diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-04-08 19:15:16 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-04-08 19:15:16 +0200 |
| commit | e8b2be3527c7683e8bfca70ed7706fc20da566fd (patch) | |
| tree | 54d5099554c8628cad719e6f1a49d387c7eced4f /src/server/bnetserver/Server | |
| parent | 40d80f3476ade4898be24659408e82aa4234b099 (diff) | |
Core/Network: Socket refactors
* Devirtualize calls to Read and Update by marking concrete implementations as final
* Removed derived class template argument
* Specialize boost::asio::basic_stream_socket for boost::asio::io_context instead of type-erased any_io_executor
* Make socket initialization easier composable (before entering Read loop)
* Remove use of deprecated boost::asio::null_buffers and boost::beast::ssl_stream
Diffstat (limited to 'src/server/bnetserver/Server')
| -rw-r--r-- | src/server/bnetserver/Server/Session.cpp | 103 | ||||
| -rw-r--r-- | src/server/bnetserver/Server/Session.h | 24 | ||||
| -rw-r--r-- | src/server/bnetserver/Server/SessionManager.cpp | 15 | ||||
| -rw-r--r-- | src/server/bnetserver/Server/SessionManager.h | 13 |
4 files changed, 55 insertions, 100 deletions
diff --git a/src/server/bnetserver/Server/Session.cpp b/src/server/bnetserver/Server/Session.cpp index c3a8ae6f211..7b9d6f45a3e 100644 --- a/src/server/bnetserver/Server/Session.cpp +++ b/src/server/bnetserver/Server/Session.cpp @@ -23,6 +23,7 @@ #include "Errors.h" #include "Hash.h" #include "IPLocation.h" +#include "IpBanCheckConnectionInitializer.h" #include "LoginRESTService.h" #include "MapUtils.h" #include "ProtobufJSON.h" @@ -74,7 +75,7 @@ void Battlenet::Session::GameAccountInfo::LoadResult(Field const* fields) DisplayName = Name; } -Battlenet::Session::Session(boost::asio::ip::tcp::socket&& socket) : BattlenetSocket(std::move(socket), SslContext::instance()), +Battlenet::Session::Session(Trinity::Net::IoContextTcpSocket&& socket) : BaseSocket(std::move(socket), SslContext::instance()), _accountInfo(new AccountInfo()), _gameAccountInfo(nullptr), _locale(), _os(), _build(0), _clientInfo(), _timezoneOffset(0min), _ipCountry(), _clientSecret(), _authed(false), _requestToken(0) { @@ -83,54 +84,24 @@ Battlenet::Session::Session(boost::asio::ip::tcp::socket&& socket) : BattlenetSo Battlenet::Session::~Session() = default; -void Battlenet::Session::AsyncHandshake() -{ - underlying_stream().async_handshake(boost::asio::ssl::stream_base::server, - [sess = shared_from_this()](boost::system::error_code const& error) { sess->HandshakeHandler(error); }); -} - void Battlenet::Session::Start() { - std::string ip_address = GetRemoteIpAddress().to_string(); TC_LOG_TRACE("session", "{} Accepted connection", GetClientInfo()); - // Verify that this IP is not in the ip_banned table - LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS)); + // build initializer chain + std::array<std::shared_ptr<Trinity::Net::SocketConnectionInitializer>, 3> initializers = + { { + std::make_shared<Trinity::Net::IpBanCheckConnectionInitializer<Session>>(this), + std::make_shared<Trinity::Net::SslHandshakeConnectionInitializer<Session>>(this), + std::make_shared<Trinity::Net::ReadConnectionInitializer<Session>>(this), + } }; - LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); - stmt->setString(0, ip_address); - - _queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt) - .WithPreparedCallback([sess = shared_from_this()](PreparedQueryResult result) { sess->CheckIpCallback(std::move(result)); })); -} - -void Battlenet::Session::CheckIpCallback(PreparedQueryResult result) -{ - if (result) - { - bool banned = false; - do - { - Field* fields = result->Fetch(); - if (fields[0].GetUInt64() != 0) - banned = true; - - } while (result->NextRow()); - - if (banned) - { - TC_LOG_DEBUG("session", "{} tries to log in using banned IP!", GetClientInfo()); - CloseSocket(); - return; - } - } - - AsyncHandshake(); + Trinity::Net::SocketConnectionInitializer::SetupChain(initializers)->Start(); } bool Battlenet::Session::Update() { - if (!BattlenetSocket::Update()) + if (!BaseSocket::Update()) return false; _queryProcessor.ProcessReadyCallbacks(); @@ -211,6 +182,11 @@ void Battlenet::Session::SendRequest(uint32 serviceHash, uint32 methodId, pb::Me AsyncWrite(&packet); } +void Battlenet::Session::QueueQuery(QueryCallback&& queryCallback) +{ + _queryProcessor.AddCallback(std::move(queryCallback)); +} + uint32 Battlenet::Session::HandleLogon(authentication::v1::LogonRequest const* logonRequest, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& continuation) { if (logonRequest->program() != "WoW") @@ -292,7 +268,7 @@ uint32 Battlenet::Session::HandleGenerateWebCredentials(authentication::v1::Gene LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_EXISTING_AUTHENTICATION_BY_ID); stmt->setUInt32(0, _accountInfo->Id); - _queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback([this, asyncContinuation = std::move(continuation)](PreparedQueryResult result) + QueueQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback([this, asyncContinuation = std::move(continuation)](PreparedQueryResult result) { // just send existing credentials back (not the best but it works for now with them being stored in db) Battlenet::Services::Authentication asyncContinuationService(this); @@ -314,7 +290,7 @@ uint32 Battlenet::Session::VerifyWebCredentials(std::string const& webCredential std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)> asyncContinuation = std::move(continuation); std::shared_ptr<AccountInfo> accountInfo = std::make_shared<AccountInfo>(); - _queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt).WithChainingPreparedCallback([this, accountInfo, asyncContinuation](QueryCallback& callback, PreparedQueryResult result) + QueueQuery(LoginDatabase.AsyncQuery(stmt).WithChainingPreparedCallback([this, accountInfo, asyncContinuation](QueryCallback& callback, PreparedQueryResult result) { Battlenet::Services::Authentication asyncContinuationService(this); NoData response; @@ -713,20 +689,8 @@ uint32 Battlenet::Session::HandleGetAllValuesForAttribute(game_utilities::v1::Ge return ERROR_RPC_NOT_IMPLEMENTED; } -void Battlenet::Session::HandshakeHandler(boost::system::error_code const& error) -{ - if (error) - { - TC_LOG_ERROR("session", "{} SSL Handshake failed {}", GetClientInfo(), error.message()); - CloseSocket(); - return; - } - - AsyncRead(); -} - template<bool(Battlenet::Session::*processMethod)(), MessageBuffer Battlenet::Session::*outputBuffer> -inline bool PartialProcessPacket(Battlenet::Session* session, MessageBuffer& inputBuffer) +static inline Optional<Trinity::Net::SocketReadCallbackResult> PartialProcessPacket(Battlenet::Session* session, MessageBuffer& inputBuffer) { MessageBuffer& buffer = session->*outputBuffer; @@ -738,46 +702,45 @@ inline bool PartialProcessPacket(Battlenet::Session* session, MessageBuffer& inp buffer.Write(inputBuffer.GetReadPointer(), readDataSize); inputBuffer.ReadCompleted(readDataSize); } + else + return { }; // go to next buffer if (buffer.GetRemainingSpace() > 0) { // Couldn't receive the whole data this time. ASSERT(inputBuffer.GetActiveSize() == 0); - return false; + return Trinity::Net::SocketReadCallbackResult::KeepReading; } // just received fresh new payload if (!(session->*processMethod)()) { session->CloseSocket(); - return false; + return Trinity::Net::SocketReadCallbackResult::Stop; } - return true; + return { }; // go to next buffer } -void Battlenet::Session::ReadHandler() +Trinity::Net::SocketReadCallbackResult Battlenet::Session::ReadHandler() { - if (!IsOpen()) - return; - MessageBuffer& packet = GetReadBuffer(); while (packet.GetActiveSize() > 0) { - if (!PartialProcessPacket<&Battlenet::Session::ReadHeaderLengthHandler, &Battlenet::Session::_headerLengthBuffer>(this, packet)) - break; + if (Optional<Trinity::Net::SocketReadCallbackResult> partialResult = PartialProcessPacket<&Session::ReadHeaderLengthHandler, &Session::_headerLengthBuffer>(this, packet)) + return *partialResult; - if (!PartialProcessPacket<&Battlenet::Session::ReadHeaderHandler, &Battlenet::Session::_headerBuffer>(this, packet)) - break; + if (Optional<Trinity::Net::SocketReadCallbackResult> partialResult = PartialProcessPacket<&Session::ReadHeaderHandler, &Session::_headerBuffer>(this, packet)) + return *partialResult; - if (!PartialProcessPacket<&Battlenet::Session::ReadDataHandler, &Battlenet::Session::_packetBuffer>(this, packet)) - break; + if (Optional<Trinity::Net::SocketReadCallbackResult> partialResult = PartialProcessPacket<&Session::ReadDataHandler, &Session::_packetBuffer>(this, packet)) + return *partialResult; _headerLengthBuffer.Reset(); _headerBuffer.Reset(); } - AsyncRead(); + return Trinity::Net::SocketReadCallbackResult::KeepReading; } bool Battlenet::Session::ReadHeaderLengthHandler() @@ -835,5 +798,5 @@ std::string Battlenet::Session::GetClientInfo() const stream << ']'; - return stream.str(); + return std::move(stream).str(); } diff --git a/src/server/bnetserver/Server/Session.h b/src/server/bnetserver/Server/Session.h index 8a8b1f0a15b..faf82115f18 100644 --- a/src/server/bnetserver/Server/Session.h +++ b/src/server/bnetserver/Server/Session.h @@ -15,8 +15,8 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef Session_h__ -#define Session_h__ +#ifndef TRINITYCORE_SESSION_H +#define TRINITYCORE_SESSION_H #include "AsyncCallbackProcessor.h" #include "ClientBuildInfo.h" @@ -24,7 +24,7 @@ #include "QueryResult.h" #include "Realm.h" #include "Socket.h" -#include "SslSocket.h" +#include "SslStream.h" #include <boost/asio/ip/tcp.hpp> #include <google/protobuf/message.h> #include <memory> @@ -65,9 +65,9 @@ using namespace bgs::protocol; namespace Battlenet { - class Session : public Socket<Session, SslSocket<>> + class Session final : public Trinity::Net::Socket<Trinity::Net::SslStream<>> { - typedef Socket<Session, SslSocket<>> BattlenetSocket; + using BaseSocket = Socket<Trinity::Net::SslStream<>>; public: struct LastPlayedCharacterInfo @@ -110,7 +110,7 @@ namespace Battlenet std::unordered_map<uint32, GameAccountInfo> GameAccounts; }; - explicit Session(boost::asio::ip::tcp::socket&& socket); + explicit Session(Trinity::Net::IoContextTcpSocket&& socket); ~Session(); void Start() override; @@ -130,6 +130,8 @@ namespace Battlenet void SendRequest(uint32 serviceHash, uint32 methodId, pb::Message const* request); + void QueueQuery(QueryCallback&& queryCallback); + uint32 HandleLogon(authentication::v1::LogonRequest const* logonRequest, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& continuation); uint32 HandleVerifyWebCredentials(authentication::v1::VerifyWebCredentialsRequest const* verifyWebCredentialsRequest, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& continuation); uint32 HandleGenerateWebCredentials(authentication::v1::GenerateWebCredentialsRequest const* request, std::function<void(ServiceBase*, uint32, google::protobuf::Message const*)>& continuation); @@ -140,9 +142,9 @@ namespace Battlenet std::string GetClientInfo() const; + Trinity::Net::SocketReadCallbackResult ReadHandler() override; + protected: - void HandshakeHandler(boost::system::error_code const& error); - void ReadHandler() override; bool ReadHeaderLengthHandler(); bool ReadHeaderHandler(); bool ReadDataHandler(); @@ -150,10 +152,6 @@ namespace Battlenet private: void AsyncWrite(MessageBuffer* packet); - void AsyncHandshake(); - - void CheckIpCallback(PreparedQueryResult result); - uint32 VerifyWebCredentials(std::string const& webCredentials, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& continuation); typedef uint32(Session::*ClientRequestHandler)(std::unordered_map<std::string, Variant const*> const&, game_utilities::v1::ClientResponse*); @@ -190,4 +188,4 @@ namespace Battlenet }; } -#endif // Session_h__ +#endif // TRINITYCORE_SESSION_H diff --git a/src/server/bnetserver/Server/SessionManager.cpp b/src/server/bnetserver/Server/SessionManager.cpp index cb56972a9c2..4c5b532ee60 100644 --- a/src/server/bnetserver/Server/SessionManager.cpp +++ b/src/server/bnetserver/Server/SessionManager.cpp @@ -16,7 +16,6 @@ */ #include "SessionManager.h" -#include "DatabaseEnv.h" #include "Util.h" bool Battlenet::SessionManager::StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount) @@ -24,18 +23,16 @@ bool Battlenet::SessionManager::StartNetwork(Trinity::Asio::IoContext& ioContext if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount)) return false; - _acceptor->AsyncAcceptWithCallback<&OnSocketAccept>(); + _acceptor->AsyncAccept([this](Trinity::Net::IoContextTcpSocket&& sock, uint32 threadIndex) + { + OnSocketOpen(std::move(sock), threadIndex); + }); return true; } -NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const +Trinity::Net::NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const { - return new NetworkThread<Session>[GetNetworkThreadCount()]; -} - -void Battlenet::SessionManager::OnSocketAccept(boost::asio::ip::tcp::socket&& sock, uint32 threadIndex) -{ - sSessionMgr.OnSocketOpen(std::move(sock), threadIndex); + return new Trinity::Net::NetworkThread<Session>[GetNetworkThreadCount()]; } Battlenet::SessionManager& Battlenet::SessionManager::Instance() diff --git a/src/server/bnetserver/Server/SessionManager.h b/src/server/bnetserver/Server/SessionManager.h index c635122c977..528ece8739e 100644 --- a/src/server/bnetserver/Server/SessionManager.h +++ b/src/server/bnetserver/Server/SessionManager.h @@ -15,15 +15,15 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef SessionManager_h__ -#define SessionManager_h__ +#ifndef TRINITYCORE_SESSION_MANAGER_H +#define TRINITYCORE_SESSION_MANAGER_H #include "SocketMgr.h" #include "Session.h" namespace Battlenet { - class SessionManager : public SocketMgr<Session> + class SessionManager : public Trinity::Net::SocketMgr<Session> { typedef SocketMgr<Session> BaseSocketMgr; @@ -33,13 +33,10 @@ namespace Battlenet bool StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount = 1) override; protected: - NetworkThread<Session>* CreateThreads() const override; - - private: - static void OnSocketAccept(boost::asio::ip::tcp::socket&& sock, uint32 threadIndex); + Trinity::Net::NetworkThread<Session>* CreateThreads() const override; }; } #define sSessionMgr Battlenet::SessionManager::Instance() -#endif // SessionManager_h__ +#endif // TRINITYCORE_SESSION_MANAGER_H |
