diff options
author | Spp <spp@jorge.gr> | 2013-01-30 11:57:02 +0100 |
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committer | Spp <spp@jorge.gr> | 2013-01-30 11:57:02 +0100 |
commit | 709129f222768b607b13c0f785aa0313f0a934ce (patch) | |
tree | 7ce9264823841eccf54cc508d6568ce99ec1d7f1 /src/server/collision/BoundingIntervalHierarchy.cpp | |
parent | b427068c39188474879c848ba44070ef8a1e246b (diff) | |
parent | 8cd408ae6cb2a7f9eb84c9e2a57fc65a15ce6faf (diff) |
Merge branch 'master' into 4.3.4 (+ some changes to minimize differences)
Conflicts:
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/StatSystem.cpp
src/server/game/Events/GameEventMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Miscellaneous/Formulas.h
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Movement/Waypoints/WaypointManager.cpp
src/server/game/Skills/SkillDiscovery.cpp
src/server/game/Skills/SkillExtraItems.cpp
src/server/game/Warden/WardenCheckMgr.cpp
src/server/game/Weather/WeatherMgr.cpp
Diffstat (limited to 'src/server/collision/BoundingIntervalHierarchy.cpp')
-rw-r--r-- | src/server/collision/BoundingIntervalHierarchy.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchy.cpp b/src/server/collision/BoundingIntervalHierarchy.cpp index ad3753ea3c9..bca738d1ff6 100644 --- a/src/server/collision/BoundingIntervalHierarchy.cpp +++ b/src/server/collision/BoundingIntervalHierarchy.cpp @@ -18,6 +18,12 @@ #include "BoundingIntervalHierarchy.h" +#if defined __APPLE__ + #define isnan std::isnan +#elif defined _MSC_VER + #define isnan _isnan +#endif + void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats) { // create space for the first node @@ -51,7 +57,7 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat prevAxis = axis; prevSplit = split; // perform quick consistency checks - Vector3 d( gridBox.hi - gridBox.lo ); + G3D::Vector3 d( gridBox.hi - gridBox.lo ); if (d.x < 0 || d.y < 0 || d.z < 0) throw std::logic_error("negative node extents"); for (int i = 0; i < 3; i++) @@ -255,11 +261,11 @@ bool BIH::writeToFile(FILE* wf) const bool BIH::readFromFile(FILE* rf) { uint32 treeSize; - Vector3 lo, hi; + G3D::Vector3 lo, hi; uint32 check=0, count=0; check += fread(&lo, sizeof(float), 3, rf); check += fread(&hi, sizeof(float), 3, rf); - bounds = AABox(lo, hi); + bounds = G3D::AABox(lo, hi); check += fread(&treeSize, sizeof(uint32), 1, rf); tree.resize(treeSize); check += fread(&tree[0], sizeof(uint32), treeSize, rf); |