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authorSpp <none@none>2010-04-19 09:26:37 +0200
committerSpp <none@none>2010-04-19 09:26:37 +0200
commit74dd02d024007c3a09219177fabfe9010b1bce63 (patch)
tree041286f1a0a20c9714199b03c60808d3b7291e48 /src/scripts/outland/hellfire_peninsula.cpp
parentfdd8d2f3cc7108043f6bad036b994770f904866f (diff)
Remove LOTS of compile warnings
--HG-- branch : trunk
Diffstat (limited to 'src/scripts/outland/hellfire_peninsula.cpp')
-rw-r--r--src/scripts/outland/hellfire_peninsula.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/scripts/outland/hellfire_peninsula.cpp b/src/scripts/outland/hellfire_peninsula.cpp
index 6d1d9894074..317e045fc1d 100644
--- a/src/scripts/outland/hellfire_peninsula.cpp
+++ b/src/scripts/outland/hellfire_peninsula.cpp
@@ -189,7 +189,7 @@ CreatureAI* GetAI_npc_ancestral_wolf(Creature* pCreature)
## go_haaleshi_altar
######*/
-bool GOHello_go_haaleshi_altar(Player* pPlayer, GameObject* pGo)
+bool GOHello_go_haaleshi_altar(Player* /*pPlayer*/, GameObject* pGo)
{
pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000);
return false;
@@ -216,7 +216,7 @@ bool GossipHello_npc_naladu(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID());
@@ -253,7 +253,7 @@ bool GossipHello_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch(uiAction)
{
@@ -298,7 +298,7 @@ bool GossipHello_npc_trollbane(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch(uiAction)
{
@@ -374,7 +374,7 @@ struct npc_wounded_blood_elfAI : public npc_escortAI
void Reset() { }
- void EnterCombat(Unit* who)
+ void EnterCombat(Unit* /*who*/)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
DoScriptText(SAY_ELF_AGGRO, me);