diff options
author | Ascathor <Break_the_Chain@web.de> | 2013-10-27 22:27:46 +0100 |
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committer | Ascathor <Break_the_Chain@web.de> | 2013-10-27 23:46:02 +0100 |
commit | 260773899052255447ed90be344efd38437bcdde (patch) | |
tree | ded631c07d1946649ce384201c1c7c92967bcf7f /src/server/collision/DynamicTree.cpp | |
parent | e5553cfb78d8bdde4e9c6a2dbc98ff60bb8a273e (diff) |
Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
Diffstat (limited to 'src/server/collision/DynamicTree.cpp')
-rw-r--r-- | src/server/collision/DynamicTree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp index aebcee0d689..cf3e50f6e1e 100644 --- a/src/server/collision/DynamicTree.cpp +++ b/src/server/collision/DynamicTree.cpp @@ -150,7 +150,7 @@ struct DynamicTreeIntersectionCallback { bool did_hit; uint32 phase_mask; - DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) {} + DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { } bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance) { did_hit = obj.intersectRay(r, distance, true, phase_mask); |