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authorAscathor <Break_the_Chain@web.de>2013-10-27 22:27:46 +0100
committerAscathor <Break_the_Chain@web.de>2013-10-27 23:46:02 +0100
commit260773899052255447ed90be344efd38437bcdde (patch)
treeded631c07d1946649ce384201c1c7c92967bcf7f /src/server/collision/DynamicTree.cpp
parente5553cfb78d8bdde4e9c6a2dbc98ff60bb8a273e (diff)
Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
Diffstat (limited to 'src/server/collision/DynamicTree.cpp')
-rw-r--r--src/server/collision/DynamicTree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp
index aebcee0d689..cf3e50f6e1e 100644
--- a/src/server/collision/DynamicTree.cpp
+++ b/src/server/collision/DynamicTree.cpp
@@ -150,7 +150,7 @@ struct DynamicTreeIntersectionCallback
{
bool did_hit;
uint32 phase_mask;
- DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) {}
+ DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { }
bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
{
did_hit = obj.intersectRay(r, distance, true, phase_mask);