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authorSubv2112 <s.v.h21@hotmail.com>2012-02-03 16:03:52 -0500
committerSubv <s.v.h21@hotmail.com>2012-02-09 13:58:22 -0500
commit93d199f04382fe3c7f6f08f59fd2ad058568679a (patch)
treeb698029a6cf0649bed6689cd0aa4414d8ad1aa42 /src/server/collision/DynamicTree.h
parent229d4119e887fa6079a6e0b093860e11b5facb63 (diff)
Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements Please re-extract vmaps
Diffstat (limited to 'src/server/collision/DynamicTree.h')
-rw-r--r--src/server/collision/DynamicTree.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/server/collision/DynamicTree.h b/src/server/collision/DynamicTree.h
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+++ b/src/server/collision/DynamicTree.h
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+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#ifndef _DYNTREE_H
+#define _DYNTREE_H
+
+#include <G3D/Matrix3.h>
+#include <G3D/Vector3.h>
+#include <G3D/AABox.h>
+#include <G3D/Ray.h>
+
+//#include "ModelInstance.h"
+#include "Define.h"
+//#include "GameObjectModel.h"
+
+namespace G3D
+{
+ class Vector3;
+}
+
+using G3D::Vector3;
+class GameObjectModel;
+
+class DynamicMapTree
+{
+ struct DynTreeImpl& impl;
+public:
+
+ DynamicMapTree();
+ ~DynamicMapTree();
+
+ bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const;
+ float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
+
+ void insert(const GameObjectModel&);
+ void remove(const GameObjectModel&);
+ bool contains(const GameObjectModel&) const;
+ int size() const;
+
+ void balance();
+ void update(uint32 diff);
+};
+
+#endif // _DYNTREE_H