEKER_STANCE, me);
+ DoScriptText(EMOTE_BERSEKER_STANCE, me);
+ DoCast(me, SPELL_BERSEKER_STANCE);
SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SWORD, EQUIP_NO_CHANGE);
break;
case STANCE_BATTLE:
- DoScriptText(SAY_BATTLE_STANCE, m_creature);
- DoScriptText(EMOTE_BATTLE_STANCE, m_creature);
- DoCast(m_creature, SPELL_BATTLE_STANCE);
+ DoScriptText(SAY_BATTLE_STANCE, me);
+ DoScriptText(EMOTE_BATTLE_STANCE, me);
+ DoCast(me, SPELL_BATTLE_STANCE);
SetEquipmentSlots(false, EQUIP_MACE, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
break;
}
@@ -252,7 +252,7 @@ struct boss_bjarngrimAI : public ScriptedAI
{
if (m_uiReflection_Timer <= uiDiff)
{
- DoCast(m_creature, SPELL_SPELL_REFLECTION);
+ DoCast(me, SPELL_SPELL_REFLECTION);
m_uiReflection_Timer = 8000 + rand()%1000;
}
else
@@ -260,7 +260,7 @@ struct boss_bjarngrimAI : public ScriptedAI
if (m_uiKnockAway_Timer <= uiDiff)
{
- DoCast(m_creature, SPELL_KNOCK_AWAY);
+ DoCast(me, SPELL_KNOCK_AWAY);
m_uiKnockAway_Timer = 20000 + rand()%1000;
}
else
@@ -268,7 +268,7 @@ struct boss_bjarngrimAI : public ScriptedAI
if (m_uiPummel_Timer <= uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_PUMMEL);
+ DoCast(me->getVictim(), SPELL_PUMMEL);
m_uiPummel_Timer = 10000 + rand()%1000;
}
else
@@ -276,7 +276,7 @@ struct boss_bjarngrimAI : public ScriptedAI
if (m_uiIronform_Timer <= uiDiff)
{
- DoCast(m_creature, SPELL_IRONFORM);
+ DoCast(me, SPELL_IRONFORM);
m_uiIronform_Timer = 25000 + rand()%1000;
}
else
@@ -289,7 +289,7 @@ struct boss_bjarngrimAI : public ScriptedAI
if (m_uiIntercept_Timer <= uiDiff)
{
//not much point is this, better random target and more often?
- DoCast(m_creature->getVictim(), SPELL_INTERCEPT);
+ DoCast(me->getVictim(), SPELL_INTERCEPT);
m_uiIntercept_Timer = 45000 + rand()%1000;
}
else
@@ -297,7 +297,7 @@ struct boss_bjarngrimAI : public ScriptedAI
if (m_uiWhirlwind_Timer <= uiDiff)
{
- DoCast(m_creature, SPELL_WHIRLWIND);
+ DoCast(me, SPELL_WHIRLWIND);
m_uiWhirlwind_Timer = 10000 + rand()%1000;
}
else
@@ -305,7 +305,7 @@ struct boss_bjarngrimAI : public ScriptedAI
if (m_uiCleave_Timer <= uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_CLEAVE);
+ DoCast(me->getVictim(), SPELL_CLEAVE);
m_uiCleave_Timer = 8000 + rand()%1000;
}
else
@@ -317,7 +317,7 @@ struct boss_bjarngrimAI : public ScriptedAI
{
if (m_uiMortalStrike_Timer <= uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_MORTAL_STRIKE);
+ DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
m_uiMortalStrike_Timer = 20000 + rand()%1000;
}
else
@@ -325,7 +325,7 @@ struct boss_bjarngrimAI : public ScriptedAI
if (m_uiSlam_Timer <= uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_SLAM);
+ DoCast(me->getVictim(), SPELL_SLAM);
m_uiSlam_Timer = 15000 + rand()%1000;
}
else
@@ -381,7 +381,7 @@ struct mob_stormforged_lieutenantAI : public ScriptedAI
if (m_uiArcWeld_Timer <= uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_ARC_WELD);
+ DoCast(me->getVictim(), SPELL_ARC_WELD);
m_uiArcWeld_Timer = 20000 + rand()%1000;
}
else
diff --git a/src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp b/src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
index d2492abad09..8ed7f1294d2 100644
--- a/src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
+++ b/src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
@@ -100,10 +100,10 @@ struct boss_ionarAI : public ScriptedAI
uiDisperseHealth = 45 + urand(0,10);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
- if (m_creature->GetVisibility() == VISIBILITY_OFF)
- m_creature->SetVisibility(VISIBILITY_ON);
+ if (me->GetVisibility() == VISIBILITY_OFF)
+ me->SetVisibility(VISIBILITY_ON);
if (pInstance)
pInstance->SetData(TYPE_IONAR, NOT_STARTED);
@@ -111,7 +111,7 @@ struct boss_ionarAI : public ScriptedAI
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
if (pInstance)
pInstance->SetData(TYPE_IONAR, IN_PROGRESS);
@@ -119,7 +119,7 @@ struct boss_ionarAI : public ScriptedAI
void JustDied(Unit* killer)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
lSparkList.DespawnAll();
@@ -129,7 +129,7 @@ struct boss_ionarAI : public ScriptedAI
void KilledUnit(Unit *victim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
}
//make sparks come back
@@ -140,11 +140,11 @@ struct boss_ionarAI : public ScriptedAI
return;
Position pos;
- m_creature->GetPosition(&pos);
+ me->GetPosition(&pos);
for (std::list<uint64>::const_iterator itr = lSparkList.begin(); itr != lSparkList.end(); ++itr)
{
- if (Creature* pSpark = Unit::GetCreature(*m_creature, *itr))
+ if (Creature* pSpark = Unit::GetCreature(*me, *itr))
{
if (pSpark->isAlive())
{
@@ -160,7 +160,7 @@ struct boss_ionarAI : public ScriptedAI
void DamageTaken(Unit *pDoneBy, uint32 &uiDamage)
{
- if (m_creature->GetVisibility() == VISIBILITY_OFF)
+ if (me->GetVisibility() == VISIBILITY_OFF)
uiDamage = 0;
}
@@ -195,7 +195,7 @@ struct boss_ionarAI : public ScriptedAI
return;
// Splitted
- if (m_creature->GetVisibility() == VISIBILITY_OFF)
+ if (me->GetVisibility() == VISIBILITY_OFF)
{
if (uiSplitTimer <= uiDiff)
{
@@ -210,16 +210,16 @@ struct boss_ionarAI : public ScriptedAI
// Lightning effect and restore Ionar
else if (lSparkList.empty())
{
- m_creature->SetVisibility(VISIBILITY_ON);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
+ me->SetVisibility(VISIBILITY_ON);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
- DoCast(m_creature, SPELL_SPARK_DESPAWN, false);
+ DoCast(me, SPELL_SPARK_DESPAWN, false);
uiSplitTimer = 25*IN_MILISECONDS;
bIsSplitPhase = true;
- if (m_creature->getVictim())
- m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
+ if (me->getVictim())
+ me->GetMotionMaster()->MoveChase(me->getVictim());
}
}
else
@@ -240,7 +240,7 @@ struct boss_ionarAI : public ScriptedAI
if (uiBallLightningTimer <= uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_BALL_LIGHTNING);
+ DoCast(me->getVictim(), SPELL_BALL_LIGHTNING);
uiBallLightningTimer = urand(10*IN_MILISECONDS, 11*IN_MILISECONDS);
}
else
@@ -251,12 +251,12 @@ struct boss_ionarAI : public ScriptedAI
{
bHasDispersed = true;
- DoScriptText(RAND(SAY_SPLIT_1,SAY_SPLIT_2), m_creature);
+ DoScriptText(RAND(SAY_SPLIT_1,SAY_SPLIT_2), me);
- if (m_creature->IsNonMeleeSpellCasted(false))
- m_creature->InterruptNonMeleeSpells(false);
+ if (me->IsNonMeleeSpellCasted(false))
+ me->InterruptNonMeleeSpells(false);
- DoCast(m_creature, SPELL_DISPERSE, true);
+ DoCast(me, SPELL_DISPERSE, true);
}
DoMeleeAttackIfReady();
@@ -310,7 +310,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI
void Reset()
{
uiCheckTimer = 2*IN_MILISECONDS;
- m_creature->SetReactState(REACT_PASSIVE);
+ me->SetReactState(REACT_PASSIVE);
}
void MovementInform(uint32 uiType, uint32 uiPointId)
@@ -319,7 +319,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI
return;
if (uiPointId == DATA_POINT_CALLBACK)
- m_creature->ForcedDespawn();
+ me->ForcedDespawn();
}
void DamageTaken(Unit *pDoneBy, uint32 &uiDamage)
@@ -332,7 +332,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI
// Despawn if the encounter is not running
if (pInstance && pInstance->GetData(TYPE_IONAR) != IN_PROGRESS)
{
- m_creature->ForcedDespawn();
+ me->ForcedDespawn();
return;
}
@@ -344,18 +344,18 @@ struct mob_spark_of_ionarAI : public ScriptedAI
Creature* pIonar = pInstance->instance->GetCreature(pInstance->GetData64(DATA_IONAR));
if (pIonar && pIonar->isAlive())
{
- if (m_creature->GetDistance(pIonar) > DATA_MAX_SPARK_DISTANCE)
+ if (me->GetDistance(pIonar) > DATA_MAX_SPARK_DISTANCE)
{
Position pos;
pIonar->GetPosition(&pos);
- m_creature->SetSpeed(MOVE_RUN, 2.0f);
- m_creature->GetMotionMaster()->Clear();
- m_creature->GetMotionMaster()->MovePoint(DATA_POINT_CALLBACK, pos);
+ me->SetSpeed(MOVE_RUN, 2.0f);
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MovePoint(DATA_POINT_CALLBACK, pos);
}
}
else
- m_creature->ForcedDespawn();
+ me->ForcedDespawn();
}
uiCheckTimer = 2*IN_MILISECONDS;
}
diff --git a/src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp b/src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
index ed795076b61..f97cf3f6893 100644
--- a/src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
+++ b/src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
@@ -95,7 +95,7 @@ struct boss_lokenAI : public ScriptedAI
void EnterCombat(Unit* pWho)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
EncounterTime = 0;
@@ -105,14 +105,14 @@ struct boss_lokenAI : public ScriptedAI
void JustDied(Unit* pKiller)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
if (IsHeroic() && EncounterTime <= MAX_ENCOUNTER_TIME)
{
AchievementEntry const *AchievTimelyDeath = GetAchievementStore()->LookupEntry(ACHIEVEMENT_TIMELY_DEATH);
if (AchievTimelyDeath)
{
- Map* pMap = m_creature->GetMap();
+ Map* pMap = me->GetMap();
if (pMap && pMap->IsDungeon())
{
Map::PlayerList const &players = pMap->GetPlayers();
@@ -128,7 +128,7 @@ struct boss_lokenAI : public ScriptedAI
void KilledUnit(Unit* pVictim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
}
void UpdateAI(const uint32 uiDiff)
@@ -144,7 +144,7 @@ struct boss_lokenAI : public ScriptedAI
// workaround for PULSING_SHOCKWAVE
if (m_uiPulsingShockwave_Timer <= uiDiff)
{
- Map* pMap = m_creature->GetMap();
+ Map* pMap = me->GetMap();
if (pMap->IsDungeon())
{
Map::PlayerList const &PlayerList = pMap->GetPlayers();
@@ -156,13 +156,13 @@ struct boss_lokenAI : public ScriptedAI
if (i->getSource() && i->getSource()->isAlive() && i->getSource()->isTargetableForAttack())
{
int32 dmg;
- float m_fDist = m_creature->GetExactDist(i->getSource()->GetPositionX(), i->getSource()->GetPositionY(), i->getSource()->GetPositionZ());
+ float m_fDist = me->GetExactDist(i->getSource()->GetPositionX(), i->getSource()->GetPositionY(), i->getSource()->GetPositionZ());
dmg = DUNGEON_MODE(100, 150); // need to correct damage
if (m_fDist > 1.0f) // Further from 1 yard
dmg *= m_fDist;
- m_creature->CastCustomSpell(i->getSource(), DUNGEON_MODE(52942, 59837), &dmg, 0, 0, false);
+ me->CastCustomSpell(i->getSource(), DUNGEON_MODE(52942, 59837), &dmg, 0, 0, false);
}
}
m_uiPulsingShockwave_Timer = 2000;
@@ -173,9 +173,9 @@ struct boss_lokenAI : public ScriptedAI
if (m_uiResumePulsingShockwave_Timer <= uiDiff)
{
//breaks at movement, can we assume when it's time, this spell is casted and also must stop movement?
- DoCast(m_creature, SPELL_PULSING_SHOCKWAVE_AURA, true);
+ DoCast(me, SPELL_PULSING_SHOCKWAVE_AURA, true);
- DoCast(m_creature, SPELL_PULSING_SHOCKWAVE_N); // need core support
+ DoCast(me, SPELL_PULSING_SHOCKWAVE_N); // need core support
m_bIsAura = true;
m_uiResumePulsingShockwave_Timer = 0;
}
@@ -195,9 +195,9 @@ struct boss_lokenAI : public ScriptedAI
if (m_uiLightningNova_Timer <= uiDiff)
{
- DoScriptText(RAND(SAY_NOVA_1,SAY_NOVA_2,SAY_NOVA_3), m_creature);
- DoScriptText(EMOTE_NOVA, m_creature);
- DoCast(m_creature, SPELL_LIGHTNING_NOVA_N);
+ DoScriptText(RAND(SAY_NOVA_1,SAY_NOVA_2,SAY_NOVA_3), me);
+ DoScriptText(EMOTE_NOVA, me);
+ DoCast(me, SPELL_LIGHTNING_NOVA_N);
m_bIsAura = false;
m_uiResumePulsingShockwave_Timer = DUNGEON_MODE(5000, 4000); // Pause Pulsing Shockwave aura
@@ -207,13 +207,13 @@ struct boss_lokenAI : public ScriptedAI
m_uiLightningNova_Timer -= uiDiff;
// Health check
- if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < (100-(25*m_uiHealthAmountModifier)))
+ if ((me->GetHealth()*100 / me->GetMaxHealth()) < (100-(25*m_uiHealthAmountModifier)))
{
switch(m_uiHealthAmountModifier)
{
- case 1: DoScriptText(SAY_75HEALTH, m_creature); break;
- case 2: DoScriptText(SAY_50HEALTH, m_creature); break;
- case 3: DoScriptText(SAY_25HEALTH, m_creature); break;
+ case 1: DoScriptText(SAY_75HEALTH, me); break;
+ case 2: DoScriptText(SAY_50HEALTH, me); break;
+ case 3: DoScriptText(SAY_25HEALTH, me); break;
}
++m_uiHealthAmountModifier;
diff --git a/src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp b/src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
index 2546d323a7f..824485cd34f 100644
--- a/src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
+++ b/src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
@@ -116,7 +116,7 @@ struct boss_volkhanAI : public ScriptedAI
void EnterCombat(Unit* pWho)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
if (m_pInstance)
m_pInstance->SetData(TYPE_VOLKHAN, IN_PROGRESS);
@@ -124,20 +124,20 @@ struct boss_volkhanAI : public ScriptedAI
void AttackStart(Unit* pWho)
{
- if (m_creature->Attack(pWho, true))
+ if (me->Attack(pWho, true))
{
- m_creature->AddThreat(pWho, 0.0f);
- m_creature->SetInCombatWith(pWho);
- pWho->SetInCombatWith(m_creature);
+ me->AddThreat(pWho, 0.0f);
+ me->SetInCombatWith(pWho);
+ pWho->SetInCombatWith(me);
if (!m_bHasTemper)
- m_creature->GetMotionMaster()->MoveChase(pWho);
+ me->GetMotionMaster()->MoveChase(pWho);
}
}
void JustDied(Unit* pKiller)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
DespawnGolem();
if (m_pInstance)
@@ -148,7 +148,7 @@ struct boss_volkhanAI : public ScriptedAI
AchievementEntry const *AchievShatterResistant = GetAchievementStore()->LookupEntry(ACHIEVEMENT_SHATTER_RESISTANT);
if (AchievShatterResistant)
{
- Map* pMap = m_creature->GetMap();
+ Map* pMap = me->GetMap();
if (pMap && pMap->IsDungeon())
{
Map::PlayerList const &players = pMap->GetPlayers();
@@ -161,7 +161,7 @@ struct boss_volkhanAI : public ScriptedAI
void KilledUnit(Unit* pVictim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
}
void DespawnGolem()
@@ -171,7 +171,7 @@ struct boss_volkhanAI : public ScriptedAI
for (std::list<uint64>::const_iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
+ if (Creature* pTemp = Unit::GetCreature(*me, *itr))
{
if (pTemp->isAlive())
pTemp->ForcedDespawn();
@@ -188,7 +188,7 @@ struct boss_volkhanAI : public ScriptedAI
for (std::list<uint64>::const_iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
+ if (Creature* pTemp = Unit::GetCreature(*me, *itr))
{
// only shatter brittle golems
if (pTemp->isAlive() && pTemp->GetEntry() == NPC_BRITTLE_GOLEM)
@@ -216,7 +216,7 @@ struct boss_volkhanAI : public ScriptedAI
pSummoned->AI()->AttackStart(pTarget);
//why healing when just summoned?
- pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_HEAT_N, SPELL_HEAT_H), false, NULL, NULL, m_creature->GetGUID());
+ pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_HEAT_N, SPELL_HEAT_H), false, NULL, NULL, me->GetGUID());
}
}
@@ -230,10 +230,10 @@ struct boss_volkhanAI : public ScriptedAI
{
if (m_uiPause_Timer <= uiDiff)
{
- if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE)
+ if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE)
{
- if (m_creature->getVictim())
- m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
+ if (me->getVictim())
+ me->GetMotionMaster()->MoveChase(me->getVictim());
}
m_bHasTemper = false;
@@ -253,11 +253,11 @@ struct boss_volkhanAI : public ScriptedAI
{
//should he stomp even if he has no brittle golem to shatter?
- DoScriptText(RAND(SAY_STOMP_1,SAY_STOMP_2), m_creature);
+ DoScriptText(RAND(SAY_STOMP_1,SAY_STOMP_2), me);
- DoCast(m_creature, SPELL_SHATTERING_STOMP_N);
+ DoCast(me, SPELL_SHATTERING_STOMP_N);
- DoScriptText(EMOTE_SHATTER, m_creature);
+ DoScriptText(EMOTE_SHATTER, me);
m_uiShatteringStomp_Timer = 30000;
m_bCanShatterGolem = true;
@@ -280,18 +280,18 @@ struct boss_volkhanAI : public ScriptedAI
}
// Health check
- if (!m_bCanShatterGolem && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < (100-(20*m_uiHealthAmountModifier)))
+ if (!m_bCanShatterGolem && (me->GetHealth()*100 / me->GetMaxHealth()) < (100-(20*m_uiHealthAmountModifier)))
{
++m_uiHealthAmountModifier;
- if (m_creature->IsNonMeleeSpellCasted(false))
- m_creature->InterruptNonMeleeSpells(false);
+ if (me->IsNonMeleeSpellCasted(false))
+ me->InterruptNonMeleeSpells(false);
- DoScriptText(RAND(SAY_FORGE_1,SAY_FORGE_2), m_creature);
+ DoScriptText(RAND(SAY_FORGE_1,SAY_FORGE_2), me);
m_bHasTemper = true;
- DoCast(m_creature, SPELL_TEMPER, false);
+ DoCast(me, SPELL_TEMPER, false);
}
DoMeleeAttackIfReady();
@@ -386,31 +386,31 @@ struct mob_molten_golemAI : public ScriptedAI
void AttackStart(Unit* pWho)
{
- if (m_creature->Attack(pWho, true))
+ if (me->Attack(pWho, true))
{
- m_creature->AddThreat(pWho, 0.0f);
- m_creature->SetInCombatWith(pWho);
- pWho->SetInCombatWith(m_creature);
+ me->AddThreat(pWho, 0.0f);
+ me->SetInCombatWith(pWho);
+ pWho->SetInCombatWith(me);
if (!m_bIsFrozen)
- m_creature->GetMotionMaster()->MoveChase(pWho);
+ me->GetMotionMaster()->MoveChase(pWho);
}
}
void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
{
- if (uiDamage > m_creature->GetHealth())
+ if (uiDamage > me->GetHealth())
{
- m_creature->UpdateEntry(NPC_BRITTLE_GOLEM);
- m_creature->SetHealth(1);
+ me->UpdateEntry(NPC_BRITTLE_GOLEM);
+ me->SetHealth(1);
uiDamage = 0;
- m_creature->RemoveAllAuras();
- m_creature->AttackStop();
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- if (m_creature->IsNonMeleeSpellCasted(false))
- m_creature->InterruptNonMeleeSpells(false);
- if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
- m_creature->GetMotionMaster()->MovementExpired();
+ me->RemoveAllAuras();
+ me->AttackStop();
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ if (me->IsNonMeleeSpellCasted(false))
+ me->InterruptNonMeleeSpells(false);
+ if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
+ me->GetMotionMaster()->MovementExpired();
m_bIsFrozen = true;
}
}
@@ -420,8 +420,8 @@ struct mob_molten_golemAI : public ScriptedAI
//this is the dummy effect of the spells
if (pSpell->Id == SPELL_SHATTER_N || pSpell->Id == SPELL_SHATTER_H)
{
- if (m_creature->GetEntry() == NPC_BRITTLE_GOLEM)
- m_creature->ForcedDespawn();
+ if (me->GetEntry() == NPC_BRITTLE_GOLEM)
+ me->ForcedDespawn();
}
}
@@ -433,7 +433,7 @@ struct mob_molten_golemAI : public ScriptedAI
if (m_uiBlast_Timer <= uiDiff)
{
- DoCast(m_creature, SPELL_BLAST_WAVE);
+ DoCast(me, SPELL_BLAST_WAVE);
m_uiBlast_Timer = 20000;
}
else
@@ -441,7 +441,7 @@ struct mob_molten_golemAI : public ScriptedAI
if (m_uiImmolation_Timer <= uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_IMMOLATION_STRIKE_N);
+ DoCast(me->getVictim(), SPELL_IMMOLATION_STRIKE_N);
m_uiImmolation_Timer = 5000;
}
else
diff --git a/src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp b/src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
index a55c3a6038f..574e39f71a4 100644
--- a/src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
+++ b/src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
@@ -64,7 +64,7 @@ struct boss_krystallusAI : public ScriptedAI
}
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
if (pInstance)
pInstance->SetData(DATA_KRYSTALLUS_EVENT, IN_PROGRESS);
@@ -92,13 +92,13 @@ struct boss_krystallusAI : public ScriptedAI
if (uiStompTimer <= diff)
{
- DoCast(m_creature, SPELL_STOMP);
+ DoCast(me, SPELL_STOMP);
uiStompTimer = 20000 + rand()%9000;
} else uiStompTimer -= diff;
if (uiGroundSlamTimer <= diff)
{
- DoCast(m_creature, SPELL_GROUND_SLAM);
+ DoCast(me, SPELL_GROUND_SLAM);
bIsSlam = true;
uiShatterTimer = 10000;
uiGroundSlamTimer = 15000 + rand()%3000;
@@ -108,7 +108,7 @@ struct boss_krystallusAI : public ScriptedAI
{
if (uiShatterTimer <= diff)
{
- DoCast(m_creature, SPELL_SHATTER);
+ DoCast(me, SPELL_SHATTER);
bIsSlam = false;
} else uiShatterTimer -= diff;
}
@@ -118,7 +118,7 @@ struct boss_krystallusAI : public ScriptedAI
void JustDied(Unit* killer)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
if (pInstance)
pInstance->SetData(DATA_KRYSTALLUS_EVENT, DONE);
@@ -126,9 +126,9 @@ struct boss_krystallusAI : public ScriptedAI
void KilledUnit(Unit *victim)
{
- if (victim == m_creature)
+ if (victim == me)
return;
- DoScriptText(SAY_KILL, m_creature);
+ DoScriptText(SAY_KILL, me);
}
};
diff --git a/src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp b/src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
index 2232059d576..b4544cfc129 100644
--- a/src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
+++ b/src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
@@ -43,7 +43,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI
{
boss_maiden_of_griefAI(Creature *c) : ScriptedAI(c)
{
- pInstance = m_creature->GetInstanceData();
+ pInstance = me->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -68,7 +68,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
if (pInstance)
{
@@ -109,15 +109,15 @@ struct boss_maiden_of_griefAI : public ScriptedAI
if (StormOfGriefTimer <= diff)
{
- DoCast(m_creature->getVictim(), SPELL_STORM_OF_GRIEF_N, true);
+ DoCast(me->getVictim(), SPELL_STORM_OF_GRIEF_N, true);
StormOfGriefTimer = 15000 + rand()%5000;
} else StormOfGriefTimer -= diff;
if (ShockOfSorrowTimer <= diff)
{
DoResetThreat();
- DoScriptText(SAY_STUN, m_creature);
- DoCast(m_creature, SPELL_SHOCK_OF_SORROW_N);
+ DoScriptText(SAY_STUN, me);
+ DoCast(me, SPELL_SHOCK_OF_SORROW_N);
ShockOfSorrowTimer = 20000 + rand()%10000;
} else ShockOfSorrowTimer -= diff;
@@ -128,7 +128,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI
if (pTarget)
DoCast(pTarget, SPELL_PILLAR_OF_WOE_N);
else
- DoCast(m_creature->getVictim(), SPELL_PILLAR_OF_WOE_N);
+ DoCast(me->getVictim(), SPELL_PILLAR_OF_WOE_N);
PillarOfWoeTimer = 5000 + rand()%20000;
} else PillarOfWoeTimer -= diff;
@@ -137,13 +137,13 @@ struct boss_maiden_of_griefAI : public ScriptedAI
}
void JustDied(Unit* killer)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
if (pInstance)
pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, DONE);
AchievementEntry const *AchievGoodGrief = GetAchievementStore()->LookupEntry(ACHIEVEMENT_GOOD_GRIEF);
- Map* pMap = m_creature->GetMap();
+ Map* pMap = me->GetMap();
if (IsHeroic() && AchievTimer < 60000 && pMap && pMap->IsDungeon() && AchievGoodGrief)
{
@@ -154,10 +154,10 @@ struct boss_maiden_of_griefAI : public ScriptedAI
}
void KilledUnit(Unit *victim)
{
- if (victim == m_creature)
+ if (victim == me)
return;
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3,SAY_SLAY_4), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3,SAY_SLAY_4), me);
}
};
diff --git a/src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp b/src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
index fc711d97ae5..6dc338b0f93 100644
--- a/src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
+++ b/src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
@@ -108,7 +108,7 @@ struct boss_sjonnirAI : public ScriptedAI
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
uiEncounterTimer = 0;
@@ -140,28 +140,28 @@ struct boss_sjonnirAI : public ScriptedAI
if (uiLightningShieldTimer <= diff)
{
- DoCast(m_creature, SPELL_LIGHTING_SHIELD);
+ DoCast(me, SPELL_LIGHTING_SHIELD);
uiLightningShieldTimer -= diff;
}
if (uiStaticChargeTimer <= diff)
{
- DoCast(m_creature->getVictim(), SPELL_STATIC_CHARGE);
+ DoCast(me->getVictim(), SPELL_STATIC_CHARGE);
uiStaticChargeTimer = 20000 + rand()%5000;
} uiStaticChargeTimer -= diff;
if (uiLightningRingTimer <= diff)
{
- if (m_creature->IsNonMeleeSpellCasted(false))
- m_creature->InterruptNonMeleeSpells(false);
- DoCast(m_creature, SPELL_LIGHTING_RING);
+ if (me->IsNonMeleeSpellCasted(false))
+ me->InterruptNonMeleeSpells(false);
+ DoCast(me, SPELL_LIGHTING_RING);
uiLightningRingTimer = 30000 + rand()%5000;
} else uiLightningRingTimer -= diff;
if (uiSummonTimer <= diff)
{
uint32 uiSummonPipe = rand()%2;
- m_creature->SummonCreature(uiEncounterTimer > DATA_TIME_BEFORE_OOZE ? CREATURE_MALFORMED_OOZE :
+ me->SummonCreature(uiEncounterTimer > DATA_TIME_BEFORE_OOZE ? CREATURE_MALFORMED_OOZE :
RAND(CREATURE_FORGED_IRON_DWARF,CREATURE_FORGED_IRON_TROGG),
PipeLocations[uiSummonPipe].x, PipeLocations[uiSummonPipe].y, PipeLocations[uiSummonPipe].z, 0.0f,
TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
@@ -172,7 +172,7 @@ struct boss_sjonnirAI : public ScriptedAI
{
if (uiFrenzyTimer <= diff)
{
- DoCast(m_creature, SPELL_FRENZY);
+ DoCast(me, SPELL_FRENZY);
bIsFrenzy = true;
}
else uiFrenzyTimer -= diff;
@@ -193,7 +193,7 @@ struct boss_sjonnirAI : public ScriptedAI
void JustDied(Unit* killer)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
lSummons.DespawnAll();
if (pInstance)
@@ -205,9 +205,9 @@ struct boss_sjonnirAI : public ScriptedAI
}
void KilledUnit(Unit *victim)
{
- if (victim == m_creature)
+ if (victim == me)
return;
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
}
void KilledIronSludge()
@@ -236,11 +236,11 @@ struct mob_malformed_oozeAI : public ScriptedAI
{
if (uiMergeTimer <= diff)
{
- if (Creature* pTemp = m_creature->FindNearestCreature(CREATURE_MALFORMED_OOZE, 3.0f, true))
+ if (Creature* pTemp = me->FindNearestCreature(CREATURE_MALFORMED_OOZE, 3.0f, true))
{
DoSpawnCreature(CREATURE_IRON_SLUDGE, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000);
pTemp->DisappearAndDie();
- m_creature->DisappearAndDie();
+ me->DisappearAndDie();
}
uiMergeTimer = 3000;
} else uiMergeTimer -= diff;
@@ -269,7 +269,7 @@ struct mob_iron_sludgeAI : public ScriptedAI
void JustDied(Unit* pKiller)
{
if (pInstance)
- if (Creature* pSjonnir = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SJONNIR)))
+ if (Creature* pSjonnir = Unit::GetCreature(*me, pInstance->GetData64(DATA_SJONNIR)))
CAST_AI(boss_sjonnirAI, pSjonnir->AI())->KilledIronSludge();
}
};
diff --git a/src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp b/src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
index 1725c32fdf3..a04f2ce203b 100644
--- a/src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
+++ b/src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
@@ -158,7 +158,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI
void UpdateFacesList()
{
- /*GetCreatureListWithEntryInGrid(lKaddrakGUIDList, m_creature, CREATURE_KADDRAK, 50.0f);
+ /*GetCreatureListWithEntryInGrid(lKaddrakGUIDList, me, CREATURE_KADDRAK, 50.0f);
if (!lKaddrakGUIDList.empty())
{
uint32 uiPositionCounter = 0;
@@ -192,7 +192,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI
if (!KaddrakGUIDList.empty())
for (std::list<uint64>::const_iterator itr = KaddrakGUIDList.begin(); itr != KaddrakGUIDList.end(); ++itr)
{
- if (Creature *pKaddrak = Unit::GetCreature(*m_creature, *itr))
+ if (Creature *pKaddrak = Unit::GetCreature(*me, *itr))
{
if (pKaddrak->isAlive())
pKaddrak->CastSpell(pTarget, DUNGEON_MODE(SPELL_GLARE_OF_THE_TRIBUNAL, H_SPELL_GLARE_OF_THE_TRIBUNAL), true);
@@ -207,7 +207,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (Creature* pSummon = m_creature->SummonCreature(CREATURE_DARK_MATTER_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
+ if (Creature* pSummon = me->SummonCreature(CREATURE_DARK_MATTER_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
{
pSummon->SetDisplayId(11686);
pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -223,7 +223,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (Creature* pSummon = m_creature->SummonCreature(CREATURE_SEARING_GAZE_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
+ if (Creature* pSummon = me->SummonCreature(CREATURE_SEARING_GAZE_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
{
pSummon->SetDisplayId(11686);
pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -279,7 +279,7 @@ struct npc_brann_hosAI : public npc_escortAI
return;
for (std::list<uint64>::const_iterator itr = lDwarfGUIDList.begin(); itr != lDwarfGUIDList.end(); ++itr)
{
- Creature* pTemp = Unit::GetCreature(*m_creature, pInstance ? (*itr) : 0);
+ Creature* pTemp = Unit::GetCreature(*me, pInstance ? (*itr) : 0);
if (pTemp && pTemp->isAlive())
pTemp->ForcedDespawn();
}
@@ -291,7 +291,7 @@ struct npc_brann_hosAI : public npc_escortAI
switch(uiPointId)
{
case 7:
- if (Creature* pCreature = GetClosestCreatureWithEntry(m_creature, CREATURE_TRIBUNAL_OF_THE_AGES, 100.0f))
+ if (Creature* pCreature = GetClosestCreatureWithEntry(me, CREATURE_TRIBUNAL_OF_THE_AGES, 100.0f))
{
if (!pCreature->isAlive())
pCreature->Respawn();
@@ -300,15 +300,15 @@ struct npc_brann_hosAI : public npc_escortAI
}
break;
case 13:
- DoScriptText(SAY_EVENT_INTRO_1, m_creature);
+ DoScriptText(SAY_EVENT_INTRO_1, me);
SetEscortPaused(true);
JumpToNextStep(20000);
break;
case 17:
- DoScriptText(SAY_EVENT_INTRO_2, m_creature);
+ DoScriptText(SAY_EVENT_INTRO_2, me);
if (pInstance)
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_TRIBUNAL_CONSOLE),true);
- m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
+ me->SetStandState(UNIT_STAND_STATE_KNEEL);
SetEscortPaused(true);
JumpToNextStep(8500);
break;
@@ -326,16 +326,16 @@ struct npc_brann_hosAI : public npc_escortAI
{
uint32 uiSpawnNumber = DUNGEON_MODE(2,3);
for (uint8 i = 0; i < uiSpawnNumber; ++i)
- m_creature->SummonCreature(CREATURE_DARK_RUNE_PROTECTOR, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
- m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
+ me->SummonCreature(CREATURE_DARK_RUNE_PROTECTOR, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
+ me->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
break;
}
case 2:
for (uint8 i = 0; i < 2; ++i)
- m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
+ me->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
break;
case 3:
- m_creature->SummonCreature(CREATURE_IRON_GOLEM_CUSTODIAN, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
+ me->SummonCreature(CREATURE_IRON_GOLEM_CUSTODIAN, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
break;
}
}
@@ -343,8 +343,8 @@ struct npc_brann_hosAI : public npc_escortAI
void JustSummoned(Creature* pSummoned)
{
lDwarfGUIDList.push_back(pSummoned->GetGUID());
- pSummoned->AddThreat(m_creature, 0.0f);
- pSummoned->AI()->AttackStart(m_creature);
+ pSummoned->AddThreat(me, 0.0f);
+ pSummoned->AI()->AttackStart(me);
}
void JumpToNextStep(uint32 uiTimer)
@@ -355,7 +355,7 @@ struct npc_brann_hosAI : public npc_escortAI
void StartWP()
{
- m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
SetEscortPaused(false);
uiStep = 1;
Start();
@@ -381,7 +381,7 @@ struct npc_brann_hosAI : public npc_escortAI
pInstance->SetData(DATA_BRANN_EVENT, IN_PROGRESS);
}
bIsBattle = false;
- DoScriptText(SAY_ESCORT_START, m_creature);
+ DoScriptText(SAY_ESCORT_START, me);
SetRun(true);
JumpToNextStep(0);
break;
@@ -391,49 +391,49 @@ struct npc_brann_hosAI : public npc_escortAI
break;
case 5:
if (pInstance)
- if (Creature* pTemp = (Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM))))
+ if (Creature* pTemp = (Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))))
DoScriptText(SAY_EVENT_INTRO_3_ABED, pTemp);
JumpToNextStep(8500);
break;
case 6:
- DoScriptText(SAY_EVENT_A_1, m_creature);
+ DoScriptText(SAY_EVENT_A_1, me);
JumpToNextStep(6500);
break;
case 7:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_KADDRAK)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
DoScriptText(SAY_EVENT_A_2_KADD, pTemp);
JumpToNextStep(12500);
break;
case 8:
- DoScriptText(SAY_EVENT_A_3, m_creature);
+ DoScriptText(SAY_EVENT_A_3, me);
if (pInstance)
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK),true);
- if (Creature* pTemp = Unit::GetCreature(*m_creature, uiControllerGUID))
+ if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
CAST_AI(mob_tribuna_controllerAI, pTemp->AI())->bKaddrakActivated = true;
JumpToNextStep(5000);
break;
case 9:
- m_creature->SetReactState(REACT_PASSIVE);
+ me->SetReactState(REACT_PASSIVE);
SpawnDwarf(1);
JumpToNextStep(20000);
break;
case 10:
- DoScriptText(SAY_EVENT_B_1, m_creature);
+ DoScriptText(SAY_EVENT_B_1, me);
JumpToNextStep(6000);
break;
case 11:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_MARNAK)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
DoScriptText(SAY_EVENT_B_2_MARN, pTemp);
SpawnDwarf(1);
JumpToNextStep(20000);
break;
case 12:
- DoScriptText(SAY_EVENT_B_3, m_creature);
+ DoScriptText(SAY_EVENT_B_3, me);
if (pInstance)
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK),true);
- if (Creature* pTemp = Unit::GetCreature(*m_creature, uiControllerGUID))
+ if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
CAST_AI(mob_tribuna_controllerAI, pTemp->AI())->bMarnakActivated = true;
JumpToNextStep(10000);
break;
@@ -446,7 +446,7 @@ struct npc_brann_hosAI : public npc_escortAI
JumpToNextStep(20000);
break;
case 15:
- DoScriptText(SAY_EVENT_C_1, m_creature);
+ DoScriptText(SAY_EVENT_C_1, me);
SpawnDwarf(1);
JumpToNextStep(10000);
break;
@@ -456,16 +456,16 @@ struct npc_brann_hosAI : public npc_escortAI
break;
case 17:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
DoScriptText(SAY_EVENT_C_2_ABED, pTemp);
SpawnDwarf(1);
JumpToNextStep(20000);
break;
case 18:
- DoScriptText(SAY_EVENT_C_3, m_creature);
+ DoScriptText(SAY_EVENT_C_3, me);
if (pInstance)
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM),true);
- if (Creature* pTemp = Unit::GetCreature(*m_creature, uiControllerGUID))
+ if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
CAST_AI(mob_tribuna_controllerAI, pTemp->AI())->bAbedneumActivated = true;
JumpToNextStep(5000);
break;
@@ -478,13 +478,13 @@ struct npc_brann_hosAI : public npc_escortAI
JumpToNextStep(15000);
break;
case 21:
- DoScriptText(SAY_EVENT_D_1, m_creature);
+ DoScriptText(SAY_EVENT_D_1, me);
SpawnDwarf(3);
JumpToNextStep(20000);
break;
case 22:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
DoScriptText(SAY_EVENT_D_2_ABED, pTemp);
SpawnDwarf(1);
JumpToNextStep(5000);
@@ -494,7 +494,7 @@ struct npc_brann_hosAI : public npc_escortAI
JumpToNextStep(15000);
break;
case 24:
- DoScriptText(SAY_EVENT_D_3, m_creature);
+ DoScriptText(SAY_EVENT_D_3, me);
SpawnDwarf(3);
JumpToNextStep(5000);
break;
@@ -508,25 +508,25 @@ struct npc_brann_hosAI : public npc_escortAI
break;
case 27:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
DoScriptText(SAY_EVENT_D_4_ABED, pTemp);
SpawnDwarf(1);
JumpToNextStep(10000);
break;
case 28:
- m_creature->SetReactState(REACT_DEFENSIVE);
- DoScriptText(SAY_EVENT_END_01, m_creature);
- m_creature->SetStandState(UNIT_STAND_STATE_STAND);
+ me->SetReactState(REACT_DEFENSIVE);
+ DoScriptText(SAY_EVENT_END_01, me);
+ me->SetStandState(UNIT_STAND_STATE_STAND);
if (pInstance)
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR),true);
- if (Creature* pTemp = Unit::GetCreature(*m_creature, uiControllerGUID))
+ if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
pTemp->DealDamage(pTemp, pTemp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
bIsBattle = true;
SetEscortPaused(false);
JumpToNextStep(6500);
break;
case 29:
- DoScriptText(SAY_EVENT_END_02, m_creature);
+ DoScriptText(SAY_EVENT_END_02, me);
if (pInstance)
{
pInstance->SetData(DATA_BRANN_EVENT, DONE);
@@ -543,97 +543,97 @@ struct npc_brann_hosAI : public npc_escortAI
break;
case 30:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
DoScriptText(SAY_EVENT_END_03_ABED, pTemp);
JumpToNextStep(8500);
break;
case 31:
- DoScriptText(SAY_EVENT_END_04, m_creature);
+ DoScriptText(SAY_EVENT_END_04, me);
JumpToNextStep(11500);
break;
case 32:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
DoScriptText(SAY_EVENT_END_05_ABED, pTemp);
JumpToNextStep(11500);
break;
case 33:
- DoScriptText(SAY_EVENT_END_06, m_creature);
+ DoScriptText(SAY_EVENT_END_06, me);
JumpToNextStep(4500);
break;
case 34:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
DoScriptText(SAY_EVENT_END_07_ABED, pTemp);
JumpToNextStep(22500);
break;
case 35:
- DoScriptText(SAY_EVENT_END_08, m_creature);
+ DoScriptText(SAY_EVENT_END_08, me);
JumpToNextStep(7500);
break;
case 36:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_KADDRAK)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
DoScriptText(SAY_EVENT_END_09_KADD, pTemp);
JumpToNextStep(18500);
break;
case 37:
- DoScriptText(SAY_EVENT_END_10, m_creature);
+ DoScriptText(SAY_EVENT_END_10, me);
JumpToNextStep(5500);
break;
case 38:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_KADDRAK)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
DoScriptText(SAY_EVENT_END_11_KADD, pTemp);
JumpToNextStep(20500);
break;
case 39:
- DoScriptText(SAY_EVENT_END_12, m_creature);
+ DoScriptText(SAY_EVENT_END_12, me);
JumpToNextStep(2500);
break;
case 40:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_KADDRAK)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
DoScriptText(SAY_EVENT_END_13_KADD, pTemp);
JumpToNextStep(19500);
break;
case 41:
- DoScriptText(SAY_EVENT_END_14, m_creature);
+ DoScriptText(SAY_EVENT_END_14, me);
JumpToNextStep(10500);
break;
case 42:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_MARNAK)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
DoScriptText(SAY_EVENT_END_15_MARN, pTemp);
JumpToNextStep(6500);
break;
case 43:
- DoScriptText(SAY_EVENT_END_16, m_creature);
+ DoScriptText(SAY_EVENT_END_16, me);
JumpToNextStep(6500);
break;
case 44:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_MARNAK)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
DoScriptText(SAY_EVENT_END_17_MARN, pTemp);
JumpToNextStep(25500);
break;
case 45:
- DoScriptText(SAY_EVENT_END_18, m_creature);
+ DoScriptText(SAY_EVENT_END_18, me);
JumpToNextStep(23500);
break;
case 46:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_MARNAK)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
DoScriptText(SAY_EVENT_END_19_MARN, pTemp);
JumpToNextStep(3500);
break;
case 47:
- DoScriptText(SAY_EVENT_END_20, m_creature);
+ DoScriptText(SAY_EVENT_END_20, me);
JumpToNextStep(8500);
break;
case 48:
if (pInstance)
- if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM)))
+ if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
DoScriptText(SAY_EVENT_END_21_ABED, pTemp);
JumpToNextStep(5500);
break;
@@ -648,8 +648,8 @@ struct npc_brann_hosAI : public npc_escortAI
}
Player* pPlayer = GetPlayerForEscort();
if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_HALLS_OF_STONE, m_creature);
- m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ pPlayer->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
JumpToNextStep(180000);
break;
}
@@ -661,7 +661,7 @@ struct npc_brann_hosAI : public npc_escortAI
if (!bIsLowHP && HealthBelowPct(30))
{
- DoScriptText(SAY_LOW_HEALTH, m_creature);
+ DoScriptText(SAY_LOW_HEALTH, me);
bIsLowHP = true;
}
else if (bIsLowHP && !HealthBelowPct(30))
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp b/src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
index 0d174800eed..af45b5c857c 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
@@ -114,14 +114,14 @@ struct boss_algalonAI : public ScriptedAI
{
if (Summon)
{
- DoScriptText(SAY_AGGRO, m_creature);
- m_creature->InterruptSpell(CURRENT_CHANNELED_SPELL);
+ DoScriptText(SAY_AGGRO, me);
+ me->InterruptSpell(CURRENT_CHANNELED_SPELL);
DoZoneInCombat(who->ToCreature());
}
else
{
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- m_creature->SetReactState(REACT_PASSIVE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetReactState(REACT_PASSIVE);
uiStep = 1;
}
@@ -131,14 +131,14 @@ struct boss_algalonAI : public ScriptedAI
void KilledUnit(Unit *victim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void Reset()
{
Phase = 1;
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(TYPE_ALGALON, NOT_STARTED);
@@ -168,7 +168,7 @@ struct boss_algalonAI : public ScriptedAI
for (std::list<uint64>::const_iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
+ if (Creature* pTemp = Unit::GetCreature(*me, *itr))
{
if (pTemp->isAlive())
pTemp->ForcedDespawn();
@@ -182,17 +182,17 @@ struct boss_algalonAI : public ScriptedAI
if (pSummoned->GetEntry() == CREATURE_COLLAPSING_STAR)
{
Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
- if (m_creature->getVictim())
- pSummoned->AI()->AttackStart(pTarget ? pTarget : m_creature->getVictim());
+ if (me->getVictim())
+ pSummoned->AI()->AttackStart(pTarget ? pTarget : me->getVictim());
m_lCollapsingStarGUIDList.push_back(pSummoned->GetGUID());
}
}
void SummonCollapsingStar(Unit* target)
{
- DoScriptText(SAY_SUMMON_COLLAPSING_STAR, m_creature);
- m_creature->SummonCreature(CREATURE_COLLAPSING_STAR,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 100000);
- m_creature->SummonCreature(CREATURE_BLACK_HOLE,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 27000);
+ DoScriptText(SAY_SUMMON_COLLAPSING_STAR, me);
+ me->SummonCreature(CREATURE_COLLAPSING_STAR,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 100000);
+ me->SummonCreature(CREATURE_BLACK_HOLE,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 27000);
}
void UpdateAI(const uint32 diff)
@@ -204,21 +204,21 @@ struct boss_algalonAI : public ScriptedAI
if (Phase == 1 && HealthBelowPct(20))
{
Phase = 2;
- DoScriptText(SAY_PHASE_2, m_creature);
+ DoScriptText(SAY_PHASE_2, me);
}
if (HealthBelowPct(2))
{
- m_creature->SummonGameObject(GAMEOBJECT_GIVE_OF_THE_OBSERVER, 1634.258667, -295.101166,417.321381,0,0,0,0,0,-10);
+ me->SummonGameObject(GAMEOBJECT_GIVE_OF_THE_OBSERVER, 1634.258667, -295.101166,417.321381,0,0,0,0,0,-10);
// All of them. or random?
- DoScriptText(SAY_DEATH_1, m_creature);
- DoScriptText(SAY_DEATH_2, m_creature);
- DoScriptText(SAY_DEATH_3, m_creature);
- DoScriptText(SAY_DEATH_4, m_creature);
- DoScriptText(SAY_DEATH_5, m_creature);
+ DoScriptText(SAY_DEATH_1, me);
+ DoScriptText(SAY_DEATH_2, me);
+ DoScriptText(SAY_DEATH_3, me);
+ DoScriptText(SAY_DEATH_4, me);
+ DoScriptText(SAY_DEATH_5, me);
- m_creature->DisappearAndDie();
+ me->DisappearAndDie();
if (pInstance)
pInstance->SetData(TYPE_ALGALON, DONE);
@@ -235,24 +235,24 @@ struct boss_algalonAI : public ScriptedAI
switch(uiStep)
{
case 1:
- DoScriptText(SAY_SUMMON_1, m_creature);
+ DoScriptText(SAY_SUMMON_1, me);
JumpToNextStep(3000);
break;
case 2:
- DoScriptText(SAY_SUMMON_2, m_creature);
+ DoScriptText(SAY_SUMMON_2, me);
JumpToNextStep(3000);
break;
case 3:
- DoScriptText(SAY_SUMMON_3, m_creature);
+ DoScriptText(SAY_SUMMON_3, me);
JumpToNextStep(3000);
break;
case 4:
- DoScriptText(SAY_ENGADED_FOR_FIRTS_TIME, m_creature);
+ DoScriptText(SAY_ENGADED_FOR_FIRTS_TIME, me);
JumpToNextStep(3000);
break;
case 5:
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- m_creature->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
Summon = true;
break;
}
@@ -263,29 +263,29 @@ struct boss_algalonAI : public ScriptedAI
if (QuantumStrike_Timer <= diff)
{
- DoCast(m_creature->getVictim(), RAID_MODE(SPELL_QUANTUM_STRIKE,H_SPELL_QUANTUM_STRIKE), true);
+ DoCast(me->getVictim(), RAID_MODE(SPELL_QUANTUM_STRIKE,H_SPELL_QUANTUM_STRIKE), true);
QuantumStrike_Timer = urand(4000, 14000);
} else QuantumStrike_Timer -= diff;
if (BigBang_Timer <= diff)
{
- DoScriptText(RAND(SAY_BIG_BANG_1,SAY_BIG_BANG_2), m_creature);
- DoCast(m_creature->getVictim(), RAID_MODE(SPELL_BIG_BANG,H_SPELL_BIG_BANG), true);
+ DoScriptText(RAND(SAY_BIG_BANG_1,SAY_BIG_BANG_2), me);
+ DoCast(me->getVictim(), RAID_MODE(SPELL_BIG_BANG,H_SPELL_BIG_BANG), true);
BigBang_Timer = 90000;
} else BigBang_Timer -= diff;
if (Ascend_Timer <= diff)
{
- DoCast(m_creature->getVictim(),SPELL_ASCEND, true);
+ DoCast(me->getVictim(),SPELL_ASCEND, true);
Ascend_Timer = 480000;
} else Ascend_Timer -= diff;
if (PhasePunch_Timer <= diff)
{
- DoCast(m_creature->getVictim(),SPELL_PHASE_PUNCH, true);
+ DoCast(me->getVictim(),SPELL_PHASE_PUNCH, true);
PhasePunch_Timer = 8000;
} else PhasePunch_Timer -= diff;
@@ -299,8 +299,8 @@ struct boss_algalonAI : public ScriptedAI
if (Berserk_Timer <= diff)
{
- DoScriptText(SAY_BERSERK, m_creature);
- DoCast(m_creature->getVictim(),SPELL_BERSERK, true);
+ DoScriptText(SAY_BERSERK, me);
+ DoCast(me->getVictim(),SPELL_BERSERK, true);
Berserk_Timer = 360000;
} else Berserk_Timer -= diff;
@@ -316,8 +316,8 @@ struct boss_algalonAI : public ScriptedAI
{
if (Ascend_Timer <= diff)
{
- DoCast(m_creature, SPELL_ASCEND);
- DoScriptText(SAY_BERSERK, m_creature);
+ DoCast(me, SPELL_ASCEND);
+ DoScriptText(SAY_BERSERK, me);
Ascend_Timer = urand(360000,365000);
Enrage = false;
} else Ascend_Timer -= diff;
@@ -352,7 +352,7 @@ struct mob_collapsing_starAI : public ScriptedAI
if (BlackHoleExplosion_Timer <= diff)
{
- m_creature->CastSpell(m_creature, SPELL_BLACK_HOLE_EXPLOSION, false);
+ me->CastSpell(me, SPELL_BLACK_HOLE_EXPLOSION, false);
BlackHoleExplosion_Timer = 0;
} else BlackHoleExplosion_Timer -= diff;
}
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp b/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
index 18dcbe1b1da..4d26ab19332 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
@@ -113,9 +113,9 @@ enum Yells
SAY_BRUNDIR_BERSERK = -1603047,
};
-bool IsEncounterComplete(ScriptedInstance* pInstance, Creature* m_creature)
+bool IsEncounterComplete(ScriptedInstance* pInstance, Creature* me)
{
- if (!pInstance || !m_creature)
+ if (!pInstance || !me)
return false;
for (uint8 i = 0; i < 3; ++i)
@@ -124,7 +124,7 @@ bool IsEncounterComplete(ScriptedInstance* pInstance, Creature* m_creature)
if (!guid)
return false;
- if (Creature *boss = Unit::GetCreature(*m_creature, guid))
+ if (Creature *boss = Unit::GetCreature(*me, guid))
{
if (boss->isAlive())
return false;
@@ -146,7 +146,7 @@ struct boss_steelbreakerAI : public ScriptedAI
{
events.Reset();
phase = 0;
- m_creature->RemoveAllAuras();
+ me->RemoveAllAuras();
if (pInstance)
pInstance->SetData(TYPE_ASSEMBLY, NOT_STARTED);
}
@@ -157,9 +157,9 @@ struct boss_steelbreakerAI : public ScriptedAI
void EnterCombat(Unit *who)
{
- DoScriptText(SAY_STEELBREAKER_AGGRO, m_creature);
+ DoScriptText(SAY_STEELBREAKER_AGGRO, me);
DoZoneInCombat();
- DoCast(m_creature, RAID_MODE(SPELL_HIGH_VOLTAGE, SPELL_HIGH_VOLTAGE_H));
+ DoCast(me, RAID_MODE(SPELL_HIGH_VOLTAGE, SPELL_HIGH_VOLTAGE_H));
events.ScheduleEvent(EVENT_ENRAGE, 900000);
UpdatePhase();
}
@@ -177,13 +177,13 @@ struct boss_steelbreakerAI : public ScriptedAI
void DamageTaken(Unit* pKiller, uint32 &damage)
{
- if (damage >= m_creature->GetHealth())
+ if (damage >= me->GetHealth())
{
- if (Creature* Brundir = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_STORMCALLER_BRUNDIR) : 0))
+ if (Creature* Brundir = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_STORMCALLER_BRUNDIR) : 0))
if (Brundir->isAlive())
Brundir->SetHealth(Brundir->GetMaxHealth());
- if (Creature* Molgeim = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0))
+ if (Creature* Molgeim = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0))
if (Molgeim->isAlive())
Molgeim->SetHealth(Molgeim->GetMaxHealth());
@@ -193,17 +193,17 @@ struct boss_steelbreakerAI : public ScriptedAI
void JustDied(Unit* Killer)
{
- DoScriptText(RAND(SAY_STEELBREAKER_DEATH_1,SAY_STEELBREAKER_DEATH_2), m_creature);
- if (IsEncounterComplete(pInstance, m_creature) && pInstance)
+ DoScriptText(RAND(SAY_STEELBREAKER_DEATH_1,SAY_STEELBREAKER_DEATH_2), me);
+ if (IsEncounterComplete(pInstance, me) && pInstance)
pInstance->SetData(TYPE_ASSEMBLY, DONE);
}
void KilledUnit(Unit *who)
{
- DoScriptText(RAND(SAY_STEELBREAKER_SLAY_1,SAY_STEELBREAKER_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_STEELBREAKER_SLAY_1,SAY_STEELBREAKER_SLAY_2), me);
if (phase == 3)
- DoCast(m_creature, SPELL_ELECTRICAL_CHARGE);
+ DoCast(me, SPELL_ELECTRICAL_CHARGE);
}
void SpellHit(Unit *from, const SpellEntry *spell)
@@ -224,7 +224,7 @@ struct boss_steelbreakerAI : public ScriptedAI
switch(eventId)
{
case EVENT_ENRAGE:
- DoScriptText(SAY_STEELBREAKER_BERSERK, m_creature);
+ DoScriptText(SAY_STEELBREAKER_BERSERK, me);
DoCast(SPELL_BERSERK);
break;
case EVENT_FUSION_PUNCH:
@@ -237,7 +237,7 @@ struct boss_steelbreakerAI : public ScriptedAI
events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(20000, 40000));
break;
case EVENT_OVERWHELMING_POWER:
- DoScriptText(SAY_STEELBREAKER_POWER, m_creature);
+ DoScriptText(SAY_STEELBREAKER_POWER, me);
DoCast(me->getVictim(), RAID_MODE(SPELL_OVERWHELMING_POWER, SPELL_OVERWHELMING_POWER_H));
events.ScheduleEvent(EVENT_OVERWHELMING_POWER, RAID_MODE(60000, 35000));
break;
@@ -260,7 +260,7 @@ struct boss_runemaster_molgeimAI : public ScriptedAI
if (pInstance)
pInstance->SetData(TYPE_ASSEMBLY, NOT_STARTED);
events.Reset();
- m_creature->RemoveAllAuras();
+ me->RemoveAllAuras();
phase = 0;
}
@@ -270,7 +270,7 @@ struct boss_runemaster_molgeimAI : public ScriptedAI
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_MOLGEIM_AGGRO, m_creature);
+ DoScriptText(SAY_MOLGEIM_AGGRO, me);
DoZoneInCombat();
events.ScheduleEvent(EVENT_ENRAGE, 900000);
UpdatePhase();
@@ -290,30 +290,30 @@ struct boss_runemaster_molgeimAI : public ScriptedAI
void DamageTaken(Unit* pKiller, uint32 &damage)
{
- if (damage >= m_creature->GetHealth())
+ if (damage >= me->GetHealth())
{
- if (Creature* Steelbreaker = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_STEELBREAKER) : 0))
+ if (Creature* Steelbreaker = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_STEELBREAKER) : 0))
if (Steelbreaker->isAlive())
Steelbreaker->SetHealth(Steelbreaker->GetMaxHealth());
- if (Creature* Brundir = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_STORMCALLER_BRUNDIR) : 0))
+ if (Creature* Brundir = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_STORMCALLER_BRUNDIR) : 0))
if (Brundir->isAlive())
Brundir->SetHealth(Brundir->GetMaxHealth());
- DoCast(m_creature, SPELL_SUPERCHARGE);
+ DoCast(me, SPELL_SUPERCHARGE);
}
}
void JustDied(Unit* Killer)
{
- DoScriptText(RAND(SAY_MOLGEIM_DEATH_1,SAY_MOLGEIM_DEATH_2), m_creature);
- if (IsEncounterComplete(pInstance, m_creature) && pInstance)
+ DoScriptText(RAND(SAY_MOLGEIM_DEATH_1,SAY_MOLGEIM_DEATH_2), me);
+ if (IsEncounterComplete(pInstance, me) && pInstance)
pInstance->SetData(TYPE_ASSEMBLY, DONE);
}
void KilledUnit(Unit *who)
{
- DoScriptText(RAND(SAY_MOLGEIM_SLAY_1,SAY_MOLGEIM_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_MOLGEIM_SLAY_1,SAY_MOLGEIM_SLAY_2), me);
}
void SpellHit(Unit *from, const SpellEntry *spell)
@@ -334,30 +334,30 @@ struct boss_runemaster_molgeimAI : public ScriptedAI
switch(eventId)
{
case EVENT_ENRAGE:
- DoScriptText(SAY_MOLGEIM_BERSERK, m_creature);
+ DoScriptText(SAY_MOLGEIM_BERSERK, me);
DoCast(SPELL_BERSERK);
break;
case EVENT_RUNE_OF_POWER: // Improve target selection; random alive friendly
{
Unit *pTarget = DoSelectLowestHpFriendly(60);
if (!pTarget || (pTarget && !pTarget->isAlive()))
- pTarget = m_creature;
+ pTarget = me;
DoCast(pTarget, SPELL_RUNE_OF_POWER);
events.ScheduleEvent(EVENT_RUNE_OF_POWER, 60000);
break;
}
case EVENT_SHIELD_OF_RUNES:
- DoCast(m_creature, RAID_MODE(SPELL_SHIELD_OF_RUNES, SPELL_SHIELD_OF_RUNES_H));
+ DoCast(me, RAID_MODE(SPELL_SHIELD_OF_RUNES, SPELL_SHIELD_OF_RUNES_H));
events.ScheduleEvent(EVENT_SHIELD_OF_RUNES, urand(27000,34000));
break;
case EVENT_RUNE_OF_DEATH:
- DoScriptText(SAY_MOLGEIM_RUNE_DEATH, m_creature);
+ DoScriptText(SAY_MOLGEIM_RUNE_DEATH, me);
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(pTarget, SPELL_RUNE_OF_DEATH);
events.ScheduleEvent(EVENT_RUNE_OF_DEATH, urand(30000,40000));
break;
case EVENT_RUNE_OF_SUMMONING:
- DoScriptText(SAY_MOLGEIM_SUMMON, m_creature);
+ DoScriptText(SAY_MOLGEIM_SUMMON, me);
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(pTarget, SPELL_RUNE_OF_SUMMONING);
events.ScheduleEvent(EVENT_RUNE_OF_SUMMONING, urand(20000,30000));
@@ -378,26 +378,26 @@ struct mob_lightning_elementalAI : public ScriptedAI
void Charge()
{
- Unit* pTarget = m_creature->SelectNearestTarget();
- m_creature->AddThreat(pTarget, 5000000.0f);
+ Unit* pTarget = me->SelectNearestTarget();
+ me->AddThreat(pTarget, 5000000.0f);
AttackStart(pTarget);
}
void UpdateAI(const uint32 diff)
{
- if (!m_creature->isInCombat())
+ if (!me->isInCombat())
return;
if (!UpdateVictim())
return;
- if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
+ if (me->IsWithinMeleeRange(me->getVictim()))
{
- DoCast(m_creature->getVictim(), RAID_MODE(SPELL_LIGHTNING_BLAST, SPELL_LIGHTNING_BLAST_H));
- m_creature->Kill(m_creature); // hack until spell works
+ DoCast(me->getVictim(), RAID_MODE(SPELL_LIGHTNING_BLAST, SPELL_LIGHTNING_BLAST_H));
+ me->Kill(me); // hack until spell works
}
- m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); // needed at every update?
+ me->GetMotionMaster()->MoveChase(me->getVictim()); // needed at every update?
}
};
@@ -410,8 +410,8 @@ struct mob_rune_of_summoningAI : public ScriptedAI
void SummonLightningElemental()
{
- m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN);
- m_creature->DealDamage(m_creature, m_creature->GetHealth());
+ me->SummonCreature(CREATURE_RUNE_OF_SUMMONING, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN);
+ me->DealDamage(me, me->GetHealth());
}
};
@@ -426,7 +426,7 @@ struct boss_stormcaller_brundirAI : public ScriptedAI
{
if (pInstance)
pInstance->SetData(TYPE_ASSEMBLY, NOT_STARTED);
- m_creature->RemoveAllAuras();
+ me->RemoveAllAuras();
events.Reset();
phase = 0;
}
@@ -437,7 +437,7 @@ struct boss_stormcaller_brundirAI : public ScriptedAI
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_BRUNDIR_AGGRO, m_creature);
+ DoScriptText(SAY_BRUNDIR_AGGRO, me);
DoZoneInCombat();
events.ScheduleEvent(EVENT_ENRAGE, 900000);
UpdatePhase();
@@ -453,20 +453,20 @@ struct boss_stormcaller_brundirAI : public ScriptedAI
events.RescheduleEvent(EVENT_LIGHTNING_WHIRL, urand(20000,40000));
if (phase >= 3)
{
- DoCast(m_creature, SPELL_STORMSHIELD);
+ DoCast(me, SPELL_STORMSHIELD);
events.RescheduleEvent(EVENT_LIGHTNING_TENDRILS, urand(40000,80000));
}
}
void DamageTaken(Unit* pKiller, uint32 &damage)
{
- if (damage >= m_creature->GetHealth())
+ if (damage >= me->GetHealth())
{
- if (Creature* Steelbreaker = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_STEELBREAKER) : 0))
+ if (Creature* Steelbreaker = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_STEELBREAKER) : 0))
if (Steelbreaker->isAlive())
Steelbreaker->SetHealth(Steelbreaker->GetMaxHealth());
- if (Creature* Molgeim = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0))
+ if (Creature* Molgeim = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0))
if (Molgeim->isAlive())
Molgeim->SetHealth(Molgeim->GetMaxHealth());
@@ -476,14 +476,14 @@ struct boss_stormcaller_brundirAI : public ScriptedAI
void JustDied(Unit* Killer)
{
- DoScriptText(RAND(SAY_BRUNDIR_DEATH_1,SAY_BRUNDIR_DEATH_2), m_creature);
- if (IsEncounterComplete(pInstance, m_creature) && pInstance)
+ DoScriptText(RAND(SAY_BRUNDIR_DEATH_1,SAY_BRUNDIR_DEATH_2), me);
+ if (IsEncounterComplete(pInstance, me) && pInstance)
pInstance->SetData(TYPE_ASSEMBLY, DONE);
}
void KilledUnit(Unit *who)
{
- DoScriptText(RAND(SAY_BRUNDIR_SLAY_1,SAY_BRUNDIR_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_BRUNDIR_SLAY_1,SAY_BRUNDIR_SLAY_2), me);
}
void SpellHit(Unit *from, const SpellEntry *spell)
@@ -504,7 +504,7 @@ struct boss_stormcaller_brundirAI : public ScriptedAI
switch(eventId)
{
case EVENT_ENRAGE:
- DoScriptText(SAY_BRUNDIR_BERSERK, m_creature);
+ DoScriptText(SAY_BRUNDIR_BERSERK, me);
DoCast(SPELL_BERSERK);
break;
case EVENT_CHAIN_LIGHTNING:
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp b/src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
index c9103d3b82d..f0864f4a212 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
@@ -53,17 +53,17 @@ struct boss_auriaya_AI : public BossAI
void EnterCombat(Unit* who)
{
_EnterCombat();
- DoScriptText(SAY_AGGRO,m_creature);
+ DoScriptText(SAY_AGGRO,me);
}
void KilledUnit(Unit* victim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void JustDied(Unit *victim)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
_JustDied();
}
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp b/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
index 31c03816c6f..8dfd0630e39 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
@@ -99,14 +99,14 @@ struct boss_flame_leviathanAI : public BossAI
void Reset()
{
_Reset();
- m_creature->SetReactState(REACT_AGGRESSIVE);
+ me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit *who)
{
_EnterCombat();
- DoScriptText(SAY_AGGRO, m_creature);
- m_creature->SetReactState(REACT_DEFENSIVE);
+ DoScriptText(SAY_AGGRO, me);
+ me->SetReactState(REACT_DEFENSIVE);
events.ScheduleEvent(EVENT_PURSUE, 0);
events.ScheduleEvent(EVENT_MISSILE, 1500);
events.ScheduleEvent(EVENT_VENT, 20000);
@@ -127,7 +127,7 @@ struct boss_flame_leviathanAI : public BossAI
void JustDied(Unit *victim)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
_JustDied();
}
@@ -136,15 +136,15 @@ struct boss_flame_leviathanAI : public BossAI
if (spell->Id == 62472)
vehicle->InstallAllAccessories();
else if (spell->Id == SPELL_ELECTROSHOCK)
- m_creature->InterruptSpell(CURRENT_CHANNELED_SPELL);
+ me->InterruptSpell(CURRENT_CHANNELED_SPELL);
}
void UpdateAI(const uint32 diff)
{
- if (!m_creature->isInCombat())
+ if (!me->isInCombat())
return;
- if (m_creature->getThreatManager().isThreatListEmpty())
+ if (me->getThreatManager().isThreatListEmpty())
{
EnterEvadeMode();
return;
@@ -152,11 +152,11 @@ struct boss_flame_leviathanAI : public BossAI
events.Update(diff);
- if (m_creature->hasUnitState(UNIT_STAT_CASTING))
+ if (me->hasUnitState(UNIT_STAT_CASTING))
return;
uint32 eventId = events.GetEvent();
- if (!m_creature->getVictim())
+ if (!me->getVictim())
eventId = EVENT_PURSUE;
switch(eventId)
@@ -166,7 +166,7 @@ struct boss_flame_leviathanAI : public BossAI
DoCastAOE(SPELL_PURSUED, true);
//events.RepeatEvent(35000); // this should not be used because eventId may be overriden
events.RescheduleEvent(EVENT_PURSUE, 35000);
- if (!m_creature->getVictim()) // all siege engines and demolishers are dead
+ if (!me->getVictim()) // all siege engines and demolishers are dead
UpdateVictim(); // begin to kill other things
return;
case EVENT_MISSILE:
@@ -189,11 +189,11 @@ struct boss_flame_leviathanAI : public BossAI
events.RepeatEvent(2000);
return;
case EVENT_MIMIRON_INFERNO: // Not Blizzlike
- DoCast(m_creature->getVictim(), SPELL_MIMIRON_INFERNO);
+ DoCast(me->getVictim(), SPELL_MIMIRON_INFERNO);
events.RepeatEvent(urand(60000, 120000));
return;
case EVENT_HODIR_FURY: // Not Blizzlike
- DoCast(m_creature->getVictim(), SPELL_HODIR_FURY);
+ DoCast(me->getVictim(), SPELL_HODIR_FURY);
events.RepeatEvent(urand(60000, 120000));
return;
default:
@@ -213,7 +213,7 @@ struct boss_flame_leviathan_seatAI : public PassiveAI
{
assert(vehicle);
#ifdef BOSS_DEBUG
- m_creature->SetReactState(REACT_AGGRESSIVE);
+ me->SetReactState(REACT_AGGRESSIVE);
#endif
}
@@ -230,7 +230,7 @@ struct boss_flame_leviathan_seatAI : public PassiveAI
void PassengerBoarded(Unit *who, int8 seatId, bool apply)
{
- if (!m_creature->GetVehicle())
+ if (!me->GetVehicle())
return;
if (seatId == SEAT_PLAYER)
@@ -240,7 +240,7 @@ struct boss_flame_leviathan_seatAI : public PassiveAI
if (Creature *turret = CAST_CRE(vehicle->GetPassenger(SEAT_TURRET)))
{
- turret->setFaction(m_creature->GetVehicleBase()->getFaction());
+ turret->setFaction(me->GetVehicleBase()->getFaction());
turret->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // unselectable
turret->AI()->AttackStart(who);
}
@@ -290,15 +290,15 @@ struct boss_flame_leviathan_overload_deviceAI : public PassiveAI
{
if (param == EVENT_SPELLCLICK)
{
- m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- if (m_creature->GetVehicle())
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ if (me->GetVehicle())
{
- if (Unit *player = m_creature->GetVehicle()->GetPassenger(SEAT_PLAYER))
+ if (Unit *player = me->GetVehicle()->GetPassenger(SEAT_PLAYER))
{
player->ExitVehicle();
- m_creature->GetVehicleBase()->CastSpell(player, SPELL_SMOKE_TRAIL, true);
- if (Unit *leviathan = m_creature->GetVehicleBase()->GetVehicleBase())
+ me->GetVehicleBase()->CastSpell(player, SPELL_SMOKE_TRAIL, true);
+ if (Unit *leviathan = me->GetVehicleBase()->GetVehicleBase())
player->GetMotionMaster()->MoveKnockbackFrom(leviathan->GetPositionX(), leviathan->GetPositionY(), 30, 30);
}
}
@@ -312,18 +312,18 @@ struct boss_flame_leviathan_safety_containerAI : public PassiveAI
void MovementInform(uint32 type, uint32 id)
{
- if (id == m_creature->GetEntry())
+ if (id == me->GetEntry())
{
if (Creature *liquid = DoSummon(MOB_LIQUID, me, 0))
liquid->CastSpell(liquid, 62494, true);
- m_creature->DisappearAndDie(); // this will relocate creature to sky
+ me->DisappearAndDie(); // this will relocate creature to sky
}
}
void UpdateAI(const uint32 diff)
{
- if (!m_creature->GetVehicle() && m_creature->isSummon() && m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
- m_creature->GetMotionMaster()->MoveFall(409.8f, m_creature->GetEntry());
+ if (!me->GetVehicle() && me->isSummon() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
+ me->GetMotionMaster()->MoveFall(409.8f, me->GetEntry());
}
};
@@ -331,7 +331,7 @@ struct spell_pool_of_tarAI : public TriggerAI
{
spell_pool_of_tarAI(Creature *c) : TriggerAI(c)
{
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void DamageTaken(Unit *who, uint32 &damage)
@@ -341,8 +341,8 @@ struct spell_pool_of_tarAI : public TriggerAI
void SpellHit(Unit* caster, const SpellEntry *spell)
{
- if (spell->SchoolMask & SPELL_SCHOOL_MASK_FIRE && !m_creature->HasAura(SPELL_BLAZE))
- m_creature->CastSpell(me, SPELL_BLAZE, true);
+ if (spell->SchoolMask & SPELL_SCHOOL_MASK_FIRE && !me->HasAura(SPELL_BLAZE))
+ me->CastSpell(me, SPELL_BLAZE, true);
}
};
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_freya.cpp b/src/scripts/northrend/ulduar/ulduar/boss_freya.cpp
index 9e5dcc1eb55..3b06f0d72e4 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_freya.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_freya.cpp
@@ -64,18 +64,18 @@ struct boss_freyaAI : public BossAI
void KilledUnit(Unit *victim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void JustDied(Unit *victim)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
_JustDied();
}
void EnterCombat(Unit* pWho)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
_EnterCombat();
}
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp b/src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
index 4feb2168f97..4b6664990b2 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
@@ -45,18 +45,18 @@ struct boss_hodirAI : public BossAI
void KilledUnit(Unit *victim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void JustDied(Unit *victim)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
_JustDied();
}
void EnterCombat(Unit* pWho)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
_EnterCombat();
}
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp b/src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
index 3e51b7d39cc..40d91b94945 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
@@ -54,18 +54,18 @@ struct boss_ignis_AI : public BossAI
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_AGGRO,m_creature);
+ DoScriptText(SAY_AGGRO,me);
_EnterCombat();
}
void KilledUnit(Unit* victim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void JustDied(Unit *victim)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
_JustDied();
}
@@ -76,12 +76,12 @@ struct boss_ignis_AI : public BossAI
if (!UpdateVictim())
return;
- if (m_creature->GetPositionY() < 150 || m_creature->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles.
+ if (me->GetPositionY() < 150 || me->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles.
{
- m_creature->RemoveAllAuras();
- m_creature->DeleteThreatList();
- m_creature->CombatStop(false);
- m_creature->GetMotionMaster()->MoveTargetedHome();
+ me->RemoveAllAuras();
+ me->DeleteThreatList();
+ me->CombatStop(false);
+ me->GetMotionMaster()->MoveTargetedHome();
}
if (uiFlameJetsTimer <= diff)
@@ -92,7 +92,7 @@ struct boss_ignis_AI : public BossAI
if (uiScorchTimer <= diff)
{
- DoScriptText(RAND(SAY_SCORCH_1,SAY_SCORCH_2), m_creature);
+ DoScriptText(RAND(SAY_SCORCH_1,SAY_SCORCH_2), me);
DoCast(SPELL_SCORCH);
uiScorchTimer = 20000;
} else uiScorchTimer -= diff;
@@ -101,7 +101,7 @@ struct boss_ignis_AI : public BossAI
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- DoScriptText(SAY_SLAG_POT, m_creature);
+ DoScriptText(SAY_SLAG_POT, me);
DoCast(pTarget, SPELL_SLAG_POT);
}
uiSlagPotTimer = 30000;
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp b/src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
index dd2518fb783..3267d884dde 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
@@ -70,13 +70,13 @@ struct boss_kologarnAI : public BossAI
void JustDied(Unit *victim)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
_JustDied();
}
void KilledUnit(Unit* who)
{
- DoScriptText(RAND(SAY_SLAY_2,SAY_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_SLAY_2,SAY_SLAY_2), me);
}
void PassengerBoarded(Unit *who, int8 seatId, bool apply)
@@ -94,7 +94,7 @@ struct boss_kologarnAI : public BossAI
void EnterCombat(Unit *who)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
_EnterCombat();
events.ScheduleEvent(EVENT_SMASH, 5000);
events.ScheduleEvent(EVENT_SWEEP, 10000);
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp b/src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
index 7dba5317d57..0c06e582838 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
@@ -86,13 +86,13 @@ struct boss_razorscaleAI : public BossAI
InitialSpawn = true;
IsFlying = true;
- m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
- m_creature->ApplySpellImmune(1, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
+ me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
+ me->ApplySpellImmune(1, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
}
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
}
@@ -102,7 +102,7 @@ struct boss_razorscaleAI : public BossAI
void KilledUnit(Unit *victim)
{
- DoScriptText(SAY_KILL, m_creature);
+ DoScriptText(SAY_KILL, me);
}
void UpdateAI(const uint32 diff)
@@ -110,28 +110,28 @@ struct boss_razorscaleAI : public BossAI
if (!UpdateVictim())
return;
- if (m_creature->GetPositionY() > -60 || m_creature->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles.
+ if (me->GetPositionY() > -60 || me->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles.
{
- m_creature->RemoveAllAuras();
- m_creature->DeleteThreatList();
- m_creature->CombatStop(false);
- m_creature->GetMotionMaster()->MoveTargetedHome();
+ me->RemoveAllAuras();
+ me->DeleteThreatList();
+ me->CombatStop(false);
+ me->GetMotionMaster()->MoveTargetedHome();
}
// Victim is not controlled by a player (should never happen)
- if (m_creature->getVictim() && !m_creature->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
- m_creature->Kill(m_creature->getVictim());
+ if (me->getVictim() && !me->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ me->Kill(me->getVictim());
- if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 99 && Phase == 1) // TODO: Only land (exit Phase 1) if brought down with harpoon guns! This is important!
+ if ((me->GetHealth()*100 / me->GetMaxHealth()) < 99 && Phase == 1) // TODO: Only land (exit Phase 1) if brought down with harpoon guns! This is important!
{
Phase = 2;
- DoScriptText(SAY_PHASE_2_TRANS, m_creature); // Audio: "Move quickly! She won't remain grounded for long!"
+ DoScriptText(SAY_PHASE_2_TRANS, me); // Audio: "Move quickly! She won't remain grounded for long!"
}
- if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 33 && Phase == 2) // Health under 33%, Razorscale can't fly anymore.
+ if ((me->GetHealth()*100 / me->GetMaxHealth()) < 33 && Phase == 2) // Health under 33%, Razorscale can't fly anymore.
{
Phase = 3;
- DoScriptText(SAY_PHASE_3_TRANS, m_creature); // "Razorscale lands permanently!"
+ DoScriptText(SAY_PHASE_3_TRANS, me); // "Razorscale lands permanently!"
// TODO: Cast Devouring Flame on all harpoon guns simultaneously, briefly after Phase 3 starts (lasts until the harpoon guns are destroyed)
}
@@ -164,7 +164,7 @@ struct boss_razorscaleAI : public BossAI
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true))
{
- m_creature->SetInFront(pTarget);
+ me->SetInFront(pTarget);
DoCast(pTarget, SPELL_FIREBALL);
}
@@ -173,7 +173,7 @@ struct boss_razorscaleAI : public BossAI
if (FlameBreathTimer <= diff)
{
- DoScriptText(EMOTE_BREATH, m_creature); // TODO: "Razorscale takes a deep breath..."
+ DoScriptText(EMOTE_BREATH, me); // TODO: "Razorscale takes a deep breath..."
DoCastVictim(SPELL_FLAMEBREATH);
FlameBreathTimer = 15000;
WingBuffetTimer = 0;
@@ -183,13 +183,13 @@ struct boss_razorscaleAI : public BossAI
{
if (FlameBuffetTimer <= diff)
{
- DoScriptText(EMOTE_BREATH, m_creature);
+ DoScriptText(EMOTE_BREATH, me);
std::list<Unit*> pTargets;
SelectTargetList(pTargets, RAID_MODE(3,9), SELECT_TARGET_RANDOM, 100, true);
uint8 i = 0;
for (std::list<Unit*>::const_iterator itr = pTargets.begin(); itr != pTargets.end();)
{
- if (m_creature->HasInArc(M_PI, *itr))
+ if (me->HasInArc(M_PI, *itr))
{
DoCast(*itr, SPELL_FLAMEBUFFET, true);
++i;
@@ -217,7 +217,7 @@ struct boss_razorscaleAI : public BossAI
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true))
{
- m_creature->SetInFront(pTarget);
+ me->SetInFront(pTarget);
DoCast(pTarget, SPELL_FIREBALL);
}
@@ -228,7 +228,7 @@ struct boss_razorscaleAI : public BossAI
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true))
{
- m_creature->SetInFront(pTarget);
+ me->SetInFront(pTarget);
DoCast(pTarget, SPELL_DEVOURINGFLAME);
}
@@ -252,9 +252,9 @@ struct boss_razorscaleAI : public BossAI
{
float x = std::max(500.0f, std::min(650.0f, pTarget->GetPositionX() + irand(-20,20))); // Safe range is between 500 and 650
float y = std::max(-235.0f, std::min(-145.0f, pTarget->GetPositionY() + irand(-20,20))); // Safe range is between -235 and -145
- float z = m_creature->GetBaseMap()->GetHeight(x, y, MAX_HEIGHT); // Ground level
+ float z = me->GetBaseMap()->GetHeight(x, y, MAX_HEIGHT); // Ground level
// TODO: Spawn drillers, then spawn adds 5 seconds later
- if (Creature *pAdd = m_creature->SummonCreature(NPC_DARK_RUNE_SENTINEL, x, y, z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000))
+ if (Creature *pAdd = me->SummonCreature(NPC_DARK_RUNE_SENTINEL, x, y, z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000))
pAdd->AI()->AttackStart(pTarget);
}
}
@@ -265,34 +265,34 @@ struct boss_razorscaleAI : public BossAI
{
const float x = 587.54;
const float y = -174.92;
- const float GroundLevel = m_creature->GetBaseMap()->GetHeight(x, y, MAX_HEIGHT);
+ const float GroundLevel = me->GetBaseMap()->GetHeight(x, y, MAX_HEIGHT);
const float FlightHeight = GroundLevel + 4.0f; // TODO: Fly out of range of attacks (442 is sufficient height for this), minus ~(10*number of harpoon gun chains attached to Razorscale)
if (Phase == 1) // Always flying during Phase 1
IsFlying = true;
- m_creature->SetFlying(IsFlying);
- m_creature->SendMovementFlagUpdate();
- m_creature->SetSpeed(MOVE_WALK, IsFlying ? 7.0f : 2.5f, IsFlying);
+ me->SetFlying(IsFlying);
+ me->SendMovementFlagUpdate();
+ me->SetSpeed(MOVE_WALK, IsFlying ? 7.0f : 2.5f, IsFlying);
if (Phase == 1) // Flying Phase
{
- if (m_creature->GetPositionZ() > FlightHeight) // Correct height, stop moving
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ if (me->GetPositionZ() > FlightHeight) // Correct height, stop moving
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
else // Incorrect height
{
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- m_creature->GetMotionMaster()->MovePoint(0, x, y, FlightHeight + 0.5f); // Fly to slightly above (x, y, FlightHeight)
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ me->GetMotionMaster()->MovePoint(0, x, y, FlightHeight + 0.5f); // Fly to slightly above (x, y, FlightHeight)
}
}
else // Ground Phases
{
- const float CurrentGroundLevel = m_creature->GetBaseMap()->GetHeight(m_creature->GetPositionX(), m_creature->GetPositionY(), MAX_HEIGHT);
+ const float CurrentGroundLevel = me->GetBaseMap()->GetHeight(me->GetPositionX(), me->GetPositionY(), MAX_HEIGHT);
//if (StunTimer == 30000) // Only fly around if not stunned.
//{
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- if (IsFlying && m_creature->GetPositionZ() > CurrentGroundLevel) // Fly towards the ground
- m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), CurrentGroundLevel);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ if (IsFlying && me->GetPositionZ() > CurrentGroundLevel) // Fly towards the ground
+ me->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), CurrentGroundLevel);
// TODO: Swoop up just before landing
else
IsFlying = false; // Landed, no longer flying
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp b/src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
index 40112eb3a3d..2d081093985 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
@@ -54,24 +54,24 @@ struct boss_thorimAI : public BossAI
void EnterEvadeMode()
{
- DoScriptText(SAY_WIPE, m_creature);
+ DoScriptText(SAY_WIPE, me);
_EnterEvadeMode();
}
void KilledUnit(Unit *victim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void JustDied(Unit *victim)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
_JustDied();
}
void EnterCombat(Unit* pWho)
{
- DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), m_creature);
+ DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), me);
_EnterCombat();
}
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp b/src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
index 21dbe4bf6cd..7828c4ec1ff 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
@@ -191,7 +191,7 @@ struct boss_xt002_AI : public BossAI
void Reset()
{
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_SELECTABLE);
//Makes XT-002 to cast a light bomb 10 seconds after aggro.
uiSearingLightTimer = TIMER_SEARING_LIGHT/2;
@@ -217,7 +217,7 @@ struct boss_xt002_AI : public BossAI
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_AGGRO, m_creature);
+ DoScriptText(SAY_AGGRO, me);
_EnterCombat();
}
@@ -234,10 +234,10 @@ struct boss_xt002_AI : public BossAI
enterHardMode = true;
// set max health
- m_creature->SetHealth(m_creature->GetMaxHealth());
+ me->SetHealth(me->GetMaxHealth());
// Get his heartbreak buff
- m_creature->CastSpell(m_creature, RAID_MODE(SPELL_HEARTBREAK_10, SPELL_HEARTBREAK_25), true);
+ me->CastSpell(me, RAID_MODE(SPELL_HEARTBREAK_10, SPELL_HEARTBREAK_25), true);
}
break;
}
@@ -255,12 +255,12 @@ struct boss_xt002_AI : public BossAI
void KilledUnit(Unit* victim)
{
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature);
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void JustDied(Unit *victim)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, me);
_JustDied();
}
@@ -304,7 +304,7 @@ struct boss_xt002_AI : public BossAI
if (uiTympanicTantrumTimer <= 0)
{
- DoScriptText(SAY_TYMPANIC_TANTRUM, m_creature);
+ DoScriptText(SAY_TYMPANIC_TANTRUM, me);
DoCast(SPELL_TYMPANIC_TANTRUM);
uiTympanicTantrumTimer = urand(TIMER_TYMPANIC_TANTRUM_MIN, TIMER_TYMPANIC_TANTRUM_MAX);
} else uiTympanicTantrumTimer -= diff;
@@ -332,20 +332,20 @@ struct boss_xt002_AI : public BossAI
else
{
//Stop moving
- m_creature->StopMoving();
+ me->StopMoving();
//Start summoning adds
if (uiSpawnAddTimer <= diff)
{
- DoScriptText(SAY_SUMMON, m_creature);
+ DoScriptText(SAY_SUMMON, me);
// Spawn Pummeller
switch (rand() % 4)
{
- case 0: m_creature->SummonCreature(NPC_XM024_PUMMELLER, LR_X, LR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
- case 1: m_creature->SummonCreature(NPC_XM024_PUMMELLER, LL_X, LL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
- case 2: m_creature->SummonCreature(NPC_XM024_PUMMELLER, UR_X, UR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
- case 3: m_creature->SummonCreature(NPC_XM024_PUMMELLER, UL_X, UL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 0: me->SummonCreature(NPC_XM024_PUMMELLER, LR_X, LR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 1: me->SummonCreature(NPC_XM024_PUMMELLER, LL_X, LL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 2: me->SummonCreature(NPC_XM024_PUMMELLER, UR_X, UR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 3: me->SummonCreature(NPC_XM024_PUMMELLER, UL_X, UL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
}
// Spawn 5 Bombs
@@ -354,20 +354,20 @@ struct boss_xt002_AI : public BossAI
//Some randomes are added so they wont spawn in a pile
switch(rand() % 4)
{
- case 0: m_creature->SummonCreature(NPC_XS013_SCRAPBOT, irand(LR_X - 3, LR_X + 3), irand(LR_Y - 3, LR_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
- case 1: m_creature->SummonCreature(NPC_XS013_SCRAPBOT, irand(LL_X - 3, LL_X + 3), irand(LL_Y - 3, LL_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
- case 2: m_creature->SummonCreature(NPC_XS013_SCRAPBOT, irand(UR_X - 3, UR_X + 3), irand(UR_Y - 3, UR_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
- case 3: m_creature->SummonCreature(NPC_XS013_SCRAPBOT, irand(UL_X - 3, UL_X + 3), irand(UL_Y - 3, UL_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 0: me->SummonCreature(NPC_XS013_SCRAPBOT, irand(LR_X - 3, LR_X + 3), irand(LR_Y - 3, LR_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 1: me->SummonCreature(NPC_XS013_SCRAPBOT, irand(LL_X - 3, LL_X + 3), irand(LL_Y - 3, LL_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 2: me->SummonCreature(NPC_XS013_SCRAPBOT, irand(UR_X - 3, UR_X + 3), irand(UR_Y - 3, UR_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 3: me->SummonCreature(NPC_XS013_SCRAPBOT, irand(UL_X - 3, UL_X + 3), irand(UL_Y - 3, UL_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
}
}
//Spawn 5 Scrapbots
switch (rand() % 4)
{
- case 0: m_creature->SummonCreature(NPC_XE321_BOOMBOT, LR_X, LR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
- case 1: m_creature->SummonCreature(NPC_XE321_BOOMBOT, LL_X, LL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
- case 2: m_creature->SummonCreature(NPC_XE321_BOOMBOT, UR_X, UR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
- case 3: m_creature->SummonCreature(NPC_XE321_BOOMBOT, UL_X, UL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 0: me->SummonCreature(NPC_XE321_BOOMBOT, LR_X, LR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 1: me->SummonCreature(NPC_XE321_BOOMBOT, LL_X, LL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 2: me->SummonCreature(NPC_XE321_BOOMBOT, UR_X, UR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
+ case 3: me->SummonCreature(NPC_XE321_BOOMBOT, UL_X, UL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break;
}
uiSpawnAddTimer = TIMER_SPAWN_ADD;
@@ -376,7 +376,7 @@ struct boss_xt002_AI : public BossAI
// Is the phase over?
if (uiHeartPhaseTimer <= diff)
{
- DoScriptText(SAY_HEART_CLOSED, m_creature);
+ DoScriptText(SAY_HEART_CLOSED, me);
SetPhaseOne();
}
else
@@ -390,7 +390,7 @@ struct boss_xt002_AI : public BossAI
{
if (uiSpawnLifeSparkTimer <= diff)
{
- if (Unit *pSearingLightTarget = m_creature->GetUnit(*m_creature, uiSearingLightTarget))
+ if (Unit *pSearingLightTarget = me->GetUnit(*me, uiSearingLightTarget))
pSearingLightTarget->SummonCreature(NPC_LIFE_SPARK, pSearingLightTarget->GetPositionX(), pSearingLightTarget->GetPositionY(), pSearingLightTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
uiSpawnLifeSparkTimer = TIMER_SPAWN_LIFE_SPARK;
searing_light_active = false;
@@ -404,7 +404,7 @@ struct boss_xt002_AI : public BossAI
{
if (uiGravityBombAuraTimer <= diff)
{
- if (Unit *pGravityBombTarget = m_creature->GetUnit(*m_creature, uiGravityBombTarget))
+ if (Unit *pGravityBombTarget = me->GetUnit(*me, uiGravityBombTarget))
{
pGravityBombTarget->RemoveAurasDueToSpell(RAID_MODE(SPELL_GRAVITY_BOMB_10,SPELL_GRAVITY_BOMB_25));
if (hardMode)
@@ -424,8 +424,8 @@ struct boss_xt002_AI : public BossAI
if (!enraged)
if (uiEnrageTimer <= diff)
{
- DoScriptText(SAY_BERSERK, m_creature);
- DoCast(m_creature, SPELL_ENRAGE);
+ DoScriptText(SAY_BERSERK, me);
+ DoCast(me, SPELL_ENRAGE);
enraged = true;
} else uiEnrageTimer -= diff;
}
@@ -433,10 +433,10 @@ struct boss_xt002_AI : public BossAI
void exposeHeart()
{
//Make untargetable
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
//Summon the heart npc
- m_creature->SummonCreature(NPC_XT002_HEART, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ() + 7, 0, TEMPSUMMON_TIMED_DESPAWN, TIMER_HEART_PHASE);
+ me->SummonCreature(NPC_XT002_HEART, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 7, 0, TEMPSUMMON_TIMED_DESPAWN, TIMER_HEART_PHASE);
// Start "end of phase 2 timer"
uiHeartPhaseTimer = TIMER_HEART_PHASE;
@@ -448,7 +448,7 @@ struct boss_xt002_AI : public BossAI
//Reset the add spawning timer
uiSpawnAddTimer = TIMER_SPAWN_ADD;
- DoScriptText(SAY_HEART_OPENED, m_creature);
+ DoScriptText(SAY_HEART_OPENED, me);
}
void SetPhaseOne()
@@ -459,9 +459,9 @@ struct boss_xt002_AI : public BossAI
uiSpawnAddTimer = TIMER_SPAWN_ADD;
if (!hardMode)
- m_creature->ModifyHealth(-((int32)transferHealth));
+ me->ModifyHealth(-((int32)transferHealth));
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
phase = 1;
}
@@ -484,7 +484,7 @@ struct boss_xt002_AI : public BossAI
// //Deal damage to the victim
// int32 damage = urand(minDamage, maxDamage);
// i->getSource()->ModifyHealth(-damage);
- // m_creature->SendSpellNonMeleeDamageLog(i->getSource(), SPELL_GRAVITY_BOMB_AURA_10, damage, SPELL_SCHOOL_MASK_SHADOW, 0, 0, false, 0);
+ // me->SendSpellNonMeleeDamageLog(i->getSource(), SPELL_GRAVITY_BOMB_AURA_10, damage, SPELL_SCHOOL_MASK_SHADOW, 0, 0, false, 0);
// //Replacing the tractor beam effect
// i->getSource()->JumpTo(pGravityBombTarget, 5);
@@ -509,9 +509,9 @@ struct mob_xt002_heartAI : public ScriptedAI
mob_xt002_heartAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_pInstance = pCreature->GetInstanceData();
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- DoCast(m_creature, SPELL_EXPOSED_HEART);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ DoCast(me, SPELL_EXPOSED_HEART);
}
ScriptedInstance* m_pInstance;
@@ -519,25 +519,25 @@ struct mob_xt002_heartAI : public ScriptedAI
void JustDied(Unit *victim)
{
if (m_pInstance)
- if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002)))
+ if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
if (pXT002->AI())
pXT002->AI()->DoAction(ACTION_ENTER_HARD_MODE);
//removes the aura
- m_creature->RemoveAurasDueToSpell(SPELL_EXPOSED_HEART);
+ me->RemoveAurasDueToSpell(SPELL_EXPOSED_HEART);
}
void DamageTaken(Unit *pDone, uint32 &damage)
{
- if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002)))
+ if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
if (pXT002->AI())
{
- uint32 health = m_creature->GetHealth();
+ uint32 health = me->GetHealth();
health -= damage;
if (health < 0)
health = 0;
- pXT002->AI()->SetData(DATA_TRANSFERED_HEALTH, m_creature->GetMaxHealth() - health);
+ pXT002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetMaxHealth() - health);
}
}
};
@@ -556,24 +556,24 @@ struct mob_scrapbotAI : public ScriptedAI
{
mob_scrapbotAI(Creature* pCreature) : ScriptedAI(pCreature)
{
- m_pInstance = m_creature->GetInstanceData();
+ m_pInstance = me->GetInstanceData();
}
ScriptedInstance* m_pInstance;
void Reset()
{
- m_creature->SetReactState(REACT_PASSIVE);
+ me->SetReactState(REACT_PASSIVE);
- if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002)))
- m_creature->GetMotionMaster()->MoveChase(pXT002);
+ if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
+ me->GetMotionMaster()->MoveChase(pXT002);
}
void UpdateAI(const uint32 diff)
{
- if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002)))
+ if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
{
- if (m_creature->GetDistance2d(pXT002) <= 0.5)
+ if (me->GetDistance2d(pXT002) <= 0.5)
{
// TODO Send raid message
@@ -581,7 +581,7 @@ struct mob_scrapbotAI : public ScriptedAI
pXT002->ModifyHealth(pXT002->GetMaxHealth() * 0.01);
// Despawns the scrapbot
- m_creature->ForcedDespawn();
+ me->ForcedDespawn();
}
}
}
@@ -621,23 +621,23 @@ struct mob_pummellerAI : public ScriptedAI
if (!UpdateVictim())
return;
- if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
+ if (me->IsWithinMeleeRange(me->getVictim()))
{
if (uiArcingSmashTimer <= diff)
{
- DoCast(m_creature->getVictim(), SPELL_ARCING_SMASH);
+ DoCast(me->getVictim(), SPELL_ARCING_SMASH);
uiArcingSmashTimer = TIMER_ARCING_SMASH;
} else uiArcingSmashTimer -= diff;
if (uiTrampleTimer <= diff)
{
- DoCast(m_creature->getVictim(), SPELL_TRAMPLE);
+ DoCast(me->getVictim(), SPELL_TRAMPLE);
uiTrampleTimer = TIMER_TRAMPLE;
} else uiTrampleTimer -= diff;
if (uiUppercutTimer <= diff)
{
- DoCast(m_creature->getVictim(), SPELL_UPPERCUT);
+ DoCast(me->getVictim(), SPELL_UPPERCUT);
uiUppercutTimer = TIMER_UPPERCUT;
} else uiUppercutTimer -= diff;
}
@@ -667,10 +667,10 @@ struct mob_boombotAI : public ScriptedAI
void Reset()
{
- m_creature->SetReactState(REACT_PASSIVE);
+ me->SetReactState(REACT_PASSIVE);
- if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002)))
- m_creature->GetMotionMaster()->MoveChase(pXT002);
+ if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
+ me->GetMotionMaster()->MoveChase(pXT002);
}
void JustDied(Unit *killer)
@@ -680,15 +680,15 @@ struct mob_boombotAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
- if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002)))
+ if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
{
- if (m_creature->GetDistance2d(pXT002) <= 0.5)
+ if (me->GetDistance2d(pXT002) <= 0.5)
{
//Explosion
- DoCast(m_creature, SPELL_BOOM);
+ DoCast(me, SPELL_BOOM);
//Despawns the boombot
- m_creature->ForcedDespawn();
+ me->ForcedDespawn();
}
}
}
@@ -709,7 +709,7 @@ struct mob_void_zoneAI : public ScriptedAI
mob_void_zoneAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_pInstance = pCreature->GetInstanceData();
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
ScriptedInstance* m_pInstance;
@@ -739,11 +739,11 @@ struct mob_void_zoneAI : public ScriptedAI
// for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
// {
// // If a player is within the range of the spell
- // if (i->getSource() && i->getSource()->GetDistance2d(m_creature) <= 16)
+ // if (i->getSource() && i->getSource()->GetDistance2d(me) <= 16)
// {
// // Deal damage to the victim
// int32 damage = RAID_MODE(VOID_ZONE_DMG_10, VOID_ZONE_DMG_25);
- // m_creature->DealDamage(i->getSource(), damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_SHADOW);
+ // me->DealDamage(i->getSource(), damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_SHADOW);
// }
// }
// }
@@ -772,7 +772,7 @@ struct mob_life_sparkAI : public ScriptedAI
void Reset()
{
- DoCast(m_creature, RAID_MODE(SPELL_STATIC_CHARGED_10, SPELL_STATIC_CHARGED_25));
+ DoCast(me, RAID_MODE(SPELL_STATIC_CHARGED_10, SPELL_STATIC_CHARGED_25));
uiShockTimer = 0; // first one is immediate.
}
@@ -783,9 +783,9 @@ struct mob_life_sparkAI : public ScriptedAI
if (uiShockTimer <= diff)
{
- if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
+ if (me->IsWithinMeleeRange(me->getVictim()))
{
- DoCast(m_creature->getVictim(), SPELL_SHOCK);
+ DoCast(me->getVictim(), SPELL_SHOCK);
uiShockTimer = TIMER_SHOCK;
}
}