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| author | Shauren <shauren.trinity@gmail.com> | 2016-02-19 19:23:04 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-02-19 19:23:04 +0100 |
| commit | 97a79af4701621ec04b88c8b548dbc35d120e99e (patch) | |
| tree | c3e7f3f2f7f5ee41565bf16ea884cf55aa75c911 /src/server/bnetserver/Server/Session.h | |
| parent | 06ec1b8fe8dfe9bb8a225ed57a053eb546d386ad (diff) | |
Core/Networking: Rewrite networking threading model
Each network thread has its own io_service - this means that all operations on a given socket except queueing packets run from a single thread, removing the need for locking
Sending packets now writes to a lockfree intermediate queue directly, encryption is applied in network thread if it was required at the time of sending the packet
Diffstat (limited to 'src/server/bnetserver/Server/Session.h')
| -rw-r--r-- | src/server/bnetserver/Server/Session.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/bnetserver/Server/Session.h b/src/server/bnetserver/Server/Session.h index 75c30096417..2443d694a80 100644 --- a/src/server/bnetserver/Server/Session.h +++ b/src/server/bnetserver/Server/Session.h @@ -23,6 +23,7 @@ #include "Socket.h" #include "BigNumber.h" #include "Callback.h" +#include "MPSCQueue.h" #include <memory> #include <boost/asio/ip/tcp.hpp> @@ -174,6 +175,13 @@ namespace Battlenet std::queue<ModuleType> _modulesWaitingForData; + struct EncryptableBuffer + { + MessageBuffer Buffer; + bool Encrypt; + }; + + MPSCQueue<EncryptableBuffer> _bufferQueue; PacketCrypt _crypt; bool _authed; bool _subscribedToRealmListUpdates; |
