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author | Shauren <shauren.trinity@gmail.com> | 2016-02-19 19:23:04 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-02-19 19:23:04 +0100 |
commit | 97a79af4701621ec04b88c8b548dbc35d120e99e (patch) | |
tree | c3e7f3f2f7f5ee41565bf16ea884cf55aa75c911 /src/server/bnetserver/Server/SessionManager.h | |
parent | 06ec1b8fe8dfe9bb8a225ed57a053eb546d386ad (diff) |
Core/Networking: Rewrite networking threading model
Each network thread has its own io_service - this means that all operations on a given socket except queueing packets run from a single thread, removing the need for locking
Sending packets now writes to a lockfree intermediate queue directly, encryption is applied in network thread if it was required at the time of sending the packet
Diffstat (limited to 'src/server/bnetserver/Server/SessionManager.h')
-rw-r--r-- | src/server/bnetserver/Server/SessionManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/bnetserver/Server/SessionManager.h b/src/server/bnetserver/Server/SessionManager.h index fe262b29f4e..5cf0b199f15 100644 --- a/src/server/bnetserver/Server/SessionManager.h +++ b/src/server/bnetserver/Server/SessionManager.h @@ -75,7 +75,7 @@ namespace Battlenet NetworkThread<Session>* CreateThreads() const override; private: - static void OnSocketAccept(tcp::socket&& sock); + static void OnSocketAccept(tcp::socket&& sock, uint32 threadIndex); SessionMap _sessions; SessionByAccountMap _sessionsByAccountId; |