diff options
author | Subv2112 <s.v.h21@hotmail.com> | 2012-02-03 16:03:52 -0500 |
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committer | Subv <s.v.h21@hotmail.com> | 2012-02-09 13:58:22 -0500 |
commit | 93d199f04382fe3c7f6f08f59fd2ad058568679a (patch) | |
tree | b698029a6cf0649bed6689cd0aa4414d8ad1aa42 /src/server/collision/DynamicTree.h | |
parent | 229d4119e887fa6079a6e0b093860e11b5facb63 (diff) |
Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements
Please re-extract vmaps
Diffstat (limited to 'src/server/collision/DynamicTree.h')
-rw-r--r-- | src/server/collision/DynamicTree.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/server/collision/DynamicTree.h b/src/server/collision/DynamicTree.h new file mode 100644 index 00000000000..ab28641b6ad --- /dev/null +++ b/src/server/collision/DynamicTree.h @@ -0,0 +1,60 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#ifndef _DYNTREE_H +#define _DYNTREE_H + +#include <G3D/Matrix3.h> +#include <G3D/Vector3.h> +#include <G3D/AABox.h> +#include <G3D/Ray.h> + +//#include "ModelInstance.h" +#include "Define.h" +//#include "GameObjectModel.h" + +namespace G3D +{ + class Vector3; +} + +using G3D::Vector3; +class GameObjectModel; + +class DynamicMapTree +{ + struct DynTreeImpl& impl; +public: + + DynamicMapTree(); + ~DynamicMapTree(); + + bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const; + float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const; + + void insert(const GameObjectModel&); + void remove(const GameObjectModel&); + bool contains(const GameObjectModel&) const; + int size() const; + + void balance(); + void update(uint32 diff); +}; + +#endif // _DYNTREE_H |