diff options
| author | Rat <none@none> | 2010-04-14 23:07:41 +0200 |
|---|---|---|
| committer | Rat <none@none> | 2010-04-14 23:07:41 +0200 |
| commit | 6bcb297de4d5231373a3e2bf2b40e527b91cdf46 (patch) | |
| tree | a5379b14ceb2ac9e7273143b334bfc693e2ef042 /src/scripts/northrend | |
| parent | cc262e1cde544eb7cf643df79fa00c9f34af4785 (diff) | |
*code cleanup
*totally destroyed m_creature, use "me" for future coding
--HG--
branch : trunk
Diffstat (limited to 'src/scripts/northrend')
95 files changed, 2313 insertions, 2313 deletions
diff --git a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp index 92f9440db66..c7219d791c0 100644 --- a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp +++ b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp @@ -66,8 +66,8 @@ struct boss_amanitarAI : public ScriptedAI uiBoltTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); uiSpawnTimer = 0; - m_creature->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE); - m_creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true); + me->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true); if (pInstance) { @@ -93,7 +93,7 @@ struct boss_amanitarAI : public ScriptedAI if (pInstance) pInstance->SetData(DATA_AMANITAR_EVENT, IN_PROGRESS); - DoCast(m_creature, SPELL_MINI, false); + DoCast(me, SPELL_MINI, false); } void SpawnAdds() @@ -106,10 +106,10 @@ struct boss_amanitarAI : public ScriptedAI { Position pos; victim->GetPosition(&pos); - m_creature->GetRandomNearPosition(pos, float(urand(5,80))); - m_creature->SummonCreature(NPC_POISONOUS_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30*IN_MILISECONDS); - m_creature->GetRandomNearPosition(pos, float(urand(5,80))); - m_creature->SummonCreature(NPC_HEALTHY_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30*IN_MILISECONDS); + me->GetRandomNearPosition(pos, float(urand(5,80))); + me->SummonCreature(NPC_POISONOUS_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30*IN_MILISECONDS); + me->GetRandomNearPosition(pos, float(urand(5,80))); + me->SummonCreature(NPC_HEALTHY_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30*IN_MILISECONDS); } } } @@ -159,10 +159,10 @@ struct mob_amanitar_mushroomsAI : public Scripted_NoMovementAI void Reset() { - DoCast(m_creature, SPELL_PUTRID_MUSHROOM, true); // Hack, to make the mushrooms visible, can't find orig. spell... + DoCast(me, SPELL_PUTRID_MUSHROOM, true); // Hack, to make the mushrooms visible, can't find orig. spell... - if (m_creature->GetEntry() == NPC_POISONOUS_MUSHROOM) - DoCast(m_creature, SPELL_POISONOUS_MUSHROOM_VISUAL_AURA, true); + if (me->GetEntry() == NPC_POISONOUS_MUSHROOM) + DoCast(me, SPELL_POISONOUS_MUSHROOM_VISUAL_AURA, true); uiAuraTimer = 0; uiDeathTimer = 30*IN_MILISECONDS; @@ -173,9 +173,9 @@ struct mob_amanitar_mushroomsAI : public Scripted_NoMovementAI if (!killer) return; - if (m_creature->GetEntry() == NPC_HEALTHY_MUSHROOM && killer->GetTypeId() == TYPEID_PLAYER) + if (me->GetEntry() == NPC_HEALTHY_MUSHROOM && killer->GetTypeId() == TYPEID_PLAYER) { - m_creature->InterruptNonMeleeSpells(false); + me->InterruptNonMeleeSpells(false); DoCast(killer, SPELL_HEALTHY_MUSHROOM_POTENT_FUNGUS, false); } } @@ -185,17 +185,17 @@ struct mob_amanitar_mushroomsAI : public Scripted_NoMovementAI void UpdateAI(const uint32 diff) { - if (m_creature->GetEntry() == NPC_POISONOUS_MUSHROOM) + if (me->GetEntry() == NPC_POISONOUS_MUSHROOM) { if (uiAuraTimer <= diff) { - DoCast(m_creature, SPELL_POISONOUS_MUSHROOM_VISUAL_AREA, true); - DoCast(m_creature, SPELL_POISONOUS_MUSHROOM_POISON_CLOUD, false); + DoCast(me, SPELL_POISONOUS_MUSHROOM_VISUAL_AREA, true); + DoCast(me, SPELL_POISONOUS_MUSHROOM_POISON_CLOUD, false); uiAuraTimer = 7*IN_MILISECONDS; } else uiAuraTimer -= diff; } if (uiDeathTimer <= diff) - m_creature->DisappearAndDie(); + me->DisappearAndDie(); else uiDeathTimer -= diff; } }; diff --git a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp index 6f373e8482d..515b5d80678 100644 --- a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp +++ b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp @@ -93,7 +93,7 @@ struct boss_elder_nadoxAI : public ScriptedAI void EnterCombat(Unit *who) { - DoScriptText(SAY_DEATH,m_creature); + DoScriptText(SAY_DEATH,me); if (pInstance) pInstance->SetData(DATA_ELDER_NADOX_EVENT, IN_PROGRESS); @@ -101,12 +101,12 @@ struct boss_elder_nadoxAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } void JustDied(Unit* killer) { - DoScriptText(SAY_SLAY_3,m_creature); //SAY_SLAY_3 on death? + DoScriptText(SAY_SLAY_3,me); //SAY_SLAY_3 on death? if (pInstance) { @@ -123,14 +123,14 @@ struct boss_elder_nadoxAI : public ScriptedAI if (uiPlagueTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_BROOD_PLAGUE); + DoCast(me->getVictim(), SPELL_BROOD_PLAGUE); uiPlagueTimer = 15*IN_MILISECONDS; } else uiPlagueTimer -= diff; if (IsHeroic()) if (uiRagueTimer <= diff) { - if (Creature *pSwarmer = m_creature->FindNearestCreature(MOB_AHNKAHAR_SWARMER, 35)) + if (Creature *pSwarmer = me->FindNearestCreature(MOB_AHNKAHAR_SWARMER, 35)) { DoCast(pSwarmer, H_SPELL_BROOD_RAGE, true); uiRagueTimer = 15*IN_MILISECONDS; @@ -139,31 +139,31 @@ struct boss_elder_nadoxAI : public ScriptedAI if (uiSwarmerSpawnTimer <= diff) { - DoCast(m_creature, SPELL_SUMMON_SWARMERS, true); - DoCast(m_creature, SPELL_SUMMON_SWARMERS); + DoCast(me, SPELL_SUMMON_SWARMERS, true); + DoCast(me, SPELL_SUMMON_SWARMERS); if (urand(1,3) == 3) // 33% chance of dialog - DoScriptText(RAND(SAY_EGG_SAC_1,SAY_EGG_SAC_2), m_creature); + DoScriptText(RAND(SAY_EGG_SAC_1,SAY_EGG_SAC_2), me); uiSwarmerSpawnTimer = 10*IN_MILISECONDS; } else uiSwarmerSpawnTimer -= diff; if (!bGuardSpawned && uiGuardSpawnTimer <= diff) { - m_creature->MonsterTextEmote(EMOTE_HATCHES,m_creature->GetGUID(),true); - DoCast(m_creature, SPELL_SUMMON_SWARM_GUARD); + me->MonsterTextEmote(EMOTE_HATCHES,me->GetGUID(),true); + DoCast(me, SPELL_SUMMON_SWARM_GUARD); bGuardSpawned = true; } else uiGuardSpawnTimer -= diff; if (uiEnragueTimer <= diff) { - if (m_creature->HasAura(SPELL_ENRAGE,0)) + if (me->HasAura(SPELL_ENRAGE,0)) return; float x, y, z, o; - m_creature->GetHomePosition(x, y, z, o); + me->GetHomePosition(x, y, z, o); if (z < 24) - if (!m_creature->IsNonMeleeSpellCasted(false)) - DoCast(m_creature, SPELL_ENRAGE, true); + if (!me->IsNonMeleeSpellCasted(false)) + DoCast(me, SPELL_ENRAGE, true); uiEnragueTimer = 5*IN_MILISECONDS; } else uiEnragueTimer -= diff; @@ -195,14 +195,14 @@ struct mob_ahnkahar_nerubianAI : public ScriptedAI void Reset() { - if (m_creature->GetEntry() == MOB_AHNKAHAR_GUARDIAN_ENTRY) //magic numbers are bad! - DoCast(m_creature, SPELL_GUARDIAN_AURA, true); + if (me->GetEntry() == MOB_AHNKAHAR_GUARDIAN_ENTRY) //magic numbers are bad! + DoCast(me, SPELL_GUARDIAN_AURA, true); uiSprintTimer = 10*IN_MILISECONDS; } void JustDied(Unit *killer) { - if (m_creature->GetEntry() == MOB_AHNKAHAR_GUARDIAN_ENTRY) + if (me->GetEntry() == MOB_AHNKAHAR_GUARDIAN_ENTRY) DeadAhnkaharGuardian = true; } @@ -213,14 +213,14 @@ struct mob_ahnkahar_nerubianAI : public ScriptedAI if (!UpdateVictim()) return; - if (m_creature->GetEntry() == MOB_AHNKAHAR_GUARDIAN_ENTRY) - m_creature->RemoveAurasDueToSpell(SPELL_GUARDIAN_AURA); + if (me->GetEntry() == MOB_AHNKAHAR_GUARDIAN_ENTRY) + me->RemoveAurasDueToSpell(SPELL_GUARDIAN_AURA); if (pInstance) { if (pInstance->GetData(DATA_ELDER_NADOX_EVENT) != IN_PROGRESS) { - m_creature->DisappearAndDie(); + me->DisappearAndDie(); } } @@ -229,7 +229,7 @@ struct mob_ahnkahar_nerubianAI : public ScriptedAI if (uiSprintTimer <= diff) { - DoCast(m_creature, SPELL_SPRINT); + DoCast(me, SPELL_SPRINT); uiSprintTimer = 25*IN_MILISECONDS; } else uiSprintTimer -= diff; diff --git a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp index c17061ab9ff..5b222c9b116 100644 --- a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp +++ b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp @@ -66,7 +66,7 @@ enum Achievements struct boss_volazjAI : public ScriptedAI { - boss_volazjAI(Creature* pCreature) : ScriptedAI(pCreature),Summons(m_creature) + boss_volazjAI(Creature* pCreature) : ScriptedAI(pCreature),Summons(me) { pInstance = pCreature->GetInstanceData(); } @@ -119,7 +119,7 @@ struct boss_volazjAI : public ScriptedAI // phase mask pTarget->CastSpell(pTarget, SPELL_INSANITY_TARGET+insanityHandled, true); // summon twisted party members for this target - Map::PlayerList const &players = m_creature->GetMap()->GetPlayers(); + Map::PlayerList const &players = me->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) { Player *plr = i->getSource(); @@ -163,7 +163,7 @@ struct boss_volazjAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_HERALD_VOLAZJ, IN_PROGRESS); @@ -207,7 +207,7 @@ struct boss_volazjAI : public ScriptedAI // Check if all summons in this phase killed for (SummonList::const_iterator iter = Summons.begin(); iter != Summons.end(); ++iter) { - if (Creature *visage = Unit::GetCreature(*m_creature, *iter)) + if (Creature *visage = Unit::GetCreature(*me, *iter)) { // Not all are dead if (phase == visage->GetPhaseMask()) @@ -220,7 +220,7 @@ struct boss_volazjAI : public ScriptedAI // Roll Insanity uint32 spell = GetSpellForPhaseMask(phase); uint32 spell2 = GetSpellForPhaseMask(nextPhase); - Map* pMap = m_creature->GetMap(); + Map* pMap = me->GetMap(); if (!pMap) return; @@ -261,13 +261,13 @@ struct boss_volazjAI : public ScriptedAI if (uiMindFlayTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_MIND_FLAY); + DoCast(me->getVictim(), SPELL_MIND_FLAY); uiMindFlayTimer = 20*IN_MILISECONDS; } else uiMindFlayTimer -= diff; if (uiShadowBoltVolleyTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_SHADOW_BOLT_VOLLEY); + DoCast(me->getVictim(), SPELL_SHADOW_BOLT_VOLLEY); uiShadowBoltVolleyTimer = 5*IN_MILISECONDS; } else uiShadowBoltVolleyTimer -= diff; @@ -284,7 +284,7 @@ struct boss_volazjAI : public ScriptedAI } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH_1, m_creature); + DoScriptText(SAY_DEATH_1, me); if (pInstance) { @@ -298,7 +298,7 @@ struct boss_volazjAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } }; diff --git a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp index 6149c3ecb3c..2a80d9885de 100644 --- a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp +++ b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp @@ -120,8 +120,8 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (!pInstance || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER)) return; - DoScriptText(TEXT_AGGRO, m_creature); - m_creature->SetInCombatWithZone(); + DoScriptText(TEXT_AGGRO, me); + me->SetInCombatWithZone(); pInstance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, IN_PROGRESS); } @@ -138,12 +138,12 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (!Victim || Victim->GetTypeId() != TYPEID_PLAYER) return; - DoScriptText(RAND(TEXT_SLAY_1, TEXT_SLAY_2, TEXT_SLAY_3), m_creature); + DoScriptText(RAND(TEXT_SLAY_1, TEXT_SLAY_2, TEXT_SLAY_3), me); } void JustDied(Unit* Killer) { - DoScriptText(TEXT_DEATH, m_creature); + DoScriptText(TEXT_DEATH, me); if (pInstance) pInstance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, DONE); } @@ -153,29 +153,29 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (!pInstance || !who || (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_JEDOGA_CONTROLLER)) return; - if (!bPreDone && who->GetTypeId() == TYPEID_PLAYER && m_creature->GetDistance(who) < 100.0f) + if (!bPreDone && who->GetTypeId() == TYPEID_PLAYER && me->GetDistance(who) < 100.0f) { - DoScriptText(RAND(TEXT_PREACHING_1, TEXT_PREACHING_2, TEXT_PREACHING_3, TEXT_PREACHING_4, TEXT_PREACHING_5), m_creature); + DoScriptText(RAND(TEXT_PREACHING_1, TEXT_PREACHING_2, TEXT_PREACHING_3, TEXT_PREACHING_4, TEXT_PREACHING_5), me); bPreDone = true; } if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS || !bOnGround) return; - if (!m_creature->getVictim() && who->isTargetableForAttack() && m_creature->IsHostileTo(who) && who->isInAccessiblePlaceFor(m_creature)) + if (!me->getVictim() && who->isTargetableForAttack() && me->IsHostileTo(who) && who->isInAccessiblePlaceFor(me)) { - float attackRadius = m_creature->GetAttackDistance(who); - if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who)) + float attackRadius = me->GetAttackDistance(who); + if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who)) { - if (!m_creature->getVictim()) + if (!me->getVictim()) { who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); AttackStart(who); } - else if (m_creature->GetMap()->IsDungeon()) + else if (me->GetMap()->IsDungeon()) { - who->SetInCombatWith(m_creature); - m_creature->AddThreat(who, 0.0f); + who->SetInCombatWith(me); + me->AddThreat(who, 0.0f); } } } @@ -189,35 +189,35 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI bOpFerokFail = false; pInstance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 0); - m_creature->GetMotionMaster()->MovePoint(1, JedogaPosition[1]); -/* m_creature->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); - m_creature->SendMonsterMove(JedogaPosition[1], MOVEFLAG_JUMP, 0); - m_creature->Relocate(JedogaPosition[1][0], JedogaPosition[1][1], JedogaPosition[1][2], JedogaPosition[1][3]); - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->GetMotionMaster()->MovePoint(1, JedogaPosition[1]); +/* me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); + me->SendMonsterMove(JedogaPosition[1], MOVEFLAG_JUMP, 0); + me->Relocate(JedogaPosition[1][0], JedogaPosition[1][1], JedogaPosition[1][2], JedogaPosition[1][3]); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); */ - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); - m_creature->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); + me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); bOnGround = true; if (UpdateVictim()) { - AttackStart(m_creature->getVictim()); - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + AttackStart(me->getVictim()); + me->GetMotionMaster()->MoveChase(me->getVictim()); } else { - if (Unit* pTarget = Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_PL_JEDOGA_TARGET))) + if (Unit* pTarget = Unit::GetUnit(*me, pInstance->GetData64(DATA_PL_JEDOGA_TARGET))) { AttackStart(pTarget); pInstance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0); if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS) EnterCombat(pTarget); } - else if (!m_creature->isInCombat()) + else if (!me->isInCombat()) EnterEvadeMode(); } } @@ -227,21 +227,21 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (!pInstance) return; - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); - - m_creature->AttackStop(); - m_creature->RemoveAllAuras(); - m_creature->LoadCreaturesAddon(); - m_creature->GetMotionMaster()->MovePoint(0, JedogaPosition[0]); -/* m_creature->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); - m_creature->SendMonsterMove(JedogaPosition[0][0], JedogaPosition[0][1], JedogaPosition[0][2], 0, MOVEFLAG_JUMP, 0); - m_creature->Relocate(JedogaPosition[0][0], JedogaPosition[0][1], JedogaPosition[0][2], JedogaPosition[0][3]); - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); - m_creature->GetMotionMaster()->Clear(); - m_creature->GetMotionMaster()->MoveIdle(); - m_creature->StopMoving(); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + + me->AttackStop(); + me->RemoveAllAuras(); + me->LoadCreaturesAddon(); + me->GetMotionMaster()->MovePoint(0, JedogaPosition[0]); +/* me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); + me->SendMonsterMove(JedogaPosition[0][0], JedogaPosition[0][1], JedogaPosition[0][2], 0, MOVEFLAG_JUMP, 0); + me->Relocate(JedogaPosition[0][0], JedogaPosition[0][1], JedogaPosition[0][2], JedogaPosition[0][3]); + me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveIdle(); + me->StopMoving(); */ pInstance->SetData(DATA_JEDOGA_TRIGGER_SWITCH, 1); @@ -260,7 +260,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (opfer) { - DoScriptText(RAND(TEXT_SACRIFICE_1_1, TEXT_SACRIFICE_1_2), m_creature); + DoScriptText(RAND(TEXT_SACRIFICE_1_1, TEXT_SACRIFICE_1_2), me); pInstance->SetData64(DATA_ADD_JEDOGA_OPFER, opfer); } else bCanDown = true; @@ -268,10 +268,10 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI void Opfern() { - DoScriptText(RAND(TEXT_SACRIFICE_2_1, TEXT_SACRIFICE_2_2), m_creature); + DoScriptText(RAND(TEXT_SACRIFICE_2_1, TEXT_SACRIFICE_2_2), me); - m_creature->InterruptNonMeleeSpells(false); - DoCast(m_creature, SPELL_GIFT_OF_THE_HERALD, false); + me->InterruptNonMeleeSpells(false); + DoCast(me, SPELL_GIFT_OF_THE_HERALD, false); bOpFerok = false; bCanDown = true; @@ -303,14 +303,14 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (uiCycloneTimer <= diff) { - DoCast(m_creature, SPELL_CYCLONE_STRIKE, false); + DoCast(me, SPELL_CYCLONE_STRIKE, false); uiCycloneTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); } else uiCycloneTimer -= diff; if (uiBoltTimer <= diff) { if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - m_creature->CastSpell(pTarget, DUNGEON_MODE(SPELL_LIGHTNING_BOLT, SPELL_LIGHTNING_BOLT_H), false); + me->CastSpell(pTarget, DUNGEON_MODE(SPELL_LIGHTNING_BOLT, SPELL_LIGHTNING_BOLT_H), false); uiBoltTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); } else uiBoltTimer -= diff; @@ -318,7 +318,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (uiThunderTimer <= diff) { if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - m_creature->CastSpell(pTarget, DUNGEON_MODE(SPELL_THUNDERSHOCK, SPELL_THUNDERSHOCK_H), false); + me->CastSpell(pTarget, DUNGEON_MODE(SPELL_THUNDERSHOCK, SPELL_THUNDERSHOCK_H), false); uiThunderTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); } else uiThunderTimer -= diff; @@ -356,17 +356,17 @@ struct mob_jedoga_initiandAI : public ScriptedAI if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS) { - m_creature->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); } else { - DoCast(m_creature, SPELL_SPHERE_VISUAL, false); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + DoCast(me, SPELL_SPHERE_VISUAL, false); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); } } @@ -376,7 +376,7 @@ struct mob_jedoga_initiandAI : public ScriptedAI if (bWalking) { - Creature* boss = m_creature->GetMap()->GetCreature(pInstance->GetData64(DATA_JEDOGA_SHADOWSEEKER)); + Creature* boss = me->GetMap()->GetCreature(pInstance->GetData64(DATA_JEDOGA_SHADOWSEEKER)); if (boss && !CAST_AI(boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok) CAST_AI(boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = true; if (Killer->GetTypeId() == TYPEID_PLAYER) pInstance->SetData(DATA_INITIAND_KILLED, 1); @@ -414,12 +414,12 @@ struct mob_jedoga_initiandAI : public ScriptedAI { case 1: { - Creature* boss = m_creature->GetMap()->GetCreature(pInstance->GetData64(DATA_JEDOGA_SHADOWSEEKER)); + Creature* boss = me->GetMap()->GetCreature(pInstance->GetData64(DATA_JEDOGA_SHADOWSEEKER)); if (boss) { CAST_AI(boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok = true; CAST_AI(boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = false; - m_creature->Kill(m_creature); + me->Kill(me); } } break; @@ -430,41 +430,41 @@ struct mob_jedoga_initiandAI : public ScriptedAI { if (pInstance && bCheckTimer <= diff) { - if (m_creature->GetGUID() == pInstance->GetData64(DATA_ADD_JEDOGA_OPFER) && !bWalking) + if (me->GetGUID() == pInstance->GetData64(DATA_ADD_JEDOGA_OPFER) && !bWalking) { - m_creature->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); - float distance = m_creature->GetDistance(JedogaPosition[1]); + float distance = me->GetDistance(JedogaPosition[1]); if (distance < 9.0f) - m_creature->SetSpeed(MOVE_WALK, 0.5f, true); + me->SetSpeed(MOVE_WALK, 0.5f, true); else if (distance < 15.0f) - m_creature->SetSpeed(MOVE_WALK, 0.75f, true); + me->SetSpeed(MOVE_WALK, 0.75f, true); else if (distance < 20.0f) - m_creature->SetSpeed(MOVE_WALK, 1.0f, true); + me->SetSpeed(MOVE_WALK, 1.0f, true); - m_creature->GetMotionMaster()->Clear(false); - m_creature->GetMotionMaster()->MovePoint(1, JedogaPosition[1]); + me->GetMotionMaster()->Clear(false); + me->GetMotionMaster()->MovePoint(1, JedogaPosition[1]); bWalking = true; } if (!bWalking) { - if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && m_creature->HasAura(SPELL_SPHERE_VISUAL)) + if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS && me->HasAura(SPELL_SPHERE_VISUAL)) { - m_creature->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); } - if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS && !m_creature->HasAura(SPELL_SPHERE_VISUAL)) + if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS && !me->HasAura(SPELL_SPHERE_VISUAL)) { - DoCast(m_creature, SPELL_SPHERE_VISUAL, false); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); - m_creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + DoCast(me, SPELL_SPHERE_VISUAL, false); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); } } bCheckTimer = 2*IN_MILISECONDS; @@ -517,35 +517,35 @@ struct npc_jedogas_aufseher_triggerAI : public Scripted_NoMovementAI if (!pInstance) return; - if (!bRemoved && m_creature->GetPositionX() > 440.0f) + if (!bRemoved && me->GetPositionX() > 440.0f) { if (pInstance->GetData(DATA_PRINCE_TALDARAM_EVENT) == DONE) { - m_creature->InterruptNonMeleeSpells(true); + me->InterruptNonMeleeSpells(true); bRemoved = true; return; } if (!bCasted) { - DoCast(m_creature, SPELL_BEAM_VISUAL_JEDOGAS_AUFSEHER_1, false); + DoCast(me, SPELL_BEAM_VISUAL_JEDOGAS_AUFSEHER_1, false); bCasted = true; } } - if (!bRemoved2 && m_creature->GetPositionX() < 440.0f) + if (!bRemoved2 && me->GetPositionX() < 440.0f) { if (!bCasted2 && pInstance->GetData(DATA_JEDOGA_TRIGGER_SWITCH)) { - DoCast(m_creature, SPELL_BEAM_VISUAL_JEDOGAS_AUFSEHER_2, false); + DoCast(me, SPELL_BEAM_VISUAL_JEDOGAS_AUFSEHER_2, false); bCasted2 = true; } if (bCasted2 && !pInstance->GetData(DATA_JEDOGA_TRIGGER_SWITCH)) { - m_creature->InterruptNonMeleeSpells(true); + me->InterruptNonMeleeSpells(true); bCasted2 = false; } if (!bRemoved2 && pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == DONE) { - m_creature->InterruptNonMeleeSpells(true); + me->InterruptNonMeleeSpells(true); bRemoved2 = true; } } diff --git a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp index c550566909f..5d28a7efbbb 100644 --- a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp +++ b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp @@ -78,8 +78,8 @@ struct boss_taldaramAI : public ScriptedAI boss_taldaramAI(Creature *c) : ScriptedAI(c) { pInstance = c->GetInstanceData(); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } uint32 uiBloodthirstTimer; @@ -114,7 +114,7 @@ struct boss_taldaramAI : public ScriptedAI { if (pInstance) pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, IN_PROGRESS); - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); } void UpdateAI(const uint32 diff) @@ -129,7 +129,7 @@ struct boss_taldaramAI : public ScriptedAI { Creature* pSpheres[3]; - //DoCast(m_creature, SPELL_FLAME_SPHERE_SUMMON_1); + //DoCast(me, SPELL_FLAME_SPHERE_SUMMON_1); pSpheres[0] = DoSpawnCreature(CREATURE_FLAME_SPHERE, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILISECONDS); Unit *pSphereTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); if (pSphereTarget && pSpheres[0]) @@ -142,9 +142,9 @@ struct boss_taldaramAI : public ScriptedAI } if (IsHeroic()) { - //DoCast(m_creature, H_SPELL_FLAME_SPHERE_SUMMON_1); + //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_1); pSpheres[1] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_1, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILISECONDS); - //DoCast(m_creature, H_SPELL_FLAME_SPHERE_SUMMON_2); + //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_2); pSpheres[2] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_2, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILISECONDS); if (pSphereTarget && pSpheres[1] && pSpheres[2]) { @@ -167,9 +167,9 @@ struct boss_taldaramAI : public ScriptedAI case JUST_VANISHED: if (Unit *pEmbraceTarget = GetEmbraceTarget()) { - m_creature->GetMotionMaster()->Clear(); - m_creature->SetSpeed(MOVE_WALK, 2.0f, true); - m_creature->GetMotionMaster()->MoveChase(pEmbraceTarget); + me->GetMotionMaster()->Clear(); + me->SetSpeed(MOVE_WALK, 2.0f, true); + me->GetMotionMaster()->MoveChase(pEmbraceTarget); } Phase = VANISHED; uiPhaseTimer = 1300; @@ -177,9 +177,9 @@ struct boss_taldaramAI : public ScriptedAI case VANISHED: if (Unit *pEmbraceTarget = GetEmbraceTarget()) DoCast(pEmbraceTarget, SPELL_EMBRACE_OF_THE_VAMPYR); - m_creature->GetMotionMaster()->Clear(); - m_creature->SetSpeed(MOVE_WALK, 1.0f, true); - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + me->GetMotionMaster()->Clear(); + me->SetSpeed(MOVE_WALK, 1.0f, true); + me->GetMotionMaster()->MoveChase(me->getVictim()); Phase = FEEDING; uiPhaseTimer = 20*IN_MILISECONDS; break; @@ -191,13 +191,13 @@ struct boss_taldaramAI : public ScriptedAI case NORMAL: if (uiBloodthirstTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_BLOODTHIRST); + DoCast(me->getVictim(), SPELL_BLOODTHIRST); uiBloodthirstTimer = 10*IN_MILISECONDS; } else uiBloodthirstTimer -= diff; if (uiFlamesphereTimer <= diff) { - DoCast(m_creature, SPELL_CONJURE_FLAME_SPHERE); + DoCast(me, SPELL_CONJURE_FLAME_SPHERE); Phase = CASTING_FLAME_SPHERES; uiPhaseTimer = 3*IN_MILISECONDS + diff; uiFlamesphereTimer = 15*IN_MILISECONDS; @@ -207,11 +207,11 @@ struct boss_taldaramAI : public ScriptedAI { //Count alive players Unit *pTarget = NULL; - std::list<HostileReference *> t_list = m_creature->getThreatManager().getThreatList(); + std::list<HostileReference *> t_list = me->getThreatManager().getThreatList(); std::vector<Unit *> target_list; for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { - pTarget = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); + pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()); // exclude pets & totems if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive()) target_list.push_back(pTarget); @@ -220,8 +220,8 @@ struct boss_taldaramAI : public ScriptedAI //He only vanishes if there are 3 or more alive players if (target_list.size() > 2) { - DoScriptText(RAND(SAY_VANISH_1,SAY_VANISH_2), m_creature); - DoCast(m_creature, SPELL_VANISH); + DoScriptText(RAND(SAY_VANISH_1,SAY_VANISH_2), me); + DoCast(me, SPELL_VANISH); Phase = JUST_VANISHED; uiPhaseTimer = 500; if (Unit* pEmbraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) @@ -249,14 +249,14 @@ struct boss_taldaramAI : public ScriptedAI Phase = NORMAL; uiPhaseTimer = 0; uiEmbraceTarget = 0; - m_creature->CastStop(); + me->CastStop(); } } } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, DONE); @@ -264,7 +264,7 @@ struct boss_taldaramAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; Unit* pEmbraceTarget = GetEmbraceTarget(); @@ -274,7 +274,7 @@ struct boss_taldaramAI : public ScriptedAI uiPhaseTimer = 0; uiEmbraceTarget = 0; } - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } bool CheckSpheres() @@ -303,18 +303,18 @@ struct boss_taldaramAI : public ScriptedAI if (!uiEmbraceTarget) return NULL; - return Unit::GetUnit(*m_creature, uiEmbraceTarget); + return Unit::GetUnit(*me, uiEmbraceTarget); } void RemovePrison() { if (!pInstance) return; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); - m_creature->SetHomePosition(m_creature->GetPositionX(), m_creature->GetPositionY(), DATA_GROUND_POSITION_Z, m_creature->GetOrientation()); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation()); uint64 prison_GUID = pInstance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM); pInstance->HandleGameObject(prison_GUID,true); } @@ -332,13 +332,13 @@ struct mob_taldaram_flamesphereAI : public ScriptedAI void Reset() { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - m_creature->setFaction(16); - m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); - DoCast(m_creature, SPELL_FLAME_SPHERE_VISUAL); - DoCast(m_creature, SPELL_FLAME_SPHERE_SPAWN_EFFECT); - DoCast(m_creature, SPELL_FLAME_SPHERE_PERIODIC); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); + me->setFaction(16); + me->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); + DoCast(me, SPELL_FLAME_SPHERE_VISUAL); + DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT); + DoCast(me, SPELL_FLAME_SPHERE_PERIODIC); uiDespawnTimer = 10*IN_MILISECONDS; } @@ -347,13 +347,13 @@ struct mob_taldaram_flamesphereAI : public ScriptedAI void JustDied(Unit* slayer) { - DoCast(m_creature, SPELL_FLAME_SPHERE_DEATH_EFFECT); + DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT); } void UpdateAI(const uint32 diff) { if (uiDespawnTimer <= diff) - m_creature->DisappearAndDie(); + me->DisappearAndDie(); else uiDespawnTimer -= diff; } diff --git a/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp b/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp index 239acd5623a..d1563b14873 100644 --- a/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp +++ b/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp @@ -99,8 +99,8 @@ struct boss_anub_arakAI : public ScriptedAI uiPhaseTimer = 0; bChanneling = false; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); - m_creature->RemoveAura(SPELL_SUBMERGE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); + me->RemoveAura(SPELL_SUBMERGE); lSummons.DespawnAll(); @@ -111,7 +111,7 @@ struct boss_anub_arakAI : public ScriptedAI void EnterCombat(Unit *pWho) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS); @@ -127,7 +127,7 @@ struct boss_anub_arakAI : public ScriptedAI if (bChanneling == true) { for (uint8 i = 0; i < 4; ++i) - DoCast(m_creature->getVictim(), SPELL_SUMMON_CARRION_BEETLES, true); + DoCast(me->getVictim(), SPELL_SUMMON_CARRION_BEETLES, true); bChanneling = false; } @@ -136,7 +136,7 @@ struct boss_anub_arakAI : public ScriptedAI if (uiImpaleTimer <= diff) { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - m_creature->CastSpell(pTarget, DUNGEON_MODE(SPELL_IMPALE,H_SPELL_IMPALE), true); + me->CastSpell(pTarget, DUNGEON_MODE(SPELL_IMPALE,H_SPELL_IMPALE), true); uiImpaleTimer = 9*IN_MILISECONDS; } else uiImpaleTimer -= diff; @@ -144,9 +144,9 @@ struct boss_anub_arakAI : public ScriptedAI { for (uint8 i = 0; i < 2; ++i) { - if (Creature *Guardian = m_creature->SummonCreature(CREATURE_GUARDIAN,SpawnPoint[i],TEMPSUMMON_CORPSE_DESPAWN,0)) + if (Creature *Guardian = me->SummonCreature(CREATURE_GUARDIAN,SpawnPoint[i],TEMPSUMMON_CORPSE_DESPAWN,0)) { - Guardian->AddThreat(m_creature->getVictim(), 0.0f); + Guardian->AddThreat(me->getVictim(), 0.0f); DoZoneInCombat(Guardian); } } @@ -161,9 +161,9 @@ struct boss_anub_arakAI : public ScriptedAI { for (uint8 i = 0; i < 2; ++i) { - if (Creature *Venomancer = m_creature->SummonCreature(CREATURE_VENOMANCER,SpawnPoint[i],TEMPSUMMON_CORPSE_DESPAWN,0)) + if (Creature *Venomancer = me->SummonCreature(CREATURE_VENOMANCER,SpawnPoint[i],TEMPSUMMON_CORPSE_DESPAWN,0)) { - Venomancer->AddThreat(m_creature->getVictim(), 0.0f); + Venomancer->AddThreat(me->getVictim(), 0.0f); DoZoneInCombat(Venomancer); } } @@ -180,9 +180,9 @@ struct boss_anub_arakAI : public ScriptedAI { for (uint8 i = 0; i < 2; ++i) { - if (Creature *Datter = m_creature->SummonCreature(CREATURE_DATTER,SpawnPoint[i],TEMPSUMMON_CORPSE_DESPAWN,0)) + if (Creature *Datter = me->SummonCreature(CREATURE_DATTER,SpawnPoint[i],TEMPSUMMON_CORPSE_DESPAWN,0)) { - Datter->AddThreat(m_creature->getVictim(), 0.0f); + Datter->AddThreat(me->getVictim(), 0.0f); DoZoneInCombat(Datter); } } @@ -193,8 +193,8 @@ struct boss_anub_arakAI : public ScriptedAI if (uiUndergroundTimer <= diff) { - m_creature->RemoveAura(SPELL_SUBMERGE); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); + me->RemoveAura(SPELL_SUBMERGE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); uiPhase = 0; } else uiUndergroundTimer -= diff; } @@ -203,7 +203,7 @@ struct boss_anub_arakAI : public ScriptedAI { if (uiLeechingSwarmTimer <= diff) { - DoCast(m_creature, SPELL_LEECHING_SWARM, true); + DoCast(me, SPELL_LEECHING_SWARM, true); uiLeechingSwarmTimer = 19*IN_MILISECONDS; } else uiLeechingSwarmTimer -= diff; @@ -235,9 +235,9 @@ struct boss_anub_arakAI : public ScriptedAI uiVenomancerTimer = 25*IN_MILISECONDS; uiDatterTimer = 32*IN_MILISECONDS; - DoCast(m_creature, SPELL_SUBMERGE, false); + DoCast(me, SPELL_SUBMERGE, false); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); uiPhase = 1; } @@ -248,7 +248,7 @@ struct boss_anub_arakAI : public ScriptedAI void JustDied(Unit *pKiller) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_ANUBARAK_EVENT, DONE); @@ -256,10 +256,10 @@ struct boss_anub_arakAI : public ScriptedAI void KilledUnit(Unit *pVictim) { - if (pVictim == m_creature) + if (pVictim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } void JustSummoned(Creature* summon) diff --git a/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp b/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp index 5956de009ec..c5c4f64c926 100644 --- a/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp +++ b/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp @@ -69,8 +69,8 @@ struct boss_hadronoxAI : public ScriptedAI void Reset() { - m_creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 9.0f); - m_creature->SetFloatValue(UNIT_FIELD_COMBATREACH, 9.0f); + me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 9.0f); + me->SetFloatValue(UNIT_FIELD_COMBATREACH, 9.0f); uiAcidTimer = urand(10*IN_MILISECONDS,14*IN_MILISECONDS); uiLeechTimer = urand(3*IN_MILISECONDS,9*IN_MILISECONDS); @@ -89,15 +89,15 @@ struct boss_hadronoxAI : public ScriptedAI void KilledUnit(Unit* Victim) { // not sure if this aura check is correct, I think it is though - if (!Victim || !Victim->HasAura(DUNGEON_MODE(SPELL_LEECH_POISON, H_SPELL_LEECH_POISON)) || !m_creature->isAlive()) + if (!Victim || !Victim->HasAura(DUNGEON_MODE(SPELL_LEECH_POISON, H_SPELL_LEECH_POISON)) || !me->isAlive()) return; - uint32 health = m_creature->GetMaxHealth()/10; + uint32 health = me->GetMaxHealth()/10; - if ((m_creature->GetHealth()+health) >= m_creature->GetMaxHealth()) - m_creature->SetHealth(m_creature->GetMaxHealth()); + if ((me->GetHealth()+health) >= me->GetMaxHealth()) + me->SetHealth(me->GetMaxHealth()); else - m_creature->SetHealth(m_creature->GetHealth()+health); + me->SetHealth(me->GetHealth()+health); } void JustDied(Unit* Killer) @@ -110,16 +110,16 @@ struct boss_hadronoxAI : public ScriptedAI { if (pInstance) pInstance->SetData(DATA_HADRONOX_EVENT, IN_PROGRESS); - m_creature->SetInCombatWithZone(); + me->SetInCombatWithZone(); } void CheckDistance(float dist, const uint32 uiDiff) { - if (!m_creature->isInCombat()) + if (!me->isInCombat()) return; float x=0.0f, y=0.0f, z=0.0f; - m_creature->GetRespawnCoord(x,y,z); + me->GetRespawnCoord(x,y,z); if (uiCheckDistanceTimer <= uiDiff) uiCheckDistanceTimer = 5*IN_MILISECONDS; @@ -128,9 +128,9 @@ struct boss_hadronoxAI : public ScriptedAI uiCheckDistanceTimer -= uiDiff; return; } - if (m_creature->IsInEvadeMode() || !m_creature->getVictim()) + if (me->IsInEvadeMode() || !me->getVictim()) return; - if (m_creature->GetDistance(x,y,z) > dist) + if (me->GetDistance(x,y,z) > dist) EnterEvadeMode(); } @@ -142,7 +142,7 @@ struct boss_hadronoxAI : public ScriptedAI // Without he comes up through the air to players on the bridge after krikthir if players crossing this bridge! CheckDistance(fMaxDistance, diff); - if (m_creature->HasAura(SPELL_WEB_FRONT_DOORS) || m_creature->HasAura(SPELL_WEB_SIDE_DOORS)) + if (me->HasAura(SPELL_WEB_FRONT_DOORS) || me->HasAura(SPELL_WEB_SIDE_DOORS)) { if (IsCombatMovement()) SetCombatMovement(false); @@ -152,7 +152,7 @@ struct boss_hadronoxAI : public ScriptedAI if (uiPierceTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_PIERCE_ARMOR); + DoCast(me->getVictim(), SPELL_PIERCE_ARMOR); uiPierceTimer = 8*IN_MILISECONDS; } else uiPierceTimer -= diff; @@ -182,7 +182,7 @@ struct boss_hadronoxAI : public ScriptedAI if (uiDoorsTimer <= diff) { - //DoCast(m_creature, RAND(SPELL_WEB_FRONT_DOORS, SPELL_WEB_SIDE_DOORS)); + //DoCast(me, RAND(SPELL_WEB_FRONT_DOORS, SPELL_WEB_SIDE_DOORS)); uiDoorsTimer = urand(30*IN_MILISECONDS,60*IN_MILISECONDS); } else uiDoorsTimer -= diff; diff --git a/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp b/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp index 8397c0a3283..dc7608d76ec 100644 --- a/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp +++ b/src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp @@ -116,7 +116,7 @@ struct boss_krik_thirAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); Summon(); uiSummonTimer = 15*IN_MILISECONDS; @@ -126,22 +126,22 @@ struct boss_krik_thirAI : public ScriptedAI void Summon() { - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - m_creature->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); } void UpdateAI(const uint32 diff) @@ -157,7 +157,7 @@ struct boss_krik_thirAI : public ScriptedAI if (uiMindFlayTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_MIND_FLAY); + DoCast(me->getVictim(), SPELL_MIND_FLAY); uiMindFlayTimer = 15*IN_MILISECONDS; } else uiMindFlayTimer -= diff; @@ -173,38 +173,38 @@ struct boss_krik_thirAI : public ScriptedAI uiCurseFatigueTimer = 10*IN_MILISECONDS; } else uiCurseFatigueTimer -= diff; - if (!m_creature->HasAura(SPELL_FRENZY) && HealthBelowPct(10)) - DoCast(m_creature, SPELL_FRENZY, true); + if (!me->HasAura(SPELL_FRENZY) && HealthBelowPct(10)) + DoCast(me, SPELL_FRENZY, true); DoMeleeAttackIfReady(); } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE); //Achievement: Watch him die Creature *pAdd1, *pAdd2, *pAdd3; - if ((pAdd1 = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_WATCHER_GASHRA))) && pAdd1->isAlive() && - (pAdd2 = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_WATCHER_SILTHIK))) && pAdd2->isAlive() && - (pAdd3 = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_WATCHER_NARJIL))) && pAdd3->isAlive() && + if ((pAdd1 = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_GASHRA))) && pAdd1->isAlive() && + (pAdd2 = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_SILTHIK))) && pAdd2->isAlive() && + (pAdd3 = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_NARJIL))) && pAdd3->isAlive() && IsHeroic()) pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE); } } void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustSummoned(Creature* summoned) { - summoned->GetMotionMaster()->MovePoint(0,m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ()); + summoned->GetMotionMaster()->MovePoint(0,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ()); } }; @@ -215,7 +215,7 @@ struct npc_skittering_infectorAI : public ScriptedAI void JustDied(Unit* killer) { //The spell is not working propperly - DoCast(m_creature->getVictim(),SPELL_ACID_SPLASH, true); + DoCast(me->getVictim(),SPELL_ACID_SPLASH, true); } }; @@ -243,7 +243,7 @@ struct npc_anub_ar_skirmisherAI : public ScriptedAI if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { DoResetThreat(); - m_creature->AddThreat(pTarget,1.0f); + me->AddThreat(pTarget,1.0f); DoCast(pTarget, SPELL_CHARGE, true); } uiChargeTimer = 15*IN_MILISECONDS; @@ -251,7 +251,7 @@ struct npc_anub_ar_skirmisherAI : public ScriptedAI if (uiBackstabTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_BACKSTAB); + DoCast(me->getVictim(), SPELL_BACKSTAB); uiBackstabTimer = 12*IN_MILISECONDS; } else uiBackstabTimer -= diff; @@ -287,7 +287,7 @@ struct npc_anub_ar_shadowcasterAI : public ScriptedAI if (uiShadowNovaTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_SHADOW_NOVA, true); + DoCast(me->getVictim(), SPELL_SHADOW_NOVA, true); uiShadowNovaTimer = 17*IN_MILISECONDS; } else uiShadowNovaTimer -= diff; @@ -315,13 +315,13 @@ struct npc_anub_ar_warriorAI : public ScriptedAI if (uiStrikeTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_STRIKE, true); + DoCast(me->getVictim(), SPELL_STRIKE, true); uiStrikeTimer = 15*IN_MILISECONDS; } else uiStrikeTimer -= diff; if (uiCleaveTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_CLEAVE, true); + DoCast(me->getVictim(), SPELL_CLEAVE, true); uiCleaveTimer = 17*IN_MILISECONDS; } else uiCleaveTimer -= diff; @@ -346,7 +346,7 @@ struct npc_watcher_gashraAI : public ScriptedAI void EnterCombat(Unit* who) { - DoCast(m_creature, SPELL_ENRAGE, true); + DoCast(me, SPELL_ENRAGE, true); } void UpdateAI(const uint32 diff) @@ -363,7 +363,7 @@ struct npc_watcher_gashraAI : public ScriptedAI if (uiInfectedBiteTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_INFECTED_BITE, true); + DoCast(me->getVictim(), SPELL_INFECTED_BITE, true); uiInfectedBiteTimer = 15*IN_MILISECONDS; } else uiInfectedBiteTimer -= diff; @@ -400,13 +400,13 @@ struct npc_watcher_narjilAI : public ScriptedAI if (uiInfectedBiteTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_INFECTED_BITE, true); + DoCast(me->getVictim(), SPELL_INFECTED_BITE, true); uiInfectedBiteTimer = 11*IN_MILISECONDS; } else uiInfectedBiteTimer -= diff; if (uiBindingWebsTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_BLINDING_WEBS, true); + DoCast(me->getVictim(), SPELL_BLINDING_WEBS, true); uiBindingWebsTimer = 17*IN_MILISECONDS; } else uiBindingWebsTimer -= diff; @@ -444,13 +444,13 @@ struct npc_watcher_silthikAI : public ScriptedAI if (uiInfectedBiteTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_INFECTED_BITE, true); + DoCast(me->getVictim(), SPELL_INFECTED_BITE, true); uiInfectedBiteTimer = 15*IN_MILISECONDS; } else uiInfectedBiteTimer -= diff; if (uiPoisonSprayTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_POSION_SPRAY, true); + DoCast(me->getVictim(), SPELL_POSION_SPRAY, true); uiPoisonSprayTimer = 17*IN_MILISECONDS; } else uiPoisonSprayTimer -= diff; diff --git a/src/scripts/northrend/borean_tundra.cpp b/src/scripts/northrend/borean_tundra.cpp index 069eadaedf8..1936b20507b 100644 --- a/src/scripts/northrend/borean_tundra.cpp +++ b/src/scripts/northrend/borean_tundra.cpp @@ -243,27 +243,27 @@ struct npc_sinkhole_kill_creditAI : public ScriptedAI switch (Phase) { case 1: - DoCast(m_creature, SPELL_EXPLODE_CART, true); - DoCast(m_creature, SPELL_SUMMON_CART, true); - if (GameObject* cart = m_creature->FindNearestGameObject(188160,3)) + DoCast(me, SPELL_EXPLODE_CART, true); + DoCast(me, SPELL_SUMMON_CART, true); + if (GameObject* cart = me->FindNearestGameObject(188160,3)) cart->SetUInt32Value(GAMEOBJECT_FACTION, 14); uiPhaseTimer = 3000; Phase = 2; break; case 2: - if (GameObject* cart = m_creature->FindNearestGameObject(188160,3)) + if (GameObject* cart = me->FindNearestGameObject(188160,3)) cart->UseDoorOrButton(); - DoCast(m_creature, SPELL_EXPLODE_CART, true); + DoCast(me, SPELL_EXPLODE_CART, true); uiPhaseTimer = 3000; Phase = 3; break; case 3: - DoCast(m_creature, SPELL_EXPLODE_CART, true); + DoCast(me, SPELL_EXPLODE_CART, true); uiPhaseTimer = 2000; Phase = 4; case 5: - DoCast(m_creature, SPELL_SUMMON_WORM, true); - if (Unit* worm = m_creature->FindNearestCreature(26250, 3)) + DoCast(me, SPELL_SUMMON_WORM, true); + if (Unit* worm = me->FindNearestCreature(26250, 3)) { worm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); worm->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE); @@ -272,19 +272,19 @@ struct npc_sinkhole_kill_creditAI : public ScriptedAI Phase = 6; break; case 6: - DoCast(m_creature, SPELL_EXPLODE_CART, true); - if (Unit* worm = m_creature->FindNearestCreature(26250, 3)) + DoCast(me, SPELL_EXPLODE_CART, true); + if (Unit* worm = me->FindNearestCreature(26250, 3)) { - m_creature->Kill(worm); + me->Kill(worm); worm->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } uiPhaseTimer = 2000; Phase = 7; break; case 7: - DoCast(m_creature, SPELL_EXPLODE_CART, true); + DoCast(me, SPELL_EXPLODE_CART, true); if (Player *caster = Unit::GetPlayer(casterGuid)) - caster->KilledMonster(m_creature->GetCreatureInfo(),m_creature->GetGUID()); + caster->KilledMonster(me->GetCreatureInfo(),me->GetGUID()); uiPhaseTimer = 5000; Phase = 8; break; @@ -475,11 +475,11 @@ struct mob_nerubar_victimAI : public ScriptedAI uint8 uiRand = urand(0,99); if (uiRand < 25) { - Killer->CastSpell(m_creature,45532,true); + Killer->CastSpell(me,45532,true); CAST_PLR(Killer)->KilledMonsterCredit(WARSONG_PEON, 0); } else if (uiRand < 75) - Killer->CastSpell(m_creature, nerubarVictims[urand(0,2)], true); + Killer->CastSpell(me, nerubarVictims[urand(0,2)], true); } } } @@ -503,9 +503,9 @@ struct npc_scourge_prisonerAI : public ScriptedAI void Reset() { - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); - if (GameObject* pGO = m_creature->FindNearestGameObject(GO_SCOURGE_CAGE,5.0f)) + if (GameObject* pGO = me->FindNearestGameObject(GO_SCOURGE_CAGE,5.0f)) if (pGO->GetGoState() == GO_STATE_ACTIVE) pGO->SetGoState(GO_STATE_READY); } @@ -542,35 +542,35 @@ struct npc_jennyAI : public ScriptedAI if (!setCrateNumber) setCrateNumber = true; - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); - switch (CAST_PLR(m_creature->GetOwner())->GetTeamId()) + switch (CAST_PLR(me->GetOwner())->GetTeamId()) { case TEAM_ALLIANCE: - m_creature->setFaction(FACTION_ESCORT_A_NEUTRAL_ACTIVE); + me->setFaction(FACTION_ESCORT_A_NEUTRAL_ACTIVE); break; default: case TEAM_HORDE: - m_creature->setFaction(FACTION_ESCORT_H_NEUTRAL_ACTIVE); + me->setFaction(FACTION_ESCORT_H_NEUTRAL_ACTIVE); break; } } void DamageTaken(Unit* pDone_by, uint32& uiDamage) { - DoCast(m_creature, SPELL_DROP_CRATE, true); + DoCast(me, SPELL_DROP_CRATE, true); } void UpdateAI(const uint32 diff) { if (setCrateNumber) { - m_creature->AddAura(SPELL_CRATES_CARRIED,m_creature); + me->AddAura(SPELL_CRATES_CARRIED,me); setCrateNumber = false; } - if (!setCrateNumber && !m_creature->HasAura(SPELL_CRATES_CARRIED)) - m_creature->DisappearAndDie(); + if (!setCrateNumber && !me->HasAura(SPELL_CRATES_CARRIED)) + me->DisappearAndDie(); if (!UpdateVictim()) return; @@ -597,7 +597,7 @@ struct npc_fezzix_geartwistAI : public ScriptedAI if (pWho->GetTypeId() != TYPEID_UNIT) return; - if (pWho->GetEntry() == NPC_JENNY && m_creature->IsWithinDistInMap(pWho, 10.0f)) + if (pWho->GetEntry() == NPC_JENNY && me->IsWithinDistInMap(pWho, 10.0f)) { if (Unit* pOwner = pWho->GetOwner()) { @@ -659,7 +659,7 @@ struct npc_nesingwary_trapperAI : public ScriptedAI void Reset() { - m_creature->SetVisibility(VISIBILITY_OFF); + me->SetVisibility(VISIBILITY_OFF); uiPhaseTimer = 2500; Phase = 1; go_caribouGUID = 0; @@ -669,16 +669,16 @@ struct npc_nesingwary_trapperAI : public ScriptedAI void JustDied(Unit *who) { - if (GameObject *go_caribou = m_creature->GetMap()->GetGameObject(go_caribouGUID)) + if (GameObject *go_caribou = me->GetMap()->GetGameObject(go_caribouGUID)) go_caribou->SetLootState(GO_JUST_DEACTIVATED); - if (TempSummon *summon = m_creature->ToTempSummon()) + if (TempSummon *summon = me->ToTempSummon()) if (summon->isSummon()) if (Unit *pTemp = summon->GetSummoner()) if (pTemp->GetTypeId() == TYPEID_PLAYER) - CAST_PLR(pTemp)->KilledMonsterCredit(m_creature->GetEntry(),0); + CAST_PLR(pTemp)->KilledMonsterCredit(me->GetEntry(),0); - if (GameObject *go_caribou = m_creature->GetMap()->GetGameObject(go_caribouGUID)) + if (GameObject *go_caribou = me->GetMap()->GetGameObject(go_caribouGUID)) go_caribou->SetGoState(GO_STATE_READY); } @@ -689,34 +689,34 @@ struct npc_nesingwary_trapperAI : public ScriptedAI switch (Phase) { case 1: - m_creature->SetVisibility(VISIBILITY_ON); + me->SetVisibility(VISIBILITY_ON); uiPhaseTimer = 2000; Phase = 2; break; case 2: - if (GameObject *go_fur = m_creature->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 11.0f)) - m_creature->GetMotionMaster()->MovePoint(0, go_fur->GetPositionX(), go_fur->GetPositionY(), go_fur->GetPositionZ()); + if (GameObject *go_fur = me->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 11.0f)) + me->GetMotionMaster()->MovePoint(0, go_fur->GetPositionX(), go_fur->GetPositionY(), go_fur->GetPositionZ()); uiPhaseTimer = 1500; Phase = 3; break; case 3: - //DoScriptText(SAY_NESINGWARY_1, m_creature); + //DoScriptText(SAY_NESINGWARY_1, me); uiPhaseTimer = 2000; Phase = 4; break; case 4: - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LOOT); + me->HandleEmoteCommand(EMOTE_ONESHOT_LOOT); uiPhaseTimer = 1000; Phase = 5; break; case 5: - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_NONE); + me->HandleEmoteCommand(EMOTE_ONESHOT_NONE); uiPhaseTimer = 500; Phase = 6; break; case 6: - if (GameObject *go_fur = m_creature->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 11.0f)) + if (GameObject *go_fur = me->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 11.0f)) go_fur->Delete(); uiPhaseTimer = 500; Phase = 7; @@ -725,21 +725,21 @@ struct npc_nesingwary_trapperAI : public ScriptedAI case 7: { GameObject *go_caribou = NULL; - if ((go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_1, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_2, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_3, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_4, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_5, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_6, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_7, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_8, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_9, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_10, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_11, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_12, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_13, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_14, 5.0f)) || - (go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_15, 5.0f))) + if ((go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_1, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_2, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_3, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_4, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_5, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_6, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_7, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_8, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_9, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_10, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_11, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_12, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_13, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_14, 5.0f)) || + (go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_15, 5.0f))) { go_caribou->SetGoState(GO_STATE_ACTIVE); go_caribouGUID = go_caribou->GetGUID(); @@ -749,7 +749,7 @@ struct npc_nesingwary_trapperAI : public ScriptedAI } break; case 8: - DoCast(m_creature, SPELL_TRAPPED, true); + DoCast(me, SPELL_TRAPPED, true); Phase = 0; break; } @@ -821,27 +821,27 @@ struct npc_lurgglbrAI : public npc_escortAI switch(IntroPhase) { case 1: - //DoScriptText(SAY_WP_1_LUR_START,m_creature); + //DoScriptText(SAY_WP_1_LUR_START,me); IntroPhase = 2; IntroTimer = 7500; break; case 2: - //DoScriptText(SAY_WP_1_LUR_END,m_creature); + //DoScriptText(SAY_WP_1_LUR_END,me); IntroPhase = 3; IntroTimer = 7500; break; case 3: - m_creature->SetReactState(REACT_AGGRESSIVE); + me->SetReactState(REACT_AGGRESSIVE); IntroPhase = 0; IntroTimer = 0; break; case 4: - //DoScriptText(SAY_WP_41_LUR_START,m_creature); + //DoScriptText(SAY_WP_41_LUR_START,me); IntroPhase = 5; IntroTimer = 8000; break; case 5: - //DoScriptText(SAY_WP_41_LUR_END,m_creature); + //DoScriptText(SAY_WP_41_LUR_END,me); IntroPhase = 6; IntroTimer = 2500; break; @@ -854,7 +854,7 @@ struct npc_lurgglbrAI : public npc_escortAI break; case 7: - m_creature->ForcedDespawn(); + me->ForcedDespawn(); IntroPhase = 0; IntroTimer = 0; break; @@ -935,7 +935,7 @@ struct npc_nexus_drake_hatchlingAI : public FollowerAI //The spell who makes the void EnterCombat(Unit* pWho) { - if (m_creature->canAttack(pWho)) + if (me->canAttack(pWho)) AttackStart(pWho); } @@ -944,7 +944,7 @@ struct npc_nexus_drake_hatchlingAI : public FollowerAI //The spell who makes the if (spell->Id == SPELL_DRAKE_HARPOON && caster->GetTypeId() == TYPEID_PLAYER) { HarpoonerGUID = caster->GetGUID(); - DoCast(m_creature, SPELL_RED_DRAGONBLOOD, true); + DoCast(me, SPELL_RED_DRAGONBLOOD, true); } WithRedDragonBlood = true; } @@ -956,9 +956,9 @@ struct npc_nexus_drake_hatchlingAI : public FollowerAI //The spell who makes the if (!HarpoonerGUID) return; - if (m_creature->HasAura(SPELL_SUBDUED) && pWho->GetEntry() == NPC_RAELORASZ) + if (me->HasAura(SPELL_SUBDUED) && pWho->GetEntry() == NPC_RAELORASZ) { - if (m_creature->IsWithinDistInMap(pWho, INTERACTION_DISTANCE)) + if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE)) { if (Player *pHarpooner = Unit::GetPlayer(HarpoonerGUID)) { @@ -966,7 +966,7 @@ struct npc_nexus_drake_hatchlingAI : public FollowerAI //The spell who makes the pHarpooner->RemoveAura(SPELL_DRAKE_HATCHLING_SUBDUED); SetFollowComplete(); HarpoonerGUID = 0; - m_creature->DisappearAndDie(); + me->DisappearAndDie(); } } } @@ -974,17 +974,17 @@ struct npc_nexus_drake_hatchlingAI : public FollowerAI //The spell who makes the void UpdateAI(const uint32 diff) { - if (WithRedDragonBlood && HarpoonerGUID && !m_creature->HasAura(SPELL_RED_DRAGONBLOOD)) + if (WithRedDragonBlood && HarpoonerGUID && !me->HasAura(SPELL_RED_DRAGONBLOOD)) { if (Player *pHarpooner = Unit::GetPlayer(HarpoonerGUID)) { EnterEvadeMode(); StartFollow(pHarpooner, 35, NULL); - DoCast(m_creature, SPELL_SUBDUED, true); + DoCast(me, SPELL_SUBDUED, true); pHarpooner->CastSpell(pHarpooner, SPELL_DRAKE_HATCHLING_SUBDUED, true); - m_creature->AttackStop(); + me->AttackStop(); WithRedDragonBlood = false; } } @@ -1064,8 +1064,8 @@ struct npc_thassarianAI : public npc_escortAI void Reset() { - m_creature->RestoreFaction(); - m_creature->RemoveStandFlags(UNIT_STAND_STATE_SIT); + me->RestoreFaction(); + me->RemoveStandFlags(UNIT_STAND_STATE_SIT); uiArthas = 0; uiTalbot = 0; @@ -1092,7 +1092,7 @@ struct npc_thassarianAI : public npc_escortAI { case 3: SetEscortPaused(true); - if (Creature *pArthas = m_creature->SummonCreature(NPC_IMAGE_LICH_KING, 3730.313, 3518.689, 473.324, 1.562, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000)) + if (Creature *pArthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3730.313, 3518.689, 473.324, 1.562, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000)) { uiArthas = pArthas->GetGUID(); pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -1100,13 +1100,13 @@ struct npc_thassarianAI : public npc_escortAI pArthas->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pArthas->GetMotionMaster()->MovePoint(0, 3737.374756,3564.841309,477.433014); } - if (Creature *pTalbot = m_creature->SummonCreature(NPC_COUNSELOR_TALBOT, 3747.23, 3614.936, 473.321, 4.462012, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000)) + if (Creature *pTalbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3747.23, 3614.936, 473.321, 4.462012, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000)) { uiTalbot = pTalbot->GetGUID(); pTalbot->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTalbot->GetMotionMaster()->MovePoint(0, 3738.000977,3568.882080,477.433014); } - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break; case 4: @@ -1131,14 +1131,14 @@ struct npc_thassarianAI : public npc_escortAI { bArlosInPosition = false; bLeryssaInPosition = false; - DoScriptText(SAY_THASSARIAN_1, m_creature); + DoScriptText(SAY_THASSARIAN_1, me); SetEscortPaused(false); } if (uiPhaseTimer <= uiDiff) { - Creature* pTalbot = m_creature->GetCreature(*m_creature, uiTalbot); - Creature* pArthas = m_creature->GetCreature(*m_creature, uiArthas); + Creature* pTalbot = me->GetCreature(*me, uiTalbot); + Creature* pArthas = me->GetCreature(*me, uiArthas); switch (uiPhase) { case 1: @@ -1182,13 +1182,13 @@ struct npc_thassarianAI : public npc_escortAI break; case 6: - if (Creature* pArlos = m_creature->SummonCreature(NPC_GENERAL_ARLOS, 3745.527100, 3615.655029, 473.321533, 4.447805, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000)) + if (Creature* pArlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3745.527100, 3615.655029, 473.321533, 4.447805, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000)) { uiArlos = pArlos->GetGUID(); pArlos->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pArlos->GetMotionMaster()->MovePoint(0, 3735.570068, 3572.419922, 477.441010); } - if (Creature *pLeryssa = m_creature->SummonCreature(NPC_LERYSSA, 3749.654541, 3614.959717, 473.323486, 4.524959, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000)) + if (Creature *pLeryssa = me->SummonCreature(NPC_LERYSSA, 3749.654541, 3614.959717, 473.323486, 4.524959, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000)) { uiLeryssa = pLeryssa->GetGUID(); pLeryssa->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); @@ -1201,7 +1201,7 @@ struct npc_thassarianAI : public npc_escortAI break; case 7: - DoScriptText(SAY_THASSARIAN_2, m_creature); + DoScriptText(SAY_THASSARIAN_2, me); uiPhaseTimer = 5000; ++uiPhase; break; @@ -1209,7 +1209,7 @@ struct npc_thassarianAI : public npc_escortAI case 8: if (pArthas && pTalbot) { - pArthas->SetInFront(m_creature); //The client doesen't update with the new orientation :l + pArthas->SetInFront(me); //The client doesen't update with the new orientation :l pTalbot->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_LICH_2, pArthas); } @@ -1218,7 +1218,7 @@ struct npc_thassarianAI : public npc_escortAI break; case 9: - DoScriptText(SAY_THASSARIAN_3, m_creature); + DoScriptText(SAY_THASSARIAN_3, me); uiPhaseTimer = 5000; uiPhase = 10; break; @@ -1251,37 +1251,37 @@ struct npc_thassarianAI : public npc_escortAI break; case 14: - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); if (pTalbot) { pTalbot->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pTalbot->SetReactState(REACT_AGGRESSIVE); - pTalbot->CastSpell(m_creature, SPELL_SHADOW_BOLT, false); + pTalbot->CastSpell(me, SPELL_SHADOW_BOLT, false); } uiPhaseTimer = 1500; ++uiPhase; break; case 15: - m_creature->SetReactState(REACT_AGGRESSIVE); + me->SetReactState(REACT_AGGRESSIVE); AttackStart(pTalbot); uiPhase = 0; break; case 16: - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); uiPhaseTimer = 20000; ++uiPhase; break; case 17: - if (Creature* pLeryssa = m_creature->GetCreature(*m_creature, uiLeryssa)) + if (Creature* pLeryssa = me->GetCreature(*me, uiLeryssa)) pLeryssa->RemoveFromWorld(); - if (Creature* pArlos= m_creature->GetCreature(*m_creature, uiArlos)) + if (Creature* pArlos= me->GetCreature(*me, uiArlos)) pArlos->RemoveFromWorld(); if (pTalbot) pTalbot->RemoveFromWorld(); - m_creature->RemoveStandFlags(UNIT_STAND_STATE_SIT); + me->RemoveStandFlags(UNIT_STAND_STATE_SIT); SetEscortPaused(false); uiPhaseTimer = 0; uiPhase = 0; @@ -1296,16 +1296,16 @@ struct npc_thassarianAI : public npc_escortAI void JustDied(Unit* pKiller) { - if (Creature* pTalbot = m_creature->GetCreature(*m_creature, uiTalbot)) + if (Creature* pTalbot = me->GetCreature(*me, uiTalbot)) pTalbot->RemoveFromWorld(); - if (Creature* pLeryssa = m_creature->GetCreature(*m_creature, uiLeryssa)) + if (Creature* pLeryssa = me->GetCreature(*me, uiLeryssa)) pLeryssa->RemoveFromWorld(); - if (Creature* pArlos = m_creature->GetCreature(*m_creature, uiArlos)) + if (Creature* pArlos = me->GetCreature(*me, uiArlos)) pArlos->RemoveFromWorld(); - if (Creature* pArthas = m_creature->GetCreature(*m_creature, uiArthas)) + if (Creature* pArthas = me->GetCreature(*me, uiArthas)) pArthas->RemoveFromWorld(); } }; @@ -1350,7 +1350,7 @@ struct npc_image_lich_kingAI : public ScriptedAI void Reset() { - m_creature->RestoreFaction(); + me->RestoreFaction(); } void MovementInform(uint32 uiType, uint32 uiId) @@ -1358,8 +1358,8 @@ struct npc_image_lich_kingAI : public ScriptedAI if (uiType != POINT_MOTION_TYPE) return; - if (m_creature->isSummon()) - if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + if (me->isSummon()) + if (Unit* pSummoner = CAST_SUM(me)->GetSummoner()) CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bArthasInPosition = true; } }; @@ -1382,10 +1382,10 @@ struct npc_general_arlosAI : public ScriptedAI if (uiType != POINT_MOTION_TYPE) return; - m_creature->addUnitState(UNIT_STAT_STUNNED); - m_creature->CastSpell(m_creature, SPELL_STUN, true); - if (m_creature->isSummon()) - if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + me->addUnitState(UNIT_STAT_STUNNED); + me->CastSpell(me, SPELL_STUN, true); + if (me->isSummon()) + if (Unit* pSummoner = CAST_SUM(me)->GetSummoner()) CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bArlosInPosition = true; } }; @@ -1435,8 +1435,8 @@ struct npc_counselor_talbotAI : public ScriptedAI if (uiType != POINT_MOTION_TYPE) return; - if (m_creature->isSummon()) - if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + if (me->isSummon()) + if (Unit* pSummoner = CAST_SUM(me)->GetSummoner()) CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bTalbotInPosition = true; } @@ -1444,9 +1444,9 @@ struct npc_counselor_talbotAI : public ScriptedAI { if (bCheck) { - if (Creature *pLeryssa = m_creature->FindNearestCreature(NPC_LERYSSA, 50.0f, true)) + if (Creature *pLeryssa = me->FindNearestCreature(NPC_LERYSSA, 50.0f, true)) LeryssaGUID = pLeryssa->GetGUID(); - if (Creature *pArlos = m_creature->FindNearestCreature(NPC_GENERAL_ARLOS, 50.0f, true)) + if (Creature *pArlos = me->FindNearestCreature(NPC_GENERAL_ARLOS, 50.0f, true)) ArlosGUID = pArlos->GetGUID(); bCheck = false; } @@ -1454,23 +1454,23 @@ struct npc_counselor_talbotAI : public ScriptedAI if (!UpdateVictim()) return; - if (m_creature->GetAreaId() == 4125) + if (me->GetAreaId() == 4125) { if (uiShadowBoltTimer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_SHADOW_BOLT); + DoCast(me->getVictim(), SPELL_SHADOW_BOLT); uiShadowBoltTimer = urand(5000,12000); } else uiShadowBoltTimer -= uiDiff; if (uiDeflectionTimer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_DEFLECTION); + DoCast(me->getVictim(), SPELL_DEFLECTION); uiDeflectionTimer = urand(20000,25000); } else uiDeflectionTimer -= uiDiff; if (uiSoulBlastTimer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_SOUL_BLAST); + DoCast(me->getVictim(), SPELL_SOUL_BLAST); uiSoulBlastTimer = urand (12000,18000); } else uiSoulBlastTimer -= uiDiff; } @@ -1483,8 +1483,8 @@ struct npc_counselor_talbotAI : public ScriptedAI if (!LeryssaGUID || !ArlosGUID) return; - Creature *pLeryssa = Unit::GetCreature(*m_creature, LeryssaGUID); - Creature *pArlos = Unit::GetCreature(*m_creature, ArlosGUID); + Creature *pLeryssa = Unit::GetCreature(*me, LeryssaGUID); + Creature *pArlos = Unit::GetCreature(*me, ArlosGUID); if (!pLeryssa || !pArlos) return; @@ -1534,22 +1534,22 @@ struct npc_leryssaAI : public ScriptedAI if (!bDone) { - if (Creature* pTalbot = m_creature->FindNearestCreature(NPC_PRINCE_VALANAR, 50.0f, true)) + if (Creature* pTalbot = me->FindNearestCreature(NPC_PRINCE_VALANAR, 50.0f, true)) CAST_AI(npc_counselor_talbotAI, pTalbot->AI())->bCheck = true; - m_creature->addUnitState(UNIT_STAT_STUNNED); - m_creature->CastSpell(m_creature, SPELL_STUN, true); + me->addUnitState(UNIT_STAT_STUNNED); + me->CastSpell(me, SPELL_STUN, true); - if (m_creature->isSummon()) - if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + if (me->isSummon()) + if (Unit* pSummoner = CAST_SUM(me)->GetSummoner()) CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bLeryssaInPosition = true; bDone = true; } else { - m_creature->SetStandState(UNIT_STAND_STATE_SIT); - if (m_creature->isSummon()) - if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + me->SetStandState(UNIT_STAND_STATE_SIT); + if (me->isSummon()) + if (Unit* pSummoner = CAST_SUM(me)->GetSummoner()) pSummoner->SetStandState(UNIT_STAND_STATE_SIT); uiPhaseTimer = 1500; Phase = 1; @@ -1565,45 +1565,45 @@ struct npc_leryssaAI : public ScriptedAI switch (Phase) { case 1: - if (m_creature->isSummon()) - if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner()) + if (me->isSummon()) + if (Unit* pThassarian = CAST_SUM(me)->GetSummoner()) DoScriptText(SAY_THASSARIAN_4, pThassarian); uiPhaseTimer = 5000; ++Phase; break; case 2: - DoScriptText(SAY_LERYSSA_2, m_creature); + DoScriptText(SAY_LERYSSA_2, me); uiPhaseTimer = 5000; ++Phase; break; case 3: - if (m_creature->isSummon()) - if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner()) + if (me->isSummon()) + if (Unit* pThassarian = CAST_SUM(me)->GetSummoner()) DoScriptText(SAY_THASSARIAN_5, pThassarian); uiPhaseTimer = 5000; ++Phase; break; case 4: - DoScriptText(SAY_LERYSSA_3, m_creature); + DoScriptText(SAY_LERYSSA_3, me); uiPhaseTimer = 5000; ++Phase; break; case 5: - if (m_creature->isSummon()) - if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner()) + if (me->isSummon()) + if (Unit* pThassarian = CAST_SUM(me)->GetSummoner()) DoScriptText(SAY_THASSARIAN_6, pThassarian); uiPhaseTimer = 5000; ++Phase; break; case 6: - DoScriptText(SAY_LERYSSA_4, m_creature); + DoScriptText(SAY_LERYSSA_4, me); uiPhaseTimer = 5000; ++Phase; break; case 7: - if (m_creature->isSummon()) - if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner()) + if (me->isSummon()) + if (Unit* pThassarian = CAST_SUM(me)->GetSummoner()) { DoScriptText(SAY_THASSARIAN_7, pThassarian); CAST_AI(npc_thassarianAI,CAST_CRE(pThassarian)->AI())->uiPhase = 16; @@ -1648,25 +1648,25 @@ struct npc_beryl_sorcererAI : public FollowerAI void Reset() { - m_creature->SetReactState(REACT_AGGRESSIVE); + me->SetReactState(REACT_AGGRESSIVE); bEnslaved = false; } void EnterCombat(Unit* pWho) { - if (m_creature->canAttack(pWho)) + if (me->canAttack(pWho)) AttackStart(pWho); } void SpellHit(Unit* pCaster, const SpellEntry* pSpell) { - if (pSpell->Id == SPELL_ARCANE_CHAINS && pCaster->GetTypeId() == TYPEID_PLAYER && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50 && !bEnslaved) + if (pSpell->Id == SPELL_ARCANE_CHAINS && pCaster->GetTypeId() == TYPEID_PLAYER && me->GetHealth()*100 / me->GetMaxHealth() <= 50 && !bEnslaved) { EnterEvadeMode(); //We make sure that the npc is not attacking the player! - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); StartFollow(CAST_PLR(pCaster), NULL, NULL); - m_creature->UpdateEntry(NPC_CAPTURED_BERLY_SORCERER, TEAM_NEUTRAL); - DoCast(m_creature, SPELL_COSMETIC_ENSLAVE_CHAINS_SELF, true); + me->UpdateEntry(NPC_CAPTURED_BERLY_SORCERER, TEAM_NEUTRAL); + DoCast(me, SPELL_COSMETIC_ENSLAVE_CHAINS_SELF, true); CAST_PLR(pCaster)->KilledMonsterCredit(NPC_CAPTURED_BERLY_SORCERER, 0); bEnslaved = true; } @@ -1676,10 +1676,10 @@ struct npc_beryl_sorcererAI : public FollowerAI { FollowerAI::MoveInLineOfSight(pWho); - if (pWho->GetEntry() == NPC_LIBRARIAN_DONATHAN && m_creature->IsWithinDistInMap(pWho, INTERACTION_DISTANCE)) + if (pWho->GetEntry() == NPC_LIBRARIAN_DONATHAN && me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE)) { SetFollowComplete(); - m_creature->DisappearAndDie(); + me->DisappearAndDie(); } } @@ -1750,18 +1750,18 @@ struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI { ScriptedAI::UpdateAI(uiDiff); - if (!m_creature->HasAura(SPELL_COSMETIC_ENSLAVE_CHAINS_SELF)) - DoCast(m_creature, SPELL_COSMETIC_ENSLAVE_CHAINS_SELF); + if (!me->HasAura(SPELL_COSMETIC_ENSLAVE_CHAINS_SELF)) + DoCast(me, SPELL_COSMETIC_ENSLAVE_CHAINS_SELF); - if (m_creature->GetReactState() != REACT_PASSIVE) - m_creature->SetReactState(REACT_PASSIVE); + if (me->GetReactState() != REACT_PASSIVE) + me->SetReactState(REACT_PASSIVE); switch (uiPhase) { case 1: if (uiStep == 1) { - DoScriptText(SAY_IMPRISIONED_BERYL_1, m_creature); + DoScriptText(SAY_IMPRISIONED_BERYL_1, me); uiStep = 2; } break; @@ -1769,7 +1769,7 @@ struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI case 2: if (uiStep == 2) { - DoScriptText(SAY_IMPRISIONED_BERYL_2, m_creature); + DoScriptText(SAY_IMPRISIONED_BERYL_2, me); uiStep = 3; } break; @@ -1777,7 +1777,7 @@ struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI case 3: if (uiStep == 3) { - DoScriptText(SAY_IMPRISIONED_BERYL_3, m_creature); + DoScriptText(SAY_IMPRISIONED_BERYL_3, me); uiStep = 4; } break; @@ -1785,7 +1785,7 @@ struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI case 4: if (uiStep == 4) { - DoScriptText(SAY_IMPRISIONED_BERYL_4, m_creature); + DoScriptText(SAY_IMPRISIONED_BERYL_4, me); uiStep = 5; } break; @@ -1795,7 +1795,7 @@ struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI { if (Player *pCaster = Unit::GetPlayer(CasterGUID)) { - DoScriptText(SAY_IMPRISIONED_BERYL_5, m_creature); + DoScriptText(SAY_IMPRISIONED_BERYL_5, me); pCaster->KilledMonsterCredit(25478,0); uiStep = 6; } @@ -1805,7 +1805,7 @@ struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI case 6: if (uiStep == 6) { - DoScriptText(SAY_IMPRISIONED_BERYL_6, m_creature); + DoScriptText(SAY_IMPRISIONED_BERYL_6, me); uiStep = 7; } break; @@ -1813,7 +1813,7 @@ struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI case 7: if (uiStep == 7) { - DoScriptText(SAY_IMPRISIONED_BERYL_7, m_creature); + DoScriptText(SAY_IMPRISIONED_BERYL_7, me); uiStep = 1; uiPhase = 0; } @@ -1886,23 +1886,23 @@ struct npc_mootoo_the_youngerAI : public npc_escortAI switch(i) { case 10: - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); - DoScriptText(SAY_2, m_creature); + me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); + DoScriptText(SAY_2, me); break; case 12: - DoScriptText(SAY_3, m_creature); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LOOT); + DoScriptText(SAY_3, me); + me->HandleEmoteCommand(EMOTE_ONESHOT_LOOT); break; case 16: - DoScriptText(SAY_4, m_creature); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); + DoScriptText(SAY_4, me); + me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); break; case 20: me->SetPhaseMask(1,true); - DoScriptText(SAY_5, m_creature); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); + DoScriptText(SAY_5, me); + me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); if (pPlayer) - pPlayer->GroupEventHappens(QUEST_ESCAPING_THE_MIST, m_creature); + pPlayer->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me); SetRun(true); break; } @@ -1969,7 +1969,7 @@ struct npc_bonker_togglevoltAI : public npc_escortAI { if (Bonker_agro == 0) { - DoScriptText(SAY_bonker_1,m_creature); + DoScriptText(SAY_bonker_1,me); Bonker_agro++; } DoMeleeAttackIfReady(); @@ -1988,7 +1988,7 @@ struct npc_bonker_togglevoltAI : public npc_escortAI { case 29: if (pPlayer) - pPlayer->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, m_creature); + pPlayer->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me); break; } } @@ -2044,28 +2044,28 @@ struct npc_trapped_mammoth_calfAI : public ScriptedAI uiTimer = 1500; bStarted = false; - if ((pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_1,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_2,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_3,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_4,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_5,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_6,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_7,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_8,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_9,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_10,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_11,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_12,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_13,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_14,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_15,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_16,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_17,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_18,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_19,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_20,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_21,1.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_22,1.0f))) + if ((pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_1,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_2,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_3,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_4,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_5,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_6,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_7,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_8,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_9,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_10,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_11,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_12,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_13,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_14,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_15,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_16,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_17,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_18,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_19,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_20,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_21,1.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_22,1.0f))) pTrap->SetGoState(GO_STATE_ACTIVE); } @@ -2076,8 +2076,8 @@ struct npc_trapped_mammoth_calfAI : public ScriptedAI if (uiTimer <= diff) { Position pos; - m_creature->GetRandomNearPosition(pos, 10.0f); - m_creature->GetMotionMaster()->MovePoint(0,pos); + me->GetRandomNearPosition(pos, 10.0f); + me->GetMotionMaster()->MovePoint(0,pos); bStarted = false; } else uiTimer -= diff; @@ -2095,30 +2095,30 @@ struct npc_trapped_mammoth_calfAI : public ScriptedAI GameObject* pTrap; if (uiType != POINT_MOTION_TYPE) return; - m_creature->DisappearAndDie(); - - if ((pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_1,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_2,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_3,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_4,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_5,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_6,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_7,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_8,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_9,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_10,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_11,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_12,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_13,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_14,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_15,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_16,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_17,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_18,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_19,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_20,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_21,11.0f)) || - (pTrap = m_creature->FindNearestGameObject(GO_MAMMOTH_TRAP_22,11.0f))) + me->DisappearAndDie(); + + if ((pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_1,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_2,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_3,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_4,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_5,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_6,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_7,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_8,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_9,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_10,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_11,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_12,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_13,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_14,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_15,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_16,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_17,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_18,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_19,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_20,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_21,11.0f)) || + (pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_22,11.0f))) pTrap->SetLootState(GO_JUST_DEACTIVATED); } }; @@ -2149,8 +2149,8 @@ struct npc_magmoth_crusherAI : public ScriptedAI { if (pKiller->GetTypeId() == TYPEID_PLAYER && CAST_PLR(pKiller)->GetQuestStatus(QUEST_YOU_RE_NOT_SO_BIG_NOW) == QUEST_STATUS_INCOMPLETE && - (m_creature->HasAura(SPELL_AURA_NOTSOBIG_1) || m_creature->HasAura(SPELL_AURA_NOTSOBIG_2) || - m_creature->HasAura(SPELL_AURA_NOTSOBIG_3) || m_creature->HasAura(SPELL_AURA_NOTSOBIG_4))) + (me->HasAura(SPELL_AURA_NOTSOBIG_1) || me->HasAura(SPELL_AURA_NOTSOBIG_2) || + me->HasAura(SPELL_AURA_NOTSOBIG_3) || me->HasAura(SPELL_AURA_NOTSOBIG_4))) { Quest const* qInfo = objmgr.GetQuestTemplate(QUEST_YOU_RE_NOT_SO_BIG_NOW); if (qInfo) @@ -2187,9 +2187,9 @@ struct npc_seaforium_depth_chargeAI : public ScriptedAI DoCast(SPELL_SEAFORIUM_DEPTH_CHARGE_EXPLOSION); for (uint8 i = 0; i < 4; ++i) { - if (Creature* cCredit = m_creature->FindNearestCreature(25402 + i, 10.0f))//25402-25405 credit markers + if (Creature* cCredit = me->FindNearestCreature(25402 + i, 10.0f))//25402-25405 credit markers { - if (Unit* uOwner = m_creature->GetOwner(true)) + if (Unit* uOwner = me->GetOwner(true)) { Player* pOwner = uOwner->ToPlayer(); if (pOwner && pOwner->GetQuestStatus(QUEST_BURY_THOSE_COCKROACHES) == QUEST_STATUS_INCOMPLETE) @@ -2197,7 +2197,7 @@ struct npc_seaforium_depth_chargeAI : public ScriptedAI } } } - m_creature->Kill(m_creature); + me->Kill(me); return; } else uiExplosionTimer -= diff; } @@ -2233,10 +2233,10 @@ struct npc_valiance_keep_cannoneerAI : public ScriptedAI { if (uiTimer <= diff) { - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL); + me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL); GameObject* pCannon; - if ((pCannon = m_creature->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_1,10)) || (pCannon = m_creature->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_2,10))) - pCannon->Use(m_creature); + if ((pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_1,10)) || (pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_2,10))) + pCannon->Use(me); uiTimer = urand(13000,18000); } else uiTimer -= diff; @@ -2289,7 +2289,7 @@ struct npc_warmage_coldarraAI : public Scripted_NoMovementAI if (m_uiTimer <= uiDiff) { std::list<Creature*> orbList; - GetCreatureListWithEntryInGrid(orbList, m_creature, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f); + GetCreatureListWithEntryInGrid(orbList, me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f); switch(me->GetEntry()) { diff --git a/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp b/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp index c7dc2e07c08..d8b68a41471 100644 --- a/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp +++ b/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp @@ -87,11 +87,11 @@ struct boss_eadricAI : public ScriptedAI void DamageTaken(Unit *done_by, uint32 &damage) { - if (damage >= m_creature->GetHealth()) + if (damage >= me->GetHealth()) { damage = 0; EnterEvadeMode(); - m_creature->setFaction(35); + me->setFaction(35); bDone = true; } } @@ -104,14 +104,14 @@ struct boss_eadricAI : public ScriptedAI if (pInstance) pInstance->SetData(BOSS_ARGENT_CHALLENGE_E, DONE); - m_creature->DisappearAndDie(); + me->DisappearAndDie(); } void UpdateAI(const uint32 uiDiff) { if (bDone && uiResetTimer <= uiDiff) { - m_creature->GetMotionMaster()->MovePoint(0,746.87,665.87,411.75); + me->GetMotionMaster()->MovePoint(0,746.87,665.87,411.75); bDone = false; } else uiResetTimer -= uiDiff; @@ -120,7 +120,7 @@ struct boss_eadricAI : public ScriptedAI if (uiHammerJusticeTimer <= uiDiff) { - m_creature->InterruptNonMeleeSpells(true); + me->InterruptNonMeleeSpells(true); if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true)) { @@ -135,7 +135,7 @@ struct boss_eadricAI : public ScriptedAI if (uiVenganceTimer <= uiDiff) { - DoCast(m_creature,SPELL_VENGEANCE); + DoCast(me,SPELL_VENGEANCE); uiVenganceTimer = 10000; } else uiVenganceTimer -= uiDiff; @@ -183,7 +183,7 @@ struct boss_paletressAI : public ScriptedAI void Reset() { - m_creature->RemoveAllAuras(); + me->RemoveAllAuras(); uiHolyFireTimer = urand(9000,12000); uiHolySmiteTimer = urand(5000,7000); @@ -194,7 +194,7 @@ struct boss_paletressAI : public ScriptedAI bHealth = false; bDone = false; - if (Creature *pMemory = Unit::GetCreature(*m_creature, MemoryGUID)) + if (Creature *pMemory = Unit::GetCreature(*me, MemoryGUID)) if (pMemory->isAlive()) pMemory->RemoveFromWorld(); } @@ -202,16 +202,16 @@ struct boss_paletressAI : public ScriptedAI void SetData(uint32 uiId, uint32 uiValue) { if (uiId == 1) - m_creature->RemoveAura(SPELL_SHIELD); + me->RemoveAura(SPELL_SHIELD); } void DamageTaken(Unit *done_by, uint32 &damage) { - if (damage >= m_creature->GetHealth()) + if (damage >= me->GetHealth()) { damage = 0; EnterEvadeMode(); - m_creature->setFaction(35); + me->setFaction(35); bDone = true; } } @@ -224,14 +224,14 @@ struct boss_paletressAI : public ScriptedAI if (pInstance) pInstance->SetData(BOSS_ARGENT_CHALLENGE_P, DONE); - m_creature->DisappearAndDie(); + me->DisappearAndDie(); } void UpdateAI(const uint32 uiDiff) { if (bDone && uiResetTimer <= uiDiff) { - m_creature->GetMotionMaster()->MovePoint(0,746.87,665.87,411.75); + me->GetMotionMaster()->MovePoint(0,746.87,665.87,411.75); bDone = false; } else uiResetTimer -= uiDiff; @@ -245,7 +245,7 @@ struct boss_paletressAI : public ScriptedAI if (pTarget && pTarget->isAlive()) DoCast(pTarget,SPELL_HOLY_FIRE); } - if (m_creature->HasAura(SPELL_SHIELD)) + if (me->HasAura(SPELL_SHIELD)) uiHolyFireTimer = 13000; else uiHolyFireTimer = urand(9000,12000); @@ -258,24 +258,24 @@ struct boss_paletressAI : public ScriptedAI if (pTarget && pTarget->isAlive()) DoCast(pTarget,SPELL_SMITE); } - if (m_creature->HasAura(SPELL_SHIELD)) + if (me->HasAura(SPELL_SHIELD)) uiHolySmiteTimer = 9000; else uiHolySmiteTimer = urand(5000,7000); } else uiHolySmiteTimer -= uiDiff; - if (m_creature->HasAura(SPELL_SHIELD)) + if (me->HasAura(SPELL_SHIELD)) if (uiRenewTimer <= uiDiff) { - m_creature->InterruptNonMeleeSpells(true); + me->InterruptNonMeleeSpells(true); uint8 uiTarget = urand(0,1); switch(uiTarget) { case 0: - DoCast(m_creature,SPELL_RENEW); + DoCast(me,SPELL_RENEW); break; case 1: - if (Creature *pMemory = Unit::GetCreature(*m_creature, MemoryGUID)) + if (Creature *pMemory = Unit::GetCreature(*me, MemoryGUID)) if (pMemory->isAlive()) DoCast(pMemory, SPELL_RENEW); break; @@ -284,11 +284,11 @@ struct boss_paletressAI : public ScriptedAI } else uiRenewTimer -= uiDiff; - if (!bHealth && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 25) + if (!bHealth && me->GetHealth()*100 / me->GetMaxHealth() <= 25) { - m_creature->InterruptNonMeleeSpells(true); + me->InterruptNonMeleeSpells(true); DoCastAOE(SPELL_HOLY_NOVA,false); - DoCast(m_creature, SPELL_SHIELD); + DoCast(me, SPELL_SHIELD); DoCastAOE(SPELL_SUMMON_MEMORY,false); DoCastAOE(SPELL_CONFESS,false); @@ -341,7 +341,7 @@ struct npc_memoryAI : public ScriptedAI if (uiWakingNightmare <= uiDiff) { - DoCast(m_creature, SPELL_WAKING_NIGHTMARE); + DoCast(me, SPELL_WAKING_NIGHTMARE); uiWakingNightmare = 7000; }else uiWakingNightmare -= uiDiff; @@ -360,9 +360,9 @@ struct npc_memoryAI : public ScriptedAI void JustDied(Unit* pKiller) { - if (m_creature->isSummon()) + if (me->isSummon()) { - if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + if (Unit* pSummoner = CAST_SUM(me)->GetSummoner()) { if (pSummoner && pSummoner->isAlive()) CAST_CRE(pSummoner)->AI()->SetData(1,0); @@ -382,7 +382,7 @@ struct npc_argent_soldierAI : public npc_escortAI npc_argent_soldierAI(Creature* pCreature) : npc_escortAI(pCreature) { pInstance = pCreature->GetInstanceData(); - m_creature->SetReactState(REACT_DEFENSIVE); + me->SetReactState(REACT_DEFENSIVE); SetDespawnAtEnd(false); uiWaypoint = 0; } @@ -398,23 +398,23 @@ struct npc_argent_soldierAI : public npc_escortAI switch(uiWaypoint) { case 0: - m_creature->SetOrientation(5.81); + me->SetOrientation(5.81); break; case 1: - m_creature->SetOrientation(4.60); + me->SetOrientation(4.60); break; case 2: - m_creature->SetOrientation(2.79); + me->SetOrientation(2.79); break; } - m_creature->SendMovementFlagUpdate(); + me->SendMovementFlagUpdate(); } } void SetData(uint32 uiType, uint32 uiData) { - switch(m_creature->GetEntry()) + switch(me->GetEntry()) { case NPC_ARGENT_LIGHWIELDER: switch(uiType) diff --git a/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp b/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp index 87f54558f8d..2a92412daac 100644 --- a/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp +++ b/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp @@ -104,8 +104,8 @@ struct boss_black_knightAI : public ScriptedAI void Reset() { RemoveSummons(); - m_creature->SetDisplayId(m_creature->GetNativeDisplayId()); - m_creature->clearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); + me->SetDisplayId(me->GetNativeDisplayId()); + me->clearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); bEventInProgress = false; bEvent = false; @@ -133,7 +133,7 @@ struct boss_black_knightAI : public ScriptedAI for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr)) + if (Creature* pTemp = Unit::GetCreature(*me, *itr)) if (pTemp) pTemp->DisappearAndDie(); } @@ -143,7 +143,7 @@ struct boss_black_knightAI : public ScriptedAI void JustSummoned(Creature* pSummon) { SummonList.push_back(pSummon->GetGUID()); - pSummon->AI()->AttackStart(m_creature->getVictim()); + pSummon->AI()->AttackStart(me->getVictim()); } void UpdateAI(const uint32 uiDiff) @@ -155,12 +155,12 @@ struct boss_black_knightAI : public ScriptedAI if (bEventInProgress) if (uiResurrectTimer <= uiDiff) { - m_creature->SetHealth(m_creature->GetMaxHealth()); - DoCast(m_creature,SPELL_BLACK_KNIGHT_RES,true); + me->SetHealth(me->GetMaxHealth()); + DoCast(me,SPELL_BLACK_KNIGHT_RES,true); uiPhase++; uiResurrectTimer = 4000; bEventInProgress = false; - m_creature->clearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); + me->clearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); } else uiResurrectTimer -= uiDiff; switch(uiPhase) @@ -203,13 +203,13 @@ struct boss_black_knightAI : public ScriptedAI if (!bSummonArmy) { bSummonArmy = true; - m_creature->addUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); - DoCast(m_creature, SPELL_ARMY_DEAD); + me->addUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); + DoCast(me, SPELL_ARMY_DEAD); } if (!bDeathArmyDone) if (uiDeathArmyCheckTimer <= uiDiff) { - m_creature->clearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); + me->clearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); uiDeathArmyCheckTimer = 0; bDeathArmyDone = true; } else uiDeathArmyCheckTimer -= uiDiff; @@ -224,7 +224,7 @@ struct boss_black_knightAI : public ScriptedAI } else uiDesecration -= uiDiff; if (uiGhoulExplodeTimer <= uiDiff) { - DoCast(m_creature, SPELL_GHOUL_EXPLODE); + DoCast(me, SPELL_GHOUL_EXPLODE); uiGhoulExplodeTimer = 8000; } else uiGhoulExplodeTimer -= uiDiff; break; @@ -253,25 +253,25 @@ struct boss_black_knightAI : public ScriptedAI } } - if (!m_creature->hasUnitState(UNIT_STAT_ROOT) && !m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 0) + if (!me->hasUnitState(UNIT_STAT_ROOT) && !me->GetHealth()*100 / me->GetMaxHealth() <= 0) DoMeleeAttackIfReady(); } void DamageTaken(Unit* pDoneBy, uint32& uiDamage) { - if (uiDamage > m_creature->GetHealth() && uiPhase <= PHASE_SKELETON) + if (uiDamage > me->GetHealth() && uiPhase <= PHASE_SKELETON) { uiDamage = 0; - m_creature->SetHealth(0); - m_creature->addUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); + me->SetHealth(0); + me->addUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED); RemoveSummons(); switch(uiPhase) { case PHASE_UNDEAD: - m_creature->SetDisplayId(MODEL_SKELETON); + me->SetDisplayId(MODEL_SKELETON); break; case PHASE_SKELETON: - m_creature->SetDisplayId(MODEL_GHOST); + me->SetDisplayId(MODEL_GHOST); break; } bEventInProgress = true; diff --git a/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp b/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp index a555b50cf8a..e1812f4b608 100644 --- a/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp +++ b/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp @@ -114,16 +114,16 @@ void AggroAllPlayers(Creature* pTemp) } } -bool GrandChampionsOutVehicle(Creature* m_creature) +bool GrandChampionsOutVehicle(Creature* me) { - ScriptedInstance* pInstance = m_creature->GetInstanceData(); + ScriptedInstance* pInstance = me->GetInstanceData(); if (!pInstance) return false; - Creature* pGrandChampion1 = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_GRAND_CHAMPION_1)); - Creature* pGrandChampion2 = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_GRAND_CHAMPION_2)); - Creature* pGrandChampion3 = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_GRAND_CHAMPION_3)); + Creature* pGrandChampion1 = Unit::GetCreature(*me, pInstance->GetData64(DATA_GRAND_CHAMPION_1)); + Creature* pGrandChampion2 = Unit::GetCreature(*me, pInstance->GetData64(DATA_GRAND_CHAMPION_2)); + Creature* pGrandChampion3 = Unit::GetCreature(*me, pInstance->GetData64(DATA_GRAND_CHAMPION_3)); if (pGrandChampion1 && pGrandChampion2 && pGrandChampion3) { @@ -218,7 +218,7 @@ struct generic_vehicleAI_toc5AI : public npc_escortAI void DoCastSpellShield() { for (uint8 i = 0; i < 3; ++i) - DoCast(m_creature,SPELL_SHIELD,true); + DoCast(me,SPELL_SHIELD,true); } void UpdateAI(const uint32 uiDiff) @@ -230,7 +230,7 @@ struct generic_vehicleAI_toc5AI : public npc_escortAI if (uiBuffTimer <= uiDiff) { - if (!m_creature->HasAura(SPELL_SHIELD)) + if (!me->HasAura(SPELL_SHIELD)) DoCastSpellShield(); uiBuffTimer = urand(30000,45000); @@ -238,16 +238,16 @@ struct generic_vehicleAI_toc5AI : public npc_escortAI if (uiChargeTimer <= uiDiff) { - Map::PlayerList const& players = m_creature->GetMap()->GetPlayers(); - if (m_creature->GetMap()->IsDungeon() && !players.isEmpty()) + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + if (me->GetMap()->IsDungeon() && !players.isEmpty()) { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* pPlayer = itr->getSource(); - if (pPlayer && !pPlayer->isGameMaster() && m_creature->IsInRange(pPlayer,8.0f,25.0f,false)) + if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer,8.0f,25.0f,false)) { DoResetThreat(); - m_creature->AddThreat(pPlayer,1.0f); + me->AddThreat(pPlayer,1.0f); DoCast(pPlayer, SPELL_CHARGE); break; } @@ -259,19 +259,19 @@ struct generic_vehicleAI_toc5AI : public npc_escortAI //dosen't work at all if (uiShieldBreakerTimer <= uiDiff) { - Vehicle *pVehicle = m_creature->GetVehicleKit(); + Vehicle *pVehicle = me->GetVehicleKit(); if (!pVehicle) return; if (Unit* pPassenger = pVehicle->GetPassenger(SEAT_ID_0)) { - Map::PlayerList const& players = m_creature->GetMap()->GetPlayers(); - if (m_creature->GetMap()->IsDungeon() && !players.isEmpty()) + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + if (me->GetMap()->IsDungeon() && !players.isEmpty()) { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* pPlayer = itr->getSource(); - if (pPlayer && !pPlayer->isGameMaster() && m_creature->IsInRange(pPlayer,10.0f,30.0f,false)) + if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer,10.0f,30.0f,false)) { pPassenger->CastSpell(pPlayer,SPELL_SHIELD_BREAKER,true); break; @@ -304,9 +304,9 @@ struct boss_warrior_toc5AI : public ScriptedAI uiPhase = 0; uiPhaseTimer = 0; - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } ScriptedInstance* pInstance; @@ -344,16 +344,16 @@ struct boss_warrior_toc5AI : public ScriptedAI void UpdateAI(const uint32 uiDiff) { - if (!bDone && GrandChampionsOutVehicle(m_creature)) + if (!bDone && GrandChampionsOutVehicle(me)) { bDone = true; - if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) - m_creature->SetHomePosition(739.678,662.541,412.393,4.49); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) - m_creature->SetHomePosition(746.71,661.02,411.69,4.6); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) - m_creature->SetHomePosition(754.34,660.70,412.39,4.79); + if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + me->SetHomePosition(739.678,662.541,412.393,4.49); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + me->SetHomePosition(746.71,661.02,411.69,4.6); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + me->SetHomePosition(754.34,660.70,412.39,4.79); EnterEvadeMode(); bHome = true; @@ -363,26 +363,26 @@ struct boss_warrior_toc5AI : public ScriptedAI { if (uiPhase == 1) { - AggroAllPlayers(m_creature); + AggroAllPlayers(me); uiPhase = 0; } }else uiPhaseTimer -= uiDiff; - if (!UpdateVictim() || m_creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) return; if (uiInterceptTimer <= uiDiff) { - Map::PlayerList const& players = m_creature->GetMap()->GetPlayers(); - if (m_creature->GetMap()->IsDungeon() && !players.isEmpty()) + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + if (me->GetMap()->IsDungeon() && !players.isEmpty()) { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* pPlayer = itr->getSource(); - if (pPlayer && !pPlayer->isGameMaster() && m_creature->IsInRange(pPlayer,8.0f,25.0f,false)) + if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer,8.0f,25.0f,false)) { DoResetThreat(); - m_creature->AddThreat(pPlayer,5.0f); + me->AddThreat(pPlayer,5.0f); DoCast(pPlayer,SPELL_INTERCEPT); break; } @@ -431,9 +431,9 @@ struct boss_mage_toc5AI : public ScriptedAI uiPhase = 0; uiPhaseTimer = 0; - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } ScriptedInstance* pInstance; @@ -472,16 +472,16 @@ struct boss_mage_toc5AI : public ScriptedAI void UpdateAI(const uint32 uiDiff) { - if (!bDone && GrandChampionsOutVehicle(m_creature)) + if (!bDone && GrandChampionsOutVehicle(me)) { bDone = true; - if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) - m_creature->SetHomePosition(739.678,662.541,412.393,4.49); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) - m_creature->SetHomePosition(746.71,661.02,411.69,4.6); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) - m_creature->SetHomePosition(754.34,660.70,412.39,4.79); + if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + me->SetHomePosition(739.678,662.541,412.393,4.49); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + me->SetHomePosition(746.71,661.02,411.69,4.6); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + me->SetHomePosition(754.34,660.70,412.39,4.79); if (pInstance) pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); @@ -494,20 +494,20 @@ struct boss_mage_toc5AI : public ScriptedAI { if (uiPhase == 1) { - AggroAllPlayers(m_creature); + AggroAllPlayers(me); uiPhase = 0; } }else uiPhaseTimer -= uiDiff; if (uiFireBallTimer <= uiDiff) { - if (m_creature->getVictim()) + if (me->getVictim()) DoCastVictim(SPELL_FIREBALL); uiFireBallTimer = 5000; } else uiFireBallTimer -= uiDiff; - if (!UpdateVictim() || m_creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) return; if (uiFireBallTimer <= uiDiff) @@ -531,9 +531,9 @@ struct boss_mage_toc5AI : public ScriptedAI if (uiHasteTimer <= uiDiff) { - m_creature->InterruptNonMeleeSpells(true); + me->InterruptNonMeleeSpells(true); - DoCast(m_creature,SPELL_HASTE); + DoCast(me,SPELL_HASTE); uiHasteTimer = 22000; } else uiHasteTimer -= uiDiff; @@ -565,9 +565,9 @@ struct boss_shaman_toc5AI : public ScriptedAI uiPhase = 0; uiPhaseTimer = 0; - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } ScriptedInstance* pInstance; @@ -593,7 +593,7 @@ struct boss_shaman_toc5AI : public ScriptedAI void EnterCombat(Unit* pWho) { - DoCast(m_creature,SPELL_EARTH_SHIELD); + DoCast(me,SPELL_EARTH_SHIELD); DoCast(pWho,SPELL_HEX_OF_MENDING); }; @@ -612,16 +612,16 @@ struct boss_shaman_toc5AI : public ScriptedAI void UpdateAI(const uint32 uiDiff) { - if (!bDone && GrandChampionsOutVehicle(m_creature)) + if (!bDone && GrandChampionsOutVehicle(me)) { bDone = true; - if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) - m_creature->SetHomePosition(739.678,662.541,412.393,4.49); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) - m_creature->SetHomePosition(746.71,661.02,411.69,4.6); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) - m_creature->SetHomePosition(754.34,660.70,412.39,4.79); + if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + me->SetHomePosition(739.678,662.541,412.393,4.49); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + me->SetHomePosition(746.71,661.02,411.69,4.6); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + me->SetHomePosition(754.34,660.70,412.39,4.79); if (pInstance) pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); @@ -634,12 +634,12 @@ struct boss_shaman_toc5AI : public ScriptedAI { if (uiPhase == 1) { - AggroAllPlayers(m_creature); + AggroAllPlayers(me); uiPhase = 0; } }else uiPhaseTimer -= uiDiff; - if (!UpdateVictim() || m_creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) return; if (uiChainLightningTimer <= uiDiff) @@ -659,14 +659,14 @@ struct boss_shaman_toc5AI : public ScriptedAI if (Unit* pFriend = DoSelectLowestHpFriendly(40)) DoCast(pFriend,SPELL_HEALING_WAVE); } else - DoCast(m_creature,SPELL_HEALING_WAVE); + DoCast(me,SPELL_HEALING_WAVE); uiHealingWaveTimer = 12000; } else uiHealingWaveTimer -= uiDiff; if (uiEartShieldTimer <= uiDiff) { - DoCast(m_creature,SPELL_EARTH_SHIELD); + DoCast(me,SPELL_EARTH_SHIELD); uiEartShieldTimer = urand(30000,35000); } else uiEartShieldTimer -= uiDiff; @@ -706,9 +706,9 @@ struct boss_hunter_toc5AI : public ScriptedAI uiPhase = 0; uiPhaseTimer = 0; - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } ScriptedInstance* pInstance; @@ -752,16 +752,16 @@ struct boss_hunter_toc5AI : public ScriptedAI void UpdateAI(const uint32 uiDiff) { - if (!bDone && GrandChampionsOutVehicle(m_creature)) + if (!bDone && GrandChampionsOutVehicle(me)) { bDone = true; - if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) - m_creature->SetHomePosition(739.678,662.541,412.393,4.49); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) - m_creature->SetHomePosition(746.71,661.02,411.69,4.6); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) - m_creature->SetHomePosition(754.34,660.70,412.39,4.79); + if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + me->SetHomePosition(739.678,662.541,412.393,4.49); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + me->SetHomePosition(746.71,661.02,411.69,4.6); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + me->SetHomePosition(754.34,660.70,412.39,4.79); if (pInstance) pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); @@ -774,12 +774,12 @@ struct boss_hunter_toc5AI : public ScriptedAI { if (uiPhase == 1) { - AggroAllPlayers(m_creature); + AggroAllPlayers(me); uiPhase = 0; } }else uiPhaseTimer -= uiDiff; - if (!UpdateVictim() || m_creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) return; if (uiLightningArrowsTimer <= uiDiff) @@ -802,21 +802,21 @@ struct boss_hunter_toc5AI : public ScriptedAI if (bShoot && uiMultiShotTimer <= uiDiff) { - m_creature->InterruptNonMeleeSpells(true); - Unit* pTarget = Unit::GetUnit(*m_creature, uiTargetGUID); + me->InterruptNonMeleeSpells(true); + Unit* pTarget = Unit::GetUnit(*me, uiTargetGUID); - if (pTarget && m_creature->IsInRange(pTarget,5.0f,30.0f,false)) + if (pTarget && me->IsInRange(pTarget,5.0f,30.0f,false)) { DoCast(pTarget,SPELL_MULTI_SHOT); } else { - Map::PlayerList const& players = m_creature->GetMap()->GetPlayers(); - if (m_creature->GetMap()->IsDungeon() && !players.isEmpty()) + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + if (me->GetMap()->IsDungeon() && !players.isEmpty()) { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* pPlayer = itr->getSource(); - if (pPlayer && !pPlayer->isGameMaster() && m_creature->IsInRange(pPlayer,5.0f,30.0f,false)) + if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer,5.0f,30.0f,false)) { DoCast(pTarget,SPELL_MULTI_SHOT); break; @@ -855,9 +855,9 @@ struct boss_rouge_toc5AI : public ScriptedAI uiPhase = 0; uiPhaseTimer = 0; - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED - m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); } ScriptedInstance* pInstance; @@ -893,16 +893,16 @@ struct boss_rouge_toc5AI : public ScriptedAI void UpdateAI(const uint32 uiDiff) { - if (!bDone && GrandChampionsOutVehicle(m_creature)) + if (!bDone && GrandChampionsOutVehicle(me)) { bDone = true; - if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) - m_creature->SetHomePosition(739.678,662.541,412.393,4.49); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) - m_creature->SetHomePosition(746.71,661.02,411.69,4.6); - else if (pInstance && m_creature->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) - m_creature->SetHomePosition(754.34,660.70,412.39,4.79); + if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_1)) + me->SetHomePosition(739.678,662.541,412.393,4.49); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_2)) + me->SetHomePosition(746.71,661.02,411.69,4.6); + else if (pInstance && me->GetGUID() == pInstance->GetData64(DATA_GRAND_CHAMPION_3)) + me->SetHomePosition(754.34,660.70,412.39,4.79); if (pInstance) pInstance->SetData(BOSS_GRAND_CHAMPIONS, IN_PROGRESS); @@ -915,17 +915,17 @@ struct boss_rouge_toc5AI : public ScriptedAI { if (uiPhase == 1) { - AggroAllPlayers(m_creature); + AggroAllPlayers(me); uiPhase = 0; } } else uiPhaseTimer -= uiDiff; - if (!UpdateVictim() || m_creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) + if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) return; if (uiEviscerateTimer <= uiDiff) { - DoCast(m_creature->getVictim(),SPELL_EVISCERATE); + DoCast(me->getVictim(),SPELL_EVISCERATE); uiEviscerateTimer = 8000; } else uiEviscerateTimer -= uiDiff; diff --git a/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp b/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp index 030257a0605..a246a16b0f2 100644 --- a/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp +++ b/src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp @@ -69,9 +69,9 @@ struct npc_announcer_toc5AI : public ScriptedAI Champion2List.clear(); Champion3List.clear(); - m_creature->SetReactState(REACT_PASSIVE); - m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE); - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetReactState(REACT_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); SetGrandChampionsForEncounter(); SetArgentChampion(); @@ -120,8 +120,8 @@ struct npc_announcer_toc5AI : public ScriptedAI NextStep(10000,false,1); break; case DATA_IN_POSITION: //movement done. - m_creature->GetMotionMaster()->MovePoint(1,735.81,661.92,412.39); - if (GameObject* pGO = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_MAIN_GATE))) + me->GetMotionMaster()->MovePoint(1,735.81,661.92,412.39); + if (GameObject* pGO = GameObject::GetGameObject(*me, pInstance->GetData64(DATA_MAIN_GATE))) pInstance->HandleGameObject(pGO->GetGUID(),false); NextStep(10000,false,3); break; @@ -142,7 +142,7 @@ struct npc_announcer_toc5AI : public ScriptedAI } for (std::list<uint64>::const_iterator itr = TempList.begin(); itr != TempList.end(); ++itr) - if (Creature* pSummon = Unit::GetCreature(*m_creature, *itr)) + if (Creature* pSummon = Unit::GetCreature(*me, *itr)) AggroAllPlayers(pSummon); }else if (uiLesserChampions == 9) StartGrandChampionsAttack(); @@ -154,9 +154,9 @@ struct npc_announcer_toc5AI : public ScriptedAI void StartGrandChampionsAttack() { - Creature* pGrandChampion1 = Unit::GetCreature(*m_creature, uiVehicle1GUID); - Creature* pGrandChampion2 = Unit::GetCreature(*m_creature, uiVehicle2GUID); - Creature* pGrandChampion3 = Unit::GetCreature(*m_creature, uiVehicle3GUID); + Creature* pGrandChampion1 = Unit::GetCreature(*me, uiVehicle1GUID); + Creature* pGrandChampion2 = Unit::GetCreature(*me, uiVehicle2GUID); + Creature* pGrandChampion3 = Unit::GetCreature(*me, uiVehicle3GUID); if (pGrandChampion1 && pGrandChampion2 && pGrandChampion3) { @@ -173,8 +173,8 @@ struct npc_announcer_toc5AI : public ScriptedAI if (uiPointId == 1) { - m_creature->SetOrientation(ORIENTATION); - m_creature->SendMovementFlagUpdate(); + me->SetOrientation(ORIENTATION); + me->SendMovementFlagUpdate(); } } @@ -209,7 +209,7 @@ struct npc_announcer_toc5AI : public ScriptedAI return; } - if (Creature* pBoss = m_creature->SummonCreature(VEHICLE_TO_SUMMON1,SpawnPosition)) + if (Creature* pBoss = me->SummonCreature(VEHICLE_TO_SUMMON1,SpawnPosition)) { switch(uiSummonTimes) { @@ -217,7 +217,7 @@ struct npc_announcer_toc5AI : public ScriptedAI { uiVehicle1GUID = pBoss->GetGUID(); uint64 uiGrandChampionBoss1 = 0; - if (Creature* pBoss = Unit::GetCreature(*m_creature, uiVehicle1GUID)) + if (Creature* pBoss = Unit::GetCreature(*me, uiVehicle1GUID)) if (Vehicle* pVehicle = pBoss->GetVehicleKit()) if (Unit* pUnit = pVehicle->GetPassenger(0)) uiGrandChampionBoss1 = pUnit->GetGUID(); @@ -233,7 +233,7 @@ struct npc_announcer_toc5AI : public ScriptedAI { uiVehicle2GUID = pBoss->GetGUID(); uint64 uiGrandChampionBoss2 = 0; - if (Creature* pBoss = Unit::GetCreature(*m_creature, uiVehicle2GUID)) + if (Creature* pBoss = Unit::GetCreature(*me, uiVehicle2GUID)) if (Vehicle* pVehicle = pBoss->GetVehicleKit()) if (Unit* pUnit = pVehicle->GetPassenger(0)) uiGrandChampionBoss2 = pUnit->GetGUID(); @@ -249,7 +249,7 @@ struct npc_announcer_toc5AI : public ScriptedAI { uiVehicle3GUID = pBoss->GetGUID(); uint64 uiGrandChampionBoss3 = 0; - if (Creature* pBoss = Unit::GetCreature(*m_creature, uiVehicle3GUID)) + if (Creature* pBoss = Unit::GetCreature(*me, uiVehicle3GUID)) if (Vehicle* pVehicle = pBoss->GetVehicleKit()) if (Unit* pUnit = pVehicle->GetPassenger(0)) uiGrandChampionBoss3 = pUnit->GetGUID(); @@ -267,7 +267,7 @@ struct npc_announcer_toc5AI : public ScriptedAI for (uint8 i = 0; i < 3; ++i) { - if (Creature* pAdd = m_creature->SummonCreature(VEHICLE_TO_SUMMON2,SpawnPosition,TEMPSUMMON_CORPSE_DESPAWN)) + if (Creature* pAdd = me->SummonCreature(VEHICLE_TO_SUMMON2,SpawnPosition,TEMPSUMMON_CORPSE_DESPAWN)) { switch(uiSummonTimes) { @@ -302,17 +302,17 @@ struct npc_announcer_toc5AI : public ScriptedAI void DoStartArgentChampionEncounter() { - m_creature->GetMotionMaster()->MovePoint(1,735.81,661.92,412.39); + me->GetMotionMaster()->MovePoint(1,735.81,661.92,412.39); - if (Creature* pBoss = m_creature->SummonCreature(uiArgentChampion,SpawnPosition)) + if (Creature* pBoss = me->SummonCreature(uiArgentChampion,SpawnPosition)) { for (uint8 i = 0; i < 3; ++i) { - if (Creature* pTrash = m_creature->SummonCreature(NPC_ARGENT_LIGHWIELDER,SpawnPosition)) + if (Creature* pTrash = me->SummonCreature(NPC_ARGENT_LIGHWIELDER,SpawnPosition)) pTrash->AI()->SetData(i,0); - if (Creature* pTrash = m_creature->SummonCreature(NPC_ARGENT_MONK,SpawnPosition)) + if (Creature* pTrash = me->SummonCreature(NPC_ARGENT_MONK,SpawnPosition)) pTrash->AI()->SetData(i,0); - if (Creature* pTrash = m_creature->SummonCreature(NPC_PRIESTESS,SpawnPosition)) + if (Creature* pTrash = me->SummonCreature(NPC_PRIESTESS,SpawnPosition)) pTrash->AI()->SetData(i,0); } } @@ -349,14 +349,14 @@ struct npc_announcer_toc5AI : public ScriptedAI if (!pInstance) return; - m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); if (pInstance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED) { if (pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED && pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED) { if (pInstance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED) - m_creature->AI()->SetData(DATA_START,0); + me->AI()->SetData(DATA_START,0); if (pInstance->GetData(BOSS_GRAND_CHAMPIONS) == DONE) DoStartArgentChampionEncounter(); @@ -365,13 +365,13 @@ struct npc_announcer_toc5AI : public ScriptedAI if (pInstance->GetData(BOSS_GRAND_CHAMPIONS) == DONE && pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == DONE || pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == DONE) - m_creature->SummonCreature(VEHICLE_BLACK_KNIGHT,769.834,651.915,447.035,0); + me->SummonCreature(VEHICLE_BLACK_KNIGHT,769.834,651.915,447.035,0); } } void AggroAllPlayers(Creature* pTemp) { - Map::PlayerList const &PlList = m_creature->GetMap()->GetPlayers(); + Map::PlayerList const &PlList = me->GetMap()->GetPlayers(); if (PlList.isEmpty()) return; @@ -385,7 +385,7 @@ struct npc_announcer_toc5AI : public ScriptedAI if (pPlayer->isAlive()) { - pTemp->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),m_creature->GetOrientation()); + pTemp->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation()); pTemp->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE); pTemp->SetReactState(REACT_AGGRESSIVE); pTemp->SetInCombatWith(pPlayer); @@ -417,7 +417,7 @@ struct npc_announcer_toc5AI : public ScriptedAI if (!Champion1List.empty()) { for (std::list<uint64>::const_iterator itr = Champion1List.begin(); itr != Champion1List.end(); ++itr) - if (Creature* pSummon = Unit::GetCreature(*m_creature, *itr)) + if (Creature* pSummon = Unit::GetCreature(*me, *itr)) AggroAllPlayers(pSummon); NextStep(0,false); } @@ -452,7 +452,7 @@ struct npc_announcer_toc5AI : public ScriptedAI case VEHICLE_ORGRIMMAR_WOLF: case VEHICLE_SILVERMOON_HAWKSTRIDER: case VEHICLE_DARKSPEAR_RAPTOR: - m_creature->AI()->SetData(DATA_LESSER_CHAMPIONS_DEFEATED,0); + me->AI()->SetData(DATA_LESSER_CHAMPIONS_DEFEATED,0); break; } } diff --git a/src/scripts/northrend/crystalsong_forest.cpp b/src/scripts/northrend/crystalsong_forest.cpp index 862b10b197a..23fca042e17 100644 --- a/src/scripts/northrend/crystalsong_forest.cpp +++ b/src/scripts/northrend/crystalsong_forest.cpp @@ -62,7 +62,7 @@ struct npc_warmage_violetstandAI : public Scripted_NoMovementAI { if (m_uiTimer <= uiDiff) { - m_creature->CastStop(); + me->CastStop(); Creature* pTarget = GetClosestCreatureWithEntry(me,NPC_TRANSITUS_SHIELD_DUMMY,32.0f); switch(me->GetEntry()) @@ -70,7 +70,7 @@ struct npc_warmage_violetstandAI : public Scripted_NoMovementAI case NPC_WARMAGE_SARINA: { std::list<Creature*> orbList; - GetCreatureListWithEntryInGrid(orbList, m_creature, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f); + GetCreatureListWithEntryInGrid(orbList, me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f); if (!orbList.empty()) { for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr) diff --git a/src/scripts/northrend/dalaran.cpp b/src/scripts/northrend/dalaran.cpp index 26b896b473d..03df79c69fe 100644 --- a/src/scripts/northrend/dalaran.cpp +++ b/src/scripts/northrend/dalaran.cpp @@ -70,7 +70,7 @@ struct npc_mageguard_dalaranAI : public Scripted_NoMovementAI if (!pPlayer || pPlayer->isGameMaster() || pPlayer->IsBeingTeleported()) return; - switch (m_creature->GetEntry()) + switch (me->GetEntry()) { case 29254: if (pPlayer->GetTeam() == HORDE) // Horde unit found in Alliance area diff --git a/src/scripts/northrend/draktharon_keep/boss_dred.cpp b/src/scripts/northrend/draktharon_keep/boss_dred.cpp index fde83053869..193c1ff0fe2 100644 --- a/src/scripts/northrend/draktharon_keep/boss_dred.cpp +++ b/src/scripts/northrend/draktharon_keep/boss_dred.cpp @@ -127,8 +127,8 @@ struct boss_dredAI : public ScriptedAI float x,y,z; - m_creature->GetClosePoint(x,y,z,m_creature->GetObjectSize()/3,10.0f); - m_creature->SummonCreature(RAND(NPC_RAPTOR_1,NPC_RAPTOR_2),x,y,z,0,TEMPSUMMON_DEAD_DESPAWN,1*IN_MILISECONDS); + me->GetClosePoint(x,y,z,me->GetObjectSize()/3,10.0f); + me->SummonCreature(RAND(NPC_RAPTOR_1,NPC_RAPTOR_2),x,y,z,0,TEMPSUMMON_DEAD_DESPAWN,1*IN_MILISECONDS); uiRaptorCallTimer = urand(20*IN_MILISECONDS,25*IN_MILISECONDS); } else uiRaptorCallTimer -=diff; diff --git a/src/scripts/northrend/draktharon_keep/boss_novos.cpp b/src/scripts/northrend/draktharon_keep/boss_novos.cpp index d327d0f6c9d..64ac3f01c79 100644 --- a/src/scripts/northrend/draktharon_keep/boss_novos.cpp +++ b/src/scripts/northrend/draktharon_keep/boss_novos.cpp @@ -89,15 +89,15 @@ struct boss_novosAI : public Scripted_NoMovementAI Phase = IDLE; luiCrystals.clear(); bAchiev = true; - m_creature->CastStop(); + me->CastStop(); lSummons.DespawnAll(); - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); if (pInstance) { @@ -116,7 +116,7 @@ struct boss_novosAI : public Scripted_NoMovementAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); Phase = PHASE_1; uiCrystalHandlerTimer = 30*IN_MILISECONDS; uiTimer = 1*IN_MILISECONDS; @@ -130,9 +130,9 @@ struct boss_novosAI : public Scripted_NoMovementAI } pInstance->SetData(DATA_NOVOS_EVENT, IN_PROGRESS); } - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } void UpdateAI(const uint32 diff) @@ -142,16 +142,16 @@ struct boss_novosAI : public Scripted_NoMovementAI case PHASE_1: if (uiTimer <= diff) { - Creature *pSummon = m_creature->SummonCreature(RAND(CREATURE_FETID_TROLL_CORPSE,CREATURE_HULKING_CORPSE,CREATURE_RISEN_SHADOWCASTER), AddSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); + Creature *pSummon = me->SummonCreature(RAND(CREATURE_FETID_TROLL_CORPSE,CREATURE_HULKING_CORPSE,CREATURE_RISEN_SHADOWCASTER), AddSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); pSummon->GetMotionMaster()->MovePoint(0, AddDestinyPoint); //If spell is casted stops casting arcane field so no spell casting - //DoCast(m_creature, SPELL_SUMMON_MINIONS); + //DoCast(me, SPELL_SUMMON_MINIONS); uiTimer = 3*IN_MILISECONDS; } else uiTimer -= diff; if (uiCrystalHandlerTimer <= diff) { - DoScriptText(SAY_NECRO_ADD, m_creature); - Creature *pCrystalHandler = m_creature->SummonCreature(CREATURE_CRYSTAL_HANDLER, CrystalHandlerSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); + DoScriptText(SAY_NECRO_ADD, me); + Creature *pCrystalHandler = me->SummonCreature(CREATURE_CRYSTAL_HANDLER, CrystalHandlerSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); pCrystalHandler->GetMotionMaster()->MovePoint(0, AddDestinyPoint); uiCrystalHandlerTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); } else uiCrystalHandlerTimer -= diff; @@ -169,7 +169,7 @@ struct boss_novosAI : public Scripted_NoMovementAI } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { pInstance->SetData(DATA_NOVOS_EVENT, DONE); @@ -182,9 +182,9 @@ struct boss_novosAI : public Scripted_NoMovementAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(SAY_KILL, m_creature); + DoScriptText(SAY_KILL, me); } void JustSummoned(Creature *summon) @@ -203,10 +203,10 @@ struct boss_novosAI : public Scripted_NoMovementAI } if (luiCrystals.empty()) { - m_creature->CastStop(); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->CastStop(); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); Phase = PHASE_2; uiTimer = 1*IN_MILISECONDS; } @@ -242,7 +242,7 @@ struct mob_crystal_handlerAI : public ScriptedAI void JustDied(Unit* killer) { - if (Creature* pNovos = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0)) + if (Creature* pNovos = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0)) CAST_AI(boss_novosAI,pNovos->AI())->RemoveCrystal(); } @@ -253,7 +253,7 @@ struct mob_crystal_handlerAI : public ScriptedAI if (uiFlashOfDarknessTimer <= diff) { - DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_FLASH_OF_DARKNESS,H_SPELL_FLASH_OF_DARKNESS)); + DoCast(me->getVictim(), DUNGEON_MODE(SPELL_FLASH_OF_DARKNESS,H_SPELL_FLASH_OF_DARKNESS)); uiFlashOfDarknessTimer = 5*IN_MILISECONDS; } else uiFlashOfDarknessTimer -= diff; @@ -264,7 +264,7 @@ struct mob_crystal_handlerAI : public ScriptedAI { if (type != POINT_MOTION_TYPE || id != 0) return; - if (Creature *pNovos = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0)) + if (Creature *pNovos = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0)) if (Unit *pTarget = CAST_AI(boss_novosAI, pNovos->AI())->GetRandomTarget()) AttackStart(pTarget); } @@ -283,7 +283,7 @@ struct mob_novos_minionAI : public ScriptedAI { if (type != POINT_MOTION_TYPE || id !=0) return; - if (Creature* pNovos = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0)) + if (Creature* pNovos = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0)) { CAST_AI(boss_novosAI, pNovos->AI())->bAchiev = false; if (Unit *pTarget = CAST_AI(boss_novosAI, pNovos->AI())->GetRandomTarget()) diff --git a/src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp b/src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp index d86abdad43d..f1ab16467a5 100644 --- a/src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp +++ b/src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp @@ -91,14 +91,14 @@ struct boss_tharon_jaAI : public ScriptedAI uiRainOfFireTimer = urand(14*IN_MILISECONDS,18*IN_MILISECONDS); uiShadowVolleyTimer = urand(8*IN_MILISECONDS,10*IN_MILISECONDS); Phase = SKELETAL; - m_creature->SetDisplayId(m_creature->GetNativeDisplayId()); + me->SetDisplayId(me->GetNativeDisplayId()); if (pInstance) pInstance->SetData(DATA_THARON_JA_EVENT, NOT_STARTED); } void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_THARON_JA_EVENT, IN_PROGRESS); @@ -144,15 +144,15 @@ struct boss_tharon_jaAI : public ScriptedAI case GOING_FLESH: if (uiPhaseTimer < diff) { - DoScriptText(RAND(SAY_FLESH_1,SAY_FLESH_2),m_creature); - m_creature->SetDisplayId(MODEL_FLESH); - std::list<HostileReference*>& threatlist = m_creature->getThreatManager().getThreatList(); + DoScriptText(RAND(SAY_FLESH_1,SAY_FLESH_2),me); + me->SetDisplayId(MODEL_FLESH); + std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList(); for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) { - Unit *pTemp = Unit::GetUnit((*m_creature),(*itr)->getUnitGuid()); + Unit *pTemp = Unit::GetUnit((*me),(*itr)->getUnitGuid()); if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER) { - m_creature->AddAura(SPELL_GIFT_OF_THARON_JA,pTemp); + me->AddAura(SPELL_GIFT_OF_THARON_JA,pTemp); pTemp->SetDisplayId(MODEL_SKELETON); } } @@ -195,17 +195,17 @@ struct boss_tharon_jaAI : public ScriptedAI case GOING_SKELETAL: if (uiPhaseTimer < diff) { - DoScriptText(RAND(SAY_SKELETON_1,SAY_SKELETON_2), m_creature); - m_creature->DeMorph(); + DoScriptText(RAND(SAY_SKELETON_1,SAY_SKELETON_2), me); + me->DeMorph(); Phase = SKELETAL; uiPhaseTimer = 20*IN_MILISECONDS; uiCurseOfLifeTimer = 1*IN_MILISECONDS; uiRainOfFireTimer = urand(14*IN_MILISECONDS,18*IN_MILISECONDS); uiShadowVolleyTimer = urand(8*IN_MILISECONDS,10*IN_MILISECONDS); - std::list<HostileReference*>& threatlist = m_creature->getThreatManager().getThreatList(); + std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList(); for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) { - Unit *pTemp = Unit::GetUnit((*m_creature),(*itr)->getUnitGuid()); + Unit *pTemp = Unit::GetUnit((*me),(*itr)->getUnitGuid()); if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER) { if (pTemp->HasAura(SPELL_GIFT_OF_THARON_JA)) @@ -220,12 +220,12 @@ struct boss_tharon_jaAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2),m_creature); + DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2),me); } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH,m_creature); + DoScriptText(SAY_DEATH,me); if (pInstance) { diff --git a/src/scripts/northrend/draktharon_keep/boss_trollgore.cpp b/src/scripts/northrend/draktharon_keep/boss_trollgore.cpp index 0a75566c17b..7b2bfb9756d 100644 --- a/src/scripts/northrend/draktharon_keep/boss_trollgore.cpp +++ b/src/scripts/northrend/draktharon_keep/boss_trollgore.cpp @@ -88,7 +88,7 @@ struct boss_trollgoreAI : public ScriptedAI lSummons.DespawnAll(); - m_creature->RemoveAura(DUNGEON_MODE(SPELL_CONSUME_AURA,H_SPELL_CONSUME_AURA)); + me->RemoveAura(DUNGEON_MODE(SPELL_CONSUME_AURA,H_SPELL_CONSUME_AURA)); if (pInstance) pInstance->SetData(DATA_TROLLGORE_EVENT, NOT_STARTED); @@ -96,7 +96,7 @@ struct boss_trollgoreAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_TROLLGORE_EVENT, IN_PROGRESS); @@ -118,14 +118,14 @@ struct boss_trollgoreAI : public ScriptedAI if (uiConsumeTimer <= diff) { - DoScriptText(SAY_CONSUME, m_creature); + DoScriptText(SAY_CONSUME, me); DoCast(SPELL_CONSUME); uiConsumeTimer = 15*IN_MILISECONDS; } else uiConsumeTimer -= diff; if (bAchiev) { - Aura *pConsumeAura = m_creature->GetAura(DUNGEON_MODE(SPELL_CONSUME_AURA,H_SPELL_CONSUME_AURA)); + Aura *pConsumeAura = me->GetAura(DUNGEON_MODE(SPELL_CONSUME_AURA,H_SPELL_CONSUME_AURA)); if (pConsumeAura && pConsumeAura->GetStackAmount() > 9) bAchiev = false; } @@ -145,7 +145,7 @@ struct boss_trollgoreAI : public ScriptedAI if (uiExplodeCorpseTimer <= diff) { DoCast(SPELL_CORPSE_EXPLODE); - DoScriptText(SAY_EXPLODE, m_creature); + DoScriptText(SAY_EXPLODE, me); uiExplodeCorpseTimer = urand(15*IN_MILISECONDS,19*IN_MILISECONDS); } else uiExplodeCorpseTimer -= diff; @@ -154,7 +154,7 @@ struct boss_trollgoreAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); lSummons.DespawnAll(); @@ -168,16 +168,16 @@ struct boss_trollgoreAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(SAY_KILL, m_creature); + DoScriptText(SAY_KILL, me); } void JustSummoned(Creature* summon) { lSummons.push_back(summon->GetGUID()); if (summon->AI()) - summon->AI()->AttackStart(m_creature); + summon->AI()->AttackStart(me); } }; diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp index 48d53481795..64b01ade2b5 100644 --- a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp +++ b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp @@ -68,7 +68,7 @@ struct boss_bronjahmAI : public ScriptedAI { boss_bronjahmAI(Creature *c) : ScriptedAI(c) { - pInstance = m_creature->GetInstanceData(); + pInstance = me->GetInstanceData(); } ScriptedInstance* pInstance; @@ -79,7 +79,7 @@ struct boss_bronjahmAI : public ScriptedAI void Reset() { phase = PHASE_1; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); events.Reset(); events.ScheduleEvent(EVENT_SHADOW_BOLT, 2000); @@ -92,7 +92,7 @@ struct boss_bronjahmAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_BRONJAHM_EVENT, IN_PROGRESS); @@ -100,7 +100,7 @@ struct boss_bronjahmAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_BRONJAHM_EVENT, DONE); @@ -108,7 +108,7 @@ struct boss_bronjahmAI : public ScriptedAI void KilledUnit(Unit *pWho) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } // Cast aura spell on all players farther than 10y @@ -124,7 +124,7 @@ struct boss_bronjahmAI : public ScriptedAI { Unit* pUnit = (*itr); if (pUnit && pUnit->isAlive()) - m_creature->CastSpell(pUnit, DUNGEON_MODE(SPELL_SOULSTORM_AURA,H_SPELL_SOULSTORM_AURA), true); + me->CastSpell(pUnit, DUNGEON_MODE(SPELL_SOULSTORM_AURA,H_SPELL_SOULSTORM_AURA), true); } } @@ -136,15 +136,15 @@ struct boss_bronjahmAI : public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; if (phase == PHASE_1 && HealthBelowPct(30)) { phase = PHASE_2; - DoCast(m_creature,SPELL_TELEPORT); - m_creature->GetMotionMaster()->Clear(); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + DoCast(me,SPELL_TELEPORT); + me->GetMotionMaster()->Clear(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); events.CancelEvent(EVENT_CORRUPT_SOUL); events.ScheduleEvent(EVENT_SOUL_STORM, 1000); events.ScheduleEvent(EVENT_FEAR, urand(8000,12000)); @@ -158,14 +158,14 @@ struct boss_bronjahmAI : public ScriptedAI case EVENT_CORRUPT_SOUL: if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,1)) { - DoScriptText(SAY_CORRUPT_SOUL, m_creature); + DoScriptText(SAY_CORRUPT_SOUL, me); DoCast(pTarget,SPELL_CORRUPT_SOUL); } events.ScheduleEvent(EVENT_CORRUPT_SOUL, urand(15000,25000)); break; case EVENT_SOUL_STORM: - DoScriptText(SAY_SOUL_STORM, m_creature); - // DoCast(m_creature, SPELL_SOULSTORM); bug: put the aura without the limit of 10 yards. + DoScriptText(SAY_SOUL_STORM, me); + // DoCast(me, SPELL_SOULSTORM); bug: put the aura without the limit of 10 yards. events.ScheduleEvent(EVENT_SOUL_STORM_AURA, 1000); break; case EVENT_SOUL_STORM_AURA: @@ -201,7 +201,7 @@ struct mob_corrupted_soul_fragmentAI : public ScriptedAI { mob_corrupted_soul_fragmentAI(Creature *c) : ScriptedAI(c) { - pInstance = m_creature->GetInstanceData(); + pInstance = me->GetInstanceData(); } ScriptedInstance* pInstance; @@ -210,15 +210,15 @@ struct mob_corrupted_soul_fragmentAI : public ScriptedAI { SetCombatMovement(false); if (pInstance) - if (Creature* pBronjham = Unit::GetCreature(*m_creature,pInstance->GetData64(DATA_BRONJAHM))) - m_creature->GetMotionMaster()->MoveChase(pBronjham); + if (Creature* pBronjham = Unit::GetCreature(*me,pInstance->GetData64(DATA_BRONJAHM))) + me->GetMotionMaster()->MoveChase(pBronjham); } void MovementInform(uint32 type, uint32 id) { if (pInstance) - if (Creature* pBronjham = Unit::GetCreature(*m_creature,pInstance->GetData64(DATA_BRONJAHM))) + if (Creature* pBronjham = Unit::GetCreature(*me,pInstance->GetData64(DATA_BRONJAHM))) DoCast(pBronjham,SPELL_CONSUME_SOUL); } diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp index 7fa564771c8..398c83df58a 100644 --- a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp +++ b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp @@ -139,9 +139,9 @@ struct boss_devourer_of_soulsAI : public ScriptedAI void Reset() { - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); - m_creature->SetDisplayId(DISPLAY_ANGER); - m_creature->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + me->SetDisplayId(DISPLAY_ANGER); + me->SetReactState(REACT_AGGRESSIVE); events.Reset(); @@ -157,7 +157,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI if (pInstance) pInstance->SetData(DATA_DEVOURER_EVENT, IN_PROGRESS); - DoScriptText(RAND(SAY_FACE_ANGER_AGGRO,SAY_FACE_DESIRE_AGGRO), m_creature); + DoScriptText(RAND(SAY_FACE_ANGER_AGGRO,SAY_FACE_DESIRE_AGGRO), me); events.ScheduleEvent(EVENT_PHANTOM_BLAST, 5000); events.ScheduleEvent(EVENT_MIRRORED_SOUL, 8000); @@ -168,15 +168,15 @@ struct boss_devourer_of_soulsAI : public ScriptedAI void DamageTaken(Unit *pDoneBy, uint32 &uiDamage) { - if (uiMirroredSoulTarget && m_creature->HasAura(SPELL_MIRRORED_SOUL)) + if (uiMirroredSoulTarget && me->HasAura(SPELL_MIRRORED_SOUL)) { if (Player *pPlayer = Unit::GetPlayer(uiMirroredSoulTarget)) { if (Aura *pAura = pPlayer->GetAura(SPELL_MIRRORED_SOUL)) { int32 mirrorDamage = (uiDamage * 45)/100; - m_creature->CastCustomSpell(pPlayer, 69034, &mirrorDamage, 0, 0, true); -// m_creature->DealDamage(pPlayer, (uiDamage * 45)/100, 0, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_SHADOW); + me->CastCustomSpell(pPlayer, 69034, &mirrorDamage, 0, 0, true); +// me->DealDamage(pPlayer, (uiDamage * 45)/100, 0, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_SHADOW); } else uiMirroredSoulTarget = 0; @@ -187,14 +187,14 @@ struct boss_devourer_of_soulsAI : public ScriptedAI void KilledUnit(Unit *victim) { DoScriptText(RAND(SAY_FACE_ANGER_SLAY_1,SAY_FACE_SORROW_SLAY_1,SAY_FACE_DESIRE_SLAY_1, - SAY_FACE_ANGER_SLAY_2,SAY_FACE_SORROW_SLAY_2,SAY_FACE_DESIRE_SLAY_2), m_creature); + SAY_FACE_ANGER_SLAY_2,SAY_FACE_SORROW_SLAY_2,SAY_FACE_DESIRE_SLAY_2), me); } void JustDied(Unit* killer) { Position spawnPoint = { 5618.139, 2451.873, 705.854 }; - DoScriptText(RAND(SAY_FACE_SORROW_DEATH,SAY_FACE_DESIRE_DEATH), m_creature); + DoScriptText(RAND(SAY_FACE_SORROW_DEATH,SAY_FACE_DESIRE_DEATH), me); if (pInstance) { @@ -211,7 +211,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI for (int8 i = 0; outroPositions[i].entry[entryIndex] != 0; ++i) { - if (Creature *pSummon = m_creature->SummonCreature(outroPositions[i].entry[entryIndex], spawnPoint, TEMPSUMMON_DEAD_DESPAWN)) + if (Creature *pSummon = me->SummonCreature(outroPositions[i].entry[entryIndex], spawnPoint, TEMPSUMMON_DEAD_DESPAWN)) { pSummon->GetMotionMaster()->MovePoint(0, outroPositions[i].movePosition); @@ -238,7 +238,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while(uint32 eventId = events.ExecuteEvent()) @@ -255,7 +255,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI { uiMirroredSoulTarget = pTarget->GetGUID(); DoCast(pTarget, SPELL_MIRRORED_SOUL); - DoScriptText(EMOTE_MIRRORED_SOUL, m_creature); + DoScriptText(EMOTE_MIRRORED_SOUL, me); } events.ScheduleEvent(EVENT_MIRRORED_SOUL, urand(15000,30000)); break; @@ -267,42 +267,42 @@ struct boss_devourer_of_soulsAI : public ScriptedAI case EVENT_UNLEASHED_SOULS: if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_UNLEASHED_SOULS); - m_creature->SetDisplayId(DISPLAY_SORROW); - DoScriptText(RAND(SAY_FACE_ANGER_UNLEASH_SOUL,SAY_FACE_SORROW_UNLEASH_SOUL,SAY_FACE_DESIRE_UNLEASH_SOUL), m_creature); - DoScriptText(EMOTE_UNLEASH_SOUL, m_creature); + me->SetDisplayId(DISPLAY_SORROW); + DoScriptText(RAND(SAY_FACE_ANGER_UNLEASH_SOUL,SAY_FACE_SORROW_UNLEASH_SOUL,SAY_FACE_DESIRE_UNLEASH_SOUL), me); + DoScriptText(EMOTE_UNLEASH_SOUL, me); events.ScheduleEvent(EVENT_UNLEASHED_SOULS, 30000); events.ScheduleEvent(EVENT_FACE_ANGER, 5000); break; case EVENT_FACE_ANGER: - m_creature->SetDisplayId(DISPLAY_ANGER); + me->SetDisplayId(DISPLAY_ANGER); break; case EVENT_WAILING_SOULS: - m_creature->SetDisplayId(DISPLAY_DESIRE); - DoScriptText(RAND(SAY_FACE_ANGER_WAILING_SOUL,SAY_FACE_DESIRE_WAILING_SOUL), m_creature); - DoScriptText(EMOTE_WAILING_SOUL, m_creature); - DoCast(m_creature, SPELL_WAILING_SOULS_STARTING); + me->SetDisplayId(DISPLAY_DESIRE); + DoScriptText(RAND(SAY_FACE_ANGER_WAILING_SOUL,SAY_FACE_DESIRE_WAILING_SOUL), me); + DoScriptText(EMOTE_WAILING_SOUL, me); + DoCast(me, SPELL_WAILING_SOULS_STARTING); if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) { - m_creature->SetOrientation(m_creature->GetAngle(pTarget)); - DoCast(m_creature, SPELL_WAILING_SOULS_BEAM); + me->SetOrientation(me->GetAngle(pTarget)); + DoCast(me, SPELL_WAILING_SOULS_BEAM); } - beamAngle = m_creature->GetOrientation(); + beamAngle = me->GetOrientation(); beamAngleDiff = PI/30.0f; // PI/2 in 15 sec = PI/30 per tick if (RAND(true,false)) beamAngleDiff = -beamAngleDiff; - m_creature->InterruptNonMeleeSpells(false); - m_creature->SetReactState(REACT_PASSIVE); + me->InterruptNonMeleeSpells(false); + me->SetReactState(REACT_PASSIVE); //Remove any target - m_creature->SetUInt64Value(UNIT_FIELD_TARGET, 0); + me->SetUInt64Value(UNIT_FIELD_TARGET, 0); - m_creature->GetMotionMaster()->Clear(); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + me->GetMotionMaster()->Clear(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); wailingSoulTick = 15; events.DelayEvents(18000); // no other events during wailing souls @@ -311,19 +311,19 @@ struct boss_devourer_of_soulsAI : public ScriptedAI case EVENT_WAILING_SOULS_TICK: beamAngle += beamAngleDiff; - m_creature->SetOrientation(beamAngle); - m_creature->StopMoving(); + me->SetOrientation(beamAngle); + me->StopMoving(); - DoCast(m_creature, SPELL_WAILING_SOULS); + DoCast(me, SPELL_WAILING_SOULS); if (--wailingSoulTick) events.ScheduleEvent(EVENT_WAILING_SOULS_TICK, 1000); else { - m_creature->SetReactState(REACT_AGGRESSIVE); - m_creature->SetDisplayId(DISPLAY_ANGER); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + me->SetReactState(REACT_AGGRESSIVE); + me->SetDisplayId(DISPLAY_ANGER); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + me->GetMotionMaster()->MoveChase(me->getVictim()); events.ScheduleEvent(EVENT_WAILING_SOULS, urand(60000,70000)); } break; diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp index efc2a043e22..468f98e0749 100644 --- a/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp +++ b/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp @@ -150,8 +150,8 @@ struct npc_sylvanas_fosAI: public ScriptedAI { npc_sylvanas_fosAI(Creature *c) : ScriptedAI(c) { - pInstance = m_creature->GetInstanceData(); - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pInstance = me->GetInstanceData(); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } ScriptedInstance* pInstance; @@ -172,7 +172,7 @@ struct npc_sylvanas_fosAI: public ScriptedAI case ACTION_INTRO: { phase = PHASE_INTRO; - m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); events.Reset(); events.ScheduleEvent(EVENT_INTRO_1, 1000); } @@ -190,32 +190,32 @@ struct npc_sylvanas_fosAI: public ScriptedAI switch(events.ExecuteEvent()) { case EVENT_INTRO_1: - DoScriptText(SAY_SYLVANAS_INTRO_1, m_creature); + DoScriptText(SAY_SYLVANAS_INTRO_1, me); events.ScheduleEvent(EVENT_INTRO_2, 11500); break; case EVENT_INTRO_2: - DoScriptText(SAY_SYLVANAS_INTRO_2, m_creature); + DoScriptText(SAY_SYLVANAS_INTRO_2, me); events.ScheduleEvent(EVENT_INTRO_3, 10500); break; case EVENT_INTRO_3: - DoScriptText(SAY_SYLVANAS_INTRO_3, m_creature); + DoScriptText(SAY_SYLVANAS_INTRO_3, me); events.ScheduleEvent(EVENT_INTRO_4, 9500); break; case EVENT_INTRO_4: - DoScriptText(SAY_SYLVANAS_INTRO_4, m_creature); + DoScriptText(SAY_SYLVANAS_INTRO_4, me); events.ScheduleEvent(EVENT_INTRO_5, 10500); break; case EVENT_INTRO_5: - DoScriptText(SAY_SYLVANAS_INTRO_5, m_creature); + DoScriptText(SAY_SYLVANAS_INTRO_5, me); events.ScheduleEvent(EVENT_INTRO_6, 9500); break; case EVENT_INTRO_6: - DoScriptText(SAY_SYLVANAS_INTRO_6, m_creature); + DoScriptText(SAY_SYLVANAS_INTRO_6, me); // End of Intro phase = PHASE_NORMAL; break; @@ -228,7 +228,7 @@ struct npc_sylvanas_fosAI: public ScriptedAI events.Update(diff); - //if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + //if (me->hasUnitState(UNIT_STAT_CASTING)) // return; //while(uint32 eventId = events.ExecuteEvent()) @@ -246,8 +246,8 @@ struct npc_jaina_fosAI: public ScriptedAI { npc_jaina_fosAI(Creature *c) : ScriptedAI(c) { - pInstance = m_creature->GetInstanceData(); - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pInstance = me->GetInstanceData(); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } ScriptedInstance* pInstance; @@ -268,7 +268,7 @@ struct npc_jaina_fosAI: public ScriptedAI case ACTION_INTRO: { phase = PHASE_INTRO; - m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); events.Reset(); events.ScheduleEvent(EVENT_INTRO_1, 1000); } @@ -286,42 +286,42 @@ struct npc_jaina_fosAI: public ScriptedAI switch(events.ExecuteEvent()) { case EVENT_INTRO_1: - DoScriptText(SAY_JAINA_INTRO_1, m_creature); + DoScriptText(SAY_JAINA_INTRO_1, me); events.ScheduleEvent(EVENT_INTRO_2, 8000); break; case EVENT_INTRO_2: - DoScriptText(SAY_JAINA_INTRO_2, m_creature); + DoScriptText(SAY_JAINA_INTRO_2, me); events.ScheduleEvent(EVENT_INTRO_3, 8500); break; case EVENT_INTRO_3: - DoScriptText(SAY_JAINA_INTRO_3, m_creature); + DoScriptText(SAY_JAINA_INTRO_3, me); events.ScheduleEvent(EVENT_INTRO_4, 8000); break; case EVENT_INTRO_4: - DoScriptText(SAY_JAINA_INTRO_4, m_creature); + DoScriptText(SAY_JAINA_INTRO_4, me); events.ScheduleEvent(EVENT_INTRO_5, 10000); break; case EVENT_INTRO_5: - DoScriptText(SAY_JAINA_INTRO_5, m_creature); + DoScriptText(SAY_JAINA_INTRO_5, me); events.ScheduleEvent(EVENT_INTRO_6, 8000); break; case EVENT_INTRO_6: - DoScriptText(SAY_JAINA_INTRO_6, m_creature); + DoScriptText(SAY_JAINA_INTRO_6, me); events.ScheduleEvent(EVENT_INTRO_7, 12000); break; case EVENT_INTRO_7: - DoScriptText(SAY_JAINA_INTRO_7, m_creature); + DoScriptText(SAY_JAINA_INTRO_7, me); events.ScheduleEvent(EVENT_INTRO_8, 8000); break; case EVENT_INTRO_8: - DoScriptText(SAY_JAINA_INTRO_8, m_creature); + DoScriptText(SAY_JAINA_INTRO_8, me); // End of Intro phase = PHASE_NORMAL; break; @@ -334,7 +334,7 @@ struct npc_jaina_fosAI: public ScriptedAI events.Update(diff); - //if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + //if (me->hasUnitState(UNIT_STAT_CASTING)) // return; //while(uint32 eventId = events.ExecuteEvent()) @@ -403,7 +403,7 @@ struct mob_spiteful_apparitionAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while(uint32 eventId = events.ExecuteEvent()) @@ -411,7 +411,7 @@ struct mob_spiteful_apparitionAI: public ScriptedAI switch(eventId) { case EVENT_SPITE: - DoCast(m_creature->getVictim(), SPELL_SPITE); + DoCast(me->getVictim(), SPELL_SPITE); events.RescheduleEvent(EVENT_SPITE, 8000); return; } @@ -448,7 +448,7 @@ struct mob_spectral_wardenAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while(uint32 eventId = events.ExecuteEvent()) @@ -456,7 +456,7 @@ struct mob_spectral_wardenAI: public ScriptedAI switch(eventId) { case EVENT_VEIL_OF_SHADOWS: - DoCast(m_creature->getVictim(), SPELL_VEIL_OF_SHADOWS); + DoCast(me->getVictim(), SPELL_VEIL_OF_SHADOWS); events.RescheduleEvent(EVENT_VEIL_OF_SHADOWS, 10000); return; case EVENT_WAIL_OF_SOULS: @@ -497,7 +497,7 @@ struct mob_soulguard_watchmanAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while(uint32 eventId = events.ExecuteEvent()) @@ -505,11 +505,11 @@ struct mob_soulguard_watchmanAI: public ScriptedAI switch(eventId) { case EVENT_SHROUD_OF_RUNES: - DoCast(m_creature, SPELL_SHROUD_OF_RUNES); + DoCast(me, SPELL_SHROUD_OF_RUNES); events.RescheduleEvent(EVENT_SHROUD_OF_RUNES, 5000); return; case EVENT_UNHOLY_RAGE: - DoCast(m_creature, SPELL_UNHOLY_RAGE); + DoCast(me, SPELL_UNHOLY_RAGE); events.RescheduleEvent(EVENT_UNHOLY_RAGE, 99999); return; } @@ -545,7 +545,7 @@ struct mob_soulguard_reaperAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while(uint32 eventId = events.ExecuteEvent()) @@ -553,7 +553,7 @@ struct mob_soulguard_reaperAI: public ScriptedAI switch(eventId) { case EVENT_FROST_NOVA: - DoCast(m_creature, SPELL_FROST_NOVA); + DoCast(me, SPELL_FROST_NOVA); events.RescheduleEvent(EVENT_FROST_NOVA, 9600); return; case EVENT_SHADOW_LANCE: @@ -596,7 +596,7 @@ struct mob_soulguard_bonecasterAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while(uint32 eventId = events.ExecuteEvent()) @@ -608,11 +608,11 @@ struct mob_soulguard_bonecasterAI: public ScriptedAI events.RescheduleEvent(EVENT_BONE_VOLLEY, 7000); return; case EVENT_RAISE_DEAD: - DoCast(m_creature, SPELL_RAISE_DEAD); + DoCast(me, SPELL_RAISE_DEAD); events.RescheduleEvent(EVENT_RAISE_DEAD, 25000); return; case EVENT_SHIELD_OF_BONES: - DoCast(m_creature, SPELL_SHIELD_OF_BONES); + DoCast(me, SPELL_SHIELD_OF_BONES); events.RescheduleEvent(EVENT_SHIELD_OF_BONES, 8000); return; } @@ -651,7 +651,7 @@ struct mob_soulguard_animatorAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while(uint32 eventId = events.ExecuteEvent()) @@ -659,7 +659,7 @@ struct mob_soulguard_animatorAI: public ScriptedAI switch(eventId) { case EVENT_RAISE_DEAD: - DoCast(m_creature, SPELL_RAISE_DEAD); + DoCast(me, SPELL_RAISE_DEAD); events.RescheduleEvent(EVENT_RAISE_DEAD, 25000); return; case EVENT_SHADOW_BOLT: @@ -713,7 +713,7 @@ struct mob_soulguard_adeptAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while(uint32 eventId = events.ExecuteEvent()) @@ -721,7 +721,7 @@ struct mob_soulguard_adeptAI: public ScriptedAI switch(eventId) { case EVENT_RAISE_DEAD: - DoCast(m_creature, SPELL_RAISE_DEAD); + DoCast(me, SPELL_RAISE_DEAD); events.RescheduleEvent(EVENT_RAISE_DEAD, 25000); return; case EVENT_SHADOW_BOLT: @@ -735,7 +735,7 @@ struct mob_soulguard_adeptAI: public ScriptedAI events.RescheduleEvent(EVENT_DRAIN_LIFE, 9000); return; case EVENT_SHADOW_MEND: - DoCast(m_creature, SPELL_SHADOW_MEND); + DoCast(me, SPELL_SHADOW_MEND); events.RescheduleEvent(EVENT_SHADOW_MEND, 20000); return; } @@ -771,7 +771,7 @@ struct mob_soul_horrorAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while(uint32 eventId = events.ExecuteEvent()) @@ -779,7 +779,7 @@ struct mob_soul_horrorAI: public ScriptedAI switch(eventId) { case EVENT_SOUL_STRIKE: - DoCast(m_creature->getVictim(), SPELL_SOUL_STRIKE); + DoCast(me->getVictim(), SPELL_SOUL_STRIKE); events.RescheduleEvent(EVENT_SOUL_STRIKE, 8000); return; } diff --git a/src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp b/src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp index dd90d4006f8..fb0359ffdf5 100644 --- a/src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp +++ b/src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp @@ -89,8 +89,8 @@ struct boss_garfrostAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); - DoCast(m_creature, SPELL_PERMAFROST); + DoScriptText(SAY_AGGRO, me); + DoCast(me, SPELL_PERMAFROST); if (pInstance) pInstance->SetData(DATA_GARFROST_EVENT, IN_PROGRESS); @@ -103,24 +103,24 @@ struct boss_garfrostAI : public ScriptedAI if (HealthBelowPct(66) && !phase2) { phase2 = true; - DoCast(m_creature, SPELL_THUNDERING_STOMP); + DoCast(me, SPELL_THUNDERING_STOMP); // TODO: should go to a forge - DoCast(m_creature, SPELL_FORGE_BLADE); + DoCast(me, SPELL_FORGE_BLADE); // TODO: should equip when spell completes SetEquipmentSlots(false, EQUIP_ID_SWORD, -1, -1); - m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); + me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); events.ScheduleEvent(EVENT_CHILLINGWAVE, 10000); } if (HealthBelowPct(33) && !phase3) { phase3 = true; - DoCast(m_creature, SPELL_THUNDERING_STOMP); + DoCast(me, SPELL_THUNDERING_STOMP); // TODO: should go to a forge - DoCast(m_creature, SPELL_FORGE_MACE); + DoCast(me, SPELL_FORGE_MACE); // TODO: should equip when spell completes SetEquipmentSlots(false, EQUIP_ID_MACE, -1, -1); - m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); + me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); events.CancelEvent(EVENT_CHILLINGWAVE); // cast only in phase 2. events.ScheduleEvent(EVENT_DEEPFREEZE, 10000); } @@ -128,18 +128,18 @@ struct boss_garfrostAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { - if (Creature *pTyrannus = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_TYRANNUS))) + if (Creature *pTyrannus = me->GetCreature(*me, pInstance->GetData64(DATA_TYRANNUS))) DoScriptText(SAY_TYRANNUS_DEATH, pTyrannus); pInstance->SetData(DATA_GARFROST_EVENT, DONE); @@ -166,7 +166,7 @@ struct boss_garfrostAI : public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) diff --git a/src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp b/src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp index 2604cd5152b..593cec5f04f 100644 --- a/src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp +++ b/src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp @@ -139,7 +139,7 @@ struct boss_ickAI : public ScriptedAI Creature* GetKrick() { - return m_creature->GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_KRICK) : 0); + return me->GetCreature(*me, pInstance ? pInstance->GetData64(DATA_KRICK) : 0); } void EnterCombat(Unit *pWho) @@ -149,7 +149,7 @@ struct boss_ickAI : public ScriptedAI Creature* pKrick = GetKrick(); if (!pKrick) - pKrick = m_creature->SummonCreature(CREATURE_KRICK, *m_creature, TEMPSUMMON_MANUAL_DESPAWN); + pKrick = me->SummonCreature(CREATURE_KRICK, *me, TEMPSUMMON_MANUAL_DESPAWN); if (pKrick) DoScriptText(SAY_KRICK_AGGRO, pKrick); @@ -164,7 +164,7 @@ struct boss_ickAI : public ScriptedAI void EnterEvadeMode() { - m_creature->GetMotionMaster()->Clear(); + me->GetMotionMaster()->Clear(); ScriptedAI::EnterEvadeMode(); } @@ -182,10 +182,10 @@ struct boss_ickAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if (!m_creature->isInCombat()) + if (!me->isInCombat()) return; - if (!m_creature->getVictim() && m_creature->getThreatManager().isThreatListEmpty()) + if (!me->getVictim() && me->getThreatManager().isThreatListEmpty()) { EnterEvadeMode(); return; @@ -193,7 +193,7 @@ struct boss_ickAI : public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; switch(events.ExecuteEvent()) @@ -204,8 +204,8 @@ struct boss_ickAI : public ScriptedAI if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) { - m_creature->Attack(pTarget,false); - DoScriptText(SAY_ICK_CHASE_1, m_creature, pTarget); + me->Attack(pTarget,false); + DoScriptText(SAY_ICK_CHASE_1, me, pTarget); DoCast(pTarget, SPELL_PURSUED); } @@ -214,7 +214,7 @@ struct boss_ickAI : public ScriptedAI return; case EVENT_MIGHTY_KICK: - DoCast(m_creature->getVictim(), SPELL_MIGHTY_KICK); + DoCast(me->getVictim(), SPELL_MIGHTY_KICK); events.ScheduleEvent(EVENT_MIGHTY_KICK, 25000, GCD_1); return; @@ -222,18 +222,18 @@ struct boss_ickAI : public ScriptedAI if (Creature* pKrick = GetKrick()) DoScriptText(SAY_KRICK_POISON_NOVA, pKrick); - DoScriptText(SAY_ICK_POISON_NOVA, m_creature); + DoScriptText(SAY_ICK_POISON_NOVA, me); DoCastAOE(SPELL_POISON_NOVA); events.ScheduleEvent(EVENT_POISON_NOVA, 30000, GCD_1); return; case EVENT_TOXIC_WASTE: - DoCast(m_creature->getVictim(), SPELL_TOXIC_WASTE); + DoCast(me->getVictim(), SPELL_TOXIC_WASTE); events.ScheduleEvent(EVENT_TOXIC_WASTE, 5000); return; case EVENT_SHADOW_BOLT: - DoCast(m_creature->getVictim(), SPELL_SHADOW_BOLT); + DoCast(me->getVictim(), SPELL_SHADOW_BOLT); events.ScheduleEvent(EVENT_SHADOW_BOLT, 15000); return; @@ -245,14 +245,14 @@ struct boss_ickAI : public ScriptedAI } DoCastAOE(SPELL_EXPLOSIVE_BARRAGE); - m_creature->GetMotionMaster()->MoveIdle(); + me->GetMotionMaster()->MoveIdle(); events.DelayEvents(20000, GCD_1); // 2 sec cast + 18 sec events.ScheduleEvent(EVENT_END_EXPLOSIVE_BARRAGE, 20000); return; case EVENT_END_EXPLOSIVE_BARRAGE: - m_creature->GetMotionMaster()->Clear(); - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveChase(me->getVictim()); events.ScheduleEvent(EVENT_EXPLOSIVE_BARRAGE, 25000); break; } @@ -281,22 +281,22 @@ struct boss_krickAI : public ScriptedAI uiTyrannus = 0; phase = PHASE_COMBAT; - m_creature->SetReactState(REACT_PASSIVE); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->SetVisibility(VISIBILITY_OFF); + me->SetReactState(REACT_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetVisibility(VISIBILITY_OFF); } Creature* GetIck() { - return m_creature->GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_ICK) : 0); + return me->GetCreature(*me, pInstance ? pInstance->GetData64(DATA_ICK) : 0); } void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_KRICK_SLAY_1,SAY_KRICK_SLAY_2), m_creature); + DoScriptText(RAND(SAY_KRICK_SLAY_1,SAY_KRICK_SLAY_2), me); } void DamageTaken(Unit *pDoneBy, uint32 &uiDamage) @@ -316,28 +316,28 @@ struct boss_krickAI : public ScriptedAI { // TODO: tele on Ick then run some distance. pIck->GetNearPosition(pos, 5.0f, 3.14); - m_creature->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), 0.0f); + me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), 0.0f); } - m_creature->SetVisibility(VISIBILITY_ON); + me->SetVisibility(VISIBILITY_ON); - Creature* pJainaOrSylvanas = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_JAINA_SYLVANAS_1)); + Creature* pJainaOrSylvanas = me->GetCreature(*me, pInstance->GetData64(DATA_JAINA_SYLVANAS_1)); if (pJainaOrSylvanas) { Position pos; - m_creature->GetNearPosition(pos, 5.0f, 0); + me->GetNearPosition(pos, 5.0f, 0); pJainaOrSylvanas->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), - pos.GetAngle(m_creature->GetPositionX(), m_creature->GetPositionY())); + pos.GetAngle(me->GetPositionX(), me->GetPositionY())); } else { if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == TEAM_ALLIANCE) - pJainaOrSylvanas = m_creature->SummonCreature(NPC_SYLVANAS_PART1, *m_creature, TEMPSUMMON_MANUAL_DESPAWN); + pJainaOrSylvanas = me->SummonCreature(NPC_SYLVANAS_PART1, *me, TEMPSUMMON_MANUAL_DESPAWN); else - pJainaOrSylvanas = m_creature->SummonCreature(NPC_JAINA_PART1, *m_creature, TEMPSUMMON_MANUAL_DESPAWN); + pJainaOrSylvanas = me->SummonCreature(NPC_JAINA_PART1, *me, TEMPSUMMON_MANUAL_DESPAWN); } if (pJainaOrSylvanas) { - pJainaOrSylvanas->SetOrientation(pJainaOrSylvanas->GetAngle(m_creature->GetPositionX(), m_creature->GetPositionY())); - m_creature->SetOrientation(m_creature->GetAngle(pJainaOrSylvanas->GetPositionX(), pJainaOrSylvanas->GetPositionY())); + pJainaOrSylvanas->SetOrientation(pJainaOrSylvanas->GetAngle(me->GetPositionX(), me->GetPositionY())); + me->SetOrientation(me->GetAngle(pJainaOrSylvanas->GetPositionX(), pJainaOrSylvanas->GetPositionY())); uiNpcOutroDialog = pJainaOrSylvanas->GetGUID(); } @@ -361,13 +361,13 @@ struct boss_krickAI : public ScriptedAI { case EVENT_OUTRO_1: { - DoScriptText(SAY_KRICK_OUTRO_1, m_creature); + DoScriptText(SAY_KRICK_OUTRO_1, me); events.ScheduleEvent(EVENT_OUTRO_2, 14000); break; } case EVENT_OUTRO_2: { - Creature* pNpcDialog = m_creature->GetCreature(*m_creature, uiNpcOutroDialog); + Creature* pNpcDialog = me->GetCreature(*me, uiNpcOutroDialog); if (pNpcDialog) { if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == TEAM_ALLIANCE) @@ -379,12 +379,12 @@ struct boss_krickAI : public ScriptedAI break; } case EVENT_OUTRO_3: - DoScriptText(SAY_KRICK_OUTRO_3, m_creature); + DoScriptText(SAY_KRICK_OUTRO_3, me); events.ScheduleEvent(EVENT_OUTRO_4, 12000); break; case EVENT_OUTRO_4: { - Creature* pNpcDialog = m_creature->GetCreature(*m_creature, uiNpcOutroDialog); + Creature* pNpcDialog = me->GetCreature(*me, uiNpcOutroDialog); if (pNpcDialog) { if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == TEAM_ALLIANCE) @@ -396,7 +396,7 @@ struct boss_krickAI : public ScriptedAI break; } case EVENT_OUTRO_5: - DoScriptText(SAY_KRICK_OUTRO_5, m_creature); + DoScriptText(SAY_KRICK_OUTRO_5, me); events.ScheduleEvent(EVENT_OUTRO_6, 4000); break; case EVENT_OUTRO_6: @@ -407,29 +407,29 @@ struct boss_krickAI : public ScriptedAI events.ScheduleEvent(EVENT_OUTRO_7, 1); break; case EVENT_OUTRO_7: - if (Creature *pTyrannus = m_creature->GetCreature(*m_creature, uiTyrannus)) + if (Creature *pTyrannus = me->GetCreature(*me, uiTyrannus)) DoScriptText(SAY_TYRANNUS_OUTRO_7, pTyrannus); events.ScheduleEvent(EVENT_OUTRO_8, 7000); break; case EVENT_OUTRO_8: - DoScriptText(SAY_KRICK_OUTRO_8, m_creature); + DoScriptText(SAY_KRICK_OUTRO_8, me); // TODO: Tyrannus starts killing Krick. // there shall be some visual spell effect events.ScheduleEvent(EVENT_OUTRO_9, 6000); break; case EVENT_OUTRO_9: // tyrannus kills krick - m_creature->SetStandState(UNIT_STAND_STATE_DEAD); - m_creature->SetHealth(0); + me->SetStandState(UNIT_STAND_STATE_DEAD); + me->SetHealth(0); - if (Creature *pTyrannus = m_creature->GetCreature(*m_creature, uiTyrannus)) + if (Creature *pTyrannus = me->GetCreature(*me, uiTyrannus)) DoScriptText(SAY_TYRANNUS_OUTRO_9, pTyrannus); events.ScheduleEvent(EVENT_OUTRO_10, 12000); break; case EVENT_OUTRO_10: { - Creature* pNpcDialog = m_creature->GetCreature(*m_creature, uiNpcOutroDialog); + Creature* pNpcDialog = me->GetCreature(*me, uiNpcOutroDialog); if (pNpcDialog) { if (pInstance->GetData(DATA_TEAM_IN_INSTANCE) == TEAM_ALLIANCE) @@ -444,11 +444,11 @@ struct boss_krickAI : public ScriptedAI } case EVENT_OUTRO_END: { - Creature* pNpcDialog = m_creature->GetCreature(*m_creature, uiNpcOutroDialog); + Creature* pNpcDialog = me->GetCreature(*me, uiNpcOutroDialog); if (pNpcDialog) pNpcDialog->DisappearAndDie(); - m_creature->DisappearAndDie(); + me->DisappearAndDie(); break; } } diff --git a/src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp b/src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp index d753af7c5c1..0f6753a0f53 100644 --- a/src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp +++ b/src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp @@ -104,16 +104,16 @@ struct boss_tyrannusAI : public ScriptedAI Creature* GetRimefang() { - return m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_RIMEFANG)); + return me->GetCreature(*me, pInstance->GetData64(DATA_RIMEFANG)); } void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); - m_creature->ExitVehicle(); + DoScriptText(SAY_AGGRO, me); + me->ExitVehicle(); // restore health if any damage done during intro - m_creature->SetHealth(m_creature->GetMaxHealth()); + me->SetHealth(me->GetMaxHealth()); if (pInstance) pInstance->SetData(DATA_TYRANNUS_EVENT, IN_PROGRESS); @@ -125,12 +125,12 @@ struct boss_tyrannusAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { @@ -148,7 +148,7 @@ struct boss_tyrannusAI : public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -156,7 +156,7 @@ struct boss_tyrannusAI : public ScriptedAI switch(eventId) { case EVENT_FORCEFUL_SMASH: - DoCast(m_creature->getVictim(), SPELL_FORCEFUL_SMASH); + DoCast(me->getVictim(), SPELL_FORCEFUL_SMASH); events.ScheduleEvent(EVENT_FORCEFUL_SMASH, 10000); return; case EVENT_OVERLORDS_BRAND: @@ -165,9 +165,9 @@ struct boss_tyrannusAI : public ScriptedAI events.ScheduleEvent(EVENT_OVERLORDS_BRAND, 45000); return; case EVENT_DARK_MIGHT: - DoScriptText(SAY_DARK_MIGHT_1, m_creature); - DoScriptText(SAY_DARK_MIGHT_2, m_creature); - DoCast(m_creature, SPELL_DARK_MIGHT); + DoScriptText(SAY_DARK_MIGHT_1, me); + DoScriptText(SAY_DARK_MIGHT_2, me); + DoCast(me, SPELL_DARK_MIGHT); events.ScheduleEvent(EVENT_DARK_MIGHT, 60000); return; } @@ -189,18 +189,18 @@ struct boss_rimefangAI : public ScriptedAI void Reset() { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); - m_creature->InterruptSpell(CURRENT_GENERIC_SPELL); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); + me->InterruptSpell(CURRENT_GENERIC_SPELL); + me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); + me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); events.Reset(); } void EnterCombat(Unit* who) { - m_creature->InterruptSpell(CURRENT_GENERIC_SPELL); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->InterruptSpell(CURRENT_GENERIC_SPELL); + me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); + me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); events.ScheduleEvent(EVENT_MARK_OF_RIMEFANG, 25000); events.ScheduleEvent(EVENT_ICY_BLAST, 35000); } @@ -213,7 +213,7 @@ struct boss_rimefangAI : public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -221,8 +221,8 @@ struct boss_rimefangAI : public ScriptedAI switch(eventId) { case EVENT_MARK_OF_RIMEFANG: - DoScriptText(SAY_MARK_RIMEFANG_1, m_creature); - DoScriptText(SAY_MARK_RIMEFANG_2, m_creature); + DoScriptText(SAY_MARK_RIMEFANG_1, me); + DoScriptText(SAY_MARK_RIMEFANG_2, me); if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_MARK_OF_RIMEFANG); diff --git a/src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp b/src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp index 3aef8d60c95..82eebb5d3dd 100644 --- a/src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp +++ b/src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp @@ -174,7 +174,7 @@ struct mob_ymirjar_wrathbringerAI : public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -220,7 +220,7 @@ struct mob_ymirjar_skyCallerAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -228,7 +228,7 @@ struct mob_ymirjar_skyCallerAI: public ScriptedAI switch(eventId) { case EVENT_GLACIAL_STRIKE: - DoCast(m_creature->getVictim(), SPELL_GLACIAL_STRIKE); + DoCast(me->getVictim(), SPELL_GLACIAL_STRIKE); events.RescheduleEvent(EVENT_GLACIAL_STRIKE, 8000); return; case EVENT_FROSTBLADE: @@ -270,7 +270,7 @@ struct mob_ymirjar_flamebearerAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -325,7 +325,7 @@ struct mob_ymirjar_deathbringerAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -372,7 +372,7 @@ struct mob_wrathbone_laborerAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -385,7 +385,7 @@ struct mob_wrathbone_laborerAI: public ScriptedAI events.RescheduleEvent(EVENT_BLINDING_DIRT, 10000); return; case EVENT_PUNCTURE_WOUND: - DoCast(m_creature->getVictim(), SPELL_PUNCTURE_WOUND); + DoCast(me->getVictim(), SPELL_PUNCTURE_WOUND); events.RescheduleEvent(EVENT_PUNCTURE_WOUND, 9000); return; case EVENT_SHOVELLED: @@ -427,7 +427,7 @@ struct mob_wrathbone_coldwraithAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -477,7 +477,7 @@ struct mob_stonespine_gargoyleAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -528,7 +528,7 @@ struct mob_plagueborn_horrorAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -581,7 +581,7 @@ struct mob_iceborn_protodrakeAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -589,7 +589,7 @@ struct mob_iceborn_protodrakeAI: public ScriptedAI switch(eventId) { case EVENT_FROST_BREATH: - DoCast(m_creature->getVictim(), SPELL_FROST_BREATH); + DoCast(me->getVictim(), SPELL_FROST_BREATH); events.RescheduleEvent(EVENT_FROST_BREATH, 10000); return; } @@ -625,7 +625,7 @@ struct mob_hungering_ghoulAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -633,7 +633,7 @@ struct mob_hungering_ghoulAI: public ScriptedAI switch(eventId) { case EVENT_DEVOUR_FLESH: - DoCast(m_creature->getVictim(), SPELL_DEVOUR_FLESH); + DoCast(me->getVictim(), SPELL_DEVOUR_FLESH); events.RescheduleEvent(EVENT_DEVOUR_FLESH, 8000); return; } @@ -671,7 +671,7 @@ struct mob_fallen_warriorAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -679,7 +679,7 @@ struct mob_fallen_warriorAI: public ScriptedAI switch(eventId) { case EVENT_ARCING_SLICE: - DoCast(m_creature->getVictim(), SPELL_ARCING_SLICE); + DoCast(me->getVictim(), SPELL_ARCING_SLICE); events.RescheduleEvent(EVENT_ARCING_SLICE, 10000); return; case EVENT_DEMORALIZING_SHOUT: @@ -687,7 +687,7 @@ struct mob_fallen_warriorAI: public ScriptedAI events.RescheduleEvent(EVENT_DEMORALIZING_SHOUT, 20000); return; case EVENT_SHIELD_BLOCK: - DoCast(m_creature->getVictim(), SPELL_SHIELD_BLOCK); + DoCast(me->getVictim(), SPELL_SHIELD_BLOCK); events.RescheduleEvent(EVENT_SHIELD_BLOCK, 8000); return; } @@ -724,7 +724,7 @@ struct mob_deathwhisper_torturerAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -774,7 +774,7 @@ struct mob_deathwhisper_shadowcasterAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -820,7 +820,7 @@ struct mob_deathwhisper_necrolyteAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -870,7 +870,7 @@ struct mob_wrathbone_sorcererAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -916,7 +916,7 @@ struct mob_geist_ambusherAI: public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) diff --git a/src/scripts/northrend/grizzly_hills.cpp b/src/scripts/northrend/grizzly_hills.cpp index 3aea48e6c31..c07de861c9e 100644 --- a/src/scripts/northrend/grizzly_hills.cpp +++ b/src/scripts/northrend/grizzly_hills.cpp @@ -160,10 +160,10 @@ struct npc_emilyAI : public npc_escortAI void JustSummoned(Creature* pSummoned) { - if (Creature* Mrfloppy = GetClosestCreatureWithEntry(m_creature, NPC_MRFLOPPY, 50.0f)) + if (Creature* Mrfloppy = GetClosestCreatureWithEntry(me, NPC_MRFLOPPY, 50.0f)) pSummoned->AI()->AttackStart(Mrfloppy); else - pSummoned->AI()->AttackStart(m_creature->getVictim()); + pSummoned->AI()->AttackStart(me->getVictim()); } void WaypointReached(uint32 i) @@ -174,76 +174,76 @@ struct npc_emilyAI : public npc_escortAI switch (i) { case 9: - if (Creature *Mrfloppy = GetClosestCreatureWithEntry(m_creature, NPC_MRFLOPPY, 100.0f)) + if (Creature *Mrfloppy = GetClosestCreatureWithEntry(me, NPC_MRFLOPPY, 100.0f)) MrfloppyGUID = Mrfloppy->GetGUID(); break; case 10: - if (Creature *Mrfloppy = Unit::GetCreature(*m_creature, MrfloppyGUID)) + if (Creature *Mrfloppy = Unit::GetCreature(*me, MrfloppyGUID)) { - DoScriptText(SAY_WORGHAGGRO1, m_creature); - m_creature->SummonCreature(NPC_HUNGRY_WORG,m_creature->GetPositionX()+5,m_creature->GetPositionY()+2,m_creature->GetPositionZ()+1,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000); + DoScriptText(SAY_WORGHAGGRO1, me); + me->SummonCreature(NPC_HUNGRY_WORG,me->GetPositionX()+5,me->GetPositionY()+2,me->GetPositionZ()+1,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000); } break; case 11: - if (Creature *Mrfloppy = Unit::GetCreature(*m_creature, MrfloppyGUID)) - Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + if (Creature *Mrfloppy = Unit::GetCreature(*me, MrfloppyGUID)) + Mrfloppy->GetMotionMaster()->MoveFollow(me, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); break; case 17: - if (Creature *Mrfloppy = Unit::GetCreature(*m_creature, MrfloppyGUID)) - Mrfloppy->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ()); - DoScriptText(SAY_WORGRAGGRO3, m_creature); - if (Creature *RWORG = m_creature->SummonCreature(NPC_RAVENOUS_WORG,m_creature->GetPositionX()+10,m_creature->GetPositionY()+8,m_creature->GetPositionZ()+2,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000)) + if (Creature *Mrfloppy = Unit::GetCreature(*me, MrfloppyGUID)) + Mrfloppy->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); + DoScriptText(SAY_WORGRAGGRO3, me); + if (Creature *RWORG = me->SummonCreature(NPC_RAVENOUS_WORG,me->GetPositionX()+10,me->GetPositionY()+8,me->GetPositionZ()+2,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000)) { RWORG->setFaction(35); RWORGGUID = RWORG->GetGUID(); } break; case 18: - if (Creature *Mrfloppy = Unit::GetCreature(*m_creature, MrfloppyGUID)) + if (Creature *Mrfloppy = Unit::GetCreature(*me, MrfloppyGUID)) { - if (Creature *RWORG = Unit::GetCreature(*m_creature, RWORGGUID)) + if (Creature *RWORG = Unit::GetCreature(*me, RWORGGUID)) RWORG->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ()); DoCast(Mrfloppy,SPELL_MRFLOPPY); } break; case 19: - if (Creature *Mrfloppy = Unit::GetCreature(*m_creature, MrfloppyGUID)) + if (Creature *Mrfloppy = Unit::GetCreature(*me, MrfloppyGUID)) { if (Mrfloppy->HasAura(SPELL_MRFLOPPY, 0)) { - if (Creature *RWORG = Unit::GetCreature(*m_creature, RWORGGUID)) + if (Creature *RWORG = Unit::GetCreature(*me, RWORGGUID)) Mrfloppy->EnterVehicle(RWORG); } } break; case 20: - if (Creature *RWORG = Unit::GetCreature(*m_creature, RWORGGUID)) + if (Creature *RWORG = Unit::GetCreature(*me, RWORGGUID)) RWORG->HandleEmoteCommand(34); break; case 21: - if (Creature *Mrfloppy = Unit::GetCreature(*m_creature, MrfloppyGUID)) + if (Creature *Mrfloppy = Unit::GetCreature(*me, MrfloppyGUID)) { - if (Creature *RWORG = Unit::GetCreature(*m_creature, RWORGGUID)) + if (Creature *RWORG = Unit::GetCreature(*me, RWORGGUID)) { RWORG->Kill(Mrfloppy); Mrfloppy->ExitVehicle(); RWORG->setFaction(14); RWORG->GetMotionMaster()->MovePoint(0, RWORG->GetPositionX()+10,RWORG->GetPositionY()+80,RWORG->GetPositionZ()); - DoScriptText(SAY_VICTORY2, m_creature); + DoScriptText(SAY_VICTORY2, me); } } break; case 22: - if (Creature *Mrfloppy = Unit::GetCreature(*m_creature, MrfloppyGUID)) + if (Creature *Mrfloppy = Unit::GetCreature(*me, MrfloppyGUID)) { if (Mrfloppy->isDead()) { - if (Creature *RWORG = Unit::GetCreature(*m_creature, RWORGGUID)) + if (Creature *RWORG = Unit::GetCreature(*me, RWORGGUID)) RWORG->DisappearAndDie(); - m_creature->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ()); + me->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ()); Mrfloppy->setDeathState(ALIVE); - Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); - DoScriptText(SAY_VICTORY3, m_creature); + Mrfloppy->GetMotionMaster()->MoveFollow(me, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + DoScriptText(SAY_VICTORY3, me); } } break; @@ -251,17 +251,17 @@ struct npc_emilyAI : public npc_escortAI if (pPlayer) { Completed = true; - pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, m_creature); - DoScriptText(SAY_QUEST_COMPLETE, m_creature, pPlayer); + pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me); + DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer); } - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break; case 25: - DoScriptText(SAY_VICTORY4, m_creature); + DoScriptText(SAY_VICTORY4, me); break; case 27: - m_creature->DisappearAndDie(); - if (Creature *Mrfloppy = Unit::GetCreature(*m_creature, MrfloppyGUID)) + me->DisappearAndDie(); + if (Creature *Mrfloppy = Unit::GetCreature(*me, MrfloppyGUID)) Mrfloppy->DisappearAndDie(); break; } @@ -269,7 +269,7 @@ struct npc_emilyAI : public npc_escortAI void EnterCombat(Unit* Who) { - DoScriptText(SAY_RANDOMAGGRO, m_creature); + DoScriptText(SAY_RANDOMAGGRO, me); } void Reset() @@ -330,7 +330,7 @@ struct npc_mrfloppyAI : public ScriptedAI void EnterCombat(Unit* Who) { - if (Creature* Emily = GetClosestCreatureWithEntry(m_creature, NPC_EMILY, 50.0f)) + if (Creature* Emily = GetClosestCreatureWithEntry(me, NPC_EMILY, 50.0f)) { switch(Who->GetEntry()) { @@ -407,8 +407,8 @@ struct npc_outhouse_bunnyAI : public ScriptedAI DoCast(me, SPELL_DUST_FIELD, true); switch (m_gender) { - case GENDER_FEMALE: DoPlaySoundToSet(m_creature, SOUND_FEMALE); break; - case GENDER_MALE: DoPlaySoundToSet(m_creature, SOUND_MALE); break; + case GENDER_FEMALE: DoPlaySoundToSet(me, SOUND_FEMALE); break; + case GENDER_MALE: DoPlaySoundToSet(me, SOUND_MALE); break; } } } diff --git a/src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp b/src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp index 43b38561f1e..d5c7eed469d 100644 --- a/src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp +++ b/src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp @@ -54,11 +54,11 @@ struct boss_drakkari_colossusAI : public ScriptedAI { if (pInstance) pInstance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, NOT_STARTED); - if (!m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->clearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT); - m_creature->SetReactState(REACT_PASSIVE); + if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->clearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT); + me->SetReactState(REACT_PASSIVE); MightyBlowTimer = 10*IN_MILISECONDS; bHealth = false; bHealth1 = false; @@ -79,14 +79,14 @@ struct boss_drakkari_colossusAI : public ScriptedAI { pWho->clearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT); pWho->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (pWho == m_creature) - m_creature->RemoveAura(SPELL_FREEZE_ANIM); + if (pWho == me) + me->RemoveAura(SPELL_FREEZE_ANIM); }else { pWho->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pWho->addUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT); - if (pWho == m_creature) - DoCast(m_creature,SPELL_FREEZE_ANIM); + if (pWho == me) + DoCast(me,SPELL_FREEZE_ANIM); } } @@ -98,27 +98,27 @@ struct boss_drakkari_colossusAI : public ScriptedAI if (!bHealth && HealthBelowPct(50) && !HealthBelowPct(5)) { - CreatureState(m_creature, false); - DoCast(m_creature,SPELL_FREEZE_ANIM); - DoCast(m_creature,SPELL_EMERGE); + CreatureState(me, false); + DoCast(me,SPELL_FREEZE_ANIM); + DoCast(me,SPELL_EMERGE); bHealth = true; } if (!bHealth1 && HealthBelowPct(5)) { - DoCast(m_creature,SPELL_EMERGE); - CreatureState(m_creature, false); + DoCast(me,SPELL_EMERGE); + CreatureState(me, false); bHealth1 = true; - m_creature->RemoveAllAuras(); + me->RemoveAllAuras(); } if (MightyBlowTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_MIGHTY_BLOW, true); + DoCast(me->getVictim(), SPELL_MIGHTY_BLOW, true); MightyBlowTimer = 10*IN_MILISECONDS; } else MightyBlowTimer -= diff; - if (!m_creature->hasUnitState(UNIT_STAT_STUNNED)) + if (!me->hasUnitState(UNIT_STAT_STUNNED)) DoMeleeAttackIfReady(); } @@ -132,7 +132,7 @@ struct boss_drakkari_colossusAI : public ScriptedAI { if (HealthBelowPct(5)) pSummon->DealDamage(pSummon, pSummon->GetHealth() * 0.5 , NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - pSummon->AI()->AttackStart(m_creature->getVictim()); + pSummon->AI()->AttackStart(me->getVictim()); } }; @@ -151,27 +151,27 @@ struct boss_drakkari_elementalAI : public ScriptedAI void Reset() { - if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) - CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->CreatureState(m_creature, true); + if (Creature *pColossus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) + CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->CreatureState(me, true); uiSurgeTimer = 7*IN_MILISECONDS; bGoToColossus = false; } void EnterEvadeMode() { - m_creature->RemoveFromWorld(); + me->RemoveFromWorld(); } void MovementInform(uint32 uiType, uint32 uiId) { if (uiType != POINT_MOTION_TYPE) return; - if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) + if (Creature *pColossus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) { CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->CreatureState(pColossus, true); CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->bHealth1 = false; } - m_creature->RemoveFromWorld(); + me->RemoveFromWorld(); } void UpdateAI(const uint32 diff) @@ -182,11 +182,11 @@ struct boss_drakkari_elementalAI : public ScriptedAI if (!bGoToColossus && HealthBelowPct(50)) { - if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) + if (Creature *pColossus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) { if (!CAST_AI(boss_drakkari_colossusAI,pColossus->AI())->HealthBelowPct(6)) { - m_creature->InterruptNonMeleeSpells(true); + me->InterruptNonMeleeSpells(true); DoCast(pColossus, SPELL_MERGE); bGoToColossus = true; } @@ -195,7 +195,7 @@ struct boss_drakkari_elementalAI : public ScriptedAI if (uiSurgeTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_SURGE); + DoCast(me->getVictim(), SPELL_SURGE); uiSurgeTimer = 7*IN_MILISECONDS; } else uiSurgeTimer -= diff; @@ -204,7 +204,7 @@ struct boss_drakkari_elementalAI : public ScriptedAI void JustDied(Unit* killer) { - if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) + if (Creature *pColossus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) pColossus->Kill(pColossus); } }; @@ -231,20 +231,20 @@ struct npc_living_mojoAI : public ScriptedAI { //Check if the npc is near of Drakkari Colossus. - if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) + if (Creature *pColossus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) { - if (pColossus->isAlive() && m_creature->IsInRange3d(pColossus->GetHomePosition().GetPositionX(),pColossus->GetHomePosition().GetPositionY(),pColossus->GetHomePosition().GetPositionZ(),0.0f,17.0f)) - m_creature->SetReactState(REACT_PASSIVE); + if (pColossus->isAlive() && me->IsInRange3d(pColossus->GetHomePosition().GetPositionX(),pColossus->GetHomePosition().GetPositionY(),pColossus->GetHomePosition().GetPositionZ(),0.0f,17.0f)) + me->SetReactState(REACT_PASSIVE); else - m_creature->SetReactState(REACT_AGGRESSIVE); + me->SetReactState(REACT_AGGRESSIVE); } } void DamageTaken(Unit* pDone_by, uint32& uiDamage) { - if (m_creature->HasReactState(REACT_PASSIVE)) + if (me->HasReactState(REACT_PASSIVE)) { - if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) + if (Creature *pColossus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) { if (pColossus->isAlive() && !pColossus->isInCombat()) { @@ -267,13 +267,13 @@ struct npc_living_mojoAI : public ScriptedAI if (uiMojoWaveTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_MOJO_WAVE); + DoCast(me->getVictim(), SPELL_MOJO_WAVE); uiMojoWaveTimer = 15*IN_MILISECONDS; } else uiMojoWaveTimer -= diff; if (uiMojoPuddleTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_MOJO_PUDDLE); + DoCast(me->getVictim(), SPELL_MOJO_PUDDLE); uiMojoPuddleTimer = 18*IN_MILISECONDS; } else uiMojoPuddleTimer -= diff; diff --git a/src/scripts/northrend/gundrak/boss_eck.cpp b/src/scripts/northrend/gundrak/boss_eck.cpp index 45aa8e84720..cd329119ca8 100644 --- a/src/scripts/northrend/gundrak/boss_eck.cpp +++ b/src/scripts/northrend/gundrak/boss_eck.cpp @@ -73,13 +73,13 @@ struct boss_eckAI : public ScriptedAI if (uiBiteTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_ECK_BITE); + DoCast(me->getVictim(), SPELL_ECK_BITE); uiBiteTimer = urand(8*IN_MILISECONDS,12*IN_MILISECONDS); } else uiBiteTimer -= diff; if (uiSpitTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_ECK_SPIT); + DoCast(me->getVictim(), SPELL_ECK_SPIT); uiSpitTimer = urand(6*IN_MILISECONDS,14*IN_MILISECONDS); } else uiSpitTimer -= diff; @@ -98,7 +98,7 @@ struct boss_eckAI : public ScriptedAI { if (uiBerserkTimer <= diff) { - DoCast(m_creature, SPELL_ECK_BERSERK); + DoCast(me, SPELL_ECK_BERSERK); bBerserk = true; } else @@ -106,7 +106,7 @@ struct boss_eckAI : public ScriptedAI uiBerserkTimer -= diff; if (HealthBelowPct(20)) { - DoCast(m_creature, SPELL_ECK_BERSERK); + DoCast(me, SPELL_ECK_BERSERK); bBerserk = true; } } @@ -140,9 +140,9 @@ struct npc_ruins_dwellerAI : public ScriptedAI { if (pInstance) { - pInstance->SetData64(DATA_RUIN_DWELLER_DIED,m_creature->GetGUID()); + pInstance->SetData64(DATA_RUIN_DWELLER_DIED,me->GetGUID()); if (pInstance->GetData(DATA_ALIVE_RUIN_DWELLERS) == 0) - m_creature->SummonCreature(CREATURE_ECK, EckSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300*IN_MILISECONDS); + me->SummonCreature(CREATURE_ECK, EckSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300*IN_MILISECONDS); } } }; diff --git a/src/scripts/northrend/gundrak/boss_gal_darah.cpp b/src/scripts/northrend/gundrak/boss_gal_darah.cpp index dee1b2c6d1e..a5e4bb02cf3 100644 --- a/src/scripts/northrend/gundrak/boss_gal_darah.cpp +++ b/src/scripts/northrend/gundrak/boss_gal_darah.cpp @@ -110,7 +110,7 @@ struct boss_gal_darahAI : public ScriptedAI Phase = TROLL; - m_creature->SetDisplayId(DISPLAY_TROLL); + me->SetDisplayId(DISPLAY_TROLL); if (pInstance) pInstance->SetData(DATA_GAL_DARAH_EVENT, NOT_STARTED); @@ -118,7 +118,7 @@ struct boss_gal_darahAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_GAL_DARAH_EVENT, IN_PROGRESS); @@ -137,14 +137,14 @@ struct boss_gal_darahAI : public ScriptedAI { if (uiTransformationTimer <= diff) { - m_creature->SetDisplayId(DISPLAY_RHINO); + me->SetDisplayId(DISPLAY_RHINO); Phase = RHINO; uiPhaseCounter = 0; - DoScriptText(SAY_TRANSFORM_1, m_creature); + DoScriptText(SAY_TRANSFORM_1, me); uiTransformationTimer = 5*IN_MILISECONDS; bStartOfTransformation = true; - m_creature->clearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); - m_creature->SetReactState(REACT_AGGRESSIVE); + me->clearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); + me->SetReactState(REACT_AGGRESSIVE); } else { @@ -153,8 +153,8 @@ struct boss_gal_darahAI : public ScriptedAI if (bStartOfTransformation) { bStartOfTransformation = false; - m_creature->addUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); - m_creature->SetReactState(REACT_PASSIVE); + me->addUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); + me->SetReactState(REACT_PASSIVE); } } } @@ -162,14 +162,14 @@ struct boss_gal_darahAI : public ScriptedAI { if (uiStampedeTimer <= diff) { - DoCast(m_creature, SPELL_STAMPEDE); - DoScriptText(RAND(SAY_SUMMON_RHINO_1,SAY_SUMMON_RHINO_2,SAY_SUMMON_RHINO_3),m_creature); + DoCast(me, SPELL_STAMPEDE); + DoScriptText(RAND(SAY_SUMMON_RHINO_1,SAY_SUMMON_RHINO_2,SAY_SUMMON_RHINO_3),me); uiStampedeTimer = 15*IN_MILISECONDS; } else uiStampedeTimer -= diff; if (uiWhirlingSlashTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_WHIRLING_SLASH); + DoCast(me->getVictim(), SPELL_WHIRLING_SLASH); uiWhirlingSlashTimer = 21*IN_MILISECONDS; ++uiPhaseCounter; } else uiWhirlingSlashTimer -= diff; @@ -180,14 +180,14 @@ struct boss_gal_darahAI : public ScriptedAI { if (uiTransformationTimer <= diff) { - m_creature->SetDisplayId(DISPLAY_TROLL); + me->SetDisplayId(DISPLAY_TROLL); Phase = TROLL; uiPhaseCounter = 0; - DoScriptText(SAY_TRANSFORM_2, m_creature); + DoScriptText(SAY_TRANSFORM_2, me); uiTransformationTimer = 9*IN_MILISECONDS; bStartOfTransformation = true; - m_creature->clearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); - m_creature->SetReactState(REACT_AGGRESSIVE); + me->clearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); + me->SetReactState(REACT_AGGRESSIVE); } else { @@ -196,8 +196,8 @@ struct boss_gal_darahAI : public ScriptedAI if (bStartOfTransformation) { bStartOfTransformation = false; - m_creature->addUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); - m_creature->SetReactState(REACT_PASSIVE); + me->addUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); + me->SetReactState(REACT_PASSIVE); } } } @@ -205,19 +205,19 @@ struct boss_gal_darahAI : public ScriptedAI { if (uiPunctureTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_PUNCTURE); + DoCast(me->getVictim(), SPELL_PUNCTURE); uiPunctureTimer = 8*IN_MILISECONDS; } else uiPunctureTimer -= diff; if (uiEnrageTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_ENRAGE); + DoCast(me->getVictim(), SPELL_ENRAGE); uiEnrageTimer = 20*IN_MILISECONDS; } else uiEnrageTimer -= diff; if (uiStompTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_STOMP); + DoCast(me->getVictim(), SPELL_STOMP); uiStompTimer = 20*IN_MILISECONDS; } else uiStompTimer -= diff; @@ -240,7 +240,7 @@ struct boss_gal_darahAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { @@ -265,10 +265,10 @@ struct boss_gal_darahAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } }; diff --git a/src/scripts/northrend/gundrak/boss_moorabi.cpp b/src/scripts/northrend/gundrak/boss_moorabi.cpp index 9e6899408eb..bd832061dab 100644 --- a/src/scripts/northrend/gundrak/boss_moorabi.cpp +++ b/src/scripts/northrend/gundrak/boss_moorabi.cpp @@ -79,8 +79,8 @@ struct boss_moorabiAI : public ScriptedAI void EnterCombat(Unit* pWho) { - DoScriptText(SAY_AGGRO, m_creature); - DoCast(m_creature, SPELL_MOJO_FRENZY, true); + DoScriptText(SAY_AGGRO, me); + DoCast(me, SPELL_MOJO_FRENZY, true); if (pInstance) pInstance->SetData(DATA_MOORABI_EVENT, IN_PROGRESS); @@ -92,45 +92,45 @@ struct boss_moorabiAI : public ScriptedAI if (!UpdateVictim()) return; - if (!bPhase && m_creature->HasAura(SPELL_TRANSFORMATION)) + if (!bPhase && me->HasAura(SPELL_TRANSFORMATION)) { bPhase = true; - m_creature->RemoveAura(SPELL_MOJO_FRENZY); + me->RemoveAura(SPELL_MOJO_FRENZY); } if (uiGroundTremorTimer <= uiDiff) { - DoScriptText(SAY_QUAKE, m_creature); + DoScriptText(SAY_QUAKE, me); if (bPhase) - DoCast(m_creature->getVictim(), SPELL_QUAKE, true); + DoCast(me->getVictim(), SPELL_QUAKE, true); else - DoCast(m_creature->getVictim(), SPELL_GROUND_TREMOR, true); + DoCast(me->getVictim(), SPELL_GROUND_TREMOR, true); uiGroundTremorTimer = 10*IN_MILISECONDS; } else uiGroundTremorTimer -= uiDiff; if (uiNumblingShoutTimer <= uiDiff) { if (bPhase) - DoCast(m_creature->getVictim(), SPELL_NUMBING_ROAR, true); + DoCast(me->getVictim(), SPELL_NUMBING_ROAR, true); else - DoCast(m_creature->getVictim(), SPELL_NUMBING_SHOUT, true); + DoCast(me->getVictim(), SPELL_NUMBING_SHOUT, true); uiNumblingShoutTimer = 10*IN_MILISECONDS; } else uiNumblingShoutTimer -=uiDiff; if (uiDeterminedStabTimer <= uiDiff) { if (bPhase) - DoCast(m_creature->getVictim(), SPELL_DETERMINED_GORE); + DoCast(me->getVictim(), SPELL_DETERMINED_GORE); else - DoCast(m_creature->getVictim(), SPELL_DETERMINED_STAB, true); + DoCast(me->getVictim(), SPELL_DETERMINED_STAB, true); uiDeterminedStabTimer = 8*IN_MILISECONDS; } else uiDeterminedStabTimer -=uiDiff; if (!bPhase && uiTransformationTImer <= uiDiff) { - DoScriptText(EMOTE_TRANSFORM, m_creature); - DoScriptText(SAY_TRANSFORM, m_creature); - DoCast(m_creature, SPELL_TRANSFORMATION, false); + DoScriptText(EMOTE_TRANSFORM, me); + DoScriptText(SAY_TRANSFORM, me); + DoCast(me, SPELL_TRANSFORMATION, false); uiTransformationTImer = 10*IN_MILISECONDS; } else uiTransformationTImer -= uiDiff; @@ -139,7 +139,7 @@ struct boss_moorabiAI : public ScriptedAI void JustDied(Unit* pKiller) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { @@ -152,10 +152,10 @@ struct boss_moorabiAI : public ScriptedAI void KilledUnit(Unit* pVictim) { - if (pVictim == m_creature) + if (pVictim == me) return; - DoScriptText(RAND(SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_2,SAY_SLAY_3), me); } }; diff --git a/src/scripts/northrend/gundrak/boss_slad_ran.cpp b/src/scripts/northrend/gundrak/boss_slad_ran.cpp index 8d8b0f84833..ccc28654d2c 100644 --- a/src/scripts/northrend/gundrak/boss_slad_ran.cpp +++ b/src/scripts/northrend/gundrak/boss_slad_ran.cpp @@ -100,7 +100,7 @@ struct boss_slad_ranAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_SLAD_RAN_EVENT, IN_PROGRESS); @@ -114,19 +114,19 @@ struct boss_slad_ranAI : public ScriptedAI if (uiPoisonNovaTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_POISON_NOVA); + DoCast(me->getVictim(), SPELL_POISON_NOVA); uiPoisonNovaTimer = 15*IN_MILISECONDS; } else uiPoisonNovaTimer -= diff; if (uiPowerfullBiteTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_POWERFULL_BITE); + DoCast(me->getVictim(), SPELL_POWERFULL_BITE); uiPowerfullBiteTimer = 10*IN_MILISECONDS; } else uiPowerfullBiteTimer -= diff; if (uiVenomBoltTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_VENOM_BOLT); + DoCast(me->getVictim(), SPELL_VENOM_BOLT); uiVenomBoltTimer = 10*IN_MILISECONDS; } else uiVenomBoltTimer -= diff; @@ -136,23 +136,23 @@ struct boss_slad_ranAI : public ScriptedAI { if (uiPhase == 1) for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i) - m_creature->SummonCreature(CREATURE_SNAKE, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); + me->SummonCreature(CREATURE_SNAKE, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); if (uiPhase == 2) for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i) - m_creature->SummonCreature(CREATURE_CONSTRICTORS, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); + me->SummonCreature(CREATURE_CONSTRICTORS, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); uiSpawnTimer = 5*IN_MILISECONDS; } else uiSpawnTimer -= diff; } if (uiPhase == 0 && HealthBelowPct(30)) { - DoScriptText(SAY_SUMMON_SNAKES,m_creature); + DoScriptText(SAY_SUMMON_SNAKES,me); uiPhase = 1; } if (uiPhase == 1 && HealthBelowPct(25)) { - DoScriptText(SAY_SUMMON_CONSTRICTORS,m_creature); + DoScriptText(SAY_SUMMON_CONSTRICTORS,me); uiPhase = 2; } @@ -161,7 +161,7 @@ struct boss_slad_ranAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_SLAD_RAN_EVENT, DONE); @@ -169,12 +169,12 @@ struct boss_slad_ranAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } void JustSummoned(Creature* summoned) { - summoned->GetMotionMaster()->MovePoint(0,m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ()); + summoned->GetMotionMaster()->MovePoint(0,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ()); lSummons.Summon(summoned); } }; @@ -196,7 +196,7 @@ struct mob_slad_ran_constrictorAI : public ScriptedAI return; if (uiGripOfSladRanTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_GRIP_OF_SLAD_RAN); + DoCast(me->getVictim(), SPELL_GRIP_OF_SLAD_RAN); uiGripOfSladRanTimer = 5*IN_MILISECONDS; } else uiGripOfSladRanTimer -= diff; } @@ -224,7 +224,7 @@ struct mob_slad_ran_viperAI : public ScriptedAI if (uiVenomousBiteTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_VENOMOUS_BITE); + DoCast(me->getVictim(), SPELL_VENOMOUS_BITE); uiVenomousBiteTimer = 10*IN_MILISECONDS; } else uiVenomousBiteTimer -= diff; } diff --git a/src/scripts/northrend/howling_fjord.cpp b/src/scripts/northrend/howling_fjord.cpp index 0e9821c5e70..6940fc310c6 100644 --- a/src/scripts/northrend/howling_fjord.cpp +++ b/src/scripts/northrend/howling_fjord.cpp @@ -105,26 +105,26 @@ struct npc_Apothecary_HanesAI : public npc_escortAI break; case 23: if (pPlayer) - pPlayer->GroupEventHappens(QUEST_TRAIL_OF_FIRE, m_creature); + pPlayer->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me); me->ForcedDespawn(); break; case 5: - if (Unit* Trigger = m_creature->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) + if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); SetRun(false); break; case 6: - if (Unit* Trigger = m_creature->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) + if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); SetRun(true); break; case 8: - if (Unit* Trigger = m_creature->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) + if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); SetRun(false); break; case 9: - if (Unit* Trigger = m_creature->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) + if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); break; case 10: @@ -134,7 +134,7 @@ struct npc_Apothecary_HanesAI : public npc_escortAI SetRun(false); break; case 14: - if (Unit* Trigger = m_creature->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) + if (Unit* Trigger = me->FindNearestCreature(NPC_HANES_FIRE_TRIGGER,10.0f)) Trigger->CastSpell(Trigger, SPELL_COSMETIC_LOW_POLY_FIRE, false); SetRun(true); break; diff --git a/src/scripts/northrend/icecrown.cpp b/src/scripts/northrend/icecrown.cpp index eb72b7f5cbf..aa32cd957b1 100644 --- a/src/scripts/northrend/icecrown.cpp +++ b/src/scripts/northrend/icecrown.cpp @@ -206,18 +206,18 @@ struct npc_argent_valiantAI : public ScriptedAI if (uiType != POINT_MOTION_TYPE) return; - m_creature->setFaction(14); + me->setFaction(14); } void DamageTaken(Unit* pDoneBy, uint32& uiDamage) { - if (uiDamage > m_creature->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER) + if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER) { uiDamage = 0; CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT,0); - m_creature->setFaction(35); - m_creature->ForcedDespawn(5000); - m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),m_creature->GetOrientation()); + me->setFaction(35); + me->ForcedDespawn(5000); + me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation()); EnterEvadeMode(); } } @@ -265,7 +265,7 @@ struct npc_argent_tournament_postAI : public ScriptedAI void UpdateAI(const uint32 uiDiff) { - if (m_creature->IsNonMeleeSpellCasted(false)) + if (me->IsNonMeleeSpellCasted(false)) return; if (Creature* pTarget = me->FindNearestCreature(NPC_GORMOK_THE_IMPALER, 6.0f)) diff --git a/src/scripts/northrend/naxxramas/boss_anubrekhan.cpp b/src/scripts/northrend/naxxramas/boss_anubrekhan.cpp index 7692dba37a5..b3bcebd6bc1 100644 --- a/src/scripts/northrend/naxxramas/boss_anubrekhan.cpp +++ b/src/scripts/northrend/naxxramas/boss_anubrekhan.cpp @@ -63,13 +63,13 @@ struct boss_anubrekhanAI : public BossAI // respawn guard using home position, // otherwise, after a wipe, they respawn where boss was at wipe moment. - pos = m_creature->GetHomePosition(); + pos = me->GetHomePosition(); pos.m_positionY -= 10.0f; - m_creature->SummonCreature(MOB_CRYPT_GUARD, pos, TEMPSUMMON_CORPSE_DESPAWN); + me->SummonCreature(MOB_CRYPT_GUARD, pos, TEMPSUMMON_CORPSE_DESPAWN); - pos = m_creature->GetHomePosition(); + pos = me->GetHomePosition(); pos.m_positionY += 10.0f; - m_creature->SummonCreature(MOB_CRYPT_GUARD, pos, TEMPSUMMON_CORPSE_DESPAWN); + me->SummonCreature(MOB_CRYPT_GUARD, pos, TEMPSUMMON_CORPSE_DESPAWN); } } @@ -110,7 +110,7 @@ struct boss_anubrekhanAI : public BossAI BossAI::SummonedCreatureDespawn(summon); // check if it is an actual killed guard - if (!m_creature->isAlive() || summon->isAlive() || summon->GetEntry() != MOB_CRYPT_GUARD) + if (!me->isAlive() || summon->isAlive() || summon->GetEntry() != MOB_CRYPT_GUARD) return; summon->CastSpell(summon, SPELL_SUMMON_CORPSE_SCARABS_MOB, true, NULL, NULL, me->GetGUID()); @@ -138,7 +138,7 @@ struct boss_anubrekhanAI : public BossAI break; case EVENT_LOCUST: // TODO : Add Text - DoCast(m_creature, RAID_MODE(SPELL_LOCUST_SWARM_10,SPELL_LOCUST_SWARM_25)); + DoCast(me, RAID_MODE(SPELL_LOCUST_SWARM_10,SPELL_LOCUST_SWARM_25)); DoSummon(MOB_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN); events.ScheduleEvent(EVENT_LOCUST, 90000); break; @@ -147,7 +147,7 @@ struct boss_anubrekhanAI : public BossAI DoSummon(MOB_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN); break; case EVENT_BERSERK: - DoCast(m_creature, SPELL_BERSERK, true); + DoCast(me, SPELL_BERSERK, true); events.ScheduleEvent(EVENT_BERSERK, 600000); break; } diff --git a/src/scripts/northrend/naxxramas/boss_faerlina.cpp b/src/scripts/northrend/naxxramas/boss_faerlina.cpp index ab7c5a81e78..bd88c254c58 100644 --- a/src/scripts/northrend/naxxramas/boss_faerlina.cpp +++ b/src/scripts/northrend/naxxramas/boss_faerlina.cpp @@ -181,8 +181,8 @@ struct mob_faerlina_addAI : public ScriptedAI void Reset() { if (getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) { - m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, SPELL_EFFECT_BIND, true); - m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, true); + me->ApplySpellImmune(0, IMMUNITY_MECHANIC, SPELL_EFFECT_BIND, true); + me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, true); } } diff --git a/src/scripts/northrend/naxxramas/boss_gothik.cpp b/src/scripts/northrend/naxxramas/boss_gothik.cpp index 82489258b4c..62180e344f6 100644 --- a/src/scripts/northrend/naxxramas/boss_gothik.cpp +++ b/src/scripts/northrend/naxxramas/boss_gothik.cpp @@ -243,25 +243,25 @@ struct boss_gothikAI : public BossAI { case MOB_LIVE_TRAINEE: { - if (Creature *LiveTrigger0 = Unit::GetCreature(*m_creature, LiveTriggerGUID[0])) + if (Creature *LiveTrigger0 = Unit::GetCreature(*me, LiveTriggerGUID[0])) DoSummon(MOB_LIVE_TRAINEE, LiveTrigger0, 1); - if (Creature *LiveTrigger1 = Unit::GetCreature(*m_creature, LiveTriggerGUID[1])) + if (Creature *LiveTrigger1 = Unit::GetCreature(*me, LiveTriggerGUID[1])) DoSummon(MOB_LIVE_TRAINEE, LiveTrigger1, 1); - if (Creature *LiveTrigger2 = Unit::GetCreature(*m_creature, LiveTriggerGUID[2])) + if (Creature *LiveTrigger2 = Unit::GetCreature(*me, LiveTriggerGUID[2])) DoSummon(MOB_LIVE_TRAINEE, LiveTrigger2, 1); break; } case MOB_LIVE_KNIGHT: { - if (Creature *LiveTrigger3 = Unit::GetCreature(*m_creature, LiveTriggerGUID[3])) + if (Creature *LiveTrigger3 = Unit::GetCreature(*me, LiveTriggerGUID[3])) DoSummon(MOB_LIVE_KNIGHT, LiveTrigger3, 1); - if (Creature *LiveTrigger5 = Unit::GetCreature(*m_creature, LiveTriggerGUID[5])) + if (Creature *LiveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[5])) DoSummon(MOB_LIVE_KNIGHT, LiveTrigger5, 1); break; } case MOB_LIVE_RIDER: { - if (Creature *LiveTrigger4 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4])) + if (Creature *LiveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4])) DoSummon(MOB_LIVE_RIDER, LiveTrigger4, 1); break; } @@ -273,21 +273,21 @@ struct boss_gothikAI : public BossAI { case MOB_LIVE_TRAINEE: { - if (Creature *LiveTrigger0 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4])) + if (Creature *LiveTrigger0 = Unit::GetCreature(*me, LiveTriggerGUID[4])) DoSummon(MOB_LIVE_TRAINEE, LiveTrigger0, 1); - if (Creature *LiveTrigger1 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4])) + if (Creature *LiveTrigger1 = Unit::GetCreature(*me, LiveTriggerGUID[4])) DoSummon(MOB_LIVE_TRAINEE, LiveTrigger1, 1); break; } case MOB_LIVE_KNIGHT: { - if (Creature *LiveTrigger5 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4])) + if (Creature *LiveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[4])) DoSummon(MOB_LIVE_KNIGHT, LiveTrigger5, 1); break; } case MOB_LIVE_RIDER: { - if (Creature *LiveTrigger4 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4])) + if (Creature *LiveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4])) DoSummon(MOB_LIVE_RIDER, LiveTrigger4, 1); break; } @@ -346,7 +346,7 @@ struct boss_gothikAI : public BossAI if (spellId && me->isInCombat()) { me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST); - if (Creature *pRandomDeadTrigger = Unit::GetCreature(*m_creature, DeadTriggerGUID[rand() % POS_DEAD])) + if (Creature *pRandomDeadTrigger = Unit::GetCreature(*me, DeadTriggerGUID[rand() % POS_DEAD])) me->CastSpell(pRandomDeadTrigger, spellId, true); } } @@ -451,8 +451,8 @@ struct boss_gothikAI : public BossAI case EVENT_TELEPORT: if (!thirtyPercentReached) { - m_creature->AttackStop(); - if (IN_LIVE_SIDE(m_creature)) + me->AttackStop(); + if (IN_LIVE_SIDE(me)) { DoTeleportTo(PosGroundDeadSide); } @@ -461,10 +461,10 @@ struct boss_gothikAI : public BossAI DoTeleportTo(PosGroundLiveSide); } - m_creature->getThreatManager().resetAggro(NotOnSameSide(m_creature)); + me->getThreatManager().resetAggro(NotOnSameSide(me)); if (Unit *pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0)) { - m_creature->getThreatManager().addThreat(pTarget, 100.0f); + me->getThreatManager().addThreat(pTarget, 100.0f); AttackStart(pTarget); } diff --git a/src/scripts/northrend/naxxramas/boss_grobbulus.cpp b/src/scripts/northrend/naxxramas/boss_grobbulus.cpp index 28fc676e1ca..f857adf1591 100644 --- a/src/scripts/northrend/naxxramas/boss_grobbulus.cpp +++ b/src/scripts/northrend/naxxramas/boss_grobbulus.cpp @@ -104,14 +104,14 @@ struct npc_grobbulus_poison_cloudAI : public Scripted_NoMovementAI void Reset() { Cloud_Timer = 1000; - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } void UpdateAI(const uint32 diff) { if (Cloud_Timer <= diff) { - DoCast(m_creature, SPELL_POISON_CLOUD_ADD); + DoCast(me, SPELL_POISON_CLOUD_ADD); Cloud_Timer = 10000; } else Cloud_Timer -= diff; } diff --git a/src/scripts/northrend/naxxramas/boss_kelthuzad.cpp b/src/scripts/northrend/naxxramas/boss_kelthuzad.cpp index 65ee26e25fb..18f78f63cee 100644 --- a/src/scripts/northrend/naxxramas/boss_kelthuzad.cpp +++ b/src/scripts/northrend/naxxramas/boss_kelthuzad.cpp @@ -254,7 +254,7 @@ struct boss_kelthuzadAI : public BossAI { boss_kelthuzadAI(Creature* c) : BossAI(c, BOSS_KELTHUZAD), spawns(c) { - uiFaction = m_creature->getFaction(); + uiFaction = me->getFaction(); } uint32 Phase; @@ -293,7 +293,7 @@ struct boss_kelthuzadAI : public BossAI FindGameObjects(); - if (GameObject *pKTTrigger = m_creature->GetMap()->GetGameObject(KTTriggerGUID)) + if (GameObject *pKTTrigger = me->GetMap()->GetGameObject(KTTriggerGUID)) { pKTTrigger->ResetDoorOrButton(); pKTTrigger->SetPhaseMask(1, true); @@ -301,7 +301,7 @@ struct boss_kelthuzadAI : public BossAI for (uint8 i = 0; i <= 3; ++i) { - if (GameObject *pPortal = m_creature->GetMap()->GetGameObject(PortalsGUID[i])) + if (GameObject *pPortal = me->GetMap()->GetGameObject(PortalsGUID[i])) { if (!((pPortal->getLootState() == GO_READY) || (pPortal->getLootState() == GO_NOT_READY))) pPortal->ResetDoorOrButton(); @@ -318,13 +318,13 @@ struct boss_kelthuzadAI : public BossAI void KilledUnit() { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustDied(Unit* Killer) { _JustDied(); - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); std::map<uint64, float>::const_iterator itr; for (itr = chained.begin(); itr != chained.end(); ++itr) @@ -343,7 +343,7 @@ struct boss_kelthuzadAI : public BossAI FindGameObjects(); for (uint8 i = 0; i <= 3; ++i) { - if (GameObject *pPortal = m_creature->GetMap()->GetGameObject(PortalsGUID[i])) + if (GameObject *pPortal = me->GetMap()->GetGameObject(PortalsGUID[i])) pPortal->ResetDoorOrButton(); } DoCast(me, SPELL_KELTHUZAD_CHANNEL, false); @@ -406,7 +406,7 @@ struct boss_kelthuzadAI : public BossAI events.PopEvent(); break; case EVENT_TRIGGER: - if (GameObject *pKTTrigger = m_creature->GetMap()->GetGameObject(KTTriggerGUID)) + if (GameObject *pKTTrigger = me->GetMap()->GetGameObject(KTTriggerGUID)) pKTTrigger->SetPhaseMask(2, true); events.PopEvent(); break; @@ -441,14 +441,14 @@ struct boss_kelthuzadAI : public BossAI if (HealthBelowPct(45)) { Phase = 3 ; - DoScriptText(SAY_REQUEST_AID, m_creature); + DoScriptText(SAY_REQUEST_AID, me); //here Lich King should respond to KelThuzad but I don't know which Creature to make talk //so for now just make Kelthuzad says it. - DoScriptText(SAY_ANSWER_REQUEST, m_creature); + DoScriptText(SAY_ANSWER_REQUEST, me); for (uint8 i = 0; i <= 3; ++i) { - if (GameObject *pPortal = m_creature->GetMap()->GetGameObject(PortalsGUID[i])) + if (GameObject *pPortal = me->GetMap()->GetGameObject(PortalsGUID[i])) { if (pPortal->getLootState() == GO_READY) pPortal->UseDoorOrButton(); @@ -529,7 +529,7 @@ struct boss_kelthuzadAI : public BossAI if (urand(0,1)) player->CastSpell(pTarget, SPELL_MOONFIRE, false); else - player->CastSpell(m_creature, SPELL_LIFEBLOOM, false); + player->CastSpell(me, SPELL_LIFEBLOOM, false); break; case CLASS_HUNTER: player->CastSpell(pTarget, RAND(SPELL_MULTI_SHOT, SPELL_VOLLEY), false); @@ -547,19 +547,19 @@ struct boss_kelthuzadAI : public BossAI if (urand(0,1)) player->CastSpell(pTarget, SPELL_HAMMER_OF_JUSTICE, false); else - player->CastSpell(m_creature, SPELL_HOLY_SHOCK, false); + player->CastSpell(me, SPELL_HOLY_SHOCK, false); break; case CLASS_PRIEST: if (urand(0,1)) player->CastSpell(pTarget, SPELL_VAMPIRIC_TOUCH, false); else - player->CastSpell(m_creature, SPELL_RENEW, false); + player->CastSpell(me, SPELL_RENEW, false); break; case CLASS_SHAMAN: if (urand(0,1)) player->CastSpell(pTarget, SPELL_EARTH_SHOCK, false); else - player->CastSpell(m_creature, SPELL_HEALING_WAVE, false); + player->CastSpell(me, SPELL_HEALING_WAVE, false); break; case CLASS_ROGUE: player->CastSpell(pTarget, RAND(SPELL_HEMORRHAGE, SPELL_MUTILATE), false); @@ -615,7 +615,7 @@ struct boss_kelthuzadAI : public BossAI if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, RAID_MODE(1,0), 0, true)) DoCast(pTarget, SPELL_FROST_BLAST); if (rand()%2) - DoScriptText(SAY_FROST_BLAST, m_creature); + DoScriptText(SAY_FROST_BLAST, me); events.RepeatEvent(urand(30000,90000)); break; default: diff --git a/src/scripts/northrend/naxxramas/boss_patchwerk.cpp b/src/scripts/northrend/naxxramas/boss_patchwerk.cpp index 436af04438d..060cc23bfc2 100644 --- a/src/scripts/northrend/naxxramas/boss_patchwerk.cpp +++ b/src/scripts/northrend/naxxramas/boss_patchwerk.cpp @@ -71,7 +71,7 @@ struct boss_patchwerkAI : public BossAI AchievementEntry const *AchievMakeQuickWerkOfHim = GetAchievementStore()->LookupEntry(ACHIEVEMENT_MAKE_QUICK_WERK_OF_HIM); if (AchievMakeQuickWerkOfHim) { - Map *pMap = m_creature->GetMap(); + Map *pMap = me->GetMap(); if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); @@ -129,12 +129,12 @@ struct boss_patchwerkAI : public BossAI break; } case EVENT_BERSERK: - DoCast(m_creature, SPELL_BERSERK, true); - DoScriptText(EMOTE_BERSERK, m_creature); + DoCast(me, SPELL_BERSERK, true); + DoScriptText(EMOTE_BERSERK, me); events.ScheduleEvent(EVENT_SLIME, 2000); break; case EVENT_SLIME: - DoCast(m_creature->getVictim(), SPELL_SLIME_BOLT); + DoCast(me->getVictim(), SPELL_SLIME_BOLT); events.ScheduleEvent(EVENT_SLIME, 2000); break; } @@ -142,8 +142,8 @@ struct boss_patchwerkAI : public BossAI if (!Enraged && HealthBelowPct(5)) { - DoCast(m_creature, SPELL_FRENZY, true); - DoScriptText(EMOTE_ENRAGE, m_creature); + DoCast(me, SPELL_FRENZY, true); + DoScriptText(EMOTE_ENRAGE, me); Enraged = true; } diff --git a/src/scripts/northrend/naxxramas/boss_razuvious.cpp b/src/scripts/northrend/naxxramas/boss_razuvious.cpp index 8c82ab82726..e7eb05c1ccc 100644 --- a/src/scripts/northrend/naxxramas/boss_razuvious.cpp +++ b/src/scripts/northrend/naxxramas/boss_razuvious.cpp @@ -82,7 +82,7 @@ struct boss_razuviousAI : public BossAI void EnterCombat(Unit *who) { _EnterCombat(); - DoPlaySoundToSet(m_creature, SOUND_AGGRO); + DoPlaySoundToSet(me, SOUND_AGGRO); events.ScheduleEvent(EVENT_STRIKE, 30000); events.ScheduleEvent(EVENT_SHOUT, 25000); events.ScheduleEvent(EVENT_COMMAND, 40000); diff --git a/src/scripts/northrend/naxxramas/boss_sapphiron.cpp b/src/scripts/northrend/naxxramas/boss_sapphiron.cpp index eba60190492..be5f3ac1d80 100644 --- a/src/scripts/northrend/naxxramas/boss_sapphiron.cpp +++ b/src/scripts/northrend/naxxramas/boss_sapphiron.cpp @@ -75,7 +75,7 @@ struct boss_sapphironAI : public BossAI boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON) , phase(PHASE_NULL) { - pMap = m_creature->GetMap(); + pMap = me->GetMap(); } Phases phase; @@ -238,7 +238,7 @@ struct boss_sapphironAI : public BossAI switch(eventId) { case EVENT_BERSERK: - DoScriptText(EMOTE_ENRAGE, m_creature); + DoScriptText(EMOTE_ENRAGE, me); DoCast(me, SPELL_BERSERK); return; case EVENT_CLEAVE: diff --git a/src/scripts/northrend/naxxramas/boss_thaddius.cpp b/src/scripts/northrend/naxxramas/boss_thaddius.cpp index 7d3f9d0a615..bd13aaba5fd 100644 --- a/src/scripts/northrend/naxxramas/boss_thaddius.cpp +++ b/src/scripts/northrend/naxxramas/boss_thaddius.cpp @@ -105,11 +105,11 @@ struct boss_thaddiusAI : public BossAI // Moreover, the adds may not yet be spawn. So just track down the status if mob is spawn // and each mob will send its status at reset (meaning that it is alive) checkFeugenAlive = false; - if (Creature *pFeugen = m_creature->GetCreature(*m_creature, instance->GetData64(DATA_FEUGEN))) + if (Creature *pFeugen = me->GetCreature(*me, instance->GetData64(DATA_FEUGEN))) checkFeugenAlive = pFeugen->isAlive(); checkStalaggAlive = false; - if (Creature *pStalagg = m_creature->GetCreature(*m_creature, instance->GetData64(DATA_STALAGG))) + if (Creature *pStalagg = me->GetCreature(*me, instance->GetData64(DATA_STALAGG))) checkStalaggAlive = pStalagg->isAlive(); if (!checkFeugenAlive && !checkStalaggAlive) @@ -198,13 +198,13 @@ struct boss_thaddiusAI : public BossAI if (!checkStalaggAlive) { if (instance) - if (Creature *pStalagg = m_creature->GetCreature(*m_creature, instance->GetData64(DATA_STALAGG))) + if (Creature *pStalagg = me->GetCreature(*me, instance->GetData64(DATA_STALAGG))) pStalagg->Respawn(); } else { if (instance) - if (Creature *pFeugen = m_creature->GetCreature(*m_creature, instance->GetData64(DATA_FEUGEN))) + if (Creature *pFeugen = me->GetCreature(*me, instance->GetData64(DATA_FEUGEN))) pFeugen->Respawn(); } } @@ -263,7 +263,7 @@ struct mob_stalaggAI : public ScriptedAI void Reset() { if (pInstance) - if (Creature *pThaddius = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_THADDIUS))) + if (Creature *pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS))) if (pThaddius->AI()) pThaddius->AI()->DoAction(ACTION_STALAGG_RESET); powerSurgeTimer = urand(20000,25000); @@ -278,7 +278,7 @@ struct mob_stalaggAI : public ScriptedAI void JustDied(Unit *killer) { if (pInstance) - if (Creature *pThaddius = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_THADDIUS))) + if (Creature *pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS))) if (pThaddius->AI()) pThaddius->AI()->DoAction(ACTION_STALAGG_DIED); } @@ -290,9 +290,9 @@ struct mob_stalaggAI : public ScriptedAI if (magneticPullTimer <= uiDiff) { - if (Creature *pFeugen = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_FEUGEN))) + if (Creature *pFeugen = me->GetCreature(*me, pInstance->GetData64(DATA_FEUGEN))) { - Unit* pStalaggVictim = m_creature->getVictim(); + Unit* pStalaggVictim = me->getVictim(); Unit* pFeugenVictim = pFeugen->getVictim(); if (pFeugenVictim && pStalaggVictim) @@ -301,9 +301,9 @@ struct mob_stalaggAI : public ScriptedAI // reset aggro to be sure that feugen will not follow the jump pFeugen->getThreatManager().modifyThreatPercent(pFeugenVictim, -100); - pFeugenVictim->JumpTo(m_creature, 0.3f); + pFeugenVictim->JumpTo(me, 0.3f); - m_creature->getThreatManager().modifyThreatPercent(pStalaggVictim, -100); + me->getThreatManager().modifyThreatPercent(pStalaggVictim, -100); pStalaggVictim->JumpTo(pFeugen, 0.3f); } } @@ -314,7 +314,7 @@ struct mob_stalaggAI : public ScriptedAI if (powerSurgeTimer <= uiDiff) { - DoCast(m_creature, RAID_MODE(SPELL_POWERSURGE, H_SPELL_POWERSURGE)); + DoCast(me, RAID_MODE(SPELL_POWERSURGE, H_SPELL_POWERSURGE)); powerSurgeTimer = urand(15000,20000); } else powerSurgeTimer -= uiDiff; @@ -341,7 +341,7 @@ struct mob_feugenAI : public ScriptedAI void Reset() { if (pInstance) - if (Creature *pThaddius = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_THADDIUS))) + if (Creature *pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS))) if (pThaddius->AI()) pThaddius->AI()->DoAction(ACTION_FEUGEN_RESET); staticFieldTimer = 5000; @@ -355,7 +355,7 @@ struct mob_feugenAI : public ScriptedAI void JustDied(Unit *killer) { if (pInstance) - if (Creature *pThaddius = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_THADDIUS))) + if (Creature *pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS))) if (pThaddius->AI()) pThaddius->AI()->DoAction(ACTION_FEUGEN_DIED); } @@ -367,7 +367,7 @@ struct mob_feugenAI : public ScriptedAI if (staticFieldTimer <= uiDiff) { - DoCast(m_creature, RAID_MODE(SPELL_STATICFIELD, H_SPELL_STATICFIELD)); + DoCast(me, RAID_MODE(SPELL_STATICFIELD, H_SPELL_STATICFIELD)); staticFieldTimer = 5000; } else staticFieldTimer -= uiDiff; diff --git a/src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp b/src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp index dc7a3c71a5c..81b9b02701f 100644 --- a/src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp +++ b/src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp @@ -98,11 +98,11 @@ struct boss_malygosAI : public ScriptedAI void EnterCombat(Unit* who) { if (phase == 1) - DoScriptText(SAY_PHASE1_AGGRO, m_creature); + DoScriptText(SAY_PHASE1_AGGRO, me); if (phase == 2) - DoScriptText(SAY_PHASE1_AGGRO, m_creature); + DoScriptText(SAY_PHASE1_AGGRO, me); if (phase == 3) - DoScriptText(SAY_PHASE1_AGGRO, m_creature); + DoScriptText(SAY_PHASE1_AGGRO, me); } void AttackStart(Unit* who) {} void MoveInLineOfSight(Unit* who) {} @@ -113,7 +113,7 @@ struct boss_malygosAI : public ScriptedAI if (!UpdateVictim()) return; - if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= 50){ + if ((me->GetHealth()*100 / me->GetMaxHealth()) <= 50){ phase = 2; //spawn adds //set malygos unatackable untill all adds spawned dead @@ -124,19 +124,19 @@ struct boss_malygosAI : public ScriptedAI } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); } void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; if (phase == 1) - DoScriptText(RAND(SAY_PHASE1_SLAY_1,SAY_PHASE1_SLAY_2,SAY_PHASE1_SLAY_3), m_creature); + DoScriptText(RAND(SAY_PHASE1_SLAY_1,SAY_PHASE1_SLAY_2,SAY_PHASE1_SLAY_3), me); if (phase == 2) - DoScriptText(RAND(SAY_PHASE2_SLAY_1,SAY_PHASE2_SLAY_2,SAY_PHASE2_SLAY_3), m_creature); + DoScriptText(RAND(SAY_PHASE2_SLAY_1,SAY_PHASE2_SLAY_2,SAY_PHASE2_SLAY_3), me); if (phase == 3) - DoScriptText(RAND(SAY_PHASE3_SLAY_1,SAY_PHASE3_SLAY_2,SAY_PHASE3_SLAY_3), m_creature); + DoScriptText(RAND(SAY_PHASE3_SLAY_1,SAY_PHASE3_SLAY_2,SAY_PHASE3_SLAY_3), me); } }; diff --git a/src/scripts/northrend/nexus/nexus/boss_anomalus.cpp b/src/scripts/northrend/nexus/nexus/boss_anomalus.cpp index 837d0fde41b..5f936ac0374 100644 --- a/src/scripts/northrend/nexus/nexus/boss_anomalus.cpp +++ b/src/scripts/northrend/nexus/nexus/boss_anomalus.cpp @@ -88,7 +88,7 @@ struct boss_anomalusAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_ANOMALUS_EVENT, IN_PROGRESS); @@ -96,7 +96,7 @@ struct boss_anomalusAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { @@ -111,21 +111,21 @@ struct boss_anomalusAI : public ScriptedAI if (!UpdateVictim()) return; - if (m_creature->GetDistance(m_creature->GetHomePosition()) > 60.0f) + if (me->GetDistance(me->GetHomePosition()) > 60.0f) { //Not blizzlike, hack to avoid an exploit EnterEvadeMode(); return; } - if (m_creature->HasAura(SPELL_RIFT_SHIELD)) + if (me->HasAura(SPELL_RIFT_SHIELD)) { if (uiChaoticRiftGUID) { - Unit* Rift = Unit::GetUnit((*m_creature), uiChaoticRiftGUID); + Unit* Rift = Unit::GetUnit((*me), uiChaoticRiftGUID); if (Rift && Rift->isDead()) { - m_creature->RemoveAurasDueToSpell(SPELL_RIFT_SHIELD); + me->RemoveAurasDueToSpell(SPELL_RIFT_SHIELD); uiChaoticRiftGUID = 0; } return; @@ -136,16 +136,16 @@ struct boss_anomalusAI : public ScriptedAI if ((Phase == 0) && HealthBelowPct(50)) { Phase = 1; - DoScriptText(SAY_SHIELD, m_creature); - DoCast(m_creature, SPELL_RIFT_SHIELD); - Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[urand(0,5)], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILISECONDS); + DoScriptText(SAY_SHIELD, me); + DoCast(me, SPELL_RIFT_SHIELD); + Creature* Rift = me->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[urand(0,5)], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILISECONDS); if (Rift) { //DoCast(Rift, SPELL_CHARGE_RIFT); if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) Rift->AI()->AttackStart(pTarget); uiChaoticRiftGUID = Rift->GetGUID(); - DoScriptText(SAY_RIFT , m_creature); + DoScriptText(SAY_RIFT , me); } } @@ -189,15 +189,15 @@ struct mob_chaotic_riftAI : public Scripted_NoMovementAI { uiChaoticEnergyBurstTimer = 1*IN_MILISECONDS; uiSummonCrazedManaWraithTimer = 5*IN_MILISECONDS; - //m_creature->SetDisplayId(25206); //For some reason in DB models for ally and horde are different. + //me->SetDisplayId(25206); //For some reason in DB models for ally and horde are different. //Model for ally (1126) does not show auras. Horde model works perfect. //Set model to horde number - DoCast(m_creature, SPELL_ARCANEFORM, false); + DoCast(me, SPELL_ARCANEFORM, false); } void JustDied(Unit *killer) { - if (Creature* pAnomalus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_ANOMALUS) : 0)) + if (Creature* pAnomalus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_ANOMALUS) : 0)) CAST_AI(boss_anomalusAI,pAnomalus->AI())->bDeadChaoticRift = true; } @@ -208,7 +208,7 @@ struct mob_chaotic_riftAI : public Scripted_NoMovementAI if (uiChaoticEnergyBurstTimer <= diff) { - Unit* pAnomalus = Unit::GetUnit(*m_creature, pInstance ? pInstance->GetData64(DATA_ANOMALUS) : 0); + Unit* pAnomalus = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_ANOMALUS) : 0); if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) if (pAnomalus && pAnomalus->HasAura(SPELL_RIFT_SHIELD)) DoCast(pTarget, SPELL_CHARGED_CHAOTIC_ENERGY_BURST); @@ -219,11 +219,11 @@ struct mob_chaotic_riftAI : public Scripted_NoMovementAI if (uiSummonCrazedManaWraithTimer <= diff) { - Creature* Wraith = m_creature->SummonCreature(MOB_CRAZED_MANA_WRAITH, m_creature->GetPositionX()+1, m_creature->GetPositionY()+1, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILISECONDS); + Creature* Wraith = me->SummonCreature(MOB_CRAZED_MANA_WRAITH, me->GetPositionX()+1, me->GetPositionY()+1, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILISECONDS); if (Wraith) if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) Wraith->AI()->AttackStart(pTarget); - Unit* Anomalus = Unit::GetUnit(*m_creature, pInstance ? pInstance->GetData64(DATA_ANOMALUS) : 0); + Unit* Anomalus = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_ANOMALUS) : 0); if (Anomalus && Anomalus->HasAura(SPELL_RIFT_SHIELD)) uiSummonCrazedManaWraithTimer = 5*IN_MILISECONDS; else diff --git a/src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp b/src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp index d907f8f8d6e..10ccc80035c 100644 --- a/src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp +++ b/src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp @@ -78,7 +78,7 @@ struct boss_keristraszaAI : public ScriptedAI uiCheckIntenseColdTimer = 2*IN_MILISECONDS; bMoreThanTwoIntenseCold = false; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); RemovePrison(CheckContainmentSpheres()); @@ -88,7 +88,7 @@ struct boss_keristraszaAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); DoCastAOE(SPELL_INTENSE_COLD); if (pInstance) @@ -97,7 +97,7 @@ struct boss_keristraszaAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { @@ -109,7 +109,7 @@ struct boss_keristraszaAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(SAY_SLAY, m_creature); + DoScriptText(SAY_SLAY, me); } bool CheckContainmentSpheres(bool remove_prison = false) @@ -140,16 +140,16 @@ struct boss_keristraszaAI : public ScriptedAI { if (remove) { - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (m_creature->HasAura(SPELL_FROZEN_PRISON)) - m_creature->RemoveAurasDueToSpell(SPELL_FROZEN_PRISON); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (me->HasAura(SPELL_FROZEN_PRISON)) + me->RemoveAurasDueToSpell(SPELL_FROZEN_PRISON); } else { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - DoCast(m_creature, SPELL_FROZEN_PRISON, false); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + DoCast(me, SPELL_FROZEN_PRISON, false); } } @@ -160,10 +160,10 @@ struct boss_keristraszaAI : public ScriptedAI if (uiCheckIntenseColdTimer < diff && !bMoreThanTwoIntenseCold) { - std::list<HostileReference*> ThreatList = m_creature->getThreatManager().getThreatList(); + std::list<HostileReference*> ThreatList = me->getThreatManager().getThreatList(); for (std::list<HostileReference*>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr) { - Unit *pTarget = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); + Unit *pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()); if (!pTarget || pTarget->GetTypeId() != TYPEID_PLAYER) continue; @@ -179,28 +179,28 @@ struct boss_keristraszaAI : public ScriptedAI if (!bEnrage && HealthBelowPct(25)) { - DoScriptText(SAY_ENRAGE, m_creature); - DoCast(m_creature, SPELL_ENRAGE); + DoScriptText(SAY_ENRAGE, me); + DoCast(me, SPELL_ENRAGE); bEnrage = true; } if (uiCrystalfireBreathTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_CRYSTALFIRE_BREATH); + DoCast(me->getVictim(), SPELL_CRYSTALFIRE_BREATH); uiCrystalfireBreathTimer = 14*IN_MILISECONDS; } else uiCrystalfireBreathTimer -= diff; if (uiTailSweepTimer <= diff) { - DoCast(m_creature, SPELL_TAIL_SWEEP); + DoCast(me, SPELL_TAIL_SWEEP); uiTailSweepTimer = 5*IN_MILISECONDS; } else uiTailSweepTimer -= diff; if (uiCrystalChainsCrystalizeTimer <= diff) { - DoScriptText(SAY_CRYSTAL_NOVA, m_creature); + DoScriptText(SAY_CRYSTAL_NOVA, me); if (IsHeroic()) - DoCast(m_creature, SPELL_CRYSTALIZE); + DoCast(me, SPELL_CRYSTALIZE); else if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_CRYSTAL_CHAINS); uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILISECONDS,11*IN_MILISECONDS); diff --git a/src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp b/src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp index 661deb1d73d..7441087382d 100644 --- a/src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp +++ b/src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp @@ -102,8 +102,8 @@ struct boss_magus_telestraAI : public ScriptedAI bIsAchievementTimerRunning = false; bIsWaitingToAppear = false; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->SetVisibility(VISIBILITY_ON); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetVisibility(VISIBILITY_ON); if (pInstance) pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED); @@ -111,7 +111,7 @@ struct boss_magus_telestraAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, IN_PROGRESS); @@ -119,7 +119,7 @@ struct boss_magus_telestraAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { @@ -131,12 +131,12 @@ struct boss_magus_telestraAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(SAY_KILL, m_creature); + DoScriptText(SAY_KILL, me); } uint64 SplitPersonality(uint32 entry) { - if (Creature* Summoned = m_creature->SummonCreature(entry, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILISECONDS)) + if (Creature* Summoned = me->SummonCreature(entry, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILISECONDS)) { switch (entry) { @@ -193,11 +193,11 @@ struct boss_magus_telestraAI : public ScriptedAI if (bIsWaitingToAppear) { - m_creature->StopMoving(); - m_creature->AttackStop(); + me->StopMoving(); + me->AttackStop(); if (uiIsWaitingToAppearTimer <= diff) { - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); bIsWaitingToAppear = false; } else uiIsWaitingToAppearTimer -= diff; return; @@ -211,10 +211,10 @@ struct boss_magus_telestraAI : public ScriptedAI { if (uiAchievementTimer <= ACHIEV_TIMER) uiAchievementProgress +=1; - m_creature->GetMotionMaster()->Clear(); - m_creature->GetMap()->CreatureRelocation(m_creature, CenterOfRoom.GetPositionX(), CenterOfRoom.GetPositionY(), CenterOfRoom.GetPositionZ(), CenterOfRoom.GetOrientation()); - DoCast(m_creature, SPELL_TELESTRA_BACK); - m_creature->SetVisibility(VISIBILITY_ON); + me->GetMotionMaster()->Clear(); + me->GetMap()->CreatureRelocation(me, CenterOfRoom.GetPositionX(), CenterOfRoom.GetPositionY(), CenterOfRoom.GetPositionZ(), CenterOfRoom.GetOrientation()); + DoCast(me, SPELL_TELESTRA_BACK); + me->SetVisibility(VISIBILITY_ON); if (Phase == 1) Phase = 2; if (Phase == 3) @@ -224,7 +224,7 @@ struct boss_magus_telestraAI : public ScriptedAI uiArcaneMagusGUID = 0; bIsWaitingToAppear = true; uiIsWaitingToAppearTimer = 4*IN_MILISECONDS; - DoScriptText(SAY_MERGE, m_creature); + DoScriptText(SAY_MERGE, me); bIsAchievementTimerRunning = false; uiAchievementTimer = 0; } @@ -235,34 +235,34 @@ struct boss_magus_telestraAI : public ScriptedAI if ((Phase == 0) && HealthBelowPct(50)) { Phase = 1; - m_creature->CastStop(); - m_creature->RemoveAllAuras(); - m_creature->SetVisibility(VISIBILITY_OFF); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->CastStop(); + me->RemoveAllAuras(); + me->SetVisibility(VISIBILITY_OFF); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); uiFireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS); uiFrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS); uiArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS); bFireMagusDead = false; bFrostMagusDead = false; bArcaneMagusDead = false; - DoScriptText(RAND(SAY_SPLIT_1,SAY_SPLIT_2), m_creature); + DoScriptText(RAND(SAY_SPLIT_1,SAY_SPLIT_2), me); return; } if (IsHeroic() && (Phase == 2) && HealthBelowPct(10)) { Phase = 3; - m_creature->CastStop(); - m_creature->RemoveAllAuras(); - m_creature->SetVisibility(VISIBILITY_OFF); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->CastStop(); + me->RemoveAllAuras(); + me->SetVisibility(VISIBILITY_OFF); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); uiFireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS); uiFrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS); uiArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS); bFireMagusDead = false; bFrostMagusDead = false; bArcaneMagusDead = false; - DoScriptText(RAND(SAY_SPLIT_1,SAY_SPLIT_2), m_creature); + DoScriptText(RAND(SAY_SPLIT_1,SAY_SPLIT_2), me); return; } @@ -289,7 +289,7 @@ struct boss_magus_telestraAI : public ScriptedAI if (uiGravityWellTimer <= diff) { - if (Unit *pTarget = m_creature->getVictim()) + if (Unit *pTarget = me->getVictim()) { DoCast(pTarget, SPELL_GRAVITY_WELL); uiCooldown = 6*IN_MILISECONDS; diff --git a/src/scripts/northrend/nexus/nexus/boss_ormorok.cpp b/src/scripts/northrend/nexus/nexus/boss_ormorok.cpp index d62d9404886..aabf8eaa71d 100644 --- a/src/scripts/northrend/nexus/nexus/boss_ormorok.cpp +++ b/src/scripts/northrend/nexus/nexus/boss_ormorok.cpp @@ -88,7 +88,7 @@ struct boss_ormorokAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_ORMOROK_EVENT, IN_PROGRESS); @@ -96,7 +96,7 @@ struct boss_ormorokAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_ORMOROK_EVENT, DONE); @@ -104,7 +104,7 @@ struct boss_ormorokAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(SAY_KILL, m_creature); + DoScriptText(SAY_KILL, me); } void UpdateAI(const uint32 diff) @@ -125,47 +125,47 @@ struct boss_ormorokAI : public ScriptedAI fSpikeXY[3][0] = fBaseX-(SPIKE_DISTANCE*uiCrystalSpikesCount*cos(fBaseO-(M_PI/2))); fSpikeXY[3][1] = fBaseY-(SPIKE_DISTANCE*uiCrystalSpikesCount*sin(fBaseO-(M_PI/2))); for (uint8 i = 0; i < 4; ++i) - Creature* Spike = m_creature->SummonCreature(MOB_CRYSTAL_SPIKE, fSpikeXY[i][0], fSpikeXY[i][1], fBaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7*IN_MILISECONDS); + Creature* Spike = me->SummonCreature(MOB_CRYSTAL_SPIKE, fSpikeXY[i][0], fSpikeXY[i][1], fBaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7*IN_MILISECONDS); if (++uiCrystalSpikesCount >= 13) bCrystalSpikes = false; uiCrystalSpikesTimer2 = 200; } else uiCrystalSpikesTimer2 -= diff; - if (!bFrenzy && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25)) + if (!bFrenzy && (me->GetHealth() < me->GetMaxHealth() * 0.25)) { - DoCast(m_creature, SPELL_FRENZY); + DoCast(me, SPELL_FRENZY); bFrenzy = true; } if (uiTrampleTimer <= diff) { - DoCast(m_creature, SPELL_TRAMPLE); + DoCast(me, SPELL_TRAMPLE); uiTrampleTimer = 10*IN_MILISECONDS; } else uiTrampleTimer -= diff; if (uiSpellReflectionTimer <= diff) { - DoScriptText(SAY_REFLECT, m_creature); - DoCast(m_creature, SPELL_SPELL_REFLECTION); + DoScriptText(SAY_REFLECT, me); + DoCast(me, SPELL_SPELL_REFLECTION); uiSpellReflectionTimer = 30*IN_MILISECONDS; } else uiSpellReflectionTimer -= diff; if (uiCrystalSpikesTimer <= diff) { - DoScriptText(SAY_CRYSTAL_SPIKES, m_creature); + DoScriptText(SAY_CRYSTAL_SPIKES, me); bCrystalSpikes = true; uiCrystalSpikesCount = 1; uiCrystalSpikesTimer2 = 0; - fBaseX = m_creature->GetPositionX(); - fBaseY = m_creature->GetPositionY(); - fBaseZ = m_creature->GetPositionZ(); - fBaseO = m_creature->GetOrientation(); + fBaseX = me->GetPositionX(); + fBaseY = me->GetPositionY(); + fBaseZ = me->GetPositionZ(); + fBaseO = me->GetOrientation(); uiCrystalSpikesTimer = 20*IN_MILISECONDS; } else uiCrystalSpikesTimer -= diff; if (IsHeroic() && (uiSummonCrystallineTanglerTimer <= diff)) { - Creature* Crystalline_Tangler = m_creature->SummonCreature(MOB_CRYSTALLINE_TANGLER, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); + Creature* Crystalline_Tangler = me->SummonCreature(MOB_CRYSTALLINE_TANGLER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); if (Crystalline_Tangler) { Unit *pTarget = NULL; @@ -179,10 +179,10 @@ struct boss_ormorokAI : public ScriptedAI case 3: Healer = CLASS_DRUID; break; case 4: Healer = CLASS_SHAMAN; break; } - std::list<HostileReference*>::const_iterator i = m_creature->getThreatManager().getThreatList().begin(); - for (; i != m_creature->getThreatManager().getThreatList().end(); ++i) + std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); + for (; i != me->getThreatManager().getThreatList().end(); ++i) { - Unit* pTemp = Unit::GetUnit((*m_creature),(*i)->getUnitGuid()); + Unit* pTemp = Unit::GetUnit((*me),(*i)->getUnitGuid()); if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER && pTemp->getClass() == Healer) { pTarget = pTemp; @@ -226,13 +226,13 @@ struct mob_crystal_spikeAI : public Scripted_NoMovementAI { if (SpellCrystalSpikePrevisualTimer <= diff) { - DoCast(m_creature, SPELL_CRYSTAL_SPIKE_PREVISUAL); + DoCast(me, SPELL_CRYSTAL_SPIKE_PREVISUAL); SpellCrystalSpikePrevisualTimer = 10*IN_MILISECONDS; } else SpellCrystalSpikePrevisualTimer -= diff; if (SpellCrystalSpikeDamageTimer <= diff) { - DoCast(m_creature, SPELL_CRYSTALL_SPIKE_DAMAGE); + DoCast(me, SPELL_CRYSTALL_SPIKE_DAMAGE); SpellCrystalSpikeDamageTimer = 10*IN_MILISECONDS; } else SpellCrystalSpikeDamageTimer -= diff; } @@ -253,9 +253,9 @@ struct mob_crystalline_tanglerAI : public ScriptedAI { if (uiRootsTimer <= diff) { - if (m_creature->IsWithinDist(m_creature->getVictim(), 5.0f, false)) + if (me->IsWithinDist(me->getVictim(), 5.0f, false)) { - DoCast(m_creature->getVictim(), SPELL_ROOTS); + DoCast(me->getVictim(), SPELL_ROOTS); uiRootsTimer = 15*IN_MILISECONDS; } } else uiRootsTimer -= diff; diff --git a/src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp b/src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp index 06267061322..8dacef04c91 100644 --- a/src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp +++ b/src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp @@ -30,7 +30,7 @@ struct boss_commander_stoutbeardAI : public ScriptedAI void Reset() {} void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); } void AttackStart(Unit* who) {} void MoveInLineOfSight(Unit* who) {} @@ -44,7 +44,7 @@ struct boss_commander_stoutbeardAI : public ScriptedAI } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); } }; diff --git a/src/scripts/northrend/nexus/oculus/boss_drakos.cpp b/src/scripts/northrend/nexus/oculus/boss_drakos.cpp index 4521782a883..f4826702b5c 100644 --- a/src/scripts/northrend/nexus/oculus/boss_drakos.cpp +++ b/src/scripts/northrend/nexus/oculus/boss_drakos.cpp @@ -76,7 +76,7 @@ struct boss_drakosAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_DRAKOS_EVENT, IN_PROGRESS); @@ -96,11 +96,11 @@ struct boss_drakosAI : public ScriptedAI { if (bPostPull) { - m_creature->SummonCreature(NPC_UNSTABLE_SPHERE, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ()); - m_creature->SummonCreature(NPC_UNSTABLE_SPHERE, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ()); + me->SummonCreature(NPC_UNSTABLE_SPHERE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); + me->SummonCreature(NPC_UNSTABLE_SPHERE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); } else - m_creature->SummonCreature(NPC_UNSTABLE_SPHERE, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ()); + me->SummonCreature(NPC_UNSTABLE_SPHERE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); uiBombSummonTimer = 2*IN_MILISECONDS; } else uiBombSummonTimer -= diff; @@ -121,7 +121,7 @@ struct boss_drakosAI : public ScriptedAI } else { - DoScriptText(RAND(SAY_PULL_1,SAY_PULL_2,SAY_PULL_3,SAY_PULL_4), m_creature); + DoScriptText(RAND(SAY_PULL_1,SAY_PULL_2,SAY_PULL_3,SAY_PULL_4), me); DoCast(SPELL_MAGIC_PULL); uiMagicPullTimer = 2*IN_MILISECONDS; bIsPulling = true; @@ -137,7 +137,7 @@ struct boss_drakosAI : public ScriptedAI if (uiStompTimer < diff) { - DoScriptText(RAND(SAY_STOMP_1,SAY_STOMP_2,SAY_STOMP_3), m_creature); + DoScriptText(RAND(SAY_STOMP_1,SAY_STOMP_2,SAY_STOMP_3), me); DoCast(SPELL_THUNDERING_STOMP); uiStompTimer = urand(15*IN_MILISECONDS, 18*IN_MILISECONDS); } else uiStompTimer -= diff ; @@ -146,14 +146,14 @@ struct boss_drakosAI : public ScriptedAI } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_DRAKOS_EVENT, DONE); } void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2,SAY_KILL_3), m_creature); + DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2,SAY_KILL_3), me); } }; @@ -171,12 +171,12 @@ struct npc_unstable_sphereAI : public ScriptedAI void Reset() { - m_creature->SetReactState(REACT_PASSIVE) ; - m_creature->GetMotionMaster()->MoveRandom(40.0f); - m_creature->SetSpeed(MOVE_RUN, 2, true); - m_creature->setFaction(14); - m_creature->AddAura(SPELL_UNSTABLE_SPHERE_PASSIVE, m_creature); - m_creature->AddAura(SPELL_UNSTABLE_SPHERE_TIMER, m_creature); + me->SetReactState(REACT_PASSIVE) ; + me->GetMotionMaster()->MoveRandom(40.0f); + me->SetSpeed(MOVE_RUN, 2, true); + me->setFaction(14); + me->AddAura(SPELL_UNSTABLE_SPHERE_PASSIVE, me); + me->AddAura(SPELL_UNSTABLE_SPHERE_TIMER, me); uiPulseTimer = 3*IN_MILISECONDS; uiDeathTimer = 19*IN_MILISECONDS; } @@ -190,7 +190,7 @@ struct npc_unstable_sphereAI : public ScriptedAI } else uiPulseTimer -= diff; if (uiDeathTimer < diff) - m_creature->DisappearAndDie(); + me->DisappearAndDie(); else uiDeathTimer -= diff; } }; diff --git a/src/scripts/northrend/nexus/oculus/boss_urom.cpp b/src/scripts/northrend/nexus/oculus/boss_urom.cpp index 6b312232bc9..0c9e85f7641 100644 --- a/src/scripts/northrend/nexus/oculus/boss_urom.cpp +++ b/src/scripts/northrend/nexus/oculus/boss_urom.cpp @@ -61,7 +61,7 @@ struct boss_uromAI : public ScriptedAI } void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_UROM_EVENT, IN_PROGRESS); @@ -79,16 +79,16 @@ struct boss_uromAI : public ScriptedAI } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_UROM_EVENT, DONE); } void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2,SAY_KILL_3), m_creature); + DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2,SAY_KILL_3), me); } }; diff --git a/src/scripts/northrend/nexus/oculus/boss_varos.cpp b/src/scripts/northrend/nexus/oculus/boss_varos.cpp index fb640040d43..cd1132a030b 100644 --- a/src/scripts/northrend/nexus/oculus/boss_varos.cpp +++ b/src/scripts/northrend/nexus/oculus/boss_varos.cpp @@ -59,7 +59,7 @@ struct boss_varosAI : public ScriptedAI } void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_VAROS_EVENT, IN_PROGRESS); @@ -76,16 +76,16 @@ struct boss_varosAI : public ScriptedAI } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_VAROS_EVENT, DONE); } void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), m_creature); + DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me); } }; diff --git a/src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp b/src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp index fc469ea0f95..dff310ccb7b 100644 --- a/src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp +++ b/src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp @@ -258,10 +258,10 @@ struct boss_sartharionAI : public ScriptedAI m_bHasCalledShadron = false; m_bHasCalledVesperon = false; - if (m_creature->HasAura(SPELL_TWILIGHT_REVENGE)) - m_creature->RemoveAurasDueToSpell(SPELL_TWILIGHT_REVENGE); + if (me->HasAura(SPELL_TWILIGHT_REVENGE)) + me->RemoveAurasDueToSpell(SPELL_TWILIGHT_REVENGE); - m_creature->ResetLootMode(); + me->ResetLootMode(); achievProgress = 0; } @@ -274,7 +274,7 @@ struct boss_sartharionAI : public ScriptedAI void EnterCombat(Unit* pWho) { - DoScriptText(SAY_SARTHARION_AGGRO,m_creature); + DoScriptText(SAY_SARTHARION_AGGRO,me); DoZoneInCombat(); if (pInstance) @@ -286,7 +286,7 @@ struct boss_sartharionAI : public ScriptedAI void JustDied(Unit* pKiller) { - DoScriptText(SAY_SARTHARION_DEATH,m_creature); + DoScriptText(SAY_SARTHARION_DEATH,me); if (pInstance) { @@ -303,28 +303,28 @@ struct boss_sartharionAI : public ScriptedAI void KilledUnit(Unit* pVictim) { - DoScriptText(RAND(SAY_SARTHARION_SLAY_1,SAY_SARTHARION_SLAY_2,SAY_SARTHARION_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SARTHARION_SLAY_1,SAY_SARTHARION_SLAY_2,SAY_SARTHARION_SLAY_3), me); } - // m_creature->ResetLootMode() is called from Reset() + // me->ResetLootMode() is called from Reset() // AddDrakeLootMode() should only ever be called from FetchDragons(), which is called from Aggro() void AddDrakeLootMode() { - if (m_creature->HasLootMode(LOOT_MODE_HARD_MODE_2)) // Has two Drake loot modes - m_creature->AddLootMode(LOOT_MODE_HARD_MODE_3); // Add 3rd Drake loot mode - else if (m_creature->HasLootMode(LOOT_MODE_HARD_MODE_1)) // Has one Drake loot mode - m_creature->AddLootMode(LOOT_MODE_HARD_MODE_2); // Add 2nd Drake loot mode + if (me->HasLootMode(LOOT_MODE_HARD_MODE_2)) // Has two Drake loot modes + me->AddLootMode(LOOT_MODE_HARD_MODE_3); // Add 3rd Drake loot mode + else if (me->HasLootMode(LOOT_MODE_HARD_MODE_1)) // Has one Drake loot mode + me->AddLootMode(LOOT_MODE_HARD_MODE_2); // Add 2nd Drake loot mode else // Has no Drake loot modes - m_creature->AddLootMode(LOOT_MODE_HARD_MODE_1); // Add 1st Drake loot mode + me->AddLootMode(LOOT_MODE_HARD_MODE_1); // Add 1st Drake loot mode } void FetchDragons() { if (!pInstance) return; - Creature* pFetchTene = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_TENEBRON)); - Creature* pFetchShad = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SHADRON)); - Creature* pFetchVesp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_VESPERON)); + Creature* pFetchTene = Unit::GetCreature(*me, pInstance->GetData64(DATA_TENEBRON)); + Creature* pFetchShad = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON)); + Creature* pFetchVesp = Unit::GetCreature(*me, pInstance->GetData64(DATA_VESPERON)); //if at least one of the dragons are alive and are being called bool bCanUseWill = false; @@ -357,14 +357,14 @@ struct boss_sartharionAI : public ScriptedAI } if (bCanUseWill) - DoCast(m_creature, SPELL_WILL_OF_SARTHARION); + DoCast(me, SPELL_WILL_OF_SARTHARION); } void CallDragon(uint32 uiDataId) { if (pInstance) { - if (Creature *pTemp = Unit::GetCreature(*m_creature,pInstance->GetData64(uiDataId))) + if (Creature *pTemp = Unit::GetCreature(*me,pInstance->GetData64(uiDataId))) { if (pTemp->isAlive() && !pTemp->getVictim()) { @@ -395,7 +395,7 @@ struct boss_sartharionAI : public ScriptedAI break; } - DoScriptText(iTextId, m_creature); + DoScriptText(iTextId, me); } } } @@ -403,7 +403,7 @@ struct boss_sartharionAI : public ScriptedAI void SendFlameTsunami() { - if (Map* pMap = m_creature->GetMap()) + if (Map* pMap = me->GetMap()) if (pMap->IsDungeon()) { Map::PlayerList const &PlayerList = pMap->GetPlayers(); @@ -411,7 +411,7 @@ struct boss_sartharionAI : public ScriptedAI if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (i->getSource() && i->getSource()->isAlive()) - DoScriptText(WHISPER_LAVA_CHURN, m_creature, i->getSource()); + DoScriptText(WHISPER_LAVA_CHURN, me, i->getSource()); } } @@ -421,21 +421,21 @@ struct boss_sartharionAI : public ScriptedAI if (!UpdateVictim()) return; - Unit* pTene = Unit::GetUnit(*m_creature, pInstance ? pInstance->GetData64(DATA_TENEBRON) : 0); - Unit* pShad = Unit::GetUnit(*m_creature, pInstance ? pInstance->GetData64(DATA_SHADRON) : 0); - Unit* pVesp = Unit::GetUnit(*m_creature, pInstance ? pInstance->GetData64(DATA_VESPERON) : 0); + Unit* pTene = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_TENEBRON) : 0); + Unit* pShad = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_SHADRON) : 0); + Unit* pVesp = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_VESPERON) : 0); //spell will target dragons, if they are still alive at 35% - if (!m_bIsBerserk && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= 35 + if (!m_bIsBerserk && (me->GetHealth()*100 / me->GetMaxHealth()) <= 35 && ((pTene && pTene->isAlive()) || (pShad && pShad->isAlive()) || (pVesp && pVesp->isAlive()))) { - DoScriptText(SAY_SARTHARION_BERSERK, m_creature); - DoCast(m_creature, SPELL_BERSERK); + DoScriptText(SAY_SARTHARION_BERSERK, me); + DoCast(me, SPELL_BERSERK); m_bIsBerserk = true; } //soft enrage - if (!m_bIsSoftEnraged && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= 10) + if (!m_bIsSoftEnraged && (me->GetHealth()*100 / me->GetMaxHealth()) <= 10) { // TODO m_bIsSoftEnraged = true; @@ -446,7 +446,7 @@ struct boss_sartharionAI : public ScriptedAI { if (m_uiEnrageTimer <= uiDiff) { - DoCast(m_creature, SPELL_PYROBUFFET, true); + DoCast(me, SPELL_PYROBUFFET, true); m_bIsHardEnraged = true; } else @@ -461,17 +461,17 @@ struct boss_sartharionAI : public ScriptedAI { case 0: { - if (Creature *Right1 = m_creature->SummonCreature(NPC_FLAME_TSUNAMI, FlameRight1Spawn.x, FlameRight1Spawn.y , FlameRight1Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000)) + if (Creature *Right1 = me->SummonCreature(NPC_FLAME_TSUNAMI, FlameRight1Spawn.x, FlameRight1Spawn.y , FlameRight1Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000)) Right1->GetMotionMaster()->MovePoint(0, FlameRight1Direction.x, FlameRight1Direction.y, FlameRight1Direction.z); - if (Creature *Right2 = m_creature->SummonCreature(NPC_FLAME_TSUNAMI, FlameRight2Spawn.x, FlameRight2Spawn.y , FlameRight2Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000)) + if (Creature *Right2 = me->SummonCreature(NPC_FLAME_TSUNAMI, FlameRight2Spawn.x, FlameRight2Spawn.y , FlameRight2Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000)) Right2->GetMotionMaster()->MovePoint(0, FlameRight2Direction.x, FlameRight2Direction.y, FlameRight2Direction.z); break; } case 1: { - if (Creature *Left1 = m_creature->SummonCreature(NPC_FLAME_TSUNAMI, FlameLeft1Spawn.x, FlameLeft1Spawn.y , FlameLeft1Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000)) + if (Creature *Left1 = me->SummonCreature(NPC_FLAME_TSUNAMI, FlameLeft1Spawn.x, FlameLeft1Spawn.y , FlameLeft1Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000)) Left1->GetMotionMaster()->MovePoint(0, FlameLeft1Direction.x, FlameLeft1Direction.y, FlameLeft1Direction.z); - if (Creature *Left2 = m_creature->SummonCreature(NPC_FLAME_TSUNAMI, FlameLeft2Spawn.x, FlameLeft2Spawn.y , FlameLeft2Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000)) + if (Creature *Left2 = me->SummonCreature(NPC_FLAME_TSUNAMI, FlameLeft2Spawn.x, FlameLeft2Spawn.y , FlameLeft2Spawn.z, 0, TEMPSUMMON_TIMED_DESPAWN,12000)) Left2->GetMotionMaster()->MovePoint(0, FlameLeft2Direction.x, FlameLeft2Direction.y, FlameLeft2Direction.z); break; } @@ -485,8 +485,8 @@ struct boss_sartharionAI : public ScriptedAI // flame breath if (m_uiFlameBreathTimer <= uiDiff) { - DoScriptText(SAY_SARTHARION_BREATH, m_creature); - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_FLAME_BREATH, SPELL_FLAME_BREATH_H)); + DoScriptText(SAY_SARTHARION_BREATH, me); + DoCast(me->getVictim(), RAID_MODE(SPELL_FLAME_BREATH, SPELL_FLAME_BREATH_H)); m_uiFlameBreathTimer = urand(25000,35000); } else @@ -495,7 +495,7 @@ struct boss_sartharionAI : public ScriptedAI // Tail Sweep if (m_uiTailSweepTimer <= uiDiff) { - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_TAIL_LASH, SPELL_TAIL_LASH_H)); + DoCast(me->getVictim(), RAID_MODE(SPELL_TAIL_LASH, SPELL_TAIL_LASH_H)); m_uiTailSweepTimer = urand(15000,20000); } else @@ -504,7 +504,7 @@ struct boss_sartharionAI : public ScriptedAI // Cleave if (m_uiCleaveTimer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_CLEAVE); + DoCast(me->getVictim(), SPELL_CLEAVE); m_uiCleaveTimer = urand(7000,10000); } else @@ -518,7 +518,7 @@ struct boss_sartharionAI : public ScriptedAI DoCast(pTarget, SPELL_LAVA_STRIKE); if (urand(0,4) == 4) - DoScriptText(RAND(SAY_SARTHARION_SPECIAL_1,SAY_SARTHARION_SPECIAL_2,SAY_SARTHARION_SPECIAL_3), m_creature); + DoScriptText(RAND(SAY_SARTHARION_SPECIAL_1,SAY_SARTHARION_SPECIAL_2,SAY_SARTHARION_SPECIAL_3), me); } m_uiLavaStrikeTimer = urand(5000,20000); } @@ -616,10 +616,10 @@ struct dummy_dragonAI : public ScriptedAI void Reset() { - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (GameObject* TwilightPortal = GameObject::GetGameObject((*m_creature), pInstance->GetData64(GO_TWILIGHT_PORTAL))) + if (GameObject* TwilightPortal = GameObject::GetGameObject((*me), pInstance->GetData64(GO_TWILIGHT_PORTAL))) TwilightPortal->SetGoState(GO_STATE_READY); m_uiWaypointId = 0; @@ -633,7 +633,7 @@ struct dummy_dragonAI : public ScriptedAI if (!pInstance || uiType != POINT_MOTION_TYPE) return; - debug_log("dummy_dragonAI: %s reached point %u", m_creature->GetName(), uiPointId); + debug_log("dummy_dragonAI: %s reached point %u", me->GetName(), uiPointId); //if healers messed up the raid and we was already initialized if (pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS) @@ -645,7 +645,7 @@ struct dummy_dragonAI : public ScriptedAI //this is end, if we reach this, don't do much if (uiPointId == POINT_ID_LAND) { - m_creature->GetMotionMaster()->Clear(); + me->GetMotionMaster()->Clear(); m_bCanMoveFree = false; return; } @@ -671,7 +671,7 @@ struct dummy_dragonAI : public ScriptedAI //used when open portal and spawn mobs in phase void DoRaidWhisper(int32 iTextId) { - Map* pMap = m_creature->GetMap(); + Map* pMap = me->GetMap(); if (pMap && pMap->IsDungeon()) { @@ -680,7 +680,7 @@ struct dummy_dragonAI : public ScriptedAI if (!PlayerList.isEmpty()) { for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - DoScriptText(iTextId, m_creature, i->getSource()); + DoScriptText(iTextId, me, i->getSource()); } } } @@ -694,37 +694,37 @@ struct dummy_dragonAI : public ScriptedAI //using a grid search here seem to be more efficient than caching all four guids //in instance script and calculate range to each. - GameObject* pPortal = m_creature->FindNearestGameObject(GO_TWILIGHT_PORTAL,50.0f); - if (GameObject* TwilightPortal = GameObject::GetGameObject((*m_creature), pInstance->GetData64(GO_TWILIGHT_PORTAL))) + GameObject* pPortal = me->FindNearestGameObject(GO_TWILIGHT_PORTAL,50.0f); + if (GameObject* TwilightPortal = GameObject::GetGameObject((*me), pInstance->GetData64(GO_TWILIGHT_PORTAL))) TwilightPortal->SetGoState(GO_STATE_ACTIVE); - switch(m_creature->GetEntry()) + switch(me->GetEntry()) { case NPC_TENEBRON: { iTextId = WHISPER_HATCH_EGGS; if (pInstance && pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) - m_creature->SummonCreature(NPC_TWILIGHT_EGG, TwilightEggs[0].x, TwilightEggs[0].y, TwilightEggs[0].z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); + me->SummonCreature(NPC_TWILIGHT_EGG, TwilightEggs[0].x, TwilightEggs[0].y, TwilightEggs[0].z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); else - m_creature->SummonCreature(NPC_TWILIGHT_EGG, TwilightEggsSarth[0].x, TwilightEggsSarth[0].y, TwilightEggsSarth[0].z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); + me->SummonCreature(NPC_TWILIGHT_EGG, TwilightEggsSarth[0].x, TwilightEggsSarth[0].y, TwilightEggsSarth[0].z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); break; } case NPC_SHADRON: { iTextId = WHISPER_OPEN_PORTAL; if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) - m_creature->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron.x, AcolyteofShadron.y , AcolyteofShadron.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); + me->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron.x, AcolyteofShadron.y , AcolyteofShadron.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); else - m_creature->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron2.x, AcolyteofShadron2.y , AcolyteofShadron2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); + me->SummonCreature(NPC_ACOLYTE_OF_SHADRON, AcolyteofShadron2.x, AcolyteofShadron2.y , AcolyteofShadron2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); break; } case NPC_VESPERON: { if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) - Creature* Acolyte = m_creature->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon.x, AcolyteofVesperon.y , AcolyteofVesperon.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); + Creature* Acolyte = me->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon.x, AcolyteofVesperon.y , AcolyteofVesperon.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); else - Creature* Acolyte = m_creature->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon2.x, AcolyteofVesperon2.y , AcolyteofVesperon2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); + Creature* Acolyte = me->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon2.x, AcolyteofVesperon2.y , AcolyteofVesperon2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); iTextId = WHISPER_OPEN_PORTAL; break; @@ -747,7 +747,7 @@ struct dummy_dragonAI : public ScriptedAI int32 iTextId = 0; uint32 uiSpellId = 0; - switch(m_creature->GetEntry()) + switch(me->GetEntry()) { case NPC_TENEBRON: iTextId = SAY_TENEBRON_DEATH; @@ -763,9 +763,9 @@ struct dummy_dragonAI : public ScriptedAI break; } - DoScriptText(iTextId, m_creature); + DoScriptText(iTextId, me); - m_creature->RemoveOwnedAura(uiSpellId); + me->RemoveOwnedAura(uiSpellId); if (pInstance) { @@ -774,7 +774,7 @@ struct dummy_dragonAI : public ScriptedAI return; // Twilight Revenge to main boss - if (Unit* pSartharion = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_SARTHARION))) + if (Unit* pSartharion = Unit::GetUnit((*me), pInstance->GetData64(DATA_SARTHARION))) if (pSartharion->isAlive()) DoCast(pSartharion, SPELL_TWILIGHT_REVENGE, true); } @@ -787,10 +787,10 @@ struct dummy_dragonAI : public ScriptedAI if (m_uiMoveNextTimer <= uiDiff) { if (m_uiWaypointId < MAX_WAYPOINT) - m_creature->GetMotionMaster()->MovePoint(m_uiWaypointId, + me->GetMotionMaster()->MovePoint(m_uiWaypointId, m_aDragonCommon[m_uiWaypointId].m_fX, m_aDragonCommon[m_uiWaypointId].m_fY, m_aDragonCommon[m_uiWaypointId].m_fZ); - debug_log("dummy_dragonAI: %s moving to point %u", m_creature->GetName(), m_uiWaypointId); + debug_log("dummy_dragonAI: %s moving to point %u", me->GetName(), m_uiWaypointId); m_uiMoveNextTimer = 0; } else @@ -820,14 +820,14 @@ struct mob_tenebronAI : public dummy_dragonAI void Aggro(Unit* pWho) { - DoScriptText(SAY_TENEBRON_AGGRO, m_creature); + DoScriptText(SAY_TENEBRON_AGGRO, me); DoZoneInCombat(); - DoCast(m_creature, SPELL_POWER_OF_TENEBRON); + DoCast(me, SPELL_POWER_OF_TENEBRON); } void KilledUnit(Unit* pVictim) { - DoScriptText(RAND(SAY_TENEBRON_SLAY_1,SAY_TENEBRON_SLAY_2), m_creature); + DoScriptText(RAND(SAY_TENEBRON_SLAY_1,SAY_TENEBRON_SLAY_2), me); /*if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) achievProgress = 1;*/ } @@ -864,8 +864,8 @@ struct mob_tenebronAI : public dummy_dragonAI // shadow breath if (m_uiShadowBreathTimer <= uiDiff) { - DoScriptText(SAY_TENEBRON_BREATH, m_creature); - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H)); + DoScriptText(SAY_TENEBRON_BREATH, me); + DoCast(me->getVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H)); m_uiShadowBreathTimer = urand(20000,25000); } else @@ -898,23 +898,23 @@ struct mob_shadronAI : public dummy_dragonAI m_uiShadowFissureTimer = 5000; m_uiAcolyteShadronTimer = 60000; - if (m_creature->HasAura(SPELL_TWILIGHT_TORMENT_VESP)) - m_creature->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP); + if (me->HasAura(SPELL_TWILIGHT_TORMENT_VESP)) + me->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP); - if (m_creature->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA)) - m_creature->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA); + if (me->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA)) + me->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA); } void Aggro(Unit* pWho) { - DoScriptText(SAY_SHADRON_AGGRO,m_creature); + DoScriptText(SAY_SHADRON_AGGRO,me); DoZoneInCombat(); - DoCast(m_creature, SPELL_POWER_OF_SHADRON); + DoCast(me, SPELL_POWER_OF_SHADRON); } void KilledUnit(Unit* pVictim) { - DoScriptText(RAND(SAY_SHADRON_SLAY_1,SAY_SHADRON_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SHADRON_SLAY_1,SAY_SHADRON_SLAY_2), me); /*if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) achievProgress = 2;*/ } @@ -942,7 +942,7 @@ struct mob_shadronAI : public dummy_dragonAI // Portal Event if (m_uiAcolyteShadronTimer <= uiDiff) { - if (m_creature->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA)) + if (me->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA)) return; OpenPortal(); @@ -954,8 +954,8 @@ struct mob_shadronAI : public dummy_dragonAI // shadow breath if (m_uiShadowBreathTimer <= uiDiff) { - DoScriptText(SAY_SHADRON_BREATH, m_creature); - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H)); + DoScriptText(SAY_SHADRON_BREATH, me); + DoCast(me->getVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H)); m_uiShadowBreathTimer = urand(20000,25000); } else @@ -991,14 +991,14 @@ struct mob_vesperonAI : public dummy_dragonAI void Aggro(Unit* pWho) { - DoScriptText(SAY_VESPERON_AGGRO,m_creature); + DoScriptText(SAY_VESPERON_AGGRO,me); DoZoneInCombat(); - DoCast(m_creature, SPELL_POWER_OF_VESPERON); + DoCast(me, SPELL_POWER_OF_VESPERON); } void KilledUnit(Unit* pVictim) { - DoScriptText(RAND(SAY_VESPERON_SLAY_1,SAY_VESPERON_SLAY_2), m_creature); + DoScriptText(RAND(SAY_VESPERON_SLAY_1,SAY_VESPERON_SLAY_2), me); /*if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) achievProgress = 3;*/ } @@ -1027,7 +1027,7 @@ struct mob_vesperonAI : public dummy_dragonAI if (m_uiAcolyteVesperonTimer <= uiDiff) { OpenPortal(); - DoCast(m_creature->getVictim(), SPELL_TWILIGHT_TORMENT_VESP); + DoCast(me->getVictim(), SPELL_TWILIGHT_TORMENT_VESP); m_uiAcolyteVesperonTimer = urand(60000,70000); } else @@ -1036,8 +1036,8 @@ struct mob_vesperonAI : public dummy_dragonAI // shadow breath if (m_uiShadowBreathTimer <= uiDiff) { - DoScriptText(SAY_VESPERON_BREATH, m_creature); - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H)); + DoScriptText(SAY_VESPERON_BREATH, me); + DoCast(me->getVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H)); m_uiShadowBreathTimer = urand(20000,25000); } else @@ -1073,19 +1073,19 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI { Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true); Creature* pShadron = NULL; - Creature* pSartharion = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SARTHARION)); - if (Creature* pShadron = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SHADRON))) + Creature* pSartharion = Unit::GetCreature(*me, pInstance->GetData64(DATA_SARTHARION)); + if (Creature* pShadron = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON))) //if not solo figth, buff main boss, else place debuff on mini-boss. both spells TARGET_SCRIPT if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) - pSartharion->CastSpell(m_creature, SPELL_GIFT_OF_TWILIGTH_SAR, true); + pSartharion->CastSpell(me, SPELL_GIFT_OF_TWILIGTH_SAR, true); else { - pShadron->CastSpell(m_creature, SPELL_GIFT_OF_TWILIGTH_SHA,true); + pShadron->CastSpell(me, SPELL_GIFT_OF_TWILIGTH_SHA,true); pShadron->AddThreat(pTarget, 100.0f); AttackStart(pShadron->getVictim()); } } - m_creature->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,m_creature); + me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,me); } void JustDied(Unit* killer) @@ -1093,7 +1093,7 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI if (pInstance) { Creature* pDebuffTarget = NULL; - Map *map = m_creature->GetMap(); + Map *map = me->GetMap(); if (map->IsDungeon()) { Map::PlayerList const &PlayerList = map->GetPlayers(); @@ -1116,14 +1116,14 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) { //not solo fight, so main boss has deduff - Creature* pDebuffTarget = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SARTHARION)); + Creature* pDebuffTarget = Unit::GetCreature(*me, pInstance->GetData64(DATA_SARTHARION)); if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SAR)) pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SAR); } else { //event not in progress, then solo fight and must remove debuff mini-boss - Creature* pDebuffTarget = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SHADRON)); + Creature* pDebuffTarget = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON)); if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA)) pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA); } @@ -1161,9 +1161,9 @@ struct mob_acolyte_of_vesperonAI : public ScriptedAI { if (pInstance) { - m_creature->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,m_creature); + me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,me); } - DoCast(m_creature, SPELL_TWILIGHT_TORMENT_VESP_ACO); + DoCast(me, SPELL_TWILIGHT_TORMENT_VESP_ACO); } void JustDied(Unit* pKiller) @@ -1171,12 +1171,12 @@ struct mob_acolyte_of_vesperonAI : public ScriptedAI // remove twilight torment on Vesperon if (pInstance) { - Creature* pVesperon = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_VESPERON)); + Creature* pVesperon = Unit::GetCreature(*me, pInstance->GetData64(DATA_VESPERON)); if (pVesperon && pVesperon->isAlive() && pVesperon->HasAura(SPELL_TWILIGHT_TORMENT_VESP)) pVesperon->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP); - Map *map = m_creature->GetMap(); + Map *map = me->GetMap(); if (map->IsDungeon()) { Map::PlayerList const &PlayerList = map->GetPlayers(); @@ -1238,10 +1238,10 @@ struct mob_twilight_eggsAI : public Scripted_NoMovementAI void SpawnWhelps() { if (!pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS) - m_creature->SummonCreature(NPC_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); + me->SummonCreature(NPC_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); else - m_creature->SummonCreature(NPC_SHARTHARION_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); - m_creature->DealDamage(m_creature, m_creature->GetHealth()); + me->SummonCreature(NPC_SHARTHARION_TWILIGHT_WHELP, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); + me->DealDamage(me, me->GetHealth()); } void UpdateAI(const uint32 uiDiff) { @@ -1268,8 +1268,8 @@ struct npc_flame_tsunamiAI : public ScriptedAI { npc_flame_tsunamiAI(Creature* pCreature) : ScriptedAI(pCreature) { - m_creature->HasAura(SPELL_FLAME_TSUNAMI_DMG_AURA); - DoCast(m_creature, SPELL_FLAME_TSUNAMI); + me->HasAura(SPELL_FLAME_TSUNAMI_DMG_AURA); + DoCast(me, SPELL_FLAME_TSUNAMI); } uint32 Tsunami_Timer; @@ -1277,14 +1277,14 @@ struct npc_flame_tsunamiAI : public ScriptedAI void Reset() { Tsunami_Timer = 100; - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } void UpdateAI(const uint32 diff) { if (Tsunami_Timer <= diff) { - DoCast(m_creature, SPELL_FLAME_TSUNAMI_DMG_AURA); + DoCast(me, SPELL_FLAME_TSUNAMI_DMG_AURA); Tsunami_Timer = 1000; } else Tsunami_Timer -= diff; } @@ -1308,9 +1308,9 @@ struct npc_twilight_fissureAI : public Scripted_NoMovementAI { if (VoidBlast_Timer <= diff) { - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_VOID_BLAST, SPELL_VOID_BLAST_H)); + DoCast(me->getVictim(), RAID_MODE(SPELL_VOID_BLAST, SPELL_VOID_BLAST_H)); VoidBlast_Timer = 9000; - m_creature->Kill(m_creature); + me->Kill(me); } else VoidBlast_Timer -= diff; } }; @@ -1350,7 +1350,7 @@ struct mob_twilight_whelpAI : public ScriptedAI // twilight torment if (m_uiFadeArmorTimer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_FADE_ARMOR); + DoCast(me->getVictim(), SPELL_FADE_ARMOR); m_uiFadeArmorTimer = urand(5000,10000); } else diff --git a/src/scripts/northrend/sholazar_basin.cpp b/src/scripts/northrend/sholazar_basin.cpp index fb820b4667e..4364caebfc4 100644 --- a/src/scripts/northrend/sholazar_basin.cpp +++ b/src/scripts/northrend/sholazar_basin.cpp @@ -84,19 +84,19 @@ struct npc_injured_rainspeaker_oracleAI : public npc_escortAI case 16: case 17: case 18: - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_JUMPING); - m_creature->SetSpeed(MOVE_SWIM, 0.85f, true); - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_LEVITATING); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_JUMPING); + me->SetSpeed(MOVE_SWIM, 0.85f, true); + me->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_LEVITATING); break; case 19: - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); + me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); break; case 28: if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, m_creature); + pPlayer->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, me); // me->RestoreFaction(); - DoScriptText(SAY_END_IRO,m_creature); + DoScriptText(SAY_END_IRO,me); SetRun(false); break; } @@ -278,10 +278,10 @@ struct npc_bushwhackerAI : public ScriptedAI void MoveToSummoner() { - if (m_creature->isSummon()) - if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + if (me->isSummon()) + if (Unit* pSummoner = CAST_SUM(me)->GetSummoner()) if (pSummoner) - m_creature->GetMotionMaster()->MovePoint(0,pSummoner->GetPositionX(),pSummoner->GetPositionY(),pSummoner->GetPositionZ()); + me->GetMotionMaster()->MovePoint(0,pSummoner->GetPositionX(),pSummoner->GetPositionY(),pSummoner->GetPositionZ()); } void UpdateAI(const uint32 uiDiff) diff --git a/src/scripts/northrend/storm_peaks.cpp b/src/scripts/northrend/storm_peaks.cpp index b439a76d5a8..e9261e9b837 100644 --- a/src/scripts/northrend/storm_peaks.cpp +++ b/src/scripts/northrend/storm_peaks.cpp @@ -184,9 +184,9 @@ struct npc_goblin_prisonerAI : public ScriptedAI void Reset() { - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); - if (GameObject* pGO = m_creature->FindNearestGameObject(GO_RUSTY_CAGE,5.0f)) + if (GameObject* pGO = me->FindNearestGameObject(GO_RUSTY_CAGE,5.0f)) { if (pGO->GetGoState() == GO_STATE_ACTIVE) pGO->SetGoState(GO_STATE_READY); @@ -224,7 +224,7 @@ struct npc_victorious_challengerAI : public ScriptedAI void Reset() { - m_creature->RestoreFaction(); + me->RestoreFaction(); SunderArmorTimer = 10000; RendTimer = 15000; @@ -238,13 +238,13 @@ struct npc_victorious_challengerAI : public ScriptedAI if (RendTimer < diff) { - DoCast(m_creature->getVictim(), SPELL_REND_VC, true); + DoCast(me->getVictim(), SPELL_REND_VC, true); RendTimer = 15000; }else RendTimer -= diff; if (SunderArmorTimer < diff) { - DoCast(m_creature->getVictim(), SPELL_SUNDER_ARMOR, true); + DoCast(me->getVictim(), SPELL_SUNDER_ARMOR, true); SunderArmorTimer = 10000; }else SunderArmorTimer -= diff; @@ -253,7 +253,7 @@ struct npc_victorious_challengerAI : public ScriptedAI void KilledUnit(Unit* victim) { - m_creature->RestoreFaction(); + me->RestoreFaction(); } }; diff --git a/src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp b/src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp index ef3e4af3865..f4a8be0edff 100644 --- a/src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp +++ b/src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp @@ -135,7 +135,7 @@ struct boss_bjarngrimAI : public ScriptedAI for (uint8 i = 0; i < 2; ++i) { - if (Creature* pStormforgedLieutenant = (Unit::GetCreature((*m_creature), m_auiStormforgedLieutenantGUID[i]))) + if (Creature* pStormforgedLieutenant = (Unit::GetCreature((*me), m_auiStormforgedLieutenantGUID[i]))) { if (!pStormforgedLieutenant->isAlive()) pStormforgedLieutenant->Respawn(); @@ -145,7 +145,7 @@ struct boss_bjarngrimAI : public ScriptedAI if (m_uiStance != STANCE_DEFENSIVE) { DoRemoveStanceAura(m_uiStance); - DoCast(m_creature, SPELL_DEFENSIVE_STANCE); + DoCast(me, SPELL_DEFENSIVE_STANCE); m_uiStance = STANCE_DEFENSIVE; } @@ -157,10 +157,10 @@ struct boss_bjarngrimAI : public ScriptedAI void EnterCombat(Unit* pWho) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); //must get both lieutenants here and make sure they are with him - m_creature->CallForHelp(30.0f); + me->CallForHelp(30.0f); if (m_pInstance) m_pInstance->SetData(TYPE_BJARNGRIM, IN_PROGRESS); @@ -168,12 +168,12 @@ struct boss_bjarngrimAI : public ScriptedAI void KilledUnit(Unit* pVictim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } void JustDied(Unit* pKiller) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (m_pInstance) m_pInstance->SetData(TYPE_BJARNGRIM, DONE); @@ -185,13 +185,13 @@ struct boss_bjarngrimAI : public ScriptedAI switch(uiStance) { case STANCE_DEFENSIVE: - m_creature->RemoveAurasDueToSpell(SPELL_DEFENSIVE_STANCE); + me->RemoveAurasDueToSpell(SPELL_DEFENSIVE_STANCE); break; case STANCE_BERSERKER: - m_creature->RemoveAurasDueToSpell(SPELL_BERSEKER_STANCE); + me->RemoveAurasDueToSpell(SPELL_BERSEKER_STANCE); break; case STANCE_BATTLE: - m_creature->RemoveAurasDueToSpell(SPELL_BATTLE_STANCE); + me->RemoveAurasDueToSpell(SPELL_BATTLE_STANCE); break; } } @@ -206,7 +206,7 @@ struct boss_bjarngrimAI : public ScriptedAI if (m_uiChangeStance_Timer <= uiDiff) { //wait for current spell to finish before change stance - if (m_creature->IsNonMeleeSpellCasted(false)) + if (me->IsNonMeleeSpellCasted(false)) return; DoRemoveStanceAura(m_uiStance); @@ -221,21 +221,21 @@ struct boss_bjarngrimAI : public ScriptedAI switch(m_uiStance) { case STANCE_DEFENSIVE: - DoScriptText(SAY_DEFENSIVE_STANCE, m_creature); - DoScriptText(EMOTE_DEFENSIVE_STANCE, m_creature); - DoCast(m_creature, SPELL_DEFENSIVE_STANCE); + DoScriptText(SAY_DEFENSIVE_STANCE, me); + DoScriptText(EMOTE_DEFENSIVE_STANCE, me); + DoCast(me, SPELL_DEFENSIVE_STANCE); SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SHIELD, EQUIP_NO_CHANGE); break; case STANCE_BERSERKER: - DoScriptText(SAY_BERSEKER_STANCE, m_creature); - DoScriptText(EMOTE_BERSEKER_STANCE, m_creature); - DoCast(m_creature, SPELL_BERSEKER_STANCE); + DoScriptText(SAY_BERSEKER_STANCE, me); + DoScriptText(EMOTE_BERSEKER_STANCE, me); + DoCast(me, SPELL_BERSEKER_STANCE); SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SWORD, EQUIP_NO_CHANGE); break; case STANCE_BATTLE: - DoScriptText(SAY_BATTLE_STANCE, m_creature); - DoScriptText(EMOTE_BATTLE_STANCE, m_creature); - DoCast(m_creature, SPELL_BATTLE_STANCE); + DoScriptText(SAY_BATTLE_STANCE, me); + DoScriptText(EMOTE_BATTLE_STANCE, me); + DoCast(me, SPELL_BATTLE_STANCE); SetEquipmentSlots(false, EQUIP_MACE, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); break; } @@ -252,7 +252,7 @@ struct boss_bjarngrimAI : public ScriptedAI { if (m_uiReflection_Timer <= uiDiff) { - DoCast(m_creature, SPELL_SPELL_REFLECTION); + DoCast(me, SPELL_SPELL_REFLECTION); m_uiReflection_Timer = 8000 + rand()%1000; } else @@ -260,7 +260,7 @@ struct boss_bjarngrimAI : public ScriptedAI if (m_uiKnockAway_Timer <= uiDiff) { - DoCast(m_creature, SPELL_KNOCK_AWAY); + DoCast(me, SPELL_KNOCK_AWAY); m_uiKnockAway_Timer = 20000 + rand()%1000; } else @@ -268,7 +268,7 @@ struct boss_bjarngrimAI : public ScriptedAI if (m_uiPummel_Timer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_PUMMEL); + DoCast(me->getVictim(), SPELL_PUMMEL); m_uiPummel_Timer = 10000 + rand()%1000; } else @@ -276,7 +276,7 @@ struct boss_bjarngrimAI : public ScriptedAI if (m_uiIronform_Timer <= uiDiff) { - DoCast(m_creature, SPELL_IRONFORM); + DoCast(me, SPELL_IRONFORM); m_uiIronform_Timer = 25000 + rand()%1000; } else @@ -289,7 +289,7 @@ struct boss_bjarngrimAI : public ScriptedAI if (m_uiIntercept_Timer <= uiDiff) { //not much point is this, better random target and more often? - DoCast(m_creature->getVictim(), SPELL_INTERCEPT); + DoCast(me->getVictim(), SPELL_INTERCEPT); m_uiIntercept_Timer = 45000 + rand()%1000; } else @@ -297,7 +297,7 @@ struct boss_bjarngrimAI : public ScriptedAI if (m_uiWhirlwind_Timer <= uiDiff) { - DoCast(m_creature, SPELL_WHIRLWIND); + DoCast(me, SPELL_WHIRLWIND); m_uiWhirlwind_Timer = 10000 + rand()%1000; } else @@ -305,7 +305,7 @@ struct boss_bjarngrimAI : public ScriptedAI if (m_uiCleave_Timer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_CLEAVE); + DoCast(me->getVictim(), SPELL_CLEAVE); m_uiCleave_Timer = 8000 + rand()%1000; } else @@ -317,7 +317,7 @@ struct boss_bjarngrimAI : public ScriptedAI { if (m_uiMortalStrike_Timer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_MORTAL_STRIKE); + DoCast(me->getVictim(), SPELL_MORTAL_STRIKE); m_uiMortalStrike_Timer = 20000 + rand()%1000; } else @@ -325,7 +325,7 @@ struct boss_bjarngrimAI : public ScriptedAI if (m_uiSlam_Timer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_SLAM); + DoCast(me->getVictim(), SPELL_SLAM); m_uiSlam_Timer = 15000 + rand()%1000; } else @@ -381,7 +381,7 @@ struct mob_stormforged_lieutenantAI : public ScriptedAI if (m_uiArcWeld_Timer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_ARC_WELD); + DoCast(me->getVictim(), SPELL_ARC_WELD); m_uiArcWeld_Timer = 20000 + rand()%1000; } else diff --git a/src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp b/src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp index d2492abad09..8ed7f1294d2 100644 --- a/src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp +++ b/src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp @@ -100,10 +100,10 @@ struct boss_ionarAI : public ScriptedAI uiDisperseHealth = 45 + urand(0,10); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE); - if (m_creature->GetVisibility() == VISIBILITY_OFF) - m_creature->SetVisibility(VISIBILITY_ON); + if (me->GetVisibility() == VISIBILITY_OFF) + me->SetVisibility(VISIBILITY_ON); if (pInstance) pInstance->SetData(TYPE_IONAR, NOT_STARTED); @@ -111,7 +111,7 @@ struct boss_ionarAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(TYPE_IONAR, IN_PROGRESS); @@ -119,7 +119,7 @@ struct boss_ionarAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); lSparkList.DespawnAll(); @@ -129,7 +129,7 @@ struct boss_ionarAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } //make sparks come back @@ -140,11 +140,11 @@ struct boss_ionarAI : public ScriptedAI return; Position pos; - m_creature->GetPosition(&pos); + me->GetPosition(&pos); for (std::list<uint64>::const_iterator itr = lSparkList.begin(); itr != lSparkList.end(); ++itr) { - if (Creature* pSpark = Unit::GetCreature(*m_creature, *itr)) + if (Creature* pSpark = Unit::GetCreature(*me, *itr)) { if (pSpark->isAlive()) { @@ -160,7 +160,7 @@ struct boss_ionarAI : public ScriptedAI void DamageTaken(Unit *pDoneBy, uint32 &uiDamage) { - if (m_creature->GetVisibility() == VISIBILITY_OFF) + if (me->GetVisibility() == VISIBILITY_OFF) uiDamage = 0; } @@ -195,7 +195,7 @@ struct boss_ionarAI : public ScriptedAI return; // Splitted - if (m_creature->GetVisibility() == VISIBILITY_OFF) + if (me->GetVisibility() == VISIBILITY_OFF) { if (uiSplitTimer <= uiDiff) { @@ -210,16 +210,16 @@ struct boss_ionarAI : public ScriptedAI // Lightning effect and restore Ionar else if (lSparkList.empty()) { - m_creature->SetVisibility(VISIBILITY_ON); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE); + me->SetVisibility(VISIBILITY_ON); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE); - DoCast(m_creature, SPELL_SPARK_DESPAWN, false); + DoCast(me, SPELL_SPARK_DESPAWN, false); uiSplitTimer = 25*IN_MILISECONDS; bIsSplitPhase = true; - if (m_creature->getVictim()) - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + if (me->getVictim()) + me->GetMotionMaster()->MoveChase(me->getVictim()); } } else @@ -240,7 +240,7 @@ struct boss_ionarAI : public ScriptedAI if (uiBallLightningTimer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_BALL_LIGHTNING); + DoCast(me->getVictim(), SPELL_BALL_LIGHTNING); uiBallLightningTimer = urand(10*IN_MILISECONDS, 11*IN_MILISECONDS); } else @@ -251,12 +251,12 @@ struct boss_ionarAI : public ScriptedAI { bHasDispersed = true; - DoScriptText(RAND(SAY_SPLIT_1,SAY_SPLIT_2), m_creature); + DoScriptText(RAND(SAY_SPLIT_1,SAY_SPLIT_2), me); - if (m_creature->IsNonMeleeSpellCasted(false)) - m_creature->InterruptNonMeleeSpells(false); + if (me->IsNonMeleeSpellCasted(false)) + me->InterruptNonMeleeSpells(false); - DoCast(m_creature, SPELL_DISPERSE, true); + DoCast(me, SPELL_DISPERSE, true); } DoMeleeAttackIfReady(); @@ -310,7 +310,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI void Reset() { uiCheckTimer = 2*IN_MILISECONDS; - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); } void MovementInform(uint32 uiType, uint32 uiPointId) @@ -319,7 +319,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI return; if (uiPointId == DATA_POINT_CALLBACK) - m_creature->ForcedDespawn(); + me->ForcedDespawn(); } void DamageTaken(Unit *pDoneBy, uint32 &uiDamage) @@ -332,7 +332,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI // Despawn if the encounter is not running if (pInstance && pInstance->GetData(TYPE_IONAR) != IN_PROGRESS) { - m_creature->ForcedDespawn(); + me->ForcedDespawn(); return; } @@ -344,18 +344,18 @@ struct mob_spark_of_ionarAI : public ScriptedAI Creature* pIonar = pInstance->instance->GetCreature(pInstance->GetData64(DATA_IONAR)); if (pIonar && pIonar->isAlive()) { - if (m_creature->GetDistance(pIonar) > DATA_MAX_SPARK_DISTANCE) + if (me->GetDistance(pIonar) > DATA_MAX_SPARK_DISTANCE) { Position pos; pIonar->GetPosition(&pos); - m_creature->SetSpeed(MOVE_RUN, 2.0f); - m_creature->GetMotionMaster()->Clear(); - m_creature->GetMotionMaster()->MovePoint(DATA_POINT_CALLBACK, pos); + me->SetSpeed(MOVE_RUN, 2.0f); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MovePoint(DATA_POINT_CALLBACK, pos); } } else - m_creature->ForcedDespawn(); + me->ForcedDespawn(); } uiCheckTimer = 2*IN_MILISECONDS; } diff --git a/src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp b/src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp index ed795076b61..f97cf3f6893 100644 --- a/src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp +++ b/src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp @@ -95,7 +95,7 @@ struct boss_lokenAI : public ScriptedAI void EnterCombat(Unit* pWho) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); EncounterTime = 0; @@ -105,14 +105,14 @@ struct boss_lokenAI : public ScriptedAI void JustDied(Unit* pKiller) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (IsHeroic() && EncounterTime <= MAX_ENCOUNTER_TIME) { AchievementEntry const *AchievTimelyDeath = GetAchievementStore()->LookupEntry(ACHIEVEMENT_TIMELY_DEATH); if (AchievTimelyDeath) { - Map* pMap = m_creature->GetMap(); + Map* pMap = me->GetMap(); if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); @@ -128,7 +128,7 @@ struct boss_lokenAI : public ScriptedAI void KilledUnit(Unit* pVictim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } void UpdateAI(const uint32 uiDiff) @@ -144,7 +144,7 @@ struct boss_lokenAI : public ScriptedAI // workaround for PULSING_SHOCKWAVE if (m_uiPulsingShockwave_Timer <= uiDiff) { - Map* pMap = m_creature->GetMap(); + Map* pMap = me->GetMap(); if (pMap->IsDungeon()) { Map::PlayerList const &PlayerList = pMap->GetPlayers(); @@ -156,13 +156,13 @@ struct boss_lokenAI : public ScriptedAI if (i->getSource() && i->getSource()->isAlive() && i->getSource()->isTargetableForAttack()) { int32 dmg; - float m_fDist = m_creature->GetExactDist(i->getSource()->GetPositionX(), i->getSource()->GetPositionY(), i->getSource()->GetPositionZ()); + float m_fDist = me->GetExactDist(i->getSource()->GetPositionX(), i->getSource()->GetPositionY(), i->getSource()->GetPositionZ()); dmg = DUNGEON_MODE(100, 150); // need to correct damage if (m_fDist > 1.0f) // Further from 1 yard dmg *= m_fDist; - m_creature->CastCustomSpell(i->getSource(), DUNGEON_MODE(52942, 59837), &dmg, 0, 0, false); + me->CastCustomSpell(i->getSource(), DUNGEON_MODE(52942, 59837), &dmg, 0, 0, false); } } m_uiPulsingShockwave_Timer = 2000; @@ -173,9 +173,9 @@ struct boss_lokenAI : public ScriptedAI if (m_uiResumePulsingShockwave_Timer <= uiDiff) { //breaks at movement, can we assume when it's time, this spell is casted and also must stop movement? - DoCast(m_creature, SPELL_PULSING_SHOCKWAVE_AURA, true); + DoCast(me, SPELL_PULSING_SHOCKWAVE_AURA, true); - DoCast(m_creature, SPELL_PULSING_SHOCKWAVE_N); // need core support + DoCast(me, SPELL_PULSING_SHOCKWAVE_N); // need core support m_bIsAura = true; m_uiResumePulsingShockwave_Timer = 0; } @@ -195,9 +195,9 @@ struct boss_lokenAI : public ScriptedAI if (m_uiLightningNova_Timer <= uiDiff) { - DoScriptText(RAND(SAY_NOVA_1,SAY_NOVA_2,SAY_NOVA_3), m_creature); - DoScriptText(EMOTE_NOVA, m_creature); - DoCast(m_creature, SPELL_LIGHTNING_NOVA_N); + DoScriptText(RAND(SAY_NOVA_1,SAY_NOVA_2,SAY_NOVA_3), me); + DoScriptText(EMOTE_NOVA, me); + DoCast(me, SPELL_LIGHTNING_NOVA_N); m_bIsAura = false; m_uiResumePulsingShockwave_Timer = DUNGEON_MODE(5000, 4000); // Pause Pulsing Shockwave aura @@ -207,13 +207,13 @@ struct boss_lokenAI : public ScriptedAI m_uiLightningNova_Timer -= uiDiff; // Health check - if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < (100-(25*m_uiHealthAmountModifier))) + if ((me->GetHealth()*100 / me->GetMaxHealth()) < (100-(25*m_uiHealthAmountModifier))) { switch(m_uiHealthAmountModifier) { - case 1: DoScriptText(SAY_75HEALTH, m_creature); break; - case 2: DoScriptText(SAY_50HEALTH, m_creature); break; - case 3: DoScriptText(SAY_25HEALTH, m_creature); break; + case 1: DoScriptText(SAY_75HEALTH, me); break; + case 2: DoScriptText(SAY_50HEALTH, me); break; + case 3: DoScriptText(SAY_25HEALTH, me); break; } ++m_uiHealthAmountModifier; diff --git a/src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp b/src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp index 2546d323a7f..824485cd34f 100644 --- a/src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp +++ b/src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp @@ -116,7 +116,7 @@ struct boss_volkhanAI : public ScriptedAI void EnterCombat(Unit* pWho) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (m_pInstance) m_pInstance->SetData(TYPE_VOLKHAN, IN_PROGRESS); @@ -124,20 +124,20 @@ struct boss_volkhanAI : public ScriptedAI void AttackStart(Unit* pWho) { - if (m_creature->Attack(pWho, true)) + if (me->Attack(pWho, true)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); if (!m_bHasTemper) - m_creature->GetMotionMaster()->MoveChase(pWho); + me->GetMotionMaster()->MoveChase(pWho); } } void JustDied(Unit* pKiller) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); DespawnGolem(); if (m_pInstance) @@ -148,7 +148,7 @@ struct boss_volkhanAI : public ScriptedAI AchievementEntry const *AchievShatterResistant = GetAchievementStore()->LookupEntry(ACHIEVEMENT_SHATTER_RESISTANT); if (AchievShatterResistant) { - Map* pMap = m_creature->GetMap(); + Map* pMap = me->GetMap(); if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); @@ -161,7 +161,7 @@ struct boss_volkhanAI : public ScriptedAI void KilledUnit(Unit* pVictim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } void DespawnGolem() @@ -171,7 +171,7 @@ struct boss_volkhanAI : public ScriptedAI for (std::list<uint64>::const_iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr)) + if (Creature* pTemp = Unit::GetCreature(*me, *itr)) { if (pTemp->isAlive()) pTemp->ForcedDespawn(); @@ -188,7 +188,7 @@ struct boss_volkhanAI : public ScriptedAI for (std::list<uint64>::const_iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr)) + if (Creature* pTemp = Unit::GetCreature(*me, *itr)) { // only shatter brittle golems if (pTemp->isAlive() && pTemp->GetEntry() == NPC_BRITTLE_GOLEM) @@ -216,7 +216,7 @@ struct boss_volkhanAI : public ScriptedAI pSummoned->AI()->AttackStart(pTarget); //why healing when just summoned? - pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_HEAT_N, SPELL_HEAT_H), false, NULL, NULL, m_creature->GetGUID()); + pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_HEAT_N, SPELL_HEAT_H), false, NULL, NULL, me->GetGUID()); } } @@ -230,10 +230,10 @@ struct boss_volkhanAI : public ScriptedAI { if (m_uiPause_Timer <= uiDiff) { - if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE) + if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE) { - if (m_creature->getVictim()) - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + if (me->getVictim()) + me->GetMotionMaster()->MoveChase(me->getVictim()); } m_bHasTemper = false; @@ -253,11 +253,11 @@ struct boss_volkhanAI : public ScriptedAI { //should he stomp even if he has no brittle golem to shatter? - DoScriptText(RAND(SAY_STOMP_1,SAY_STOMP_2), m_creature); + DoScriptText(RAND(SAY_STOMP_1,SAY_STOMP_2), me); - DoCast(m_creature, SPELL_SHATTERING_STOMP_N); + DoCast(me, SPELL_SHATTERING_STOMP_N); - DoScriptText(EMOTE_SHATTER, m_creature); + DoScriptText(EMOTE_SHATTER, me); m_uiShatteringStomp_Timer = 30000; m_bCanShatterGolem = true; @@ -280,18 +280,18 @@ struct boss_volkhanAI : public ScriptedAI } // Health check - if (!m_bCanShatterGolem && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < (100-(20*m_uiHealthAmountModifier))) + if (!m_bCanShatterGolem && (me->GetHealth()*100 / me->GetMaxHealth()) < (100-(20*m_uiHealthAmountModifier))) { ++m_uiHealthAmountModifier; - if (m_creature->IsNonMeleeSpellCasted(false)) - m_creature->InterruptNonMeleeSpells(false); + if (me->IsNonMeleeSpellCasted(false)) + me->InterruptNonMeleeSpells(false); - DoScriptText(RAND(SAY_FORGE_1,SAY_FORGE_2), m_creature); + DoScriptText(RAND(SAY_FORGE_1,SAY_FORGE_2), me); m_bHasTemper = true; - DoCast(m_creature, SPELL_TEMPER, false); + DoCast(me, SPELL_TEMPER, false); } DoMeleeAttackIfReady(); @@ -386,31 +386,31 @@ struct mob_molten_golemAI : public ScriptedAI void AttackStart(Unit* pWho) { - if (m_creature->Attack(pWho, true)) + if (me->Attack(pWho, true)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); if (!m_bIsFrozen) - m_creature->GetMotionMaster()->MoveChase(pWho); + me->GetMotionMaster()->MoveChase(pWho); } } void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) { - if (uiDamage > m_creature->GetHealth()) + if (uiDamage > me->GetHealth()) { - m_creature->UpdateEntry(NPC_BRITTLE_GOLEM); - m_creature->SetHealth(1); + me->UpdateEntry(NPC_BRITTLE_GOLEM); + me->SetHealth(1); uiDamage = 0; - m_creature->RemoveAllAuras(); - m_creature->AttackStop(); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - if (m_creature->IsNonMeleeSpellCasted(false)) - m_creature->InterruptNonMeleeSpells(false); - if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) - m_creature->GetMotionMaster()->MovementExpired(); + me->RemoveAllAuras(); + me->AttackStop(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + if (me->IsNonMeleeSpellCasted(false)) + me->InterruptNonMeleeSpells(false); + if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + me->GetMotionMaster()->MovementExpired(); m_bIsFrozen = true; } } @@ -420,8 +420,8 @@ struct mob_molten_golemAI : public ScriptedAI //this is the dummy effect of the spells if (pSpell->Id == SPELL_SHATTER_N || pSpell->Id == SPELL_SHATTER_H) { - if (m_creature->GetEntry() == NPC_BRITTLE_GOLEM) - m_creature->ForcedDespawn(); + if (me->GetEntry() == NPC_BRITTLE_GOLEM) + me->ForcedDespawn(); } } @@ -433,7 +433,7 @@ struct mob_molten_golemAI : public ScriptedAI if (m_uiBlast_Timer <= uiDiff) { - DoCast(m_creature, SPELL_BLAST_WAVE); + DoCast(me, SPELL_BLAST_WAVE); m_uiBlast_Timer = 20000; } else @@ -441,7 +441,7 @@ struct mob_molten_golemAI : public ScriptedAI if (m_uiImmolation_Timer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_IMMOLATION_STRIKE_N); + DoCast(me->getVictim(), SPELL_IMMOLATION_STRIKE_N); m_uiImmolation_Timer = 5000; } else diff --git a/src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp b/src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp index a55c3a6038f..574e39f71a4 100644 --- a/src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp +++ b/src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp @@ -64,7 +64,7 @@ struct boss_krystallusAI : public ScriptedAI } void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_KRYSTALLUS_EVENT, IN_PROGRESS); @@ -92,13 +92,13 @@ struct boss_krystallusAI : public ScriptedAI if (uiStompTimer <= diff) { - DoCast(m_creature, SPELL_STOMP); + DoCast(me, SPELL_STOMP); uiStompTimer = 20000 + rand()%9000; } else uiStompTimer -= diff; if (uiGroundSlamTimer <= diff) { - DoCast(m_creature, SPELL_GROUND_SLAM); + DoCast(me, SPELL_GROUND_SLAM); bIsSlam = true; uiShatterTimer = 10000; uiGroundSlamTimer = 15000 + rand()%3000; @@ -108,7 +108,7 @@ struct boss_krystallusAI : public ScriptedAI { if (uiShatterTimer <= diff) { - DoCast(m_creature, SPELL_SHATTER); + DoCast(me, SPELL_SHATTER); bIsSlam = false; } else uiShatterTimer -= diff; } @@ -118,7 +118,7 @@ struct boss_krystallusAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_KRYSTALLUS_EVENT, DONE); @@ -126,9 +126,9 @@ struct boss_krystallusAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(SAY_KILL, m_creature); + DoScriptText(SAY_KILL, me); } }; diff --git a/src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp b/src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp index 2232059d576..b4544cfc129 100644 --- a/src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp +++ b/src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp @@ -43,7 +43,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI { boss_maiden_of_griefAI(Creature *c) : ScriptedAI(c) { - pInstance = m_creature->GetInstanceData(); + pInstance = me->GetInstanceData(); } ScriptedInstance* pInstance; @@ -68,7 +68,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) { @@ -109,15 +109,15 @@ struct boss_maiden_of_griefAI : public ScriptedAI if (StormOfGriefTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_STORM_OF_GRIEF_N, true); + DoCast(me->getVictim(), SPELL_STORM_OF_GRIEF_N, true); StormOfGriefTimer = 15000 + rand()%5000; } else StormOfGriefTimer -= diff; if (ShockOfSorrowTimer <= diff) { DoResetThreat(); - DoScriptText(SAY_STUN, m_creature); - DoCast(m_creature, SPELL_SHOCK_OF_SORROW_N); + DoScriptText(SAY_STUN, me); + DoCast(me, SPELL_SHOCK_OF_SORROW_N); ShockOfSorrowTimer = 20000 + rand()%10000; } else ShockOfSorrowTimer -= diff; @@ -128,7 +128,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI if (pTarget) DoCast(pTarget, SPELL_PILLAR_OF_WOE_N); else - DoCast(m_creature->getVictim(), SPELL_PILLAR_OF_WOE_N); + DoCast(me->getVictim(), SPELL_PILLAR_OF_WOE_N); PillarOfWoeTimer = 5000 + rand()%20000; } else PillarOfWoeTimer -= diff; @@ -137,13 +137,13 @@ struct boss_maiden_of_griefAI : public ScriptedAI } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, DONE); AchievementEntry const *AchievGoodGrief = GetAchievementStore()->LookupEntry(ACHIEVEMENT_GOOD_GRIEF); - Map* pMap = m_creature->GetMap(); + Map* pMap = me->GetMap(); if (IsHeroic() && AchievTimer < 60000 && pMap && pMap->IsDungeon() && AchievGoodGrief) { @@ -154,10 +154,10 @@ struct boss_maiden_of_griefAI : public ScriptedAI } void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3,SAY_SLAY_4), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3,SAY_SLAY_4), me); } }; diff --git a/src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp b/src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp index fc711d97ae5..6dc338b0f93 100644 --- a/src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp +++ b/src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp @@ -108,7 +108,7 @@ struct boss_sjonnirAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); uiEncounterTimer = 0; @@ -140,28 +140,28 @@ struct boss_sjonnirAI : public ScriptedAI if (uiLightningShieldTimer <= diff) { - DoCast(m_creature, SPELL_LIGHTING_SHIELD); + DoCast(me, SPELL_LIGHTING_SHIELD); uiLightningShieldTimer -= diff; } if (uiStaticChargeTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_STATIC_CHARGE); + DoCast(me->getVictim(), SPELL_STATIC_CHARGE); uiStaticChargeTimer = 20000 + rand()%5000; } uiStaticChargeTimer -= diff; if (uiLightningRingTimer <= diff) { - if (m_creature->IsNonMeleeSpellCasted(false)) - m_creature->InterruptNonMeleeSpells(false); - DoCast(m_creature, SPELL_LIGHTING_RING); + if (me->IsNonMeleeSpellCasted(false)) + me->InterruptNonMeleeSpells(false); + DoCast(me, SPELL_LIGHTING_RING); uiLightningRingTimer = 30000 + rand()%5000; } else uiLightningRingTimer -= diff; if (uiSummonTimer <= diff) { uint32 uiSummonPipe = rand()%2; - m_creature->SummonCreature(uiEncounterTimer > DATA_TIME_BEFORE_OOZE ? CREATURE_MALFORMED_OOZE : + me->SummonCreature(uiEncounterTimer > DATA_TIME_BEFORE_OOZE ? CREATURE_MALFORMED_OOZE : RAND(CREATURE_FORGED_IRON_DWARF,CREATURE_FORGED_IRON_TROGG), PipeLocations[uiSummonPipe].x, PipeLocations[uiSummonPipe].y, PipeLocations[uiSummonPipe].z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); @@ -172,7 +172,7 @@ struct boss_sjonnirAI : public ScriptedAI { if (uiFrenzyTimer <= diff) { - DoCast(m_creature, SPELL_FRENZY); + DoCast(me, SPELL_FRENZY); bIsFrenzy = true; } else uiFrenzyTimer -= diff; @@ -193,7 +193,7 @@ struct boss_sjonnirAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); lSummons.DespawnAll(); if (pInstance) @@ -205,9 +205,9 @@ struct boss_sjonnirAI : public ScriptedAI } void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } void KilledIronSludge() @@ -236,11 +236,11 @@ struct mob_malformed_oozeAI : public ScriptedAI { if (uiMergeTimer <= diff) { - if (Creature* pTemp = m_creature->FindNearestCreature(CREATURE_MALFORMED_OOZE, 3.0f, true)) + if (Creature* pTemp = me->FindNearestCreature(CREATURE_MALFORMED_OOZE, 3.0f, true)) { DoSpawnCreature(CREATURE_IRON_SLUDGE, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000); pTemp->DisappearAndDie(); - m_creature->DisappearAndDie(); + me->DisappearAndDie(); } uiMergeTimer = 3000; } else uiMergeTimer -= diff; @@ -269,7 +269,7 @@ struct mob_iron_sludgeAI : public ScriptedAI void JustDied(Unit* pKiller) { if (pInstance) - if (Creature* pSjonnir = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SJONNIR))) + if (Creature* pSjonnir = Unit::GetCreature(*me, pInstance->GetData64(DATA_SJONNIR))) CAST_AI(boss_sjonnirAI, pSjonnir->AI())->KilledIronSludge(); } }; diff --git a/src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp b/src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp index 1725c32fdf3..a04f2ce203b 100644 --- a/src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp +++ b/src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp @@ -158,7 +158,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI void UpdateFacesList() { - /*GetCreatureListWithEntryInGrid(lKaddrakGUIDList, m_creature, CREATURE_KADDRAK, 50.0f); + /*GetCreatureListWithEntryInGrid(lKaddrakGUIDList, me, CREATURE_KADDRAK, 50.0f); if (!lKaddrakGUIDList.empty()) { uint32 uiPositionCounter = 0; @@ -192,7 +192,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI if (!KaddrakGUIDList.empty()) for (std::list<uint64>::const_iterator itr = KaddrakGUIDList.begin(); itr != KaddrakGUIDList.end(); ++itr) { - if (Creature *pKaddrak = Unit::GetCreature(*m_creature, *itr)) + if (Creature *pKaddrak = Unit::GetCreature(*me, *itr)) { if (pKaddrak->isAlive()) pKaddrak->CastSpell(pTarget, DUNGEON_MODE(SPELL_GLARE_OF_THE_TRIBUNAL, H_SPELL_GLARE_OF_THE_TRIBUNAL), true); @@ -207,7 +207,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI { if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { - if (Creature* pSummon = m_creature->SummonCreature(CREATURE_DARK_MATTER_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000)) + if (Creature* pSummon = me->SummonCreature(CREATURE_DARK_MATTER_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000)) { pSummon->SetDisplayId(11686); pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -223,7 +223,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI { if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { - if (Creature* pSummon = m_creature->SummonCreature(CREATURE_SEARING_GAZE_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000)) + if (Creature* pSummon = me->SummonCreature(CREATURE_SEARING_GAZE_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000)) { pSummon->SetDisplayId(11686); pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -279,7 +279,7 @@ struct npc_brann_hosAI : public npc_escortAI return; for (std::list<uint64>::const_iterator itr = lDwarfGUIDList.begin(); itr != lDwarfGUIDList.end(); ++itr) { - Creature* pTemp = Unit::GetCreature(*m_creature, pInstance ? (*itr) : 0); + Creature* pTemp = Unit::GetCreature(*me, pInstance ? (*itr) : 0); if (pTemp && pTemp->isAlive()) pTemp->ForcedDespawn(); } @@ -291,7 +291,7 @@ struct npc_brann_hosAI : public npc_escortAI switch(uiPointId) { case 7: - if (Creature* pCreature = GetClosestCreatureWithEntry(m_creature, CREATURE_TRIBUNAL_OF_THE_AGES, 100.0f)) + if (Creature* pCreature = GetClosestCreatureWithEntry(me, CREATURE_TRIBUNAL_OF_THE_AGES, 100.0f)) { if (!pCreature->isAlive()) pCreature->Respawn(); @@ -300,15 +300,15 @@ struct npc_brann_hosAI : public npc_escortAI } break; case 13: - DoScriptText(SAY_EVENT_INTRO_1, m_creature); + DoScriptText(SAY_EVENT_INTRO_1, me); SetEscortPaused(true); JumpToNextStep(20000); break; case 17: - DoScriptText(SAY_EVENT_INTRO_2, m_creature); + DoScriptText(SAY_EVENT_INTRO_2, me); if (pInstance) pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_TRIBUNAL_CONSOLE),true); - m_creature->SetStandState(UNIT_STAND_STATE_KNEEL); + me->SetStandState(UNIT_STAND_STATE_KNEEL); SetEscortPaused(true); JumpToNextStep(8500); break; @@ -326,16 +326,16 @@ struct npc_brann_hosAI : public npc_escortAI { uint32 uiSpawnNumber = DUNGEON_MODE(2,3); for (uint8 i = 0; i < uiSpawnNumber; ++i) - m_creature->SummonCreature(CREATURE_DARK_RUNE_PROTECTOR, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); - m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); + me->SummonCreature(CREATURE_DARK_RUNE_PROTECTOR, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); + me->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); break; } case 2: for (uint8 i = 0; i < 2; ++i) - m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); + me->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); break; case 3: - m_creature->SummonCreature(CREATURE_IRON_GOLEM_CUSTODIAN, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); + me->SummonCreature(CREATURE_IRON_GOLEM_CUSTODIAN, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); break; } } @@ -343,8 +343,8 @@ struct npc_brann_hosAI : public npc_escortAI void JustSummoned(Creature* pSummoned) { lDwarfGUIDList.push_back(pSummoned->GetGUID()); - pSummoned->AddThreat(m_creature, 0.0f); - pSummoned->AI()->AttackStart(m_creature); + pSummoned->AddThreat(me, 0.0f); + pSummoned->AI()->AttackStart(me); } void JumpToNextStep(uint32 uiTimer) @@ -355,7 +355,7 @@ struct npc_brann_hosAI : public npc_escortAI void StartWP() { - m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); SetEscortPaused(false); uiStep = 1; Start(); @@ -381,7 +381,7 @@ struct npc_brann_hosAI : public npc_escortAI pInstance->SetData(DATA_BRANN_EVENT, IN_PROGRESS); } bIsBattle = false; - DoScriptText(SAY_ESCORT_START, m_creature); + DoScriptText(SAY_ESCORT_START, me); SetRun(true); JumpToNextStep(0); break; @@ -391,49 +391,49 @@ struct npc_brann_hosAI : public npc_escortAI break; case 5: if (pInstance) - if (Creature* pTemp = (Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM)))) + if (Creature* pTemp = (Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))) DoScriptText(SAY_EVENT_INTRO_3_ABED, pTemp); JumpToNextStep(8500); break; case 6: - DoScriptText(SAY_EVENT_A_1, m_creature); + DoScriptText(SAY_EVENT_A_1, me); JumpToNextStep(6500); break; case 7: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_KADDRAK))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK))) DoScriptText(SAY_EVENT_A_2_KADD, pTemp); JumpToNextStep(12500); break; case 8: - DoScriptText(SAY_EVENT_A_3, m_creature); + DoScriptText(SAY_EVENT_A_3, me); if (pInstance) pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK),true); - if (Creature* pTemp = Unit::GetCreature(*m_creature, uiControllerGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID)) CAST_AI(mob_tribuna_controllerAI, pTemp->AI())->bKaddrakActivated = true; JumpToNextStep(5000); break; case 9: - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); SpawnDwarf(1); JumpToNextStep(20000); break; case 10: - DoScriptText(SAY_EVENT_B_1, m_creature); + DoScriptText(SAY_EVENT_B_1, me); JumpToNextStep(6000); break; case 11: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_MARNAK))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK))) DoScriptText(SAY_EVENT_B_2_MARN, pTemp); SpawnDwarf(1); JumpToNextStep(20000); break; case 12: - DoScriptText(SAY_EVENT_B_3, m_creature); + DoScriptText(SAY_EVENT_B_3, me); if (pInstance) pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK),true); - if (Creature* pTemp = Unit::GetCreature(*m_creature, uiControllerGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID)) CAST_AI(mob_tribuna_controllerAI, pTemp->AI())->bMarnakActivated = true; JumpToNextStep(10000); break; @@ -446,7 +446,7 @@ struct npc_brann_hosAI : public npc_escortAI JumpToNextStep(20000); break; case 15: - DoScriptText(SAY_EVENT_C_1, m_creature); + DoScriptText(SAY_EVENT_C_1, me); SpawnDwarf(1); JumpToNextStep(10000); break; @@ -456,16 +456,16 @@ struct npc_brann_hosAI : public npc_escortAI break; case 17: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) DoScriptText(SAY_EVENT_C_2_ABED, pTemp); SpawnDwarf(1); JumpToNextStep(20000); break; case 18: - DoScriptText(SAY_EVENT_C_3, m_creature); + DoScriptText(SAY_EVENT_C_3, me); if (pInstance) pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM),true); - if (Creature* pTemp = Unit::GetCreature(*m_creature, uiControllerGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID)) CAST_AI(mob_tribuna_controllerAI, pTemp->AI())->bAbedneumActivated = true; JumpToNextStep(5000); break; @@ -478,13 +478,13 @@ struct npc_brann_hosAI : public npc_escortAI JumpToNextStep(15000); break; case 21: - DoScriptText(SAY_EVENT_D_1, m_creature); + DoScriptText(SAY_EVENT_D_1, me); SpawnDwarf(3); JumpToNextStep(20000); break; case 22: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) DoScriptText(SAY_EVENT_D_2_ABED, pTemp); SpawnDwarf(1); JumpToNextStep(5000); @@ -494,7 +494,7 @@ struct npc_brann_hosAI : public npc_escortAI JumpToNextStep(15000); break; case 24: - DoScriptText(SAY_EVENT_D_3, m_creature); + DoScriptText(SAY_EVENT_D_3, me); SpawnDwarf(3); JumpToNextStep(5000); break; @@ -508,25 +508,25 @@ struct npc_brann_hosAI : public npc_escortAI break; case 27: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) DoScriptText(SAY_EVENT_D_4_ABED, pTemp); SpawnDwarf(1); JumpToNextStep(10000); break; case 28: - m_creature->SetReactState(REACT_DEFENSIVE); - DoScriptText(SAY_EVENT_END_01, m_creature); - m_creature->SetStandState(UNIT_STAND_STATE_STAND); + me->SetReactState(REACT_DEFENSIVE); + DoScriptText(SAY_EVENT_END_01, me); + me->SetStandState(UNIT_STAND_STATE_STAND); if (pInstance) pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR),true); - if (Creature* pTemp = Unit::GetCreature(*m_creature, uiControllerGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID)) pTemp->DealDamage(pTemp, pTemp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); bIsBattle = true; SetEscortPaused(false); JumpToNextStep(6500); break; case 29: - DoScriptText(SAY_EVENT_END_02, m_creature); + DoScriptText(SAY_EVENT_END_02, me); if (pInstance) { pInstance->SetData(DATA_BRANN_EVENT, DONE); @@ -543,97 +543,97 @@ struct npc_brann_hosAI : public npc_escortAI break; case 30: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) DoScriptText(SAY_EVENT_END_03_ABED, pTemp); JumpToNextStep(8500); break; case 31: - DoScriptText(SAY_EVENT_END_04, m_creature); + DoScriptText(SAY_EVENT_END_04, me); JumpToNextStep(11500); break; case 32: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) DoScriptText(SAY_EVENT_END_05_ABED, pTemp); JumpToNextStep(11500); break; case 33: - DoScriptText(SAY_EVENT_END_06, m_creature); + DoScriptText(SAY_EVENT_END_06, me); JumpToNextStep(4500); break; case 34: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) DoScriptText(SAY_EVENT_END_07_ABED, pTemp); JumpToNextStep(22500); break; case 35: - DoScriptText(SAY_EVENT_END_08, m_creature); + DoScriptText(SAY_EVENT_END_08, me); JumpToNextStep(7500); break; case 36: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_KADDRAK))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK))) DoScriptText(SAY_EVENT_END_09_KADD, pTemp); JumpToNextStep(18500); break; case 37: - DoScriptText(SAY_EVENT_END_10, m_creature); + DoScriptText(SAY_EVENT_END_10, me); JumpToNextStep(5500); break; case 38: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_KADDRAK))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK))) DoScriptText(SAY_EVENT_END_11_KADD, pTemp); JumpToNextStep(20500); break; case 39: - DoScriptText(SAY_EVENT_END_12, m_creature); + DoScriptText(SAY_EVENT_END_12, me); JumpToNextStep(2500); break; case 40: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_KADDRAK))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK))) DoScriptText(SAY_EVENT_END_13_KADD, pTemp); JumpToNextStep(19500); break; case 41: - DoScriptText(SAY_EVENT_END_14, m_creature); + DoScriptText(SAY_EVENT_END_14, me); JumpToNextStep(10500); break; case 42: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_MARNAK))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK))) DoScriptText(SAY_EVENT_END_15_MARN, pTemp); JumpToNextStep(6500); break; case 43: - DoScriptText(SAY_EVENT_END_16, m_creature); + DoScriptText(SAY_EVENT_END_16, me); JumpToNextStep(6500); break; case 44: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_MARNAK))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK))) DoScriptText(SAY_EVENT_END_17_MARN, pTemp); JumpToNextStep(25500); break; case 45: - DoScriptText(SAY_EVENT_END_18, m_creature); + DoScriptText(SAY_EVENT_END_18, me); JumpToNextStep(23500); break; case 46: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_MARNAK))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK))) DoScriptText(SAY_EVENT_END_19_MARN, pTemp); JumpToNextStep(3500); break; case 47: - DoScriptText(SAY_EVENT_END_20, m_creature); + DoScriptText(SAY_EVENT_END_20, me); JumpToNextStep(8500); break; case 48: if (pInstance) - if (Creature* pTemp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ABEDNEUM))) + if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))) DoScriptText(SAY_EVENT_END_21_ABED, pTemp); JumpToNextStep(5500); break; @@ -648,8 +648,8 @@ struct npc_brann_hosAI : public npc_escortAI } Player* pPlayer = GetPlayerForEscort(); if (pPlayer) - pPlayer->GroupEventHappens(QUEST_HALLS_OF_STONE, m_creature); - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pPlayer->GroupEventHappens(QUEST_HALLS_OF_STONE, me); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); JumpToNextStep(180000); break; } @@ -661,7 +661,7 @@ struct npc_brann_hosAI : public npc_escortAI if (!bIsLowHP && HealthBelowPct(30)) { - DoScriptText(SAY_LOW_HEALTH, m_creature); + DoScriptText(SAY_LOW_HEALTH, me); bIsLowHP = true; } else if (bIsLowHP && !HealthBelowPct(30)) diff --git a/src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp b/src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp index 0d174800eed..af45b5c857c 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp @@ -114,14 +114,14 @@ struct boss_algalonAI : public ScriptedAI { if (Summon) { - DoScriptText(SAY_AGGRO, m_creature); - m_creature->InterruptSpell(CURRENT_CHANNELED_SPELL); + DoScriptText(SAY_AGGRO, me); + me->InterruptSpell(CURRENT_CHANNELED_SPELL); DoZoneInCombat(who->ToCreature()); } else { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->SetReactState(REACT_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetReactState(REACT_PASSIVE); uiStep = 1; } @@ -131,14 +131,14 @@ struct boss_algalonAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void Reset() { Phase = 1; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); if (pInstance) pInstance->SetData(TYPE_ALGALON, NOT_STARTED); @@ -168,7 +168,7 @@ struct boss_algalonAI : public ScriptedAI for (std::list<uint64>::const_iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr)) + if (Creature* pTemp = Unit::GetCreature(*me, *itr)) { if (pTemp->isAlive()) pTemp->ForcedDespawn(); @@ -182,17 +182,17 @@ struct boss_algalonAI : public ScriptedAI if (pSummoned->GetEntry() == CREATURE_COLLAPSING_STAR) { Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); - if (m_creature->getVictim()) - pSummoned->AI()->AttackStart(pTarget ? pTarget : m_creature->getVictim()); + if (me->getVictim()) + pSummoned->AI()->AttackStart(pTarget ? pTarget : me->getVictim()); m_lCollapsingStarGUIDList.push_back(pSummoned->GetGUID()); } } void SummonCollapsingStar(Unit* target) { - DoScriptText(SAY_SUMMON_COLLAPSING_STAR, m_creature); - m_creature->SummonCreature(CREATURE_COLLAPSING_STAR,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 100000); - m_creature->SummonCreature(CREATURE_BLACK_HOLE,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 27000); + DoScriptText(SAY_SUMMON_COLLAPSING_STAR, me); + me->SummonCreature(CREATURE_COLLAPSING_STAR,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 100000); + me->SummonCreature(CREATURE_BLACK_HOLE,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 27000); } void UpdateAI(const uint32 diff) @@ -204,21 +204,21 @@ struct boss_algalonAI : public ScriptedAI if (Phase == 1 && HealthBelowPct(20)) { Phase = 2; - DoScriptText(SAY_PHASE_2, m_creature); + DoScriptText(SAY_PHASE_2, me); } if (HealthBelowPct(2)) { - m_creature->SummonGameObject(GAMEOBJECT_GIVE_OF_THE_OBSERVER, 1634.258667, -295.101166,417.321381,0,0,0,0,0,-10); + me->SummonGameObject(GAMEOBJECT_GIVE_OF_THE_OBSERVER, 1634.258667, -295.101166,417.321381,0,0,0,0,0,-10); // All of them. or random? - DoScriptText(SAY_DEATH_1, m_creature); - DoScriptText(SAY_DEATH_2, m_creature); - DoScriptText(SAY_DEATH_3, m_creature); - DoScriptText(SAY_DEATH_4, m_creature); - DoScriptText(SAY_DEATH_5, m_creature); + DoScriptText(SAY_DEATH_1, me); + DoScriptText(SAY_DEATH_2, me); + DoScriptText(SAY_DEATH_3, me); + DoScriptText(SAY_DEATH_4, me); + DoScriptText(SAY_DEATH_5, me); - m_creature->DisappearAndDie(); + me->DisappearAndDie(); if (pInstance) pInstance->SetData(TYPE_ALGALON, DONE); @@ -235,24 +235,24 @@ struct boss_algalonAI : public ScriptedAI switch(uiStep) { case 1: - DoScriptText(SAY_SUMMON_1, m_creature); + DoScriptText(SAY_SUMMON_1, me); JumpToNextStep(3000); break; case 2: - DoScriptText(SAY_SUMMON_2, m_creature); + DoScriptText(SAY_SUMMON_2, me); JumpToNextStep(3000); break; case 3: - DoScriptText(SAY_SUMMON_3, m_creature); + DoScriptText(SAY_SUMMON_3, me); JumpToNextStep(3000); break; case 4: - DoScriptText(SAY_ENGADED_FOR_FIRTS_TIME, m_creature); + DoScriptText(SAY_ENGADED_FOR_FIRTS_TIME, me); JumpToNextStep(3000); break; case 5: - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetReactState(REACT_AGGRESSIVE); Summon = true; break; } @@ -263,29 +263,29 @@ struct boss_algalonAI : public ScriptedAI if (QuantumStrike_Timer <= diff) { - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_QUANTUM_STRIKE,H_SPELL_QUANTUM_STRIKE), true); + DoCast(me->getVictim(), RAID_MODE(SPELL_QUANTUM_STRIKE,H_SPELL_QUANTUM_STRIKE), true); QuantumStrike_Timer = urand(4000, 14000); } else QuantumStrike_Timer -= diff; if (BigBang_Timer <= diff) { - DoScriptText(RAND(SAY_BIG_BANG_1,SAY_BIG_BANG_2), m_creature); - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_BIG_BANG,H_SPELL_BIG_BANG), true); + DoScriptText(RAND(SAY_BIG_BANG_1,SAY_BIG_BANG_2), me); + DoCast(me->getVictim(), RAID_MODE(SPELL_BIG_BANG,H_SPELL_BIG_BANG), true); BigBang_Timer = 90000; } else BigBang_Timer -= diff; if (Ascend_Timer <= diff) { - DoCast(m_creature->getVictim(),SPELL_ASCEND, true); + DoCast(me->getVictim(),SPELL_ASCEND, true); Ascend_Timer = 480000; } else Ascend_Timer -= diff; if (PhasePunch_Timer <= diff) { - DoCast(m_creature->getVictim(),SPELL_PHASE_PUNCH, true); + DoCast(me->getVictim(),SPELL_PHASE_PUNCH, true); PhasePunch_Timer = 8000; } else PhasePunch_Timer -= diff; @@ -299,8 +299,8 @@ struct boss_algalonAI : public ScriptedAI if (Berserk_Timer <= diff) { - DoScriptText(SAY_BERSERK, m_creature); - DoCast(m_creature->getVictim(),SPELL_BERSERK, true); + DoScriptText(SAY_BERSERK, me); + DoCast(me->getVictim(),SPELL_BERSERK, true); Berserk_Timer = 360000; } else Berserk_Timer -= diff; @@ -316,8 +316,8 @@ struct boss_algalonAI : public ScriptedAI { if (Ascend_Timer <= diff) { - DoCast(m_creature, SPELL_ASCEND); - DoScriptText(SAY_BERSERK, m_creature); + DoCast(me, SPELL_ASCEND); + DoScriptText(SAY_BERSERK, me); Ascend_Timer = urand(360000,365000); Enrage = false; } else Ascend_Timer -= diff; @@ -352,7 +352,7 @@ struct mob_collapsing_starAI : public ScriptedAI if (BlackHoleExplosion_Timer <= diff) { - m_creature->CastSpell(m_creature, SPELL_BLACK_HOLE_EXPLOSION, false); + me->CastSpell(me, SPELL_BLACK_HOLE_EXPLOSION, false); BlackHoleExplosion_Timer = 0; } else BlackHoleExplosion_Timer -= diff; } diff --git a/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp b/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp index 18dcbe1b1da..4d26ab19332 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp @@ -113,9 +113,9 @@ enum Yells SAY_BRUNDIR_BERSERK = -1603047, }; -bool IsEncounterComplete(ScriptedInstance* pInstance, Creature* m_creature) +bool IsEncounterComplete(ScriptedInstance* pInstance, Creature* me) { - if (!pInstance || !m_creature) + if (!pInstance || !me) return false; for (uint8 i = 0; i < 3; ++i) @@ -124,7 +124,7 @@ bool IsEncounterComplete(ScriptedInstance* pInstance, Creature* m_creature) if (!guid) return false; - if (Creature *boss = Unit::GetCreature(*m_creature, guid)) + if (Creature *boss = Unit::GetCreature(*me, guid)) { if (boss->isAlive()) return false; @@ -146,7 +146,7 @@ struct boss_steelbreakerAI : public ScriptedAI { events.Reset(); phase = 0; - m_creature->RemoveAllAuras(); + me->RemoveAllAuras(); if (pInstance) pInstance->SetData(TYPE_ASSEMBLY, NOT_STARTED); } @@ -157,9 +157,9 @@ struct boss_steelbreakerAI : public ScriptedAI void EnterCombat(Unit *who) { - DoScriptText(SAY_STEELBREAKER_AGGRO, m_creature); + DoScriptText(SAY_STEELBREAKER_AGGRO, me); DoZoneInCombat(); - DoCast(m_creature, RAID_MODE(SPELL_HIGH_VOLTAGE, SPELL_HIGH_VOLTAGE_H)); + DoCast(me, RAID_MODE(SPELL_HIGH_VOLTAGE, SPELL_HIGH_VOLTAGE_H)); events.ScheduleEvent(EVENT_ENRAGE, 900000); UpdatePhase(); } @@ -177,13 +177,13 @@ struct boss_steelbreakerAI : public ScriptedAI void DamageTaken(Unit* pKiller, uint32 &damage) { - if (damage >= m_creature->GetHealth()) + if (damage >= me->GetHealth()) { - if (Creature* Brundir = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_STORMCALLER_BRUNDIR) : 0)) + if (Creature* Brundir = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_STORMCALLER_BRUNDIR) : 0)) if (Brundir->isAlive()) Brundir->SetHealth(Brundir->GetMaxHealth()); - if (Creature* Molgeim = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0)) + if (Creature* Molgeim = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0)) if (Molgeim->isAlive()) Molgeim->SetHealth(Molgeim->GetMaxHealth()); @@ -193,17 +193,17 @@ struct boss_steelbreakerAI : public ScriptedAI void JustDied(Unit* Killer) { - DoScriptText(RAND(SAY_STEELBREAKER_DEATH_1,SAY_STEELBREAKER_DEATH_2), m_creature); - if (IsEncounterComplete(pInstance, m_creature) && pInstance) + DoScriptText(RAND(SAY_STEELBREAKER_DEATH_1,SAY_STEELBREAKER_DEATH_2), me); + if (IsEncounterComplete(pInstance, me) && pInstance) pInstance->SetData(TYPE_ASSEMBLY, DONE); } void KilledUnit(Unit *who) { - DoScriptText(RAND(SAY_STEELBREAKER_SLAY_1,SAY_STEELBREAKER_SLAY_2), m_creature); + DoScriptText(RAND(SAY_STEELBREAKER_SLAY_1,SAY_STEELBREAKER_SLAY_2), me); if (phase == 3) - DoCast(m_creature, SPELL_ELECTRICAL_CHARGE); + DoCast(me, SPELL_ELECTRICAL_CHARGE); } void SpellHit(Unit *from, const SpellEntry *spell) @@ -224,7 +224,7 @@ struct boss_steelbreakerAI : public ScriptedAI switch(eventId) { case EVENT_ENRAGE: - DoScriptText(SAY_STEELBREAKER_BERSERK, m_creature); + DoScriptText(SAY_STEELBREAKER_BERSERK, me); DoCast(SPELL_BERSERK); break; case EVENT_FUSION_PUNCH: @@ -237,7 +237,7 @@ struct boss_steelbreakerAI : public ScriptedAI events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(20000, 40000)); break; case EVENT_OVERWHELMING_POWER: - DoScriptText(SAY_STEELBREAKER_POWER, m_creature); + DoScriptText(SAY_STEELBREAKER_POWER, me); DoCast(me->getVictim(), RAID_MODE(SPELL_OVERWHELMING_POWER, SPELL_OVERWHELMING_POWER_H)); events.ScheduleEvent(EVENT_OVERWHELMING_POWER, RAID_MODE(60000, 35000)); break; @@ -260,7 +260,7 @@ struct boss_runemaster_molgeimAI : public ScriptedAI if (pInstance) pInstance->SetData(TYPE_ASSEMBLY, NOT_STARTED); events.Reset(); - m_creature->RemoveAllAuras(); + me->RemoveAllAuras(); phase = 0; } @@ -270,7 +270,7 @@ struct boss_runemaster_molgeimAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_MOLGEIM_AGGRO, m_creature); + DoScriptText(SAY_MOLGEIM_AGGRO, me); DoZoneInCombat(); events.ScheduleEvent(EVENT_ENRAGE, 900000); UpdatePhase(); @@ -290,30 +290,30 @@ struct boss_runemaster_molgeimAI : public ScriptedAI void DamageTaken(Unit* pKiller, uint32 &damage) { - if (damage >= m_creature->GetHealth()) + if (damage >= me->GetHealth()) { - if (Creature* Steelbreaker = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_STEELBREAKER) : 0)) + if (Creature* Steelbreaker = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_STEELBREAKER) : 0)) if (Steelbreaker->isAlive()) Steelbreaker->SetHealth(Steelbreaker->GetMaxHealth()); - if (Creature* Brundir = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_STORMCALLER_BRUNDIR) : 0)) + if (Creature* Brundir = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_STORMCALLER_BRUNDIR) : 0)) if (Brundir->isAlive()) Brundir->SetHealth(Brundir->GetMaxHealth()); - DoCast(m_creature, SPELL_SUPERCHARGE); + DoCast(me, SPELL_SUPERCHARGE); } } void JustDied(Unit* Killer) { - DoScriptText(RAND(SAY_MOLGEIM_DEATH_1,SAY_MOLGEIM_DEATH_2), m_creature); - if (IsEncounterComplete(pInstance, m_creature) && pInstance) + DoScriptText(RAND(SAY_MOLGEIM_DEATH_1,SAY_MOLGEIM_DEATH_2), me); + if (IsEncounterComplete(pInstance, me) && pInstance) pInstance->SetData(TYPE_ASSEMBLY, DONE); } void KilledUnit(Unit *who) { - DoScriptText(RAND(SAY_MOLGEIM_SLAY_1,SAY_MOLGEIM_SLAY_2), m_creature); + DoScriptText(RAND(SAY_MOLGEIM_SLAY_1,SAY_MOLGEIM_SLAY_2), me); } void SpellHit(Unit *from, const SpellEntry *spell) @@ -334,30 +334,30 @@ struct boss_runemaster_molgeimAI : public ScriptedAI switch(eventId) { case EVENT_ENRAGE: - DoScriptText(SAY_MOLGEIM_BERSERK, m_creature); + DoScriptText(SAY_MOLGEIM_BERSERK, me); DoCast(SPELL_BERSERK); break; case EVENT_RUNE_OF_POWER: // Improve target selection; random alive friendly { Unit *pTarget = DoSelectLowestHpFriendly(60); if (!pTarget || (pTarget && !pTarget->isAlive())) - pTarget = m_creature; + pTarget = me; DoCast(pTarget, SPELL_RUNE_OF_POWER); events.ScheduleEvent(EVENT_RUNE_OF_POWER, 60000); break; } case EVENT_SHIELD_OF_RUNES: - DoCast(m_creature, RAID_MODE(SPELL_SHIELD_OF_RUNES, SPELL_SHIELD_OF_RUNES_H)); + DoCast(me, RAID_MODE(SPELL_SHIELD_OF_RUNES, SPELL_SHIELD_OF_RUNES_H)); events.ScheduleEvent(EVENT_SHIELD_OF_RUNES, urand(27000,34000)); break; case EVENT_RUNE_OF_DEATH: - DoScriptText(SAY_MOLGEIM_RUNE_DEATH, m_creature); + DoScriptText(SAY_MOLGEIM_RUNE_DEATH, me); if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM)) DoCast(pTarget, SPELL_RUNE_OF_DEATH); events.ScheduleEvent(EVENT_RUNE_OF_DEATH, urand(30000,40000)); break; case EVENT_RUNE_OF_SUMMONING: - DoScriptText(SAY_MOLGEIM_SUMMON, m_creature); + DoScriptText(SAY_MOLGEIM_SUMMON, me); if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM)) DoCast(pTarget, SPELL_RUNE_OF_SUMMONING); events.ScheduleEvent(EVENT_RUNE_OF_SUMMONING, urand(20000,30000)); @@ -378,26 +378,26 @@ struct mob_lightning_elementalAI : public ScriptedAI void Charge() { - Unit* pTarget = m_creature->SelectNearestTarget(); - m_creature->AddThreat(pTarget, 5000000.0f); + Unit* pTarget = me->SelectNearestTarget(); + me->AddThreat(pTarget, 5000000.0f); AttackStart(pTarget); } void UpdateAI(const uint32 diff) { - if (!m_creature->isInCombat()) + if (!me->isInCombat()) return; if (!UpdateVictim()) return; - if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) + if (me->IsWithinMeleeRange(me->getVictim())) { - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_LIGHTNING_BLAST, SPELL_LIGHTNING_BLAST_H)); - m_creature->Kill(m_creature); // hack until spell works + DoCast(me->getVictim(), RAID_MODE(SPELL_LIGHTNING_BLAST, SPELL_LIGHTNING_BLAST_H)); + me->Kill(me); // hack until spell works } - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); // needed at every update? + me->GetMotionMaster()->MoveChase(me->getVictim()); // needed at every update? } }; @@ -410,8 +410,8 @@ struct mob_rune_of_summoningAI : public ScriptedAI void SummonLightningElemental() { - m_creature->SummonCreature(CREATURE_RUNE_OF_SUMMONING, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN); - m_creature->DealDamage(m_creature, m_creature->GetHealth()); + me->SummonCreature(CREATURE_RUNE_OF_SUMMONING, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN); + me->DealDamage(me, me->GetHealth()); } }; @@ -426,7 +426,7 @@ struct boss_stormcaller_brundirAI : public ScriptedAI { if (pInstance) pInstance->SetData(TYPE_ASSEMBLY, NOT_STARTED); - m_creature->RemoveAllAuras(); + me->RemoveAllAuras(); events.Reset(); phase = 0; } @@ -437,7 +437,7 @@ struct boss_stormcaller_brundirAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_BRUNDIR_AGGRO, m_creature); + DoScriptText(SAY_BRUNDIR_AGGRO, me); DoZoneInCombat(); events.ScheduleEvent(EVENT_ENRAGE, 900000); UpdatePhase(); @@ -453,20 +453,20 @@ struct boss_stormcaller_brundirAI : public ScriptedAI events.RescheduleEvent(EVENT_LIGHTNING_WHIRL, urand(20000,40000)); if (phase >= 3) { - DoCast(m_creature, SPELL_STORMSHIELD); + DoCast(me, SPELL_STORMSHIELD); events.RescheduleEvent(EVENT_LIGHTNING_TENDRILS, urand(40000,80000)); } } void DamageTaken(Unit* pKiller, uint32 &damage) { - if (damage >= m_creature->GetHealth()) + if (damage >= me->GetHealth()) { - if (Creature* Steelbreaker = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_STEELBREAKER) : 0)) + if (Creature* Steelbreaker = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_STEELBREAKER) : 0)) if (Steelbreaker->isAlive()) Steelbreaker->SetHealth(Steelbreaker->GetMaxHealth()); - if (Creature* Molgeim = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0)) + if (Creature* Molgeim = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_RUNEMASTER_MOLGEIM) : 0)) if (Molgeim->isAlive()) Molgeim->SetHealth(Molgeim->GetMaxHealth()); @@ -476,14 +476,14 @@ struct boss_stormcaller_brundirAI : public ScriptedAI void JustDied(Unit* Killer) { - DoScriptText(RAND(SAY_BRUNDIR_DEATH_1,SAY_BRUNDIR_DEATH_2), m_creature); - if (IsEncounterComplete(pInstance, m_creature) && pInstance) + DoScriptText(RAND(SAY_BRUNDIR_DEATH_1,SAY_BRUNDIR_DEATH_2), me); + if (IsEncounterComplete(pInstance, me) && pInstance) pInstance->SetData(TYPE_ASSEMBLY, DONE); } void KilledUnit(Unit *who) { - DoScriptText(RAND(SAY_BRUNDIR_SLAY_1,SAY_BRUNDIR_SLAY_2), m_creature); + DoScriptText(RAND(SAY_BRUNDIR_SLAY_1,SAY_BRUNDIR_SLAY_2), me); } void SpellHit(Unit *from, const SpellEntry *spell) @@ -504,7 +504,7 @@ struct boss_stormcaller_brundirAI : public ScriptedAI switch(eventId) { case EVENT_ENRAGE: - DoScriptText(SAY_BRUNDIR_BERSERK, m_creature); + DoScriptText(SAY_BRUNDIR_BERSERK, me); DoCast(SPELL_BERSERK); break; case EVENT_CHAIN_LIGHTNING: diff --git a/src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp b/src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp index c9103d3b82d..f0864f4a212 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp @@ -53,17 +53,17 @@ struct boss_auriaya_AI : public BossAI void EnterCombat(Unit* who) { _EnterCombat(); - DoScriptText(SAY_AGGRO,m_creature); + DoScriptText(SAY_AGGRO,me); } void KilledUnit(Unit* victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustDied(Unit *victim) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); _JustDied(); } diff --git a/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp b/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp index 31c03816c6f..8dfd0630e39 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp @@ -99,14 +99,14 @@ struct boss_flame_leviathanAI : public BossAI void Reset() { _Reset(); - m_creature->SetReactState(REACT_AGGRESSIVE); + me->SetReactState(REACT_AGGRESSIVE); } void EnterCombat(Unit *who) { _EnterCombat(); - DoScriptText(SAY_AGGRO, m_creature); - m_creature->SetReactState(REACT_DEFENSIVE); + DoScriptText(SAY_AGGRO, me); + me->SetReactState(REACT_DEFENSIVE); events.ScheduleEvent(EVENT_PURSUE, 0); events.ScheduleEvent(EVENT_MISSILE, 1500); events.ScheduleEvent(EVENT_VENT, 20000); @@ -127,7 +127,7 @@ struct boss_flame_leviathanAI : public BossAI void JustDied(Unit *victim) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); _JustDied(); } @@ -136,15 +136,15 @@ struct boss_flame_leviathanAI : public BossAI if (spell->Id == 62472) vehicle->InstallAllAccessories(); else if (spell->Id == SPELL_ELECTROSHOCK) - m_creature->InterruptSpell(CURRENT_CHANNELED_SPELL); + me->InterruptSpell(CURRENT_CHANNELED_SPELL); } void UpdateAI(const uint32 diff) { - if (!m_creature->isInCombat()) + if (!me->isInCombat()) return; - if (m_creature->getThreatManager().isThreatListEmpty()) + if (me->getThreatManager().isThreatListEmpty()) { EnterEvadeMode(); return; @@ -152,11 +152,11 @@ struct boss_flame_leviathanAI : public BossAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; uint32 eventId = events.GetEvent(); - if (!m_creature->getVictim()) + if (!me->getVictim()) eventId = EVENT_PURSUE; switch(eventId) @@ -166,7 +166,7 @@ struct boss_flame_leviathanAI : public BossAI DoCastAOE(SPELL_PURSUED, true); //events.RepeatEvent(35000); // this should not be used because eventId may be overriden events.RescheduleEvent(EVENT_PURSUE, 35000); - if (!m_creature->getVictim()) // all siege engines and demolishers are dead + if (!me->getVictim()) // all siege engines and demolishers are dead UpdateVictim(); // begin to kill other things return; case EVENT_MISSILE: @@ -189,11 +189,11 @@ struct boss_flame_leviathanAI : public BossAI events.RepeatEvent(2000); return; case EVENT_MIMIRON_INFERNO: // Not Blizzlike - DoCast(m_creature->getVictim(), SPELL_MIMIRON_INFERNO); + DoCast(me->getVictim(), SPELL_MIMIRON_INFERNO); events.RepeatEvent(urand(60000, 120000)); return; case EVENT_HODIR_FURY: // Not Blizzlike - DoCast(m_creature->getVictim(), SPELL_HODIR_FURY); + DoCast(me->getVictim(), SPELL_HODIR_FURY); events.RepeatEvent(urand(60000, 120000)); return; default: @@ -213,7 +213,7 @@ struct boss_flame_leviathan_seatAI : public PassiveAI { assert(vehicle); #ifdef BOSS_DEBUG - m_creature->SetReactState(REACT_AGGRESSIVE); + me->SetReactState(REACT_AGGRESSIVE); #endif } @@ -230,7 +230,7 @@ struct boss_flame_leviathan_seatAI : public PassiveAI void PassengerBoarded(Unit *who, int8 seatId, bool apply) { - if (!m_creature->GetVehicle()) + if (!me->GetVehicle()) return; if (seatId == SEAT_PLAYER) @@ -240,7 +240,7 @@ struct boss_flame_leviathan_seatAI : public PassiveAI if (Creature *turret = CAST_CRE(vehicle->GetPassenger(SEAT_TURRET))) { - turret->setFaction(m_creature->GetVehicleBase()->getFaction()); + turret->setFaction(me->GetVehicleBase()->getFaction()); turret->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // unselectable turret->AI()->AttackStart(who); } @@ -290,15 +290,15 @@ struct boss_flame_leviathan_overload_deviceAI : public PassiveAI { if (param == EVENT_SPELLCLICK) { - m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (m_creature->GetVehicle()) + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + if (me->GetVehicle()) { - if (Unit *player = m_creature->GetVehicle()->GetPassenger(SEAT_PLAYER)) + if (Unit *player = me->GetVehicle()->GetPassenger(SEAT_PLAYER)) { player->ExitVehicle(); - m_creature->GetVehicleBase()->CastSpell(player, SPELL_SMOKE_TRAIL, true); - if (Unit *leviathan = m_creature->GetVehicleBase()->GetVehicleBase()) + me->GetVehicleBase()->CastSpell(player, SPELL_SMOKE_TRAIL, true); + if (Unit *leviathan = me->GetVehicleBase()->GetVehicleBase()) player->GetMotionMaster()->MoveKnockbackFrom(leviathan->GetPositionX(), leviathan->GetPositionY(), 30, 30); } } @@ -312,18 +312,18 @@ struct boss_flame_leviathan_safety_containerAI : public PassiveAI void MovementInform(uint32 type, uint32 id) { - if (id == m_creature->GetEntry()) + if (id == me->GetEntry()) { if (Creature *liquid = DoSummon(MOB_LIQUID, me, 0)) liquid->CastSpell(liquid, 62494, true); - m_creature->DisappearAndDie(); // this will relocate creature to sky + me->DisappearAndDie(); // this will relocate creature to sky } } void UpdateAI(const uint32 diff) { - if (!m_creature->GetVehicle() && m_creature->isSummon() && m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE) - m_creature->GetMotionMaster()->MoveFall(409.8f, m_creature->GetEntry()); + if (!me->GetVehicle() && me->isSummon() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE) + me->GetMotionMaster()->MoveFall(409.8f, me->GetEntry()); } }; @@ -331,7 +331,7 @@ struct spell_pool_of_tarAI : public TriggerAI { spell_pool_of_tarAI(Creature *c) : TriggerAI(c) { - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } void DamageTaken(Unit *who, uint32 &damage) @@ -341,8 +341,8 @@ struct spell_pool_of_tarAI : public TriggerAI void SpellHit(Unit* caster, const SpellEntry *spell) { - if (spell->SchoolMask & SPELL_SCHOOL_MASK_FIRE && !m_creature->HasAura(SPELL_BLAZE)) - m_creature->CastSpell(me, SPELL_BLAZE, true); + if (spell->SchoolMask & SPELL_SCHOOL_MASK_FIRE && !me->HasAura(SPELL_BLAZE)) + me->CastSpell(me, SPELL_BLAZE, true); } }; diff --git a/src/scripts/northrend/ulduar/ulduar/boss_freya.cpp b/src/scripts/northrend/ulduar/ulduar/boss_freya.cpp index 9e5dcc1eb55..3b06f0d72e4 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_freya.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_freya.cpp @@ -64,18 +64,18 @@ struct boss_freyaAI : public BossAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustDied(Unit *victim) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); _JustDied(); } void EnterCombat(Unit* pWho) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); _EnterCombat(); } diff --git a/src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp b/src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp index 4feb2168f97..4b6664990b2 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp @@ -45,18 +45,18 @@ struct boss_hodirAI : public BossAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustDied(Unit *victim) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); _JustDied(); } void EnterCombat(Unit* pWho) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); _EnterCombat(); } diff --git a/src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp b/src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp index 3e51b7d39cc..40d91b94945 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp @@ -54,18 +54,18 @@ struct boss_ignis_AI : public BossAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO,m_creature); + DoScriptText(SAY_AGGRO,me); _EnterCombat(); } void KilledUnit(Unit* victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustDied(Unit *victim) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); _JustDied(); } @@ -76,12 +76,12 @@ struct boss_ignis_AI : public BossAI if (!UpdateVictim()) return; - if (m_creature->GetPositionY() < 150 || m_creature->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles. + if (me->GetPositionY() < 150 || me->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles. { - m_creature->RemoveAllAuras(); - m_creature->DeleteThreatList(); - m_creature->CombatStop(false); - m_creature->GetMotionMaster()->MoveTargetedHome(); + me->RemoveAllAuras(); + me->DeleteThreatList(); + me->CombatStop(false); + me->GetMotionMaster()->MoveTargetedHome(); } if (uiFlameJetsTimer <= diff) @@ -92,7 +92,7 @@ struct boss_ignis_AI : public BossAI if (uiScorchTimer <= diff) { - DoScriptText(RAND(SAY_SCORCH_1,SAY_SCORCH_2), m_creature); + DoScriptText(RAND(SAY_SCORCH_1,SAY_SCORCH_2), me); DoCast(SPELL_SCORCH); uiScorchTimer = 20000; } else uiScorchTimer -= diff; @@ -101,7 +101,7 @@ struct boss_ignis_AI : public BossAI { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { - DoScriptText(SAY_SLAG_POT, m_creature); + DoScriptText(SAY_SLAG_POT, me); DoCast(pTarget, SPELL_SLAG_POT); } uiSlagPotTimer = 30000; diff --git a/src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp b/src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp index dd2518fb783..3267d884dde 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp @@ -70,13 +70,13 @@ struct boss_kologarnAI : public BossAI void JustDied(Unit *victim) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); _JustDied(); } void KilledUnit(Unit* who) { - DoScriptText(RAND(SAY_SLAY_2,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_2,SAY_SLAY_2), me); } void PassengerBoarded(Unit *who, int8 seatId, bool apply) @@ -94,7 +94,7 @@ struct boss_kologarnAI : public BossAI void EnterCombat(Unit *who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); _EnterCombat(); events.ScheduleEvent(EVENT_SMASH, 5000); events.ScheduleEvent(EVENT_SWEEP, 10000); diff --git a/src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp b/src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp index 7dba5317d57..0c06e582838 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp @@ -86,13 +86,13 @@ struct boss_razorscaleAI : public BossAI InitialSpawn = true; IsFlying = true; - m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); - m_creature->ApplySpellImmune(1, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true); + me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); + me->ApplySpellImmune(1, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true); } void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); DoZoneInCombat(); } @@ -102,7 +102,7 @@ struct boss_razorscaleAI : public BossAI void KilledUnit(Unit *victim) { - DoScriptText(SAY_KILL, m_creature); + DoScriptText(SAY_KILL, me); } void UpdateAI(const uint32 diff) @@ -110,28 +110,28 @@ struct boss_razorscaleAI : public BossAI if (!UpdateVictim()) return; - if (m_creature->GetPositionY() > -60 || m_creature->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles. + if (me->GetPositionY() > -60 || me->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles. { - m_creature->RemoveAllAuras(); - m_creature->DeleteThreatList(); - m_creature->CombatStop(false); - m_creature->GetMotionMaster()->MoveTargetedHome(); + me->RemoveAllAuras(); + me->DeleteThreatList(); + me->CombatStop(false); + me->GetMotionMaster()->MoveTargetedHome(); } // Victim is not controlled by a player (should never happen) - if (m_creature->getVictim() && !m_creature->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) - m_creature->Kill(m_creature->getVictim()); + if (me->getVictim() && !me->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) + me->Kill(me->getVictim()); - if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 99 && Phase == 1) // TODO: Only land (exit Phase 1) if brought down with harpoon guns! This is important! + if ((me->GetHealth()*100 / me->GetMaxHealth()) < 99 && Phase == 1) // TODO: Only land (exit Phase 1) if brought down with harpoon guns! This is important! { Phase = 2; - DoScriptText(SAY_PHASE_2_TRANS, m_creature); // Audio: "Move quickly! She won't remain grounded for long!" + DoScriptText(SAY_PHASE_2_TRANS, me); // Audio: "Move quickly! She won't remain grounded for long!" } - if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 33 && Phase == 2) // Health under 33%, Razorscale can't fly anymore. + if ((me->GetHealth()*100 / me->GetMaxHealth()) < 33 && Phase == 2) // Health under 33%, Razorscale can't fly anymore. { Phase = 3; - DoScriptText(SAY_PHASE_3_TRANS, m_creature); // "Razorscale lands permanently!" + DoScriptText(SAY_PHASE_3_TRANS, me); // "Razorscale lands permanently!" // TODO: Cast Devouring Flame on all harpoon guns simultaneously, briefly after Phase 3 starts (lasts until the harpoon guns are destroyed) } @@ -164,7 +164,7 @@ struct boss_razorscaleAI : public BossAI { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true)) { - m_creature->SetInFront(pTarget); + me->SetInFront(pTarget); DoCast(pTarget, SPELL_FIREBALL); } @@ -173,7 +173,7 @@ struct boss_razorscaleAI : public BossAI if (FlameBreathTimer <= diff) { - DoScriptText(EMOTE_BREATH, m_creature); // TODO: "Razorscale takes a deep breath..." + DoScriptText(EMOTE_BREATH, me); // TODO: "Razorscale takes a deep breath..." DoCastVictim(SPELL_FLAMEBREATH); FlameBreathTimer = 15000; WingBuffetTimer = 0; @@ -183,13 +183,13 @@ struct boss_razorscaleAI : public BossAI { if (FlameBuffetTimer <= diff) { - DoScriptText(EMOTE_BREATH, m_creature); + DoScriptText(EMOTE_BREATH, me); std::list<Unit*> pTargets; SelectTargetList(pTargets, RAID_MODE(3,9), SELECT_TARGET_RANDOM, 100, true); uint8 i = 0; for (std::list<Unit*>::const_iterator itr = pTargets.begin(); itr != pTargets.end();) { - if (m_creature->HasInArc(M_PI, *itr)) + if (me->HasInArc(M_PI, *itr)) { DoCast(*itr, SPELL_FLAMEBUFFET, true); ++i; @@ -217,7 +217,7 @@ struct boss_razorscaleAI : public BossAI { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true)) { - m_creature->SetInFront(pTarget); + me->SetInFront(pTarget); DoCast(pTarget, SPELL_FIREBALL); } @@ -228,7 +228,7 @@ struct boss_razorscaleAI : public BossAI { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true)) { - m_creature->SetInFront(pTarget); + me->SetInFront(pTarget); DoCast(pTarget, SPELL_DEVOURINGFLAME); } @@ -252,9 +252,9 @@ struct boss_razorscaleAI : public BossAI { float x = std::max(500.0f, std::min(650.0f, pTarget->GetPositionX() + irand(-20,20))); // Safe range is between 500 and 650 float y = std::max(-235.0f, std::min(-145.0f, pTarget->GetPositionY() + irand(-20,20))); // Safe range is between -235 and -145 - float z = m_creature->GetBaseMap()->GetHeight(x, y, MAX_HEIGHT); // Ground level + float z = me->GetBaseMap()->GetHeight(x, y, MAX_HEIGHT); // Ground level // TODO: Spawn drillers, then spawn adds 5 seconds later - if (Creature *pAdd = m_creature->SummonCreature(NPC_DARK_RUNE_SENTINEL, x, y, z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000)) + if (Creature *pAdd = me->SummonCreature(NPC_DARK_RUNE_SENTINEL, x, y, z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000)) pAdd->AI()->AttackStart(pTarget); } } @@ -265,34 +265,34 @@ struct boss_razorscaleAI : public BossAI { const float x = 587.54; const float y = -174.92; - const float GroundLevel = m_creature->GetBaseMap()->GetHeight(x, y, MAX_HEIGHT); + const float GroundLevel = me->GetBaseMap()->GetHeight(x, y, MAX_HEIGHT); const float FlightHeight = GroundLevel + 4.0f; // TODO: Fly out of range of attacks (442 is sufficient height for this), minus ~(10*number of harpoon gun chains attached to Razorscale) if (Phase == 1) // Always flying during Phase 1 IsFlying = true; - m_creature->SetFlying(IsFlying); - m_creature->SendMovementFlagUpdate(); - m_creature->SetSpeed(MOVE_WALK, IsFlying ? 7.0f : 2.5f, IsFlying); + me->SetFlying(IsFlying); + me->SendMovementFlagUpdate(); + me->SetSpeed(MOVE_WALK, IsFlying ? 7.0f : 2.5f, IsFlying); if (Phase == 1) // Flying Phase { - if (m_creature->GetPositionZ() > FlightHeight) // Correct height, stop moving - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + if (me->GetPositionZ() > FlightHeight) // Correct height, stop moving + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); else // Incorrect height { - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); - m_creature->GetMotionMaster()->MovePoint(0, x, y, FlightHeight + 0.5f); // Fly to slightly above (x, y, FlightHeight) + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + me->GetMotionMaster()->MovePoint(0, x, y, FlightHeight + 0.5f); // Fly to slightly above (x, y, FlightHeight) } } else // Ground Phases { - const float CurrentGroundLevel = m_creature->GetBaseMap()->GetHeight(m_creature->GetPositionX(), m_creature->GetPositionY(), MAX_HEIGHT); + const float CurrentGroundLevel = me->GetBaseMap()->GetHeight(me->GetPositionX(), me->GetPositionY(), MAX_HEIGHT); //if (StunTimer == 30000) // Only fly around if not stunned. //{ - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); - if (IsFlying && m_creature->GetPositionZ() > CurrentGroundLevel) // Fly towards the ground - m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), CurrentGroundLevel); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + if (IsFlying && me->GetPositionZ() > CurrentGroundLevel) // Fly towards the ground + me->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), CurrentGroundLevel); // TODO: Swoop up just before landing else IsFlying = false; // Landed, no longer flying diff --git a/src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp b/src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp index 40112eb3a3d..2d081093985 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp @@ -54,24 +54,24 @@ struct boss_thorimAI : public BossAI void EnterEvadeMode() { - DoScriptText(SAY_WIPE, m_creature); + DoScriptText(SAY_WIPE, me); _EnterEvadeMode(); } void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustDied(Unit *victim) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); _JustDied(); } void EnterCombat(Unit* pWho) { - DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), m_creature); + DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), me); _EnterCombat(); } diff --git a/src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp b/src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp index 21dbe4bf6cd..7828c4ec1ff 100644 --- a/src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp +++ b/src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp @@ -191,7 +191,7 @@ struct boss_xt002_AI : public BossAI void Reset() { - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_SELECTABLE); //Makes XT-002 to cast a light bomb 10 seconds after aggro. uiSearingLightTimer = TIMER_SEARING_LIGHT/2; @@ -217,7 +217,7 @@ struct boss_xt002_AI : public BossAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); _EnterCombat(); } @@ -234,10 +234,10 @@ struct boss_xt002_AI : public BossAI enterHardMode = true; // set max health - m_creature->SetHealth(m_creature->GetMaxHealth()); + me->SetHealth(me->GetMaxHealth()); // Get his heartbreak buff - m_creature->CastSpell(m_creature, RAID_MODE(SPELL_HEARTBREAK_10, SPELL_HEARTBREAK_25), true); + me->CastSpell(me, RAID_MODE(SPELL_HEARTBREAK_10, SPELL_HEARTBREAK_25), true); } break; } @@ -255,12 +255,12 @@ struct boss_xt002_AI : public BossAI void KilledUnit(Unit* victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void JustDied(Unit *victim) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); _JustDied(); } @@ -304,7 +304,7 @@ struct boss_xt002_AI : public BossAI if (uiTympanicTantrumTimer <= 0) { - DoScriptText(SAY_TYMPANIC_TANTRUM, m_creature); + DoScriptText(SAY_TYMPANIC_TANTRUM, me); DoCast(SPELL_TYMPANIC_TANTRUM); uiTympanicTantrumTimer = urand(TIMER_TYMPANIC_TANTRUM_MIN, TIMER_TYMPANIC_TANTRUM_MAX); } else uiTympanicTantrumTimer -= diff; @@ -332,20 +332,20 @@ struct boss_xt002_AI : public BossAI else { //Stop moving - m_creature->StopMoving(); + me->StopMoving(); //Start summoning adds if (uiSpawnAddTimer <= diff) { - DoScriptText(SAY_SUMMON, m_creature); + DoScriptText(SAY_SUMMON, me); // Spawn Pummeller switch (rand() % 4) { - case 0: m_creature->SummonCreature(NPC_XM024_PUMMELLER, LR_X, LR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; - case 1: m_creature->SummonCreature(NPC_XM024_PUMMELLER, LL_X, LL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; - case 2: m_creature->SummonCreature(NPC_XM024_PUMMELLER, UR_X, UR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; - case 3: m_creature->SummonCreature(NPC_XM024_PUMMELLER, UL_X, UL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 0: me->SummonCreature(NPC_XM024_PUMMELLER, LR_X, LR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 1: me->SummonCreature(NPC_XM024_PUMMELLER, LL_X, LL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 2: me->SummonCreature(NPC_XM024_PUMMELLER, UR_X, UR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 3: me->SummonCreature(NPC_XM024_PUMMELLER, UL_X, UL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; } // Spawn 5 Bombs @@ -354,20 +354,20 @@ struct boss_xt002_AI : public BossAI //Some randomes are added so they wont spawn in a pile switch(rand() % 4) { - case 0: m_creature->SummonCreature(NPC_XS013_SCRAPBOT, irand(LR_X - 3, LR_X + 3), irand(LR_Y - 3, LR_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; - case 1: m_creature->SummonCreature(NPC_XS013_SCRAPBOT, irand(LL_X - 3, LL_X + 3), irand(LL_Y - 3, LL_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; - case 2: m_creature->SummonCreature(NPC_XS013_SCRAPBOT, irand(UR_X - 3, UR_X + 3), irand(UR_Y - 3, UR_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; - case 3: m_creature->SummonCreature(NPC_XS013_SCRAPBOT, irand(UL_X - 3, UL_X + 3), irand(UL_Y - 3, UL_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 0: me->SummonCreature(NPC_XS013_SCRAPBOT, irand(LR_X - 3, LR_X + 3), irand(LR_Y - 3, LR_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 1: me->SummonCreature(NPC_XS013_SCRAPBOT, irand(LL_X - 3, LL_X + 3), irand(LL_Y - 3, LL_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 2: me->SummonCreature(NPC_XS013_SCRAPBOT, irand(UR_X - 3, UR_X + 3), irand(UR_Y - 3, UR_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 3: me->SummonCreature(NPC_XS013_SCRAPBOT, irand(UL_X - 3, UL_X + 3), irand(UL_Y - 3, UL_Y + 3), SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; } } //Spawn 5 Scrapbots switch (rand() % 4) { - case 0: m_creature->SummonCreature(NPC_XE321_BOOMBOT, LR_X, LR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; - case 1: m_creature->SummonCreature(NPC_XE321_BOOMBOT, LL_X, LL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; - case 2: m_creature->SummonCreature(NPC_XE321_BOOMBOT, UR_X, UR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; - case 3: m_creature->SummonCreature(NPC_XE321_BOOMBOT, UL_X, UL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 0: me->SummonCreature(NPC_XE321_BOOMBOT, LR_X, LR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 1: me->SummonCreature(NPC_XE321_BOOMBOT, LL_X, LL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 2: me->SummonCreature(NPC_XE321_BOOMBOT, UR_X, UR_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; + case 3: me->SummonCreature(NPC_XE321_BOOMBOT, UL_X, UL_Y, SPAWN_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; } uiSpawnAddTimer = TIMER_SPAWN_ADD; @@ -376,7 +376,7 @@ struct boss_xt002_AI : public BossAI // Is the phase over? if (uiHeartPhaseTimer <= diff) { - DoScriptText(SAY_HEART_CLOSED, m_creature); + DoScriptText(SAY_HEART_CLOSED, me); SetPhaseOne(); } else @@ -390,7 +390,7 @@ struct boss_xt002_AI : public BossAI { if (uiSpawnLifeSparkTimer <= diff) { - if (Unit *pSearingLightTarget = m_creature->GetUnit(*m_creature, uiSearingLightTarget)) + if (Unit *pSearingLightTarget = me->GetUnit(*me, uiSearingLightTarget)) pSearingLightTarget->SummonCreature(NPC_LIFE_SPARK, pSearingLightTarget->GetPositionX(), pSearingLightTarget->GetPositionY(), pSearingLightTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); uiSpawnLifeSparkTimer = TIMER_SPAWN_LIFE_SPARK; searing_light_active = false; @@ -404,7 +404,7 @@ struct boss_xt002_AI : public BossAI { if (uiGravityBombAuraTimer <= diff) { - if (Unit *pGravityBombTarget = m_creature->GetUnit(*m_creature, uiGravityBombTarget)) + if (Unit *pGravityBombTarget = me->GetUnit(*me, uiGravityBombTarget)) { pGravityBombTarget->RemoveAurasDueToSpell(RAID_MODE(SPELL_GRAVITY_BOMB_10,SPELL_GRAVITY_BOMB_25)); if (hardMode) @@ -424,8 +424,8 @@ struct boss_xt002_AI : public BossAI if (!enraged) if (uiEnrageTimer <= diff) { - DoScriptText(SAY_BERSERK, m_creature); - DoCast(m_creature, SPELL_ENRAGE); + DoScriptText(SAY_BERSERK, me); + DoCast(me, SPELL_ENRAGE); enraged = true; } else uiEnrageTimer -= diff; } @@ -433,10 +433,10 @@ struct boss_xt002_AI : public BossAI void exposeHeart() { //Make untargetable - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); //Summon the heart npc - m_creature->SummonCreature(NPC_XT002_HEART, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ() + 7, 0, TEMPSUMMON_TIMED_DESPAWN, TIMER_HEART_PHASE); + me->SummonCreature(NPC_XT002_HEART, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 7, 0, TEMPSUMMON_TIMED_DESPAWN, TIMER_HEART_PHASE); // Start "end of phase 2 timer" uiHeartPhaseTimer = TIMER_HEART_PHASE; @@ -448,7 +448,7 @@ struct boss_xt002_AI : public BossAI //Reset the add spawning timer uiSpawnAddTimer = TIMER_SPAWN_ADD; - DoScriptText(SAY_HEART_OPENED, m_creature); + DoScriptText(SAY_HEART_OPENED, me); } void SetPhaseOne() @@ -459,9 +459,9 @@ struct boss_xt002_AI : public BossAI uiSpawnAddTimer = TIMER_SPAWN_ADD; if (!hardMode) - m_creature->ModifyHealth(-((int32)transferHealth)); + me->ModifyHealth(-((int32)transferHealth)); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); phase = 1; } @@ -484,7 +484,7 @@ struct boss_xt002_AI : public BossAI // //Deal damage to the victim // int32 damage = urand(minDamage, maxDamage); // i->getSource()->ModifyHealth(-damage); - // m_creature->SendSpellNonMeleeDamageLog(i->getSource(), SPELL_GRAVITY_BOMB_AURA_10, damage, SPELL_SCHOOL_MASK_SHADOW, 0, 0, false, 0); + // me->SendSpellNonMeleeDamageLog(i->getSource(), SPELL_GRAVITY_BOMB_AURA_10, damage, SPELL_SCHOOL_MASK_SHADOW, 0, 0, false, 0); // //Replacing the tractor beam effect // i->getSource()->JumpTo(pGravityBombTarget, 5); @@ -509,9 +509,9 @@ struct mob_xt002_heartAI : public ScriptedAI mob_xt002_heartAI(Creature* pCreature) : ScriptedAI(pCreature) { m_pInstance = pCreature->GetInstanceData(); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - DoCast(m_creature, SPELL_EXPOSED_HEART); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + DoCast(me, SPELL_EXPOSED_HEART); } ScriptedInstance* m_pInstance; @@ -519,25 +519,25 @@ struct mob_xt002_heartAI : public ScriptedAI void JustDied(Unit *victim) { if (m_pInstance) - if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002))) + if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002))) if (pXT002->AI()) pXT002->AI()->DoAction(ACTION_ENTER_HARD_MODE); //removes the aura - m_creature->RemoveAurasDueToSpell(SPELL_EXPOSED_HEART); + me->RemoveAurasDueToSpell(SPELL_EXPOSED_HEART); } void DamageTaken(Unit *pDone, uint32 &damage) { - if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002))) + if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002))) if (pXT002->AI()) { - uint32 health = m_creature->GetHealth(); + uint32 health = me->GetHealth(); health -= damage; if (health < 0) health = 0; - pXT002->AI()->SetData(DATA_TRANSFERED_HEALTH, m_creature->GetMaxHealth() - health); + pXT002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetMaxHealth() - health); } } }; @@ -556,24 +556,24 @@ struct mob_scrapbotAI : public ScriptedAI { mob_scrapbotAI(Creature* pCreature) : ScriptedAI(pCreature) { - m_pInstance = m_creature->GetInstanceData(); + m_pInstance = me->GetInstanceData(); } ScriptedInstance* m_pInstance; void Reset() { - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); - if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002))) - m_creature->GetMotionMaster()->MoveChase(pXT002); + if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002))) + me->GetMotionMaster()->MoveChase(pXT002); } void UpdateAI(const uint32 diff) { - if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002))) + if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002))) { - if (m_creature->GetDistance2d(pXT002) <= 0.5) + if (me->GetDistance2d(pXT002) <= 0.5) { // TODO Send raid message @@ -581,7 +581,7 @@ struct mob_scrapbotAI : public ScriptedAI pXT002->ModifyHealth(pXT002->GetMaxHealth() * 0.01); // Despawns the scrapbot - m_creature->ForcedDespawn(); + me->ForcedDespawn(); } } } @@ -621,23 +621,23 @@ struct mob_pummellerAI : public ScriptedAI if (!UpdateVictim()) return; - if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) + if (me->IsWithinMeleeRange(me->getVictim())) { if (uiArcingSmashTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_ARCING_SMASH); + DoCast(me->getVictim(), SPELL_ARCING_SMASH); uiArcingSmashTimer = TIMER_ARCING_SMASH; } else uiArcingSmashTimer -= diff; if (uiTrampleTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_TRAMPLE); + DoCast(me->getVictim(), SPELL_TRAMPLE); uiTrampleTimer = TIMER_TRAMPLE; } else uiTrampleTimer -= diff; if (uiUppercutTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_UPPERCUT); + DoCast(me->getVictim(), SPELL_UPPERCUT); uiUppercutTimer = TIMER_UPPERCUT; } else uiUppercutTimer -= diff; } @@ -667,10 +667,10 @@ struct mob_boombotAI : public ScriptedAI void Reset() { - m_creature->SetReactState(REACT_PASSIVE); + me->SetReactState(REACT_PASSIVE); - if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002))) - m_creature->GetMotionMaster()->MoveChase(pXT002); + if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002))) + me->GetMotionMaster()->MoveChase(pXT002); } void JustDied(Unit *killer) @@ -680,15 +680,15 @@ struct mob_boombotAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if (Creature* pXT002 = m_creature->GetCreature(*m_creature, m_pInstance->GetData64(TYPE_XT002))) + if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002))) { - if (m_creature->GetDistance2d(pXT002) <= 0.5) + if (me->GetDistance2d(pXT002) <= 0.5) { //Explosion - DoCast(m_creature, SPELL_BOOM); + DoCast(me, SPELL_BOOM); //Despawns the boombot - m_creature->ForcedDespawn(); + me->ForcedDespawn(); } } } @@ -709,7 +709,7 @@ struct mob_void_zoneAI : public ScriptedAI mob_void_zoneAI(Creature* pCreature) : ScriptedAI(pCreature) { m_pInstance = pCreature->GetInstanceData(); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); } ScriptedInstance* m_pInstance; @@ -739,11 +739,11 @@ struct mob_void_zoneAI : public ScriptedAI // for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) // { // // If a player is within the range of the spell - // if (i->getSource() && i->getSource()->GetDistance2d(m_creature) <= 16) + // if (i->getSource() && i->getSource()->GetDistance2d(me) <= 16) // { // // Deal damage to the victim // int32 damage = RAID_MODE(VOID_ZONE_DMG_10, VOID_ZONE_DMG_25); - // m_creature->DealDamage(i->getSource(), damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_SHADOW); + // me->DealDamage(i->getSource(), damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_SHADOW); // } // } // } @@ -772,7 +772,7 @@ struct mob_life_sparkAI : public ScriptedAI void Reset() { - DoCast(m_creature, RAID_MODE(SPELL_STATIC_CHARGED_10, SPELL_STATIC_CHARGED_25)); + DoCast(me, RAID_MODE(SPELL_STATIC_CHARGED_10, SPELL_STATIC_CHARGED_25)); uiShockTimer = 0; // first one is immediate. } @@ -783,9 +783,9 @@ struct mob_life_sparkAI : public ScriptedAI if (uiShockTimer <= diff) { - if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) + if (me->IsWithinMeleeRange(me->getVictim())) { - DoCast(m_creature->getVictim(), SPELL_SHOCK); + DoCast(me->getVictim(), SPELL_SHOCK); uiShockTimer = TIMER_SHOCK; } } diff --git a/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp b/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp index 57a39947477..969d74f9867 100644 --- a/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp +++ b/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp @@ -93,13 +93,13 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI void Reset() { if (bIsUndead) - m_creature->UpdateEntry(MOB_INGVAR_HUMAN); + me->UpdateEntry(MOB_INGVAR_HUMAN); bIsUndead = false; bEventInProgress = false; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetStandState(UNIT_STAND_STATE_STAND); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetStandState(UNIT_STAND_STATE_STAND); uiCleaveTimer = 2000; uiSmashTimer = 5000; @@ -114,23 +114,23 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI void DamageTaken(Unit *done_by, uint32 &damage) { - if (damage >= m_creature->GetHealth() && !bIsUndead) + if (damage >= me->GetHealth() && !bIsUndead) { - //DoCast(m_creature, SPELL_INGVAR_FEIGN_DEATH, true); // Dont work ??? + //DoCast(me, SPELL_INGVAR_FEIGN_DEATH, true); // Dont work ??? // visuel hack - m_creature->SetHealth(0); - m_creature->InterruptNonMeleeSpells(true); - m_creature->RemoveAllAuras(); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->GetMotionMaster()->MovementExpired(false); - m_creature->GetMotionMaster()->MoveIdle(); - m_creature->SetStandState(UNIT_STAND_STATE_DEAD); + me->SetHealth(0); + me->InterruptNonMeleeSpells(true); + me->RemoveAllAuras(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->GetMotionMaster()->MovementExpired(false); + me->GetMotionMaster()->MoveIdle(); + me->SetStandState(UNIT_STAND_STATE_DEAD); // visuel hack end bEventInProgress = true; bIsUndead = true; - DoScriptText(YELL_DEAD_1,m_creature); + DoScriptText(YELL_DEAD_1,me); } if (bEventInProgress) @@ -143,17 +143,17 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI { bIsUndead = true; bEventInProgress = false; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->UpdateEntry(MOB_INGVAR_UNDEAD); - m_creature->SetInCombatWith(m_creature->getVictim()); - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->UpdateEntry(MOB_INGVAR_UNDEAD); + me->SetInCombatWith(me->getVictim()); + me->GetMotionMaster()->MoveChase(me->getVictim()); - DoScriptText(YELL_AGGRO_2,m_creature); + DoScriptText(YELL_AGGRO_2,me); } void EnterCombat(Unit *who) { - DoScriptText(YELL_AGGRO_1,m_creature); + DoScriptText(YELL_AGGRO_1,me); if (pInstance) pInstance->SetData(DATA_INGVAR_EVENT, IN_PROGRESS); @@ -161,7 +161,7 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(YELL_DEAD_2,m_creature); + DoScriptText(YELL_DEAD_2,me); if (pInstance) pInstance->SetData(DATA_INGVAR_EVENT, DONE); @@ -170,9 +170,9 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI void KilledUnit(Unit *victim) { if (bIsUndead) - DoScriptText(YELL_KILL_1,m_creature); + DoScriptText(YELL_KILL_1,me); else - DoScriptText(YELL_KILL_2,m_creature); + DoScriptText(YELL_KILL_2,me); } void UpdateAI(const uint32 diff) @@ -185,8 +185,8 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI if (uiSpawnResTimer) if (uiSpawnResTimer <= diff) { - DoCast(m_creature, SPELL_SUMMON_BANSHEE); // Summons directly on caster position - // DoCast(m_creature, SPELL_SCOURG_RESURRECTION, true); // Not needed ? + DoCast(me, SPELL_SUMMON_BANSHEE); // Summons directly on caster position + // DoCast(me, SPELL_SCOURG_RESURRECTION, true); // Not needed ? uiSpawnResTimer = 0; } else uiSpawnResTimer -= diff; @@ -195,24 +195,24 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI if (uiCleaveTimer <= diff) { - if (!m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (!me->hasUnitState(UNIT_STAT_CASTING)) { if (bIsUndead) - DoCast(m_creature->getVictim(), SPELL_WOE_STRIKE); + DoCast(me->getVictim(), SPELL_WOE_STRIKE); else - DoCast(m_creature->getVictim(), SPELL_CLEAVE); + DoCast(me->getVictim(), SPELL_CLEAVE); uiCleaveTimer = rand()%5000 + 2000; } } else uiCleaveTimer -= diff; if (uiSmashTimer <= diff) { - if (!m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (!me->hasUnitState(UNIT_STAT_CASTING)) { if (bIsUndead) - DoCast(m_creature->getVictim(), SPELL_DARK_SMASH); + DoCast(me->getVictim(), SPELL_DARK_SMASH); else - DoCast(m_creature->getVictim(), SPELL_SMASH); + DoCast(me->getVictim(), SPELL_SMASH); uiSmashTimer = 10000; } } else uiSmashTimer -= diff; @@ -221,22 +221,22 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI { if (uiEnrageTimer <= diff) { - DoCast(m_creature, SPELL_ENRAGE); + DoCast(me, SPELL_ENRAGE); uiEnrageTimer = 10000; } else uiEnrageTimer -= diff; } else // In Undead form used to summon weapon { if (uiEnrageTimer <= diff) { - if (!m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (!me->hasUnitState(UNIT_STAT_CASTING)) { // Spawn target for Axe Unit *pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1); if (pTarget) { - Creature* temp = m_creature->SummonCreature(ENTRY_THROW_TARGET,pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,2000); + Creature* temp = me->SummonCreature(ENTRY_THROW_TARGET,pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,2000); - DoCast(m_creature, SPELL_SHADOW_AXE_SUMMON); + DoCast(me, SPELL_SHADOW_AXE_SUMMON); } uiEnrageTimer = 30000; } @@ -245,12 +245,12 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI if (uiRoarTimer <= diff) { - if (!m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (!me->hasUnitState(UNIT_STAT_CASTING)) { if (bIsUndead) - DoCast(m_creature, SPELL_DREADFUL_ROAR); + DoCast(me, SPELL_DREADFUL_ROAR); else - DoCast(m_creature, SPELL_STAGGERING_ROAR); + DoCast(me, SPELL_STAGGERING_ROAR); uiRoarTimer = 10000; } } else uiRoarTimer -= diff; @@ -290,21 +290,21 @@ struct mob_annhylde_the_callerAI : public ScriptedAI void Reset() { - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_HOVER); - m_creature->SetSpeed(MOVE_SWIM , 1.0f); - m_creature->SetSpeed(MOVE_RUN , 1.0f); - m_creature->SetSpeed(MOVE_WALK , 1.0f); - //m_creature->SetSpeed(MOVE_FLIGHT , 1.0f); + me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_HOVER); + me->SetSpeed(MOVE_SWIM , 1.0f); + me->SetSpeed(MOVE_RUN , 1.0f); + me->SetSpeed(MOVE_WALK , 1.0f); + //me->SetSpeed(MOVE_FLIGHT , 1.0f); - m_creature->GetPosition(x,y,z); + me->GetPosition(x,y,z); DoTeleportTo(x+1,y,z+30); - Unit* ingvar = Unit::GetUnit(*m_creature, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0); + Unit* ingvar = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0); if (ingvar) { - m_creature->GetMotionMaster()->MovePoint(1,x,y,z+15); + me->GetMotionMaster()->MovePoint(1,x,y,z+15); -// DoScriptText(YELL_RESSURECT,m_creature); +// DoScriptText(YELL_RESSURECT,me); } } @@ -312,7 +312,7 @@ struct mob_annhylde_the_callerAI : public ScriptedAI { if (type != POINT_MOTION_TYPE) return; - Unit* ingvar = Unit::GetUnit((*m_creature), pInstance ? pInstance->GetData64(DATA_INGVAR) : 0); + Unit* ingvar = Unit::GetUnit((*me), pInstance ? pInstance->GetData64(DATA_INGVAR) : 0); if (ingvar) { switch (id) @@ -325,9 +325,9 @@ struct mob_annhylde_the_callerAI : public ScriptedAI uiResurectPhase = 1; break; case 2: - m_creature->SetVisibility(VISIBILITY_OFF); - m_creature->DealDamage(m_creature,m_creature->GetHealth()); - m_creature->RemoveCorpse(); + me->SetVisibility(VISIBILITY_OFF); + me->DealDamage(me,me->GetHealth()); + me->RemoveCorpse(); break; } } @@ -343,7 +343,7 @@ struct mob_annhylde_the_callerAI : public ScriptedAI { if (uiResurectPhase == 1) { - Unit* ingvar = Unit::GetUnit(*m_creature, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0); + Unit* ingvar = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0); if (ingvar) { ingvar->SetStandState(UNIT_STAND_STATE_STAND); @@ -354,14 +354,14 @@ struct mob_annhylde_the_callerAI : public ScriptedAI } else if (uiResurectPhase == 2) { - if (Creature* ingvar = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0)) + if (Creature* ingvar = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_INGVAR) : 0)) { ingvar->RemoveAurasDueToSpell(SPELL_SCOURG_RESURRECTION_DUMMY); if (boss_ingvar_the_plundererAI* pAI = CAST_AI(boss_ingvar_the_plundererAI, ingvar->AI())) pAI->StartZombiePhase(); - m_creature->GetMotionMaster()->MovePoint(2,x+1,y,z+30); + me->GetMotionMaster()->MovePoint(2,x+1,y,z+30); ++uiResurectPhase; uiResurectTimer = 0; } @@ -392,13 +392,13 @@ struct mob_ingvar_throw_dummyAI : public ScriptedAI void Reset() { - Unit *pTarget = m_creature->FindNearestCreature(ENTRY_THROW_TARGET,50); + Unit *pTarget = me->FindNearestCreature(ENTRY_THROW_TARGET,50); if (pTarget) { - DoCast(m_creature, SPELL_SHADOW_AXE_DAMAGE); + DoCast(me, SPELL_SHADOW_AXE_DAMAGE); float x,y,z; pTarget->GetPosition(x,y,z); - m_creature->GetMotionMaster()->MovePoint(0,x,y,z); + me->GetMotionMaster()->MovePoint(0,x,y,z); } uiDespawnTimer = 7000; } @@ -409,8 +409,8 @@ struct mob_ingvar_throw_dummyAI : public ScriptedAI { if (uiDespawnTimer <= diff) { - m_creature->DealDamage(m_creature,m_creature->GetHealth()); - m_creature->RemoveCorpse(); + me->DealDamage(me,me->GetHealth()); + me->RemoveCorpse(); uiDespawnTimer = 0; } else uiDespawnTimer -= diff; } diff --git a/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp b/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp index 2f4bfbc5225..9fbb1121d24 100644 --- a/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp +++ b/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp @@ -82,12 +82,12 @@ struct mob_frost_tombAI : public ScriptedAI void JustDied(Unit *killer) { - if (killer->GetGUID() != m_creature->GetGUID()) + if (killer->GetGUID() != me->GetGUID()) ShatterFrostTomb = true; if (FrostTombGUID) { - Unit* FrostTomb = Unit::GetUnit((*m_creature),FrostTombGUID); + Unit* FrostTomb = Unit::GetUnit((*me),FrostTombGUID); if (FrostTomb) FrostTomb->RemoveAurasDueToSpell(SPELL_FROST_TOMB); } @@ -95,9 +95,9 @@ struct mob_frost_tombAI : public ScriptedAI void UpdateAI(const uint32 diff) { - Unit* temp = Unit::GetUnit((*m_creature),FrostTombGUID); + Unit* temp = Unit::GetUnit((*me),FrostTombGUID); if ((temp && temp->isAlive() && !temp->HasAura(SPELL_FROST_TOMB)) || !temp) - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } }; @@ -133,22 +133,22 @@ struct boss_kelesethAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(SAY_KILL, m_creature); + DoScriptText(SAY_KILL, me); } void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (IsHeroic() && !ShatterFrostTomb) { AchievementEntry const *AchievOnTheRocks = GetAchievementStore()->LookupEntry(ACHIEVEMENT_ON_THE_ROCKS); if (AchievOnTheRocks) { - Map* pMap = m_creature->GetMap(); + Map* pMap = me->GetMap(); if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); @@ -164,7 +164,7 @@ struct boss_kelesethAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); DoZoneInCombat(); if (pInstance) @@ -186,7 +186,7 @@ struct boss_kelesethAI : public ScriptedAI { Unit *pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 0); if (pTarget && pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER) - m_creature->CastSpell(pTarget, DUNGEON_MODE(SPELL_SHADOWBOLT, SPELL_SHADOWBOLT_HEROIC), true); + me->CastSpell(pTarget, DUNGEON_MODE(SPELL_SHADOWBOLT, SPELL_SHADOWBOLT_HEROIC), true); ShadowboltTimer = 10000; } else ShadowboltTimer -= diff; @@ -194,14 +194,14 @@ struct boss_kelesethAI : public ScriptedAI if ((SummonSkeletonsTimer <= diff)) { Creature* Skeleton; - DoScriptText(SAY_SKELETONS, m_creature); + DoScriptText(SAY_SKELETONS, me); for (uint8 i = 0; i < 5; ++i) { - if (Skeleton = m_creature->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000)) + if (Skeleton = me->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000)) { Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - Skeleton->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY() , m_creature->GetPositionZ()); - Skeleton->AddThreat(m_creature->getVictim(), 0.0f); + Skeleton->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY() , me->GetPositionZ()); + Skeleton->AddThreat(me->getVictim(), 0.0f); DoZoneInCombat(Skeleton); } } @@ -214,12 +214,12 @@ struct boss_kelesethAI : public ScriptedAI if (pTarget->isAlive()) { //DoCast(pTarget, SPELL_FROST_TOMB_SUMMON, true); - if (Creature *pChains = m_creature->SummonCreature(CREATURE_FROSTTOMB, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000)) + if (Creature *pChains = me->SummonCreature(CREATURE_FROSTTOMB, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000)) { CAST_AI(mob_frost_tombAI, pChains->AI())->SetPrisoner(pTarget); pChains->CastSpell(pTarget, SPELL_FROST_TOMB, true); - DoScriptText(SAY_FROST_TOMB, m_creature); + DoScriptText(SAY_FROST_TOMB, me); } } FrostTombTimer = 15000; @@ -253,10 +253,10 @@ struct mob_vrykul_skeletonAI : public ScriptedAI void EnterCombat(Unit *who){} void DamageTaken(Unit *done_by, uint32 &damage) { - if (done_by->GetGUID() == m_creature->GetGUID()) + if (done_by->GetGUID() == me->GetGUID()) return; - if (damage >= m_creature->GetHealth()) + if (damage >= me->GetHealth()) { PretendToDie(); damage = 0; @@ -266,28 +266,28 @@ struct mob_vrykul_skeletonAI : public ScriptedAI void PretendToDie() { isDead = true; - m_creature->InterruptNonMeleeSpells(true); - m_creature->RemoveAllAuras(); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->GetMotionMaster()->MovementExpired(false); - m_creature->GetMotionMaster()->MoveIdle(); - m_creature->SetStandState(UNIT_STAND_STATE_DEAD); + me->InterruptNonMeleeSpells(true); + me->RemoveAllAuras(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->GetMotionMaster()->MovementExpired(false); + me->GetMotionMaster()->MoveIdle(); + me->SetStandState(UNIT_STAND_STATE_DEAD); }; void Resurrect() { isDead = false; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->SetStandState(UNIT_STAND_STATE_STAND); - DoCast(m_creature, SPELL_SCOURGE_RESSURRECTION, true); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetStandState(UNIT_STAND_STATE_STAND); + DoCast(me, SPELL_SCOURGE_RESSURRECTION, true); - if (m_creature->getVictim()) + if (me->getVictim()) { - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); - m_creature->AI()->AttackStart(m_creature->getVictim()); + me->GetMotionMaster()->MoveChase(me->getVictim()); + me->AI()->AttackStart(me->getVictim()); } else - m_creature->GetMotionMaster()->Initialize(); + me->GetMotionMaster()->Initialize(); }; void UpdateAI(const uint32 diff) @@ -309,7 +309,7 @@ struct mob_vrykul_skeletonAI : public ScriptedAI if (Decrepify_Timer <= diff) { - DoCast(m_creature->getVictim(), SPELL_DECREPIFY); + DoCast(me->getVictim(), SPELL_DECREPIFY); Decrepify_Timer = 30000; } else Decrepify_Timer -= diff; @@ -317,8 +317,8 @@ struct mob_vrykul_skeletonAI : public ScriptedAI } }else { - if (m_creature->isAlive()) - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + if (me->isAlive()) + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } } diff --git a/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp b/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp index ebbe8d576ee..4e93da95a4d 100644 --- a/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp +++ b/src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp @@ -81,10 +81,10 @@ struct boss_skarvald_the_constructorAI : public ScriptedAI Dalronn_isDead = false; Check_Timer = 5000; - ghost = (m_creature->GetEntry() == MOB_SKARVALD_GHOST); + ghost = (me->GetEntry() == MOB_SKARVALD_GHOST); if (!ghost && pInstance) { - Unit* dalronn = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_DALRONN)); + Unit* dalronn = Unit::GetUnit((*me),pInstance->GetData64(DATA_DALRONN)); if (dalronn && dalronn->isDead()) CAST_CRE(dalronn)->Respawn(); @@ -96,9 +96,9 @@ struct boss_skarvald_the_constructorAI : public ScriptedAI { if (!ghost && pInstance) { - DoScriptText(YELL_SKARVALD_AGGRO,m_creature); + DoScriptText(YELL_SKARVALD_AGGRO,me); - Unit* dalronn = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_DALRONN)); + Unit* dalronn = Unit::GetUnit((*me),pInstance->GetData64(DATA_DALRONN)); if (dalronn && dalronn->isAlive() && !dalronn->getVictim()) dalronn->getThreatManager().addThreat(who,0.0f); @@ -110,22 +110,22 @@ struct boss_skarvald_the_constructorAI : public ScriptedAI { if (!ghost && pInstance) { - Unit* dalronn = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_DALRONN)); + Unit* dalronn = Unit::GetUnit((*me),pInstance->GetData64(DATA_DALRONN)); if (dalronn) { if (dalronn->isDead()) { - DoScriptText(YELL_SKARVALD_DAL_DIED,m_creature); + DoScriptText(YELL_SKARVALD_DAL_DIED,me); pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE); } else { - DoScriptText(YELL_SKARVALD_SKA_DIEDFIRST,m_creature); + DoScriptText(YELL_SKARVALD_SKA_DIEDFIRST,me); - m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - //DoCast(m_creature, SPELL_SUMMON_SKARVALD_GHOST, true); - Creature* temp = m_creature->SummonCreature(MOB_SKARVALD_GHOST,m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),0,TEMPSUMMON_CORPSE_DESPAWN,5000); + me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + //DoCast(me, SPELL_SUMMON_SKARVALD_GHOST, true); + Creature* temp = me->SummonCreature(MOB_SKARVALD_GHOST,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),0,TEMPSUMMON_CORPSE_DESPAWN,5000); if (temp) { temp->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE); @@ -140,7 +140,7 @@ struct boss_skarvald_the_constructorAI : public ScriptedAI { if (!ghost) { - DoScriptText(YELL_SKARVALD_KILL,m_creature); + DoScriptText(YELL_SKARVALD_KILL,me); } } @@ -149,7 +149,7 @@ struct boss_skarvald_the_constructorAI : public ScriptedAI if (ghost) { if (pInstance && pInstance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS) - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } if (!UpdateVictim()) @@ -161,7 +161,7 @@ struct boss_skarvald_the_constructorAI : public ScriptedAI if (Check_Timer <= diff) { Check_Timer = 5000; - Unit* dalronn = Unit::GetUnit(*m_creature, pInstance ? pInstance->GetData64(DATA_DALRONN) : 0); + Unit* dalronn = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_DALRONN) : 0); if (dalronn && dalronn->isDead()) { Dalronn_isDead = true; @@ -174,7 +174,7 @@ struct boss_skarvald_the_constructorAI : public ScriptedAI if (Dalronn_isDead) if (Response_Timer <= diff) { - DoScriptText(YELL_SKARVALD_DAL_DIEDFIRST,m_creature); + DoScriptText(YELL_SKARVALD_DAL_DIEDFIRST,me); Response_Timer = 0; } else Response_Timer -= diff; @@ -188,7 +188,7 @@ struct boss_skarvald_the_constructorAI : public ScriptedAI if (StoneStrike_Timer <= diff) { - DoCast(m_creature->getVictim(), SPELL_STONE_STRIKE); + DoCast(me->getVictim(), SPELL_STONE_STRIKE); StoneStrike_Timer = 5000+rand()%5000; } else StoneStrike_Timer -= diff; @@ -229,10 +229,10 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI Skarvald_isDead = false; AggroYell_Timer = 0; - ghost = m_creature->GetEntry() == MOB_DALRONN_GHOST; + ghost = me->GetEntry() == MOB_DALRONN_GHOST; if (!ghost && pInstance) { - Unit* skarvald = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_SKARVALD)); + Unit* skarvald = Unit::GetUnit((*me),pInstance->GetData64(DATA_SKARVALD)); if (skarvald && skarvald->isDead()) CAST_CRE(skarvald)->Respawn(); @@ -244,7 +244,7 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI { if (!ghost && pInstance) { - Unit* skarvald = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_SKARVALD)); + Unit* skarvald = Unit::GetUnit((*me),pInstance->GetData64(DATA_SKARVALD)); if (skarvald && skarvald->isAlive() && !skarvald->getVictim()) skarvald->getThreatManager().addThreat(who,0.0f); @@ -259,22 +259,22 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI { if (!ghost && pInstance) { - Unit* skarvald = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_SKARVALD)); + Unit* skarvald = Unit::GetUnit((*me),pInstance->GetData64(DATA_SKARVALD)); if (skarvald) if (skarvald->isDead()) { - DoScriptText(YELL_DALRONN_SKA_DIED,m_creature); + DoScriptText(YELL_DALRONN_SKA_DIED,me); if (pInstance) pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE); } else { - DoScriptText(YELL_DALRONN_DAL_DIEDFIRST,m_creature); + DoScriptText(YELL_DALRONN_DAL_DIEDFIRST,me); - m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); - //DoCast(m_creature, SPELL_SUMMON_DALRONN_GHOST, true); - Creature* temp = m_creature->SummonCreature(MOB_DALRONN_GHOST,m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),0,TEMPSUMMON_CORPSE_DESPAWN,5000); + me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + //DoCast(me, SPELL_SUMMON_DALRONN_GHOST, true); + Creature* temp = me->SummonCreature(MOB_DALRONN_GHOST,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),0,TEMPSUMMON_CORPSE_DESPAWN,5000); if (temp) { temp->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE); @@ -288,7 +288,7 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI { if (!ghost) { - DoScriptText(YELL_DALRONN_KILL,m_creature); + DoScriptText(YELL_DALRONN_KILL,me); } } @@ -297,7 +297,7 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI if (ghost) { if (pInstance && pInstance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS) - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } if (!UpdateVictim()) @@ -306,7 +306,7 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI if (AggroYell_Timer) if (AggroYell_Timer <= diff) { - DoScriptText(YELL_DALRONN_AGGRO,m_creature); + DoScriptText(YELL_DALRONN_AGGRO,me); AggroYell_Timer = 0; } else AggroYell_Timer -= diff; @@ -317,7 +317,7 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI if (Check_Timer <= diff) { Check_Timer = 5000; - Unit* skarvald = Unit::GetUnit(*m_creature, pInstance ? pInstance->GetData64(DATA_SKARVALD) : 0); + Unit* skarvald = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_SKARVALD) : 0); if (skarvald && skarvald->isDead()) { Skarvald_isDead = true; @@ -330,7 +330,7 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI if (Skarvald_isDead) if (Response_Timer <= diff) { - DoScriptText(YELL_DALRONN_SKA_DIEDFIRST,m_creature); + DoScriptText(YELL_DALRONN_SKA_DIEDFIRST,me); Response_Timer = 0; } else Response_Timer -= diff; @@ -338,7 +338,7 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI if (ShadowBolt_Timer <= diff) { - if (!m_creature->IsNonMeleeSpellCasted(false)) + if (!me->IsNonMeleeSpellCasted(false)) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_SHADOW_BOLT); ShadowBolt_Timer = 2100;//give a 100ms pause to try cast other spells @@ -347,7 +347,7 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI if (Debilitate_Timer <= diff) { - if (!m_creature->IsNonMeleeSpellCasted(false)) + if (!me->IsNonMeleeSpellCasted(false)) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DEBILITATE); Debilitate_Timer = 5000+rand()%5000; @@ -357,9 +357,9 @@ struct boss_dalronn_the_controllerAI : public ScriptedAI if (IsHeroic()) if (Summon_Timer <= diff) { - if (!m_creature->IsNonMeleeSpellCasted(false)) + if (!me->IsNonMeleeSpellCasted(false)) { - DoCast(m_creature, H_SPELL_SUMMON_SKELETONS); + DoCast(me, H_SPELL_SUMMON_SKELETONS); Summon_Timer = (rand()%10000) + 20000; } } else Summon_Timer -= diff; diff --git a/src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp b/src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp index 65e644f00ec..b5b064db86a 100644 --- a/src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp +++ b/src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp @@ -50,13 +50,13 @@ struct npc_dragonflayer_forge_masterAI : public ScriptedAI switch(fm_Type) { case 1: - pInstance->SetData(EVENT_FORGE_1,m_creature->isAlive() ? NOT_STARTED : DONE); + pInstance->SetData(EVENT_FORGE_1,me->isAlive() ? NOT_STARTED : DONE); break; case 2: - pInstance->SetData(EVENT_FORGE_2,m_creature->isAlive() ? NOT_STARTED : DONE); + pInstance->SetData(EVENT_FORGE_2,me->isAlive() ? NOT_STARTED : DONE); break; case 3: - pInstance->SetData(EVENT_FORGE_3,m_creature->isAlive() ? NOT_STARTED : DONE); + pInstance->SetData(EVENT_FORGE_3,me->isAlive() ? NOT_STARTED : DONE); break; } } @@ -100,7 +100,7 @@ struct npc_dragonflayer_forge_masterAI : public ScriptedAI break; } } - m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE ,EMOTE_ONESHOT_NONE); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE ,EMOTE_ONESHOT_NONE); } uint8 GetForgeMasterType() @@ -111,13 +111,13 @@ struct npc_dragonflayer_forge_masterAI : public ScriptedAI for (uint8 i = 0; i < 3 ; ++i) { GameObject* temp; - temp = m_creature->FindNearestGameObject(entry_search[i],30); + temp = me->FindNearestGameObject(entry_search[i],30); if (temp) { - if (m_creature->IsWithinDist(temp,diff,false)) + if (me->IsWithinDist(temp,diff,false)) { near_f = i + 1; - diff = m_creature->GetDistance2d(temp); + diff = me->GetDistance2d(temp); } } diff --git a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp index 7bc397f158d..d30520f2c1b 100644 --- a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp +++ b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp @@ -91,7 +91,7 @@ struct boss_palehoofAI : public ScriptedAI uiImpaleTimer = 12000; uiWhiteringRoarTimer = 10000; - m_creature->GetMotionMaster()->MoveTargetedHome(); + me->GetMotionMaster()->MoveTargetedHome(); for (uint32 i=0;i<4;i++) DoneAdds[i]=false; @@ -104,13 +104,13 @@ struct boss_palehoofAI : public ScriptedAI pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, NOT_STARTED); Creature* pTemp; - if ((pTemp = Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN))) && !pTemp->isAlive()) + if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN))) && !pTemp->isAlive()) pTemp->Respawn(); - if ((pTemp = Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO))) && !pTemp->isAlive()) + if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO))) && !pTemp->isAlive()) pTemp->Respawn(); - if ((pTemp = Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR))) && !pTemp->isAlive()) + if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR))) && !pTemp->isAlive()) pTemp->Respawn(); - if ((pTemp = Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG))) && !pTemp->isAlive()) + if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG))) && !pTemp->isAlive()) pTemp->Respawn(); if (GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE))) @@ -123,7 +123,7 @@ struct boss_palehoofAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); } void AttackStart(Unit* who) @@ -131,14 +131,14 @@ struct boss_palehoofAI : public ScriptedAI if (!who) return; - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(who, true)) + if (me->Attack(who, true)) { - m_creature->AddThreat(who, 0.0f); - m_creature->SetInCombatWith(who); - who->SetInCombatWith(m_creature); + me->AddThreat(who, 0.0f); + me->SetInCombatWith(who); + who->SetInCombatWith(me); DoStartMovement(who); } } @@ -151,13 +151,13 @@ struct boss_palehoofAI : public ScriptedAI if (!UpdateVictim()) return; - Creature* pTemp = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0); + Creature* pTemp = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0); if (pTemp && pTemp->isAlive()) pTemp->DisappearAndDie(); if (uiArcingSmashTimer <= diff) { - DoCast(m_creature, SPELL_ARCING_SMASH); + DoCast(me, SPELL_ARCING_SMASH); uiArcingSmashTimer = urand(13000,17000); } else uiArcingSmashTimer -= diff; @@ -170,7 +170,7 @@ struct boss_palehoofAI : public ScriptedAI if (uiWhiteringRoarTimer <= diff) { - DoCast(m_creature, SPELL_WITHERING_ROAR); + DoCast(me, SPELL_WITHERING_ROAR); uiWhiteringRoarTimer = urand(8000,12000); } else uiWhiteringRoarTimer -= diff; @@ -179,17 +179,17 @@ struct boss_palehoofAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, DONE); - Creature* pTemp = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0); + Creature* pTemp = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0); if (pTemp && pTemp->isAlive()) pTemp->DisappearAndDie(); } void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); } void NextPhase() @@ -197,7 +197,7 @@ struct boss_palehoofAI : public ScriptedAI if (currentPhase == PHASE_NONE) { pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS); - m_creature->SummonCreature(MOB_STASIS_CONTROLLER,moveLocs[5].x,moveLocs[5].y,moveLocs[5].z,0,TEMPSUMMON_CORPSE_DESPAWN); + me->SummonCreature(MOB_STASIS_CONTROLLER,moveLocs[5].x,moveLocs[5].y,moveLocs[5].z,0,TEMPSUMMON_CORPSE_DESPAWN); } Phase move = PHASE_NONE; if (AddCount >= DUNGEON_MODE(2,4)) @@ -220,11 +220,11 @@ struct boss_palehoofAI : public ScriptedAI move = (Phase)(move%4); } //send orb to summon spot - Creature *pOrb = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0); + Creature *pOrb = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0); if (pOrb && pOrb->isAlive()) { if (currentPhase == PHASE_NONE) - pOrb->CastSpell(m_creature,SPELL_ORB_VISUAL,true); + pOrb->CastSpell(me,SPELL_ORB_VISUAL,true); pOrb->GetMotionMaster()->MovePoint(move,moveLocs[move].x,moveLocs[move].y,moveLocs[move].z); } currentPhase = move; @@ -232,9 +232,9 @@ struct boss_palehoofAI : public ScriptedAI void JustReachedHome() { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetStandState(UNIT_STAND_STATE_STAND); - DoCast(m_creature, SPELL_FREEZE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetStandState(UNIT_STAND_STATE_STAND); + DoCast(me, SPELL_FREEZE); } }; @@ -271,12 +271,12 @@ struct mob_ravenous_furbolgAI : public ScriptedAI uiCrazedTimer = 10000; uiTerrifyingRoarTimer = 15000; - m_creature->GetMotionMaster()->MoveTargetedHome(); + me->GetMotionMaster()->MoveTargetedHome(); if (pInstance) if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) { - Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature *pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof && pPalehoof->isAlive()) CAST_AI(boss_palehoofAI, pPalehoof->AI())->Reset(); } @@ -290,19 +290,19 @@ struct mob_ravenous_furbolgAI : public ScriptedAI if (uiChainLightingTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_CHAIN_LIGHTING); + DoCast(me->getVictim(), SPELL_CHAIN_LIGHTING); uiChainLightingTimer = 5000 + rand()%5000; } else uiChainLightingTimer -= diff; if (uiCrazedTimer <= diff) { - DoCast(m_creature, SPELL_CRAZED); + DoCast(me, SPELL_CRAZED); uiCrazedTimer = 8000 + rand()%4000; } else uiCrazedTimer -= diff; if (uiTerrifyingRoarTimer <= diff) { - DoCast(m_creature, SPELL_TERRIFYING_ROAR); + DoCast(me, SPELL_TERRIFYING_ROAR); uiTerrifyingRoarTimer = 10000 + rand()%10000; } else uiTerrifyingRoarTimer -= diff; @@ -314,14 +314,14 @@ struct mob_ravenous_furbolgAI : public ScriptedAI if (!who) return; - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(who, true)) + if (me->Attack(who, true)) { - m_creature->AddThreat(who, 0.0f); - m_creature->SetInCombatWith(who); - who->SetInCombatWith(m_creature); + me->AddThreat(who, 0.0f); + me->SetInCombatWith(who); + who->SetInCombatWith(me); DoStartMovement(who); } } @@ -330,7 +330,7 @@ struct mob_ravenous_furbolgAI : public ScriptedAI { if (pInstance) { - Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature *pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof) CAST_AI(boss_palehoofAI, pPalehoof->AI())->NextPhase(); } @@ -338,9 +338,9 @@ struct mob_ravenous_furbolgAI : public ScriptedAI void JustReachedHome() { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetStandState(UNIT_STAND_STATE_STAND); - DoCast(m_creature, SPELL_FREEZE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetStandState(UNIT_STAND_STATE_STAND); + DoCast(me, SPELL_FREEZE); } }; @@ -377,12 +377,12 @@ struct mob_frenzied_worgenAI : public ScriptedAI uint32 uiEnrage1Timer = 15000; uint32 uiEnrage2Timer = 10000; - m_creature->GetMotionMaster()->MoveTargetedHome(); + me->GetMotionMaster()->MoveTargetedHome(); if (pInstance) if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) { - Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature *pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof && pPalehoof->isAlive()) CAST_AI(boss_palehoofAI, pPalehoof->AI())->Reset(); } @@ -396,19 +396,19 @@ struct mob_frenzied_worgenAI : public ScriptedAI if (uiMortalWoundTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_MORTAL_WOUND); + DoCast(me->getVictim(), SPELL_MORTAL_WOUND); uiMortalWoundTimer = 3000 + rand()%4000; } else uiMortalWoundTimer -= diff; if (uiEnrage1Timer <= diff) { - DoCast(m_creature, SPELL_ENRAGE_1); + DoCast(me, SPELL_ENRAGE_1); uiEnrage1Timer = 15000; } else uiEnrage1Timer -= diff; if (uiEnrage2Timer <= diff) { - DoCast(m_creature, SPELL_ENRAGE_2); + DoCast(me, SPELL_ENRAGE_2); uiEnrage2Timer = 10000; } else uiEnrage2Timer -= diff; @@ -420,14 +420,14 @@ struct mob_frenzied_worgenAI : public ScriptedAI if (!who) return; - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(who, true)) + if (me->Attack(who, true)) { - m_creature->AddThreat(who, 0.0f); - m_creature->SetInCombatWith(who); - who->SetInCombatWith(m_creature); + me->AddThreat(who, 0.0f); + me->SetInCombatWith(who); + who->SetInCombatWith(me); DoStartMovement(who); } if (pInstance) @@ -438,7 +438,7 @@ struct mob_frenzied_worgenAI : public ScriptedAI { if (pInstance) { - Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_GORTOK_PALEHOOF)); + Creature *pPalehoof = Unit::GetCreature((*me), pInstance->GetData64(DATA_GORTOK_PALEHOOF)); if (pPalehoof) CAST_AI(boss_palehoofAI, pPalehoof->AI())->NextPhase(); } @@ -446,9 +446,9 @@ struct mob_frenzied_worgenAI : public ScriptedAI void JustReachedHome() { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetStandState(UNIT_STAND_STATE_STAND); - DoCast(m_creature, SPELL_FREEZE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetStandState(UNIT_STAND_STATE_STAND); + DoCast(me, SPELL_FREEZE); } }; @@ -486,12 +486,12 @@ struct mob_ferocious_rhinoAI : public ScriptedAI uiGoreTimer = 15000; uiGrievousWoundTimer = 20000; - m_creature->GetMotionMaster()->MoveTargetedHome(); + me->GetMotionMaster()->MoveTargetedHome(); if (pInstance) if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) { - Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature *pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof && pPalehoof->isAlive()) CAST_AI(boss_palehoofAI, pPalehoof->AI())->Reset(); } @@ -505,13 +505,13 @@ struct mob_ferocious_rhinoAI : public ScriptedAI if (uiStompTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_STOMP); + DoCast(me->getVictim(), SPELL_STOMP); uiStompTimer = 8000 + rand()%4000; } else uiStompTimer -= diff; if (uiGoreTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_GORE); + DoCast(me->getVictim(), SPELL_GORE); uiGoreTimer = 13000 + rand()%4000; } else uiGoreTimer -= diff; @@ -530,14 +530,14 @@ struct mob_ferocious_rhinoAI : public ScriptedAI if (!who) return; - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(who, true)) + if (me->Attack(who, true)) { - m_creature->AddThreat(who, 0.0f); - m_creature->SetInCombatWith(who); - who->SetInCombatWith(m_creature); + me->AddThreat(who, 0.0f); + me->SetInCombatWith(who); + who->SetInCombatWith(me); DoStartMovement(who); } } @@ -546,7 +546,7 @@ struct mob_ferocious_rhinoAI : public ScriptedAI { if (pInstance) { - Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature *pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof) CAST_AI(boss_palehoofAI, pPalehoof->AI())->NextPhase(); } @@ -554,9 +554,9 @@ struct mob_ferocious_rhinoAI : public ScriptedAI void JustReachedHome() { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetStandState(UNIT_STAND_STATE_STAND); - DoCast(m_creature, SPELL_FREEZE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetStandState(UNIT_STAND_STATE_STAND); + DoCast(me, SPELL_FREEZE); } }; @@ -599,12 +599,12 @@ struct mob_massive_jormungarAI : public ScriptedAI uiAcidSplatterTimer = 12000; uiPoisonBreathTimer = 10000; - m_creature->GetMotionMaster()->MoveTargetedHome(); + me->GetMotionMaster()->MoveTargetedHome(); if (pInstance) if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS) { - Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature *pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof && pPalehoof->isAlive()) CAST_AI(boss_palehoofAI, pPalehoof->AI())->Reset(); } @@ -625,7 +625,7 @@ struct mob_massive_jormungarAI : public ScriptedAI if (uiAcidSplatterTimer <= diff) { - DoCast(m_creature, SPELL_POISON_BREATH); + DoCast(me, SPELL_POISON_BREATH); uiAcidSplatterTimer = 10000 + rand()%4000; } else uiAcidSplatterTimer -= diff; @@ -644,14 +644,14 @@ struct mob_massive_jormungarAI : public ScriptedAI if (!who) return; - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(who, true)) + if (me->Attack(who, true)) { - m_creature->AddThreat(who, 0.0f); - m_creature->SetInCombatWith(who); - who->SetInCombatWith(m_creature); + me->AddThreat(who, 0.0f); + me->SetInCombatWith(who); + who->SetInCombatWith(me); DoStartMovement(who); } } @@ -660,7 +660,7 @@ struct mob_massive_jormungarAI : public ScriptedAI { if (pInstance) { - Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); + Creature *pPalehoof = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); if (pPalehoof) CAST_AI(boss_palehoofAI,pPalehoof->AI())->NextPhase(); } @@ -668,9 +668,9 @@ struct mob_massive_jormungarAI : public ScriptedAI void JustReachedHome() { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetStandState(UNIT_STAND_STATE_STAND); - DoCast(m_creature, SPELL_FREEZE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetStandState(UNIT_STAND_STATE_STAND); + DoCast(me, SPELL_FREEZE); } }; @@ -695,9 +695,9 @@ struct mob_palehoof_orbAI : public ScriptedAI { currentPhase=PHASE_NONE; SummonTimer=5000; - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - m_creature->RemoveAurasDueToSpell(SPELL_ORB_VISUAL); - m_creature->SetSpeed(MOVE_FLIGHT , 0.5f); + me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); + me->RemoveAurasDueToSpell(SPELL_ORB_VISUAL); + me->SetSpeed(MOVE_FLIGHT , 0.5f); } void UpdateAI(const uint32 diff) @@ -712,11 +712,11 @@ struct mob_palehoof_orbAI : public ScriptedAI Creature *pNext; switch(currentPhase) { - case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break; - case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break; - case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break; - case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break; - case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break; + case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break; + case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break; + case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break; + case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break; + case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break; } if (pNext) @@ -742,11 +742,11 @@ struct mob_palehoof_orbAI : public ScriptedAI Creature *pNext; switch(id) { - case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break; - case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break; - case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break; - case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break; - case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break; + case PHASE_FRENZIED_WORGEN: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN) : 0); break; + case PHASE_RAVENOUS_FURLBORG: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG) : 0); break; + case PHASE_MASSIVE_JORMUNGAR: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR) : 0); break; + case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break; + case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*me), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break; } if (pNext) DoCast(pNext, SPELL_ORB_CHANNEL, false); diff --git a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp index 71ed8412428..7570af83f9f 100644 --- a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp +++ b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp @@ -96,9 +96,9 @@ struct boss_skadiAI : public ScriptedAI Phase = SKADI; - m_creature->Unmount(); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->Unmount(); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); if (pInstance) pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, NOT_STARTED); @@ -106,12 +106,12 @@ struct boss_skadiAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); - m_creature->Mount(DATA_MOUNT); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->GetMotionMaster()->MovePoint(uiWaypointId, 340.259, -510.541, 120.869); + me->Mount(DATA_MOUNT); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->GetMotionMaster()->MovePoint(uiWaypointId, 340.259, -510.541, 120.869); Phase = FLYING; @@ -128,14 +128,14 @@ struct boss_skadiAI : public ScriptedAI { switch(uiWaypointId) { - case 0: m_creature->GetMotionMaster()->MovePoint(uiWaypointId, 340.259, -510.541, 120.869); break; - case 1: m_creature->GetMotionMaster()->MovePoint(uiWaypointId, 472.977, -513.636, 120.869); break; + case 0: me->GetMotionMaster()->MovePoint(uiWaypointId, 340.259, -510.541, 120.869); break; + case 1: me->GetMotionMaster()->MovePoint(uiWaypointId, 472.977, -513.636, 120.869); break; case 200: - m_creature->GetMotionMaster()->Clear(); - m_creature->Unmount(); + me->GetMotionMaster()->Clear(); + me->Unmount(); Phase = SKADI; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) AttackStart(pTarget); break; @@ -149,7 +149,7 @@ struct boss_skadiAI : public ScriptedAI if (uiCrushTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_CRUSH); + DoCast(me->getVictim(), SPELL_CRUSH); uiCrushTimer = 8000; } else uiCrushTimer -= diff; @@ -163,7 +163,7 @@ struct boss_skadiAI : public ScriptedAI if (uiWhirlwindTimer <= diff) { if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - m_creature->CastSpell(pTarget, DUNGEON_MODE(SPELL_WHIRLWIND, H_SPELL_WHIRLWIND), false); + me->CastSpell(pTarget, DUNGEON_MODE(SPELL_WHIRLWIND, H_SPELL_WHIRLWIND), false); } else uiWhirlwindTimer = 20000; DoMeleeAttackIfReady(); @@ -173,7 +173,7 @@ struct boss_skadiAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, DONE); @@ -181,7 +181,7 @@ struct boss_skadiAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2,SAY_KILL_3), m_creature); + DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2,SAY_KILL_3), me); } void MovementInform(uint32 type, uint32 id) @@ -222,9 +222,9 @@ struct boss_skadiAI : public ScriptedAI Creature* pTemp; switch (urand(0,2)) { - case 0: pTemp = m_creature->SummonCreature(CREATURE_YMIRJAR_WARRIOR, SpawnLoc[spot].x+rand()%5, SpawnLoc[spot].y+rand()%5, SpawnLoc[spot].z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; - case 1: pTemp = m_creature->SummonCreature(CREATURE_YMIRJAR_WITCH_DOCTOR, SpawnLoc[spot].x+rand()%5, SpawnLoc[spot].y+rand()%5, SpawnLoc[spot].z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; - case 2: pTemp = m_creature->SummonCreature(CREATURE_YMIRJAR_HARPOONER, SpawnLoc[spot].x+rand()%5, SpawnLoc[spot].y+rand()%5, SpawnLoc[spot].z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; + case 0: pTemp = me->SummonCreature(CREATURE_YMIRJAR_WARRIOR, SpawnLoc[spot].x+rand()%5, SpawnLoc[spot].y+rand()%5, SpawnLoc[spot].z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; + case 1: pTemp = me->SummonCreature(CREATURE_YMIRJAR_WITCH_DOCTOR, SpawnLoc[spot].x+rand()%5, SpawnLoc[spot].y+rand()%5, SpawnLoc[spot].z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; + case 2: pTemp = me->SummonCreature(CREATURE_YMIRJAR_HARPOONER, SpawnLoc[spot].x+rand()%5, SpawnLoc[spot].y+rand()%5, SpawnLoc[spot].z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; } if (pTemp) { diff --git a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp index 40ae9c95ebc..3015cc3b174 100644 --- a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp +++ b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp @@ -117,12 +117,12 @@ struct boss_svalaAI : public ScriptedAI if (!pWho) return; - if (Phase == IDLE && pWho->isTargetableForAttack() && m_creature->IsHostileTo(pWho) && m_creature->IsWithinDistInMap(pWho, 40)) + if (Phase == IDLE && pWho->isTargetableForAttack() && me->IsHostileTo(pWho) && me->IsWithinDistInMap(pWho, 40)) { Phase = INTRO; - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (Creature *pArthas = m_creature->SummonCreature(CREATURE_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN)) + if (Creature *pArthas = me->SummonCreature(CREATURE_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN)) { pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); pArthas->SetFloatValue(OBJECT_FIELD_SCALE_X, 5); @@ -140,14 +140,14 @@ struct boss_svalaAI : public ScriptedAI if (uiIntroTimer <= diff) { - Creature *pArthas = Unit::GetCreature(*m_creature, uiArthasGUID); + Creature *pArthas = Unit::GetCreature(*me, uiArthasGUID); if (!pArthas) return; switch (uiIntroPhase) { case 0: - DoScriptText(SAY_DIALOG_WITH_ARTHAS_1, m_creature); + DoScriptText(SAY_DIALOG_WITH_ARTHAS_1, me); ++uiIntroPhase; uiIntroTimer = 3.5*IN_MILISECONDS; break; @@ -157,7 +157,7 @@ struct boss_svalaAI : public ScriptedAI uiIntroTimer = 3.5*IN_MILISECONDS; break; case 2: - DoScriptText(SAY_DIALOG_WITH_ARTHAS_2, m_creature); + DoScriptText(SAY_DIALOG_WITH_ARTHAS_2, me); ++uiIntroPhase; uiIntroTimer = 3.5*IN_MILISECONDS; break; @@ -167,21 +167,21 @@ struct boss_svalaAI : public ScriptedAI uiIntroTimer = 3.5*IN_MILISECONDS; break; case 4: - DoScriptText(SAY_DIALOG_WITH_ARTHAS_3, m_creature); - DoCast(m_creature, SPELL_SVALA_TRANSFORMING1); + DoScriptText(SAY_DIALOG_WITH_ARTHAS_3, me); + DoCast(me, SPELL_SVALA_TRANSFORMING1); ++uiIntroPhase; uiIntroTimer = 2.8*IN_MILISECONDS; break; case 5: - DoCast(m_creature, SPELL_SVALA_TRANSFORMING2); + DoCast(me, SPELL_SVALA_TRANSFORMING2); ++uiIntroPhase; uiIntroTimer = 200; break; case 6: - if (Creature* pSvalaSorrowgrave = m_creature->SummonCreature(CREATURE_SVALA_SORROWGRAVE, SvalaPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60*IN_MILISECONDS)) + if (Creature* pSvalaSorrowgrave = me->SummonCreature(CREATURE_SVALA_SORROWGRAVE, SvalaPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60*IN_MILISECONDS)) { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); - m_creature->SetDisplayId(DATA_SVALA_DISPLAY_ID); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); + me->SetDisplayId(DATA_SVALA_DISPLAY_ID); pArthas->ToTempSummon()->UnSummon(); uiArthasGUID = 0; Phase = FINISHED; @@ -205,14 +205,14 @@ struct mob_ritual_channelerAI : public Scripted_NoMovementAI void Reset() { - DoCast(m_creature, SPELL_SHADOWS_IN_THE_DARK); + DoCast(me, SPELL_SHADOWS_IN_THE_DARK); } // called by svala sorrowgrave to set guid of victim void DoAction(uint32 action) { if (pInstance) - if (Unit *pVictim = m_creature->GetUnit(*m_creature, pInstance->GetData64(DATA_SACRIFICED_PLAYER))) + if (Unit *pVictim = me->GetUnit(*me, pInstance->GetData64(DATA_SACRIFICED_PLAYER))) DoCast(pVictim, SPELL_PARALYZE); } @@ -253,7 +253,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI Phase = NORMAL; DoTeleportTo(296.632, -346.075, 90.6307); - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); summons.DespawnAll(); @@ -266,7 +266,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, IN_PROGRESS); @@ -292,7 +292,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI if (uiSinsterStrikeTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_SINSTER_STRIKE); + DoCast(me->getVictim(), SPELL_SINSTER_STRIKE); uiSinsterStrikeTimer = urand(5*IN_MILISECONDS,9*IN_MILISECONDS); } else uiSinsterStrikeTimer -= diff; @@ -310,11 +310,11 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI { if (Unit* pSacrificeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { - DoScriptText(RAND(SAY_SACRIFICE_PLAYER_1,SAY_SACRIFICE_PLAYER_2,SAY_SACRIFICE_PLAYER_3,SAY_SACRIFICE_PLAYER_4,SAY_SACRIFICE_PLAYER_5),m_creature); + DoScriptText(RAND(SAY_SACRIFICE_PLAYER_1,SAY_SACRIFICE_PLAYER_2,SAY_SACRIFICE_PLAYER_3,SAY_SACRIFICE_PLAYER_4,SAY_SACRIFICE_PLAYER_5),me); DoCast(pSacrificeTarget, SPELL_RITUAL_OF_THE_SWORD); //Spell doesn't teleport DoTeleportPlayer(pSacrificeTarget, 296.632, -346.075, 90.63, 4.6); - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_FLY_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_FLY_MODE); DoTeleportTo(296.632, -346.075, 120.85); Phase = SACRIFICING; if (pInstance) @@ -322,7 +322,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI pInstance->SetData64(DATA_SACRIFICED_PLAYER,pSacrificeTarget->GetGUID()); for (uint8 i = 0; i < 3; ++i) - if (Creature* pSummon = m_creature->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerPos[i], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000)) + if (Creature* pSummon = me->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerPos[i], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000)) pSummon->AI()->DoAction(0); } @@ -336,16 +336,16 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI { if (uiSacrificeTimer <= diff) { - Unit* pSacrificeTarget = pInstance ? Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_SACRIFICED_PLAYER)) : NULL; + Unit* pSacrificeTarget = pInstance ? Unit::GetUnit(*me, pInstance->GetData64(DATA_SACRIFICED_PLAYER)) : NULL; if (pInstance && !summons.empty() && pSacrificeTarget && pSacrificeTarget->isAlive()) - m_creature->Kill(pSacrificeTarget, false); // durability damage? + me->Kill(pSacrificeTarget, false); // durability damage? //go down Phase = NORMAL; pSacrificeTarget = NULL; - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); + me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - m_creature->GetMotionMaster()->MoveChase(pTarget); + me->GetMotionMaster()->MoveChase(pTarget); uiSacrificeTimer = 8*IN_MILISECONDS; } @@ -355,20 +355,20 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI void KilledUnit(Unit* pVictim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } void JustDied(Unit* pKiller) { if (pInstance) { - Creature* pSvala = Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_SVALA)); + Creature* pSvala = Unit::GetCreature((*me), pInstance->GetData64(DATA_SVALA)); if (pSvala && pSvala->isAlive()) pKiller->Kill(pSvala); pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, DONE); } - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); } }; diff --git a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp index 9804a237fd2..164f24faedd 100644 --- a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp +++ b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp @@ -158,7 +158,7 @@ struct boss_ymironAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) pInstance->SetData(DATA_KING_YMIRON_EVENT, IN_PROGRESS); @@ -170,12 +170,12 @@ struct boss_ymironAI : public ScriptedAI { if (m_uiPause_Timer <= diff) { - DoScriptText(ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].say, m_creature); - DoCast(m_creature, SPELL_CHANNEL_YMIRON_TO_SPIRIT); // should be on spirit - if (Creature* pTemp = m_creature->SummonCreature(ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].npc, ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].SpawnX, ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].SpawnY, ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].SpawnZ, ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].SpawnO, TEMPSUMMON_CORPSE_DESPAWN, 0)) + DoScriptText(ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].say, me); + DoCast(me, SPELL_CHANNEL_YMIRON_TO_SPIRIT); // should be on spirit + if (Creature* pTemp = me->SummonCreature(ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].npc, ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].SpawnX, ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].SpawnY, ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].SpawnZ, ActiveBot[m_uiActiveOrder[m_uiActivedNumber]].SpawnO, TEMPSUMMON_CORPSE_DESPAWN, 0)) { m_uiActivedCreatureGUID = pTemp->GetGUID(); - pTemp->CastSpell(m_creature, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true); + pTemp->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true); pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pTemp->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); @@ -218,40 +218,40 @@ struct boss_ymironAI : public ScriptedAI // Normal spells ------------------------------------------------------------------------ if (m_uiBane_Timer <= diff) { - DoCast(m_creature, SPELL_BANE); + DoCast(me, SPELL_BANE); m_uiBane_Timer = urand(20000,25000); } else m_uiBane_Timer -= diff; if (m_uiFetidRot_Timer <= diff) { - DoCast(m_creature->getVictim(), SPELL_FETID_ROT); + DoCast(me->getVictim(), SPELL_FETID_ROT); m_uiFetidRot_Timer = urand(10000,15000); } else m_uiFetidRot_Timer -= diff; if (m_uiDarkSlash_Timer <= diff) { - DoCast(m_creature->getVictim(), SPELL_DARK_SLASH); + DoCast(me->getVictim(), SPELL_DARK_SLASH); m_uiDarkSlash_Timer = urand(30000,35000); } else m_uiDarkSlash_Timer -= diff; if (m_uiAncestors_Vengeance_Timer <= diff) { - DoCast(m_creature, SPELL_ANCESTORS_VENGEANCE); + DoCast(me, SPELL_ANCESTORS_VENGEANCE); m_uiAncestors_Vengeance_Timer = DUNGEON_MODE(urand(60000,65000),urand(45000,50000)); } else m_uiAncestors_Vengeance_Timer -= diff; // Abilities ------------------------------------------------------------------------------ if (m_bIsActiveWithBJORN && m_uiAbility_BJORN_Timer <= diff) { - //DoCast(m_creature, SPELL_SUMMON_SPIRIT_FOUNT); // works fine, but using summon has better control - if (Creature* pTemp = m_creature->SummonCreature(CREATURE_SPIRIT_FOUNT, 385+rand()%10, -330+rand()%10, 104.756, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 180000)) + //DoCast(me, SPELL_SUMMON_SPIRIT_FOUNT); // works fine, but using summon has better control + if (Creature* pTemp = me->SummonCreature(CREATURE_SPIRIT_FOUNT, 385+rand()%10, -330+rand()%10, 104.756, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 180000)) { pTemp->SetSpeed(MOVE_RUN, 0.4f); pTemp->CastSpell(pTemp, DUNGEON_MODE(SPELL_SPIRIT_FOUNT, H_SPELL_SPIRIT_FOUNT), true); pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pTemp->SetDisplayId(11686); - //pTemp->GetMotionMaster()->MoveChase(m_creature->getVictim()); + //pTemp->GetMotionMaster()->MoveChase(me->getVictim()); m_uiOrbGUID = pTemp->GetGUID(); } m_bIsActiveWithBJORN = false; // only one orb @@ -259,26 +259,26 @@ struct boss_ymironAI : public ScriptedAI if (m_bIsActiveWithHALDOR && m_uiAbility_HALDOR_Timer <= diff) { - DoCast(m_creature->getVictim(), SPELL_SPIRIT_STRIKE); + DoCast(me->getVictim(), SPELL_SPIRIT_STRIKE); m_uiAbility_HALDOR_Timer = 5000; // overtime } else m_uiAbility_HALDOR_Timer -= diff; if (m_bIsActiveWithRANULF && m_uiAbility_RANULF_Timer <= diff) { - DoCast(m_creature, SPELL_SPIRIT_BURST); + DoCast(me, SPELL_SPIRIT_BURST); m_uiAbility_RANULF_Timer = 10000; // overtime } else m_uiAbility_RANULF_Timer -= diff; if (m_bIsActiveWithTORGYN && m_uiAbility_TORGYN_Timer <= diff) { float x,y,z; - x = m_creature->GetPositionX()-5; - y = m_creature->GetPositionY()-5; - z = m_creature->GetPositionZ(); + x = me->GetPositionX()-5; + y = me->GetPositionY()-5; + z = me->GetPositionZ(); for (uint8 i = 0; i < 4; ++i) { - //DoCast(m_creature, SPELL_SUMMON_AVENGING_SPIRIT); // works fine, but using summon has better control - if (Creature* pTemp = m_creature->SummonCreature(CREATURE_AVENGING_SPIRIT, x+rand()%10, y+rand()%10, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)) + //DoCast(me, SPELL_SUMMON_AVENGING_SPIRIT); // works fine, but using summon has better control + if (Creature* pTemp = me->SummonCreature(CREATURE_AVENGING_SPIRIT, x+rand()%10, y+rand()%10, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)) { if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) { @@ -291,17 +291,17 @@ struct boss_ymironAI : public ScriptedAI } else m_uiAbility_TORGYN_Timer -= diff; // Health check ----------------------------------------------------------------------------- - if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < (100-(m_uiHealthAmountMultipler * m_uiHealthAmountModifier))) + if ((me->GetHealth()*100 / me->GetMaxHealth()) < (100-(m_uiHealthAmountMultipler * m_uiHealthAmountModifier))) { uint8 m_uiOrder = m_uiHealthAmountModifier - 1; ++m_uiHealthAmountModifier; - m_creature->InterruptNonMeleeSpells(true); - DoCast(m_creature, SPELL_SCREAMS_OF_THE_DEAD); - m_creature->GetMotionMaster()->Clear(); - m_creature->StopMoving(); - m_creature->AttackStop(); - m_creature->GetMotionMaster()->MovePoint(0, ActiveBot[m_uiActiveOrder[m_uiOrder]].MoveX, ActiveBot[m_uiActiveOrder[m_uiOrder]].MoveY, ActiveBot[m_uiActiveOrder[m_uiOrder]].MoveZ); + me->InterruptNonMeleeSpells(true); + DoCast(me, SPELL_SCREAMS_OF_THE_DEAD); + me->GetMotionMaster()->Clear(); + me->StopMoving(); + me->AttackStop(); + me->GetMotionMaster()->MovePoint(0, ActiveBot[m_uiActiveOrder[m_uiOrder]].MoveX, ActiveBot[m_uiActiveOrder[m_uiOrder]].MoveY, ActiveBot[m_uiActiveOrder[m_uiOrder]].MoveZ); DespawnBoatGhosts(m_uiActivedCreatureGUID); DespawnBoatGhosts(m_uiOrbGUID); @@ -327,7 +327,7 @@ struct boss_ymironAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); DespawnBoatGhosts(m_uiActivedCreatureGUID); DespawnBoatGhosts(m_uiOrbGUID); @@ -338,13 +338,13 @@ struct boss_ymironAI : public ScriptedAI void KilledUnit(Unit *victim) { - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3,SAY_SLAY_4), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3,SAY_SLAY_4), me); } void DespawnBoatGhosts(uint64& m_uiCreatureGUID) { if (m_uiCreatureGUID) - if (Creature* pTemp = Unit::GetCreature(*m_creature, m_uiCreatureGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, m_uiCreatureGUID)) pTemp->DisappearAndDie(); m_uiCreatureGUID = 0; diff --git a/src/scripts/northrend/vault_of_archavon/boss_archavon.cpp b/src/scripts/northrend/vault_of_archavon/boss_archavon.cpp index ea077af48ed..f052600900b 100644 --- a/src/scripts/northrend/vault_of_archavon/boss_archavon.cpp +++ b/src/scripts/northrend/vault_of_archavon/boss_archavon.cpp @@ -127,8 +127,8 @@ struct boss_archavonAI : public ScriptedAI DoCast(me->getVictim(), SPELL_IMPALE); return; case EVENT_BERSERK: - DoCast(m_creature, SPELL_BERSERK); - DoScriptText(EMOTE_BERSERK, m_creature); + DoCast(me, SPELL_BERSERK); + DoScriptText(EMOTE_BERSERK, me); return; } } @@ -179,11 +179,11 @@ struct mob_archavon_warderAI : public ScriptedAI //npc 32353 return; } case EVENT_SHIELD_CRUSH: - DoCast(m_creature->getVictim(), SPELL_SHIELD_CRUSH); + DoCast(me->getVictim(), SPELL_SHIELD_CRUSH); events.ScheduleEvent(EVENT_SHIELD_CRUSH, 20000); return; case EVENT_WHIRL: - DoCast(m_creature->getVictim(), SPELL_WHIRL); + DoCast(me->getVictim(), SPELL_WHIRL); events.ScheduleEvent(EVENT_WHIRL, 8000); return; } diff --git a/src/scripts/northrend/vault_of_archavon/boss_emalon.cpp b/src/scripts/northrend/vault_of_archavon/boss_emalon.cpp index 71c9047604e..f849f4d39ed 100644 --- a/src/scripts/northrend/vault_of_archavon/boss_emalon.cpp +++ b/src/scripts/northrend/vault_of_archavon/boss_emalon.cpp @@ -69,15 +69,15 @@ struct boss_emalonAI : public BossAI _Reset(); for (uint8 i = 0; i < MAX_TEMPEST_MINIONS; ++i) - m_creature->SummonCreature(MOB_TEMPEST_MINION, TempestMinions[i], TEMPSUMMON_CORPSE_DESPAWN, 0); + me->SummonCreature(MOB_TEMPEST_MINION, TempestMinions[i], TEMPSUMMON_CORPSE_DESPAWN, 0); } void JustSummoned(Creature *summoned) { BossAI::JustSummoned(summoned); - if (m_creature->getVictim() && summoned->AI()) - summoned->AI()->AttackStart(m_creature->getVictim()); + if (me->getVictim() && summoned->AI()) + summoned->AI()->AttackStart(me->getVictim()); } void EnterCombat(Unit *who) @@ -86,7 +86,7 @@ struct boss_emalonAI : public BossAI { for (std::list<uint64>::const_iterator itr = summons.begin(); itr != summons.end(); ++itr) { - Creature *minion = Unit::GetCreature(*m_creature, *itr); + Creature *minion = Unit::GetCreature(*me, *itr); if (minion && minion->isAlive() && !minion->getVictim() && minion->AI()) minion->AI()->AttackStart(who); } @@ -129,19 +129,19 @@ struct boss_emalonAI : public BossAI { std::list<uint64>::const_iterator itr = summons.begin(); std::advance(itr, urand(0, summons.size()-1)); - Creature *minion = Unit::GetCreature(*m_creature, *itr); + Creature *minion = Unit::GetCreature(*me, *itr); if (minion && minion->isAlive()) { minion->CastSpell(me, SPELL_OVERCHARGED, true); minion->SetHealth(minion->GetMaxHealth()); - DoScriptText(EMOTE_OVERCHARGE, m_creature); + DoScriptText(EMOTE_OVERCHARGE, me); events.ScheduleEvent(EVENT_OVERCHARGE, 45000); } } break; case EVENT_BERSERK: - DoCast(m_creature, SPELL_BERSERK); - DoScriptText(EMOTE_BERSERK, m_creature); + DoCast(me, SPELL_BERSERK); + DoScriptText(EMOTE_BERSERK, me); break; } } @@ -175,12 +175,12 @@ struct mob_tempest_minionAI : public ScriptedAI void JustDied(Unit* Killer) { - if (Creature *pEmalon = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EMALON) : 0)) + if (Creature *pEmalon = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EMALON) : 0)) { if (pEmalon->isAlive()) { pEmalon->SummonCreature(MOB_TEMPEST_MINION, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); - DoScriptText(EMOTE_MINION_RESPAWN, m_creature); + DoScriptText(EMOTE_MINION_RESPAWN, me); } } } @@ -190,7 +190,7 @@ struct mob_tempest_minionAI : public ScriptedAI DoZoneInCombat(); events.ScheduleEvent(EVENT_SHOCK, 20000); - if (Creature *pEmalon = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EMALON) : 0)) + if (Creature *pEmalon = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EMALON) : 0)) { if (!pEmalon->getVictim() && pEmalon->AI()) pEmalon->AI()->AttackStart(who); @@ -208,7 +208,7 @@ struct mob_tempest_minionAI : public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - if (Aura *overchargedAura = m_creature->GetAura(SPELL_OVERCHARGED)) + if (Aura *overchargedAura = me->GetAura(SPELL_OVERCHARGED)) { if (overchargedAura->GetStackAmount() < 10) { @@ -223,8 +223,8 @@ struct mob_tempest_minionAI : public ScriptedAI if (overchargedAura->GetStackAmount() == 10) { DoCast(me, SPELL_OVERCHARGED_BLAST); - m_creature->ForcedDespawn(); - DoScriptText(EMOTE_MINION_RESPAWN, m_creature); + me->ForcedDespawn(); + DoScriptText(EMOTE_MINION_RESPAWN, me); } } } diff --git a/src/scripts/northrend/vault_of_archavon/boss_koralon.cpp b/src/scripts/northrend/vault_of_archavon/boss_koralon.cpp index 5fbe7378c85..7503d6c8fd8 100644 --- a/src/scripts/northrend/vault_of_archavon/boss_koralon.cpp +++ b/src/scripts/northrend/vault_of_archavon/boss_koralon.cpp @@ -112,7 +112,7 @@ struct boss_koralonAI : public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -179,7 +179,7 @@ struct mob_flame_warderAI : public ScriptedAI switch(eventId) { case EVENT_FW_LAVA_BIRST: - DoCast(m_creature->getVictim(), RAID_MODE(SPELL_FW_LAVA_BIRST,SPELL_FW_LAVA_BIRST_H)); + DoCast(me->getVictim(), RAID_MODE(SPELL_FW_LAVA_BIRST,SPELL_FW_LAVA_BIRST_H)); events.ScheduleEvent(EVENT_FW_LAVA_BIRST, 15000); return; case EVENT_FW_METEOR_FISTS_A: diff --git a/src/scripts/northrend/vault_of_archavon/boss_toravon.cpp b/src/scripts/northrend/vault_of_archavon/boss_toravon.cpp index 5540acd6ad1..554c36b0789 100644 --- a/src/scripts/northrend/vault_of_archavon/boss_toravon.cpp +++ b/src/scripts/northrend/vault_of_archavon/boss_toravon.cpp @@ -101,7 +101,7 @@ struct boss_toravonAI : public ScriptedAI events.Update(diff); - if (m_creature->hasUnitState(UNIT_STAT_CASTING)) + if (me->hasUnitState(UNIT_STAT_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -162,7 +162,7 @@ struct mob_frost_warderAI : public ScriptedAI switch(eventId) { case EVENT_FROST_BLAST: - DoCast(m_creature->getVictim(), SPELL_FROST_BLAST); + DoCast(me->getVictim(), SPELL_FROST_BLAST); events.ScheduleEvent(EVENT_FROST_BLAST, 20000); return; } @@ -205,7 +205,7 @@ struct mob_frozen_orbAI : public ScriptedAI if (killtimer <= diff) { if (!UpdateVictim()) - m_creature->ForcedDespawn(); + me->ForcedDespawn(); killtimer = 10000; } else @@ -236,14 +236,14 @@ struct mob_frozen_orb_stalkerAI : public Scripted_NoMovementAI if (!spawned) { Unit* pToravon; - if (pInstance && (pToravon = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_TORAVON)))) + if (pInstance && (pToravon = me->GetCreature(*me, pInstance->GetData64(DATA_TORAVON)))) { uint8 num_orbs = RAID_MODE(1, 3); for (uint8 i=0; i<num_orbs; ++i) { Position pos; - m_creature->GetNearPoint(pToravon, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 10.0f, 0.0f); - m_creature->SetPosition(pos, true); + me->GetNearPoint(pToravon, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 10.0f, 0.0f); + me->SetPosition(pos, true); DoCast(me, SPELL_FROZEN_ORB_SUMMON); } } diff --git a/src/scripts/northrend/violet_hold/boss_cyanigosa.cpp b/src/scripts/northrend/violet_hold/boss_cyanigosa.cpp index 232f1874239..aebca89f345 100644 --- a/src/scripts/northrend/violet_hold/boss_cyanigosa.cpp +++ b/src/scripts/northrend/violet_hold/boss_cyanigosa.cpp @@ -67,8 +67,8 @@ struct boss_cyanigosaAI : public ScriptedAI void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); - DoCast(m_creature, SPELL_TRANSFORM); + DoScriptText(SAY_AGGRO, me); + DoCast(me, SPELL_TRANSFORM); if (pInstance) pInstance->SetData(DATA_CYANIGOSA_EVENT, IN_PROGRESS); @@ -80,7 +80,7 @@ struct boss_cyanigosaAI : public ScriptedAI { if (pInstance && pInstance->GetData(DATA_REMOVE_NPC) == 1) { - m_creature->ForcedDespawn(); + me->ForcedDespawn(); pInstance->SetData(DATA_REMOVE_NPC, 0); } @@ -126,7 +126,7 @@ struct boss_cyanigosaAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) pInstance->SetData(DATA_CYANIGOSA_EVENT, DONE); @@ -134,9 +134,9 @@ struct boss_cyanigosaAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } }; diff --git a/src/scripts/northrend/violet_hold/boss_erekem.cpp b/src/scripts/northrend/violet_hold/boss_erekem.cpp index d24091673a0..8773040c81d 100644 --- a/src/scripts/northrend/violet_hold/boss_erekem.cpp +++ b/src/scripts/northrend/violet_hold/boss_erekem.cpp @@ -67,12 +67,12 @@ struct boss_erekemAI : public ScriptedAI pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED); } - if (Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0)) + if (Creature *pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0)) { if (!pGuard1->isAlive()) pGuard1->Respawn(); } - if (Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0)) + if (Creature *pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0)) { if (!pGuard2->isAlive()) pGuard2->Respawn(); @@ -81,23 +81,23 @@ struct boss_erekemAI : public ScriptedAI void AttackStart(Unit* pWho) { - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(pWho, true)) + if (me->Attack(pWho, true)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); DoStartMovement(pWho); - if (Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0)) + if (Creature *pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0)) { pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); if (!pGuard1->getVictim() && pGuard1->AI()) pGuard1->AI()->AttackStart(pWho); } - if (Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0)) + if (Creature *pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0)) { pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); if (!pGuard2->getVictim() && pGuard2->AI()) @@ -108,8 +108,8 @@ struct boss_erekemAI : public ScriptedAI void EnterCombat(Unit* pWho) { - DoScriptText(SAY_AGGRO, m_creature); - DoCast(m_creature, SPELL_EARTH_SHIELD); + DoScriptText(SAY_AGGRO, me); + DoCast(me, SPELL_EARTH_SHIELD); if (pInstance) { @@ -138,19 +138,19 @@ struct boss_erekemAI : public ScriptedAI //spam stormstrike in hc mode if spawns are dead if (IsHeroic()) { - if (Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0)) + if (Creature *pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0)) { - if (Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0)) + if (Creature *pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0)) { if (!pGuard1->isAlive() && !pGuard2->isAlive()) - DoCast(m_creature->getVictim(), SPELL_STORMSTRIKE); + DoCast(me->getVictim(), SPELL_STORMSTRIKE); } } } if (uiEarthShieldTimer <= diff) { - DoCast(m_creature, SPELL_EARTH_SHIELD); + DoCast(me, SPELL_EARTH_SHIELD); uiEarthShieldTimer = 20000; } else uiEarthShieldTimer -= diff; @@ -158,25 +158,25 @@ struct boss_erekemAI : public ScriptedAI { if (uint64 TargetGUID = GetChainHealTargetGUID()) { - if (Creature *pTarget = Unit::GetCreature(*m_creature, TargetGUID)) + if (Creature *pTarget = Unit::GetCreature(*me, TargetGUID)) DoCast(pTarget, SPELL_CHAIN_HEAL); //If one of the adds is dead spawn heals faster - Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0); - Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0); + Creature *pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0); + Creature *pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0); uiChainHealTimer = ((pGuard1 && !pGuard1->isAlive()) || (pGuard2 && !pGuard2->isAlive()) ? 3000 : 8000) + rand()%3000; } } else uiChainHealTimer -= diff; if (uiBloodlustTimer <= diff) { - DoCast(m_creature, SPELL_BLOODLUST); + DoCast(me, SPELL_BLOODLUST); uiBloodlustTimer = urand(35000,45000); } else uiBloodlustTimer -= diff; if (uiEarthShockTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_EARTH_SHOCK); + DoCast(me->getVictim(), SPELL_EARTH_SHOCK); uiEarthShockTimer = urand(8000,13000); } else uiEarthShockTimer -= diff; @@ -192,7 +192,7 @@ struct boss_erekemAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { @@ -211,21 +211,21 @@ struct boss_erekemAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } uint64 GetChainHealTargetGUID() { if (HealthBelowPct(85)) - return m_creature->GetGUID(); + return me->GetGUID(); - Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0); + Creature *pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0); if (pGuard1 && pGuard1->isAlive() && (pGuard1->GetHealth()*100 <= pGuard1->GetMaxHealth() * 75)) return pGuard1->GetGUID(); - Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0); + Creature *pGuard2 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0); if (pGuard2 && pGuard2->isAlive() && (pGuard2->GetHealth()*100 <= pGuard2->GetMaxHealth() * 75)) return pGuard2->GetGUID(); @@ -267,14 +267,14 @@ struct mob_erekem_guardAI : public ScriptedAI void AttackStart(Unit* pWho) { - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(pWho, true)) + if (me->Attack(pWho, true)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); DoStartMovement(pWho); } } @@ -290,19 +290,19 @@ struct mob_erekem_guardAI : public ScriptedAI if (uiStrikeTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_STRIKE); + DoCast(me->getVictim(), SPELL_STRIKE); uiStrikeTimer = urand(4000,8000); } else uiStrikeTimer -= diff; if (uiHowlingScreechTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_HOWLING_SCREECH); + DoCast(me->getVictim(), SPELL_HOWLING_SCREECH); uiHowlingScreechTimer = urand(8000,13000); } else uiHowlingScreechTimer -= diff; if (uiGushingWoundTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_GUSHING_WOUND); + DoCast(me->getVictim(), SPELL_GUSHING_WOUND); uiGushingWoundTimer = urand(7000,12000); } else uiGushingWoundTimer -= diff; } diff --git a/src/scripts/northrend/violet_hold/boss_ichoron.cpp b/src/scripts/northrend/violet_hold/boss_ichoron.cpp index 2bb6d119ea1..cd7c4b2fb8b 100644 --- a/src/scripts/northrend/violet_hold/boss_ichoron.cpp +++ b/src/scripts/northrend/violet_hold/boss_ichoron.cpp @@ -104,7 +104,7 @@ struct boss_ichoronAI : public ScriptedAI uiBubbleCheckerTimer = 1000; uiWaterBoltVolleyTimer = urand(10000, 15000); - m_creature->SetVisibility(VISIBILITY_ON); + me->SetVisibility(VISIBILITY_ON); DespawnWaterElements(); if (pInstance) @@ -118,9 +118,9 @@ struct boss_ichoronAI : public ScriptedAI void EnterCombat(Unit* pWho) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); - DoCast(m_creature, SPELL_PROTECTIVE_BUBBLE); + DoCast(me, SPELL_PROTECTIVE_BUBBLE); if (pInstance) { @@ -139,27 +139,27 @@ struct boss_ichoronAI : public ScriptedAI void AttackStart(Unit* pWho) { - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(pWho, true)) + if (me->Attack(pWho, true)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); DoStartMovement(pWho); } } void DoAction(const int32 param) { - if (!m_creature->isAlive()) + if (!me->isAlive()) return; switch(param) { case ACTION_WATER_ELEMENT_HIT: - m_creature->SetHealth(m_creature->GetHealth() + m_creature->GetMaxHealth() * 0.01); + me->SetHealth(me->GetHealth() + me->GetMaxHealth() * 0.01); if (bIsExploded) DoExplodeCompleted(); @@ -167,9 +167,9 @@ struct boss_ichoronAI : public ScriptedAI bAchievement = false; break; case ACTION_WATER_ELEMENT_KILLED: - uint32 damage = (m_creature->GetMaxHealth()*3)/100; - m_creature->SetHealth(m_creature->GetHealth() - damage); - m_creature->LowerPlayerDamageReq(damage); + uint32 damage = (me->GetMaxHealth()*3)/100; + me->SetHealth(me->GetHealth() - damage); + me->LowerPlayerDamageReq(damage); break; } } @@ -187,12 +187,12 @@ struct boss_ichoronAI : public ScriptedAI if (!HealthBelowPct(25)) { - DoScriptText(SAY_BUBBLE, m_creature); - DoCast(m_creature, SPELL_PROTECTIVE_BUBBLE, true); + DoScriptText(SAY_BUBBLE, me); + DoCast(me, SPELL_PROTECTIVE_BUBBLE, true); } - m_creature->SetVisibility(VISIBILITY_ON); - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + me->SetVisibility(VISIBILITY_ON); + me->GetMotionMaster()->MoveChase(me->getVictim()); } void MoveInLineOfSight(Unit* pWho) {} @@ -205,8 +205,8 @@ struct boss_ichoronAI : public ScriptedAI if (!bIsFrenzy && HealthBelowPct(25) && !bIsExploded) { - DoScriptText(SAY_ENRAGE, m_creature); - DoCast(m_creature, SPELL_FRENZY, true); + DoScriptText(SAY_ENRAGE, me); + DoCast(me, SPELL_FRENZY, true); bIsFrenzy = true; } @@ -216,18 +216,18 @@ struct boss_ichoronAI : public ScriptedAI { if (!bIsExploded) { - if (!m_creature->HasAura(SPELL_PROTECTIVE_BUBBLE, 0)) + if (!me->HasAura(SPELL_PROTECTIVE_BUBBLE, 0)) { - DoScriptText(SAY_SHATTER, m_creature); - DoCast(m_creature, SPELL_WATER_BLAST); - DoCast(m_creature, SPELL_DRAINED); + DoScriptText(SAY_SHATTER, me); + DoCast(me, SPELL_WATER_BLAST); + DoCast(me, SPELL_DRAINED); bIsExploded = true; - m_creature->AttackStop(); - m_creature->SetVisibility(VISIBILITY_OFF); + me->AttackStop(); + me->SetVisibility(VISIBILITY_OFF); for (uint8 i = 0; i < 10; i++) { int tmp = urand(0, MAX_SPAWN_LOC-1); - m_creature->SummonCreature(NPC_ICHOR_GLOBULE, SpawnLoc[tmp], TEMPSUMMON_CORPSE_DESPAWN); + me->SummonCreature(NPC_ICHOR_GLOBULE, SpawnLoc[tmp], TEMPSUMMON_CORPSE_DESPAWN); } } } @@ -237,7 +237,7 @@ struct boss_ichoronAI : public ScriptedAI if (!m_waterElements.empty()) { for (std::list<uint64>::const_iterator itr = m_waterElements.begin(); itr != m_waterElements.end(); ++itr) - if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr)) + if (Creature* pTemp = Unit::GetCreature(*me, *itr)) if (pTemp->isAlive()) { bIsWaterElementsAlive = true; @@ -257,7 +257,7 @@ struct boss_ichoronAI : public ScriptedAI { if (uiWaterBoltVolleyTimer <= uiDiff) { - DoCast(m_creature, SPELL_WATER_BOLT_VOLLEY); + DoCast(me, SPELL_WATER_BOLT_VOLLEY); uiWaterBoltVolleyTimer = urand(10000, 15000); } else uiWaterBoltVolleyTimer -= uiDiff; @@ -268,12 +268,12 @@ struct boss_ichoronAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (bIsExploded) { bIsExploded = false; - m_creature->SetVisibility(VISIBILITY_ON); + me->SetVisibility(VISIBILITY_ON); } DespawnWaterElements(); @@ -299,7 +299,7 @@ struct boss_ichoronAI : public ScriptedAI void JustSummoned(Creature* pSummoned) { pSummoned->SetSpeed(MOVE_RUN, 0.3f); - pSummoned->GetMotionMaster()->MoveFollow(m_creature, 0, 0); + pSummoned->GetMotionMaster()->MoveFollow(me, 0, 0); m_waterElements.push_back(pSummoned->GetGUID()); } @@ -311,9 +311,9 @@ struct boss_ichoronAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } }; @@ -349,13 +349,13 @@ struct mob_ichor_globuleAI : public ScriptedAI { if (pInstance) { - if (Creature* pIchoron = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ICHORON))) + if (Creature* pIchoron = Unit::GetCreature(*me, pInstance->GetData64(DATA_ICHORON))) { - if (m_creature->IsWithinDist(pIchoron, 2.0f , false)) + if (me->IsWithinDist(pIchoron, 2.0f , false)) { if (pIchoron->AI()) pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_HIT); - m_creature->ForcedDespawn(); + me->ForcedDespawn(); } } } @@ -366,8 +366,8 @@ struct mob_ichor_globuleAI : public ScriptedAI void JustDied(Unit* pKiller) { - DoCast(m_creature, SPELL_SPLASH); - if (Creature* pIchoron = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ICHORON))) + DoCast(me, SPELL_SPLASH); + if (Creature* pIchoron = Unit::GetCreature(*me, pInstance->GetData64(DATA_ICHORON))) if (pIchoron->AI()) pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_KILLED); } diff --git a/src/scripts/northrend/violet_hold/boss_lavanthor.cpp b/src/scripts/northrend/violet_hold/boss_lavanthor.cpp index 81fb0834b7e..c9f1a1c4ba8 100644 --- a/src/scripts/northrend/violet_hold/boss_lavanthor.cpp +++ b/src/scripts/northrend/violet_hold/boss_lavanthor.cpp @@ -71,14 +71,14 @@ struct boss_lavanthorAI : public ScriptedAI void AttackStart(Unit* pWho) { - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(pWho, true)) + if (me->Attack(pWho, true)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); DoStartMovement(pWho); } } @@ -93,19 +93,19 @@ struct boss_lavanthorAI : public ScriptedAI if (uiFireboltTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_FIREBOLT); + DoCast(me->getVictim(), SPELL_FIREBOLT); uiFireboltTimer = urand(5000,13000); } else uiFireboltTimer -= diff; if (uiFlameBreathTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_FLAME_BREATH); + DoCast(me->getVictim(), SPELL_FLAME_BREATH); uiFlameBreathTimer = urand(10000,15000); } else uiFlameBreathTimer -= diff; if (uiLavaBurnTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_LAVA_BURN); + DoCast(me->getVictim(), SPELL_LAVA_BURN); uiLavaBurnTimer = urand(15000,23000); } @@ -113,7 +113,7 @@ struct boss_lavanthorAI : public ScriptedAI { if (uiCauterizingFlamesTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_CAUTERIZING_FLAMES); + DoCast(me->getVictim(), SPELL_CAUTERIZING_FLAMES); uiCauterizingFlamesTimer = urand(10000,16000); } else uiCauterizingFlamesTimer -= diff; } diff --git a/src/scripts/northrend/violet_hold/boss_moragg.cpp b/src/scripts/northrend/violet_hold/boss_moragg.cpp index 47d479ff23c..9cc769be04d 100644 --- a/src/scripts/northrend/violet_hold/boss_moragg.cpp +++ b/src/scripts/northrend/violet_hold/boss_moragg.cpp @@ -64,14 +64,14 @@ struct boss_moraggAI : public ScriptedAI void AttackStart(Unit* pWho) { - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(pWho, true)) + if (me->Attack(pWho, true)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); DoStartMovement(pWho); } } @@ -93,7 +93,7 @@ struct boss_moraggAI : public ScriptedAI if (uiCorrosiveSalivaTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_CORROSIVE_SALIVA); + DoCast(me->getVictim(), SPELL_CORROSIVE_SALIVA); uiCorrosiveSalivaTimer = 10000; } else uiCorrosiveSalivaTimer -= diff; diff --git a/src/scripts/northrend/violet_hold/boss_xevozz.cpp b/src/scripts/northrend/violet_hold/boss_xevozz.cpp index 99100760d12..edb78b68f6b 100644 --- a/src/scripts/northrend/violet_hold/boss_xevozz.cpp +++ b/src/scripts/northrend/violet_hold/boss_xevozz.cpp @@ -95,7 +95,7 @@ struct boss_xevozzAI : public ScriptedAI void DespawnSphere() { std::list<Creature*> assistList; - GetCreatureListWithEntryInGrid(assistList,m_creature, NPC_ETHEREAL_SPHERE ,150.0f); + GetCreatureListWithEntryInGrid(assistList,me, NPC_ETHEREAL_SPHERE ,150.0f); if (assistList.empty()) return; @@ -119,21 +119,21 @@ struct boss_xevozzAI : public ScriptedAI void AttackStart(Unit* pWho) { - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(pWho, true)) + if (me->Attack(pWho, true)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); DoStartMovement(pWho); } } void EnterCombat(Unit* pWho) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) { if (GameObject *pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_XEVOZZ_CELL))) @@ -159,7 +159,7 @@ struct boss_xevozzAI : public ScriptedAI if (uiArcaneBarrageVolley_Timer < uiDiff) { - DoCast(m_creature, SPELL_ARCANE_BARRAGE_VOLLEY); + DoCast(me, SPELL_ARCANE_BARRAGE_VOLLEY); uiArcaneBarrageVolley_Timer = urand(20000, 22000); } else uiArcaneBarrageVolley_Timer -= uiDiff; @@ -167,17 +167,17 @@ struct boss_xevozzAI : public ScriptedAI if (uiArcaneBuffet_Timer) if (uiArcaneBuffet_Timer < uiDiff) { - DoCast(m_creature->getVictim(), SPELL_ARCANE_BUFFET); + DoCast(me->getVictim(), SPELL_ARCANE_BUFFET); uiArcaneBuffet_Timer = 0; } else uiArcaneBuffet_Timer -= uiDiff; if (uiSummonEtherealSphere_Timer < uiDiff) { - DoScriptText(SAY_SPAWN, m_creature); - DoCast(m_creature, SPELL_SUMMON_ETHEREAL_SPHERE_1); + DoScriptText(SAY_SPAWN, me); + DoCast(me, SPELL_SUMMON_ETHEREAL_SPHERE_1); if (IsHeroic()) // extra one for heroic - m_creature->SummonCreature(NPC_ETHEREAL_SPHERE, m_creature->GetPositionX()-5+rand()%10, m_creature->GetPositionY()-5+rand()%10, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 40000); + me->SummonCreature(NPC_ETHEREAL_SPHERE, me->GetPositionX()-5+rand()%10, me->GetPositionY()-5+rand()%10, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 40000); uiSummonEtherealSphere_Timer = urand(45000, 47000); uiArcaneBuffet_Timer = urand(5000, 6000); @@ -189,7 +189,7 @@ struct boss_xevozzAI : public ScriptedAI void JustDied(Unit* pKiller) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); DespawnSphere(); @@ -209,10 +209,10 @@ struct boss_xevozzAI : public ScriptedAI } void KilledUnit(Unit* pVictim) { - if (pVictim == m_creature) + if (pVictim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } }; @@ -245,20 +245,20 @@ struct mob_ethereal_sphereAI : public ScriptedAI if (!UpdateVictim()) return; - if (!m_creature->HasAura(SPELL_POWER_BALL_VISUAL)) - DoCast(m_creature, SPELL_POWER_BALL_VISUAL); + if (!me->HasAura(SPELL_POWER_BALL_VISUAL)) + DoCast(me, SPELL_POWER_BALL_VISUAL); if (uiRangeCheck_Timer < uiDiff) { if (pInstance) { - if (Creature* pXevozz = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_XEVOZZ))) + if (Creature* pXevozz = Unit::GetCreature(*me, pInstance->GetData64(DATA_XEVOZZ))) { - float fDistance = m_creature->GetDistance2d(pXevozz); + float fDistance = me->GetDistance2d(pXevozz); if (fDistance <= 3) DoCast(pXevozz, SPELL_ARCANE_POWER); else - DoCast(m_creature, 35845); //Is it blizzlike? + DoCast(me, 35845); //Is it blizzlike? } } uiRangeCheck_Timer = 1000; @@ -267,9 +267,9 @@ struct mob_ethereal_sphereAI : public ScriptedAI if (uiSummonPlayers_Timer < uiDiff) { - DoCast(m_creature, SPELL_SUMMON_PLAYERS); // not working right + DoCast(me, SPELL_SUMMON_PLAYERS); // not working right - Map* pMap = m_creature->GetMap(); + Map* pMap = me->GetMap(); if (pMap && pMap->IsDungeon()) { Map::PlayerList const &PlayerList = pMap->GetPlayers(); @@ -277,7 +277,7 @@ struct mob_ethereal_sphereAI : public ScriptedAI if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (i->getSource()->isAlive()) - DoTeleportPlayer(i->getSource(), m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), i->getSource()->GetOrientation()); + DoTeleportPlayer(i->getSource(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), i->getSource()->GetOrientation()); } uiSummonPlayers_Timer = urand(33000, 35000); diff --git a/src/scripts/northrend/violet_hold/boss_zuramat.cpp b/src/scripts/northrend/violet_hold/boss_zuramat.cpp index 35732239ced..f6dcf7c86b1 100644 --- a/src/scripts/northrend/violet_hold/boss_zuramat.cpp +++ b/src/scripts/northrend/violet_hold/boss_zuramat.cpp @@ -67,21 +67,21 @@ struct boss_zuramatAI : public ScriptedAI void AttackStart(Unit* pWho) { - if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (m_creature->Attack(pWho, true)) + if (me->Attack(pWho, true)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); DoStartMovement(pWho); } } void EnterCombat(Unit* who) { - DoScriptText(SAY_AGGRO, m_creature); + DoScriptText(SAY_AGGRO, me); if (pInstance) { if (GameObject *pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_ZURAMAT_CELL))) @@ -107,7 +107,7 @@ struct boss_zuramatAI : public ScriptedAI if (SpellSummonVoidTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_SUMMON_VOID_SENTRY, false); + DoCast(me->getVictim(), SPELL_SUMMON_VOID_SENTRY, false); SpellSummonVoidTimer = 20000; } else SpellSummonVoidTimer -=diff; @@ -120,7 +120,7 @@ struct boss_zuramatAI : public ScriptedAI if (SpellShroudOfDarknessTimer <= diff) { - DoCast(m_creature->getVictim(), SPELL_SHROUD_OF_DARKNESS); + DoCast(me->getVictim(), SPELL_SHROUD_OF_DARKNESS); SpellShroudOfDarknessTimer = 20000; } else SpellShroudOfDarknessTimer -=diff; @@ -129,7 +129,7 @@ struct boss_zuramatAI : public ScriptedAI void JustDied(Unit* killer) { - DoScriptText(SAY_DEATH, m_creature); + DoScriptText(SAY_DEATH, me); if (pInstance) { @@ -148,15 +148,15 @@ struct boss_zuramatAI : public ScriptedAI void KilledUnit(Unit *victim) { - if (victim == m_creature) + if (victim == me) return; - DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature); + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me); } void JustSummoned(Creature* summon) { - summon->AI()->AttackStart(m_creature->getVictim()); + summon->AI()->AttackStart(me->getVictim()); summon->AI()->DoCastAOE(SPELL_ZURAMAT_ADD_2); summon->SetPhaseMask(17,true); } diff --git a/src/scripts/northrend/violet_hold/violet_hold.cpp b/src/scripts/northrend/violet_hold/violet_hold.cpp index 42a9e11aec2..6c1b33a77bf 100644 --- a/src/scripts/northrend/violet_hold/violet_hold.cpp +++ b/src/scripts/northrend/violet_hold/violet_hold.cpp @@ -49,11 +49,11 @@ struct npc_sinclariAI : public ScriptedAI uiPhase = 0; uiTimer = 0; - m_creature->SetVisibility(VISIBILITY_ON); - m_creature->SetReactState(REACT_AGGRESSIVE); + me->SetVisibility(VISIBILITY_ON); + me->SetReactState(REACT_AGGRESSIVE); std::list<Creature*> GuardList; - m_creature->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f); + me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f); if (!GuardList.empty()) { for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr) @@ -81,8 +81,8 @@ struct npc_sinclariAI : public ScriptedAI } //She should not be despawned, she will be used by the instance to summon some npcs - m_creature->SetVisibility(VISIBILITY_OFF); - m_creature->SetReactState(REACT_PASSIVE); + me->SetVisibility(VISIBILITY_OFF); + me->SetReactState(REACT_PASSIVE); } void UpdateAI(const uint32 uiDiff) @@ -96,14 +96,14 @@ struct npc_sinclariAI : public ScriptedAI switch(uiPhase) { case 1: - DoScriptText(SAY_SINCLARI_1, m_creature); + DoScriptText(SAY_SINCLARI_1, me); uiTimer = 4000; uiPhase = 2; break; case 2: { std::list<Creature*> GuardList; - m_creature->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f); + me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f); if (!GuardList.empty()) for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr) { @@ -120,7 +120,7 @@ struct npc_sinclariAI : public ScriptedAI case 3: { std::list<Creature*> GuardList; - m_creature->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f); + me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f); if (!GuardList.empty()) for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr) { @@ -135,7 +135,7 @@ struct npc_sinclariAI : public ScriptedAI break; } case 4: - m_creature->GetMotionMaster()->MovePoint(0, MovePosition); + me->GetMotionMaster()->MovePoint(0, MovePosition); uiTimer = 0; uiPhase = 0; break; @@ -210,7 +210,7 @@ struct npc_teleportation_portalAI : public ScriptedAI { if (pInstance && pInstance->GetData(DATA_REMOVE_NPC) == 1) { - m_creature->ForcedDespawn(); + me->ForcedDespawn(); pInstance->SetData(DATA_REMOVE_NPC, 0); } @@ -222,7 +222,7 @@ struct npc_teleportation_portalAI : public ScriptedAI for (uint8 i = 0; i < k; ++i) { uint32 entry = RAND(CREATURE_AZURE_CAPTAIN,CREATURE_AZURE_RAIDER,CREATURE_AZURE_STALKER,CREATURE_AZURE_SORCEROR); - if (Creature* pSummon = DoSummon(entry, m_creature, 2.0f, 30000, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT)) + if (Creature* pSummon = DoSummon(entry, me, 2.0f, 30000, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT)) pSummon->GetMotionMaster()->MovePoint(0, DoorPosition); } } @@ -230,16 +230,16 @@ struct npc_teleportation_portalAI : public ScriptedAI { bPortalGuardianOrKeeperSpawn = true; uint32 entry = RAND(CREATURE_PORTAL_GUARDIAN, CREATURE_PORTAL_KEEPER); - if (Creature *pPortalKeeper = DoSummon(entry, m_creature, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN)) - m_creature->CastSpell(pPortalKeeper, SPELL_PORTAL_CHANNEL, false); + if (Creature *pPortalKeeper = DoSummon(entry, me, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN)) + me->CastSpell(pPortalKeeper, SPELL_PORTAL_CHANNEL, false); } uiSpawnTimer = SPAWN_TIME; } else uiSpawnTimer -= diff; - if (bPortalGuardianOrKeeperSpawn && !m_creature->IsNonMeleeSpellCasted(false)) + if (bPortalGuardianOrKeeperSpawn && !me->IsNonMeleeSpellCasted(false)) { - m_creature->Kill(m_creature, false); - m_creature->RemoveCorpse(); + me->Kill(me, false); + me->RemoveCorpse(); return; } } diff --git a/src/scripts/northrend/zuldrak.cpp b/src/scripts/northrend/zuldrak.cpp index 6550a3ce979..ceaac1a864a 100644 --- a/src/scripts/northrend/zuldrak.cpp +++ b/src/scripts/northrend/zuldrak.cpp @@ -42,12 +42,12 @@ struct npc_drakuru_shacklesAI : public ScriptedAI void Reset() { RageclawGUID = 0; - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); float x, y, z; - m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f); + me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 0.1f); - if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z, + if (Unit* summon = me->SummonCreature(NPC_RAGECLAW, x, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 1000)) { RageclawGUID = summon->GetGUID(); @@ -57,10 +57,10 @@ struct npc_drakuru_shacklesAI : public ScriptedAI void LockRageclaw() { - Unit *Rageclaw = Unit::GetCreature(*m_creature, RageclawGUID); + Unit *Rageclaw = Unit::GetCreature(*me, RageclawGUID); // pointer check not needed - m_creature->SetInFront(Rageclaw); - Rageclaw->SetInFront(m_creature); + me->SetInFront(Rageclaw); + Rageclaw->SetInFront(me); DoCast(Rageclaw, SPELL_LEFT_CHAIN, true); DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true); @@ -71,21 +71,21 @@ struct npc_drakuru_shacklesAI : public ScriptedAI if (!pWho) return; - Creature *Rageclaw = Unit::GetCreature(*m_creature, RageclawGUID); + Creature *Rageclaw = Unit::GetCreature(*me, RageclawGUID); // pointer check not needed DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true); - m_creature->setDeathState(DEAD); + me->setDeathState(DEAD); } void SpellHit(Unit* pCaster, const SpellEntry* pSpell) { if (pSpell->Id == SPELL_UNLOCK_SHACKLE) { - if (Creature *Rageclaw = Unit::GetCreature(*m_creature, RageclawGUID)) + if (Creature *Rageclaw = Unit::GetCreature(*me, RageclawGUID)) UnlockRageclaw(pCaster); else - m_creature->setDeathState(JUST_DIED); + me->setDeathState(JUST_DIED); } } }; @@ -123,8 +123,8 @@ struct npc_captured_rageclawAI : public ScriptedAI { Despawn = false; DespawnTimer = 0; - m_creature->setFaction(35); - DoCast(m_creature, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P + me->setFaction(35); + DoCast(me, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P } void MoveInLineOfSight(Unit *who){} @@ -133,17 +133,17 @@ struct npc_captured_rageclawAI : public ScriptedAI { if (pSpell->Id == SPELL_FREE_RAGECLAW) { - m_creature->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN); + me->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN); - m_creature->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN); + me->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN); - m_creature->RemoveAurasDueToSpell(SPELL_KNEEL); + me->RemoveAurasDueToSpell(SPELL_KNEEL); - m_creature->setFaction(m_creature->GetCreatureInfo()->faction_H); + me->setFaction(me->GetCreatureInfo()->faction_H); - DoCast(m_creature, SPELL_UNSHACKLED, true); - m_creature->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL); - m_creature->GetMotionMaster()->MoveRandom(10); + DoCast(me, SPELL_UNSHACKLED, true); + me->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL); + me->GetMotionMaster()->MoveRandom(10); DespawnTimer = 10000; Despawn = true; @@ -162,7 +162,7 @@ struct npc_captured_rageclawAI : public ScriptedAI return; if (DespawnTimer <= uiDiff) - m_creature->DisappearAndDie(); + me->DisappearAndDie(); else DespawnTimer -= uiDiff; } }; @@ -261,7 +261,7 @@ struct npc_gurgthockAI : public ScriptedAI void Reset() { SummonGUID = 0; - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); uiTimer = 0; uiPhase = 0; uiQuest = 0; @@ -277,11 +277,11 @@ struct npc_gurgthockAI : public ScriptedAI bEventInProgress = false; - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) { - if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr)) + if (Creature* pTemp = Unit::GetCreature(*me, *itr)) if (pTemp) pTemp->RemoveFromWorld(); } @@ -300,12 +300,12 @@ struct npc_gurgthockAI : public ScriptedAI switch(uiValue) { case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON: - DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, m_creature); + DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, me); uiPhase = 1; uiTimer = 4000; break; case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER: - DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, m_creature); + DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, me); uiPhase = 3; uiTimer = 3000; break; @@ -335,7 +335,7 @@ struct npc_gurgthockAI : public ScriptedAI { if (uiRemoveFlagTimer <= uiDiff) { - m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); bRemoveFlag = false; uiRemoveFlagTimer = 5000; } else uiRemoveFlagTimer -= uiDiff; @@ -348,39 +348,39 @@ struct npc_gurgthockAI : public ScriptedAI switch(uiPhase) { case 1: - if (Creature *pSummon = m_creature->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000)) + if (Creature *pSummon = me->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000)) SummonGUID = pSummon->GetGUID(); uiPhase = 2; uiTimer = 4000; break; case 2: - if (Creature *pSummon = Unit::GetCreature(*m_creature, SummonGUID)) + if (Creature *pSummon = Unit::GetCreature(*me, SummonGUID)) pSummon->GetMotionMaster()->MoveJump(5776.319824, -2981.005371, 273.100037, 10.0f, 20.0f); uiPhase = 0; SummonGUID = 0; break; case 3: - DoScriptText(SAY_QUEST_ACCEPT_KORRAK_2, m_creature); + DoScriptText(SAY_QUEST_ACCEPT_KORRAK_2, me); uiTimer = 3000; uiPhase = 4; break; case 4: - if (Creature *pSummon = m_creature->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000)) + if (Creature *pSummon = me->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000)) SummonGUID = pSummon->GetGUID(); uiTimer = 3000; uiPhase = 0; break; case 6: - m_creature->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000); + me->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000); uiPhase = 0; break; case 7: - DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, m_creature); + DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, me); uiTimer = 3000; uiPhase = 8; break; case 8: - m_creature->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000); + me->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000); uiPhase = 0; break; } @@ -398,7 +398,7 @@ struct npc_gurgthockAI : public ScriptedAI if (bEventInProgress) bEventInProgress = false; - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); } }; @@ -449,8 +449,8 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI { npc_orinoko_tuskbreakerAI(Creature* pCreature) : ScriptedAI(pCreature) { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetReactState(REACT_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetReactState(REACT_PASSIVE); } bool bSummoned; @@ -477,11 +477,11 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI void EnterEvadeMode() { if (uiWhisker) - if (Creature *pWhisker = m_creature->GetCreature(*m_creature, uiWhisker)) + if (Creature *pWhisker = me->GetCreature(*me, uiWhisker)) pWhisker->RemoveFromWorld(); - if (m_creature->isSummon()) - if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner())) + if (me->isSummon()) + if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner())) if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI())) pAI->RemoveSummons(); } @@ -491,9 +491,9 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI if (uiType != POINT_MOTION_TYPE) return; - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetReactState(REACT_AGGRESSIVE); - m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetReactState(REACT_AGGRESSIVE); + me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(), 0); uiBattleShoutTimer = 7000; } @@ -509,7 +509,7 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI if (!bBattleShout && uiBattleShoutTimer <= uiDiff) { - DoCast(m_creature, SPELL_BATTLE_SHOUT); + DoCast(me, SPELL_BATTLE_SHOUT); bBattleShout = true; } else uiBattleShoutTimer -= uiDiff; @@ -523,12 +523,12 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI uiFishyScentTimer = 20000; } else uiFishyScentTimer -= uiDiff; - if (!bSummoned && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50) + if (!bSummoned && me->GetHealth()*100 / me->GetMaxHealth() <= 50) { - DoScriptText(SAY_CALL_FOR_HELP ,m_creature); - //DoCast(m_creature->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly??? + DoScriptText(SAY_CALL_FOR_HELP ,me); + //DoCast(me->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly??? - if (Creature *pWhisker = m_creature->SummonCreature(NPC_WHISKER, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0)) + if (Creature *pWhisker = me->SummonCreature(NPC_WHISKER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0)) uiWhisker = pWhisker->GetGUID(); bSummoned = true; } @@ -541,10 +541,10 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI switch(pSummon->GetEntry()) { case NPC_WHISKER: - pSummon->AI()->AttackStart(m_creature->getVictim()); + pSummon->AI()->AttackStart(me->getVictim()); break; case NPC_HUNGRY_PENGUIN: - if (Unit *pAffected = Unit::GetUnit(*m_creature, AffectedGUID)) + if (Unit *pAffected = Unit::GetUnit(*me, AffectedGUID)) { if (pAffected->isAlive()) pSummon->AI()->AttackStart(pAffected); @@ -556,14 +556,14 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI void JustDied(Unit* pKiller) { if (uiWhisker) - if (Creature *pWhisker = m_creature->GetCreature(*m_creature, uiWhisker)) + if (Creature *pWhisker = me->GetCreature(*me, uiWhisker)) pWhisker->RemoveFromWorld(); if (pKiller->GetTypeId() == TYPEID_PLAYER) CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, CAST_PLR(pKiller)); - if (m_creature->isSummon()) - if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner())) + if (me->isSummon()) + if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner())) if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI())) pAI->bEventInProgress = false; } @@ -601,8 +601,8 @@ struct npc_korrak_bloodragerAI : public npc_escortAI void Reset() { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetReactState(REACT_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetReactState(REACT_PASSIVE); uiChargeTimer = 15000; uiUppercutTimer = 12000; bEnrage = false; @@ -610,8 +610,8 @@ struct npc_korrak_bloodragerAI : public npc_escortAI void EnterEvadeMode() { - if (m_creature->isSummon()) - if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner())) + if (me->isSummon()) + if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner())) if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI())) pAI->RemoveSummons(); } @@ -621,16 +621,16 @@ struct npc_korrak_bloodragerAI : public npc_escortAI switch(uiI) { case 6: - m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetReactState(REACT_AGGRESSIVE); + me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(), 0); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetReactState(REACT_AGGRESSIVE); break; } } void EnterCombat(Unit* pWho) { - DoCast(m_creature, SPELL_GROW); + DoCast(me, SPELL_GROW); } void UpdateAI(const uint32 uiDiff) @@ -654,9 +654,9 @@ struct npc_korrak_bloodragerAI : public npc_escortAI uiChargeTimer = 15000; } else uiChargeTimer -= uiDiff; - if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20) + if (!bEnrage && me->GetHealth()*100 / me->GetMaxHealth() <= 20) { - DoCast(m_creature, SPELL_ENRAGE); + DoCast(me, SPELL_ENRAGE); bEnrage = true; } DoMeleeAttackIfReady(); @@ -667,8 +667,8 @@ struct npc_korrak_bloodragerAI : public npc_escortAI if (pKiller->GetTypeId() == TYPEID_PLAYER) CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, CAST_PLR(pKiller)); - if (m_creature->isSummon()) - if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner())) + if (me->isSummon()) + if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner())) if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI())) pAI->bEventInProgress = false; } @@ -705,15 +705,15 @@ struct npc_yggdrasAI : public ScriptedAI void EnterEvadeMode() //If you lose the combat, then the npc go away { - if (m_creature->isSummon()) - if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner())) + if (me->isSummon()) + if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner())) if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI())) pAI->RemoveSummons(); } void EnterCombat(Unit* pWho) { - DoCast(m_creature, SPELL_GROW); + DoCast(me, SPELL_GROW); } void UpdateAI(const uint32 uiDiff) @@ -723,13 +723,13 @@ struct npc_yggdrasAI : public ScriptedAI if (uiCleaveTimer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_CLEAVE); + DoCast(me->getVictim(), SPELL_CLEAVE); uiCleaveTimer = 12000; } else uiCleaveTimer -= uiDiff; if (uiCorrodeFleshTimer <= uiDiff) { - DoCast(m_creature->getVictim(), SPELL_CHARGE); + DoCast(me->getVictim(), SPELL_CHARGE); uiCorrodeFleshTimer = 18000; } else uiCorrodeFleshTimer -= uiDiff; @@ -747,8 +747,8 @@ struct npc_yggdrasAI : public ScriptedAI for (uint8 i = 0; i < 2; ++i) DoCast(pKiller, SPELL_JORMUNGAR_SPAWN, true); - if (m_creature->isSummon()) - if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner())) + if (me->isSummon()) + if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner())) if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI())) pAI->bEventInProgress = false; } @@ -776,8 +776,8 @@ struct npc_stinkbeardAI : public npc_escortAI { npc_stinkbeardAI(Creature* pCreature) : npc_escortAI(pCreature) { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetReactState(REACT_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetReactState(REACT_PASSIVE); Start(true,true, 0, NULL); SetDespawnAtEnd(false); } @@ -790,7 +790,7 @@ struct npc_stinkbeardAI : public npc_escortAI void Reset() { - DoCast(m_creature, SPELL_THUNDERBLADE); + DoCast(me, SPELL_THUNDERBLADE); uiThunderclapTimer = 5000; uiKnockAwayTimer = 10000; uiStinkyBeardTimer = 15000; @@ -799,8 +799,8 @@ struct npc_stinkbeardAI : public npc_escortAI void EnterEvadeMode() { - if (m_creature->isSummon()) - if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner())) + if (me->isSummon()) + if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner())) if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI())) pAI->RemoveSummons(); } @@ -810,9 +810,9 @@ struct npc_stinkbeardAI : public npc_escortAI switch(uiI) { case 7: - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - m_creature->SetReactState(REACT_AGGRESSIVE); - m_creature->SetHomePosition(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation()); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetReactState(REACT_AGGRESSIVE); + me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); break; } } @@ -850,9 +850,9 @@ struct npc_stinkbeardAI : public npc_escortAI uiStinkyBeardTimer = 15000; } else uiStinkyBeardTimer -= uiDiff; - if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20) + if (!bEnrage && me->GetHealth()*100 / me->GetMaxHealth() <= 20) { - DoCast(m_creature, SPELL_ENRAGE_STINKBEARD); + DoCast(me, SPELL_ENRAGE_STINKBEARD); bEnrage = true; } DoMeleeAttackIfReady(); @@ -860,8 +860,8 @@ struct npc_stinkbeardAI : public npc_escortAI void JustDied(Unit* pKiller) { - if (m_creature->isSummon()) - if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner())) + if (me->isSummon()) + if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner())) if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI())) pAI->bEventInProgress = false; @@ -886,15 +886,15 @@ struct npc_released_offspring_harkoaAI : public ScriptedAI void Reset() { float x, y, z; - m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 25.0f); - m_creature->GetMotionMaster()->MovePoint(0, x, y, z); + me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 25.0f); + me->GetMotionMaster()->MovePoint(0, x, y, z); } void MovementInform(uint32 uiType, uint32 uiId) { if (uiType != POINT_MOTION_TYPE) return; - m_creature->DisappearAndDie(); + me->DisappearAndDie(); } }; @@ -934,9 +934,9 @@ struct npc_crusade_recruitAI : public ScriptedAI { m_uiTimer = 0; m_uiPhase = 0; - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); - m_heading = m_creature->GetOrientation(); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); + m_heading = me->GetOrientation(); } void UpdateAI(const uint32 uiDiff) @@ -949,22 +949,22 @@ struct npc_crusade_recruitAI : public ScriptedAI { case 1: // say random text - m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), m_creature); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), me); m_uiTimer = 3000; m_uiPhase = 2; break; case 2: // walk forward - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - m_creature->GetMotionMaster()->MovePoint(0,m_creature->GetPositionX() + (cos(m_heading) * 10), m_creature->GetPositionY() + (sin(m_heading) * 10), m_creature->GetPositionZ()); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->GetMotionMaster()->MovePoint(0,me->GetPositionX() + (cos(m_heading) * 10), me->GetPositionY() + (sin(m_heading) * 10), me->GetPositionZ()); m_uiTimer = 5000; m_uiPhase = 3; break; case 3: // despawn - m_creature->DisappearAndDie(); + me->DisappearAndDie(); m_uiTimer = 0; m_uiPhase = 0; break; |
