diff options
author | Spp <none@none> | 2010-04-19 09:26:37 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-19 09:26:37 +0200 |
commit | 74dd02d024007c3a09219177fabfe9010b1bce63 (patch) | |
tree | 041286f1a0a20c9714199b03c60808d3b7291e48 /src/scripts/outland/hellfire_peninsula.cpp | |
parent | fdd8d2f3cc7108043f6bad036b994770f904866f (diff) |
Remove LOTS of compile warnings
--HG--
branch : trunk
Diffstat (limited to 'src/scripts/outland/hellfire_peninsula.cpp')
-rw-r--r-- | src/scripts/outland/hellfire_peninsula.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/scripts/outland/hellfire_peninsula.cpp b/src/scripts/outland/hellfire_peninsula.cpp index 6d1d9894074..317e045fc1d 100644 --- a/src/scripts/outland/hellfire_peninsula.cpp +++ b/src/scripts/outland/hellfire_peninsula.cpp @@ -189,7 +189,7 @@ CreatureAI* GetAI_npc_ancestral_wolf(Creature* pCreature) ## go_haaleshi_altar ######*/ -bool GOHello_go_haaleshi_altar(Player* pPlayer, GameObject* pGo) +bool GOHello_go_haaleshi_altar(Player* /*pPlayer*/, GameObject* pGo) { pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000); return false; @@ -216,7 +216,7 @@ bool GossipHello_npc_naladu(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID()); @@ -253,7 +253,7 @@ bool GossipHello_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch(uiAction) { @@ -298,7 +298,7 @@ bool GossipHello_npc_trollbane(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch(uiAction) { @@ -374,7 +374,7 @@ struct npc_wounded_blood_elfAI : public npc_escortAI void Reset() { } - void EnterCombat(Unit* who) + void EnterCombat(Unit* /*who*/) { if (HasEscortState(STATE_ESCORT_ESCORTING)) DoScriptText(SAY_ELF_AGGRO, me); |