diff options
| author | XTZGZoReX <none@none> | 2010-06-07 13:57:34 +0200 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-06-07 13:57:34 +0200 |
| commit | fcd58c134dc532a99dbc19a884b9f3aa9ec70b69 (patch) | |
| tree | 79890a5e233a16effd76ffae00d52a5a608fd459 /src/server/collision/Management | |
| parent | 24c720d8993804b7575a31bfc1b83514a1dfd492 (diff) | |
* Move VMap3 code to a separate static 'collision' library.
--HG--
branch : trunk
Diffstat (limited to 'src/server/collision/Management')
| -rw-r--r-- | src/server/collision/Management/IVMapManager.h | 106 | ||||
| -rw-r--r-- | src/server/collision/Management/VMapFactory.cpp | 136 | ||||
| -rw-r--r-- | src/server/collision/Management/VMapFactory.h | 43 | ||||
| -rw-r--r-- | src/server/collision/Management/VMapManager2.cpp | 336 | ||||
| -rw-r--r-- | src/server/collision/Management/VMapManager2.h | 114 |
5 files changed, 735 insertions, 0 deletions
diff --git a/src/server/collision/Management/IVMapManager.h b/src/server/collision/Management/IVMapManager.h new file mode 100644 index 00000000000..00629eb122c --- /dev/null +++ b/src/server/collision/Management/IVMapManager.h @@ -0,0 +1,106 @@ +/* + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _IVMAPMANAGER_H +#define _IVMAPMANAGER_H + +#include<string> +#include <Platform/Define.h> + +//=========================================================== + +/** +This is the minimum interface to the VMapMamager. +*/ + +namespace VMAP +{ + + enum VMAP_LOAD_RESULT + { + VMAP_LOAD_RESULT_ERROR, + VMAP_LOAD_RESULT_OK, + VMAP_LOAD_RESULT_IGNORED, + }; + + #define VMAP_INVALID_HEIGHT -100000.0f // for check + #define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case + + //=========================================================== + class IVMapManager + { + private: + bool iEnableLineOfSightCalc; + bool iEnableHeightCalc; + + public: + IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) {} + + virtual ~IVMapManager(void) {} + + virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0; + + virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0; + + virtual void unloadMap(unsigned int pMapId, int x, int y) = 0; + virtual void unloadMap(unsigned int pMapId) = 0; + + virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0; + virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0; + /** + test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found + return a position, that is pReduceDist closer to the origin + */ + virtual bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist) = 0; + /** + send debug commands + */ + virtual bool processCommand(char *pCommand)= 0; + + /** + Enable/disable LOS calculation + It is enabled by default. If it is enabled in mid game the maps have to loaded manualy + */ + void setEnableLineOfSightCalc(bool pVal) { iEnableLineOfSightCalc = pVal; } + /** + Enable/disable model height calculation + It is enabled by default. If it is enabled in mid game the maps have to loaded manualy + */ + void setEnableHeightCalc(bool pVal) { iEnableHeightCalc = pVal; } + + bool isLineOfSightCalcEnabled() const { return(iEnableLineOfSightCalc); } + bool isHeightCalcEnabled() const { return(iEnableHeightCalc); } + bool isMapLoadingEnabled() const { return(iEnableLineOfSightCalc || iEnableHeightCalc ); } + + virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const =0; + /** + Block maps from being used. + parameter: String of map ids. Delimiter = "," + e.g.: "0,1,530" + */ + virtual void preventMapsFromBeingUsed(const char* pMapIdString) =0; + /** + Query world model area info. + \param z gets adjusted to the ground height for which this are info is valid + */ + virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0; + virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0; + }; + +} +#endif diff --git a/src/server/collision/Management/VMapFactory.cpp b/src/server/collision/Management/VMapFactory.cpp new file mode 100644 index 00000000000..331acbace47 --- /dev/null +++ b/src/server/collision/Management/VMapFactory.cpp @@ -0,0 +1,136 @@ +/* + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <sys/types.h> +#include "VMapFactory.h" +#include "VMapManager2.h" + +using namespace G3D; + +namespace VMAP +{ + void chompAndTrim(std::string& str) + { + while(str.length() >0) + { + char lc = str[str.length()-1]; + if(lc == '\r' || lc == '\n' || lc == ' ' || lc == '"' || lc == '\'') + { + str = str.substr(0,str.length()-1); + } + else + { + break; + } + } + while(str.length() >0) + { + char lc = str[0]; + if(lc == ' ' || lc == '"' || lc == '\'') + { + str = str.substr(1,str.length()-1); + } + else + { + break; + } + } + } + + IVMapManager *gVMapManager = 0; + Table<unsigned int , bool>* iIgnoreSpellIds=0; + + //=============================================== + // result false, if no more id are found + + bool getNextId(const std::string& pString, unsigned int& pStartPos, unsigned int& pId) + { + bool result = false; + unsigned int i; + for(i=pStartPos;i<pString.size(); ++i) + { + if(pString[i] == ',') + { + break; + } + } + if(i>pStartPos) + { + std::string idString = pString.substr(pStartPos, i-pStartPos); + pStartPos = i+1; + chompAndTrim(idString); + pId = atoi(idString.c_str()); + result = true; + } + return(result); + } + + //=============================================== + /** + parameter: String of map ids. Delimiter = "," + */ + + void VMapFactory::preventSpellsFromBeingTestedForLoS(const char* pSpellIdString) + { + if(!iIgnoreSpellIds) + iIgnoreSpellIds = new Table<unsigned int , bool>(); + if(pSpellIdString != NULL) + { + unsigned int pos =0; + unsigned int id; + std::string confString(pSpellIdString); + chompAndTrim(confString); + while(getNextId(confString, pos, id)) + { + iIgnoreSpellIds->set(id, true); + } + } + } + + //=============================================== + + bool VMapFactory::checkSpellForLoS(unsigned int pSpellId) + { + return(!iIgnoreSpellIds->containsKey(pSpellId)); + } + + //=============================================== + // just return the instance + IVMapManager* VMapFactory::createOrGetVMapManager() + { + if(gVMapManager == 0) + gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-) + return gVMapManager; + } + + //=============================================== + // delete all internal data structures + void VMapFactory::clear() + { + if(iIgnoreSpellIds) + { + delete iIgnoreSpellIds; + iIgnoreSpellIds = NULL; + } + if(gVMapManager) + { + delete gVMapManager; + gVMapManager = NULL; + } + } +} diff --git a/src/server/collision/Management/VMapFactory.h b/src/server/collision/Management/VMapFactory.h new file mode 100644 index 00000000000..8dc2c01938a --- /dev/null +++ b/src/server/collision/Management/VMapFactory.h @@ -0,0 +1,43 @@ +/* + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _VMAPFACTORY_H +#define _VMAPFACTORY_H + +#include "IVMapManager.h" + +/** +This is the access point to the VMapManager. +*/ + +namespace VMAP +{ + //=========================================================== + + class VMapFactory + { + public: + static IVMapManager* createOrGetVMapManager(); + static void clear(); + + static void preventSpellsFromBeingTestedForLoS(const char* pSpellIdString); + static bool checkSpellForLoS(unsigned int pSpellId); + }; + +} +#endif diff --git a/src/server/collision/Management/VMapManager2.cpp b/src/server/collision/Management/VMapManager2.cpp new file mode 100644 index 00000000000..1e8a84aee52 --- /dev/null +++ b/src/server/collision/Management/VMapManager2.cpp @@ -0,0 +1,336 @@ +/* + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <iostream> +#include <iomanip> +#include <string> +#include <sstream> +#include "VMapManager2.h" +#include "MapTree.h" +#include "ModelInstance.h" +#include "WorldModel.h" +#include "VMapDefinitions.h" + +using G3D::Vector3; + +namespace VMAP +{ + + //========================================================= + + VMapManager2::VMapManager2() + { + } + + //========================================================= + + VMapManager2::~VMapManager2(void) + { + for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i) + { + delete i->second; + } + for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i) + { + delete i->second.getModel(); + } + } + + //========================================================= + + Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const + { + Vector3 pos; + const float mid = 0.5 * 64.0 * 533.33333333f; + pos.x = mid - x; + pos.y = mid - y; + pos.z = z; + + return pos; + } + + //========================================================= + + Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const + { + Vector3 pos; + const float mid = 0.5 * 64.0 * 533.33333333f; + pos.x = mid - x; + pos.y = mid - y; + pos.z = z; + + return pos; + } + //========================================================= + + // move to MapTree too? + std::string VMapManager2::getMapFileName(unsigned int pMapId) + { + std::stringstream fname; + fname.width(3); + fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2); + return fname.str(); + } + + //========================================================= + /** + Block maps from being used. + parameter: String of map ids. Delimiter = "," + e.g.: "0,1,590" + */ + + void VMapManager2::preventMapsFromBeingUsed(const char* pMapIdString) + { + iIgnoreMapIds.clear(); + if (pMapIdString != NULL) + { + std::string map_str; + std::stringstream map_ss; + map_ss.str(std::string(pMapIdString)); + while (std::getline(map_ss, map_str, ',')) + { + std::stringstream ss2(map_str); + int map_num = -1; + ss2 >> map_num; + if (map_num >= 0) + { + std::cout << "ingoring Map " << map_num << " for VMaps\n"; + iIgnoreMapIds[map_num] = true; + // unload map in case it is loaded + unloadMap(map_num); + } + } + } + } + + //========================================================= + + int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) + { + int result = VMAP_LOAD_RESULT_IGNORED; + if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId)) + { + if (_loadMap(pMapId, pBasePath, x, y)) + result = VMAP_LOAD_RESULT_OK; + else + result = VMAP_LOAD_RESULT_ERROR; + } + return result; + } + + //========================================================= + // load one tile (internal use only) + + bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY) + { + InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId); + if (instanceTree == iInstanceMapTrees.end()) + { + std::string mapFileName = getMapFileName(pMapId); + StaticMapTree *newTree = new StaticMapTree(pMapId, basePath); + if (!newTree->InitMap(mapFileName, this)) + return false; + instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first; + } + return instanceTree->second->LoadMapTile(tileX, tileY, this); + } + + //========================================================= + + void VMapManager2::unloadMap(unsigned int pMapId) + { + InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId); + if (instanceTree != iInstanceMapTrees.end()) + { + instanceTree->second->UnloadMap(this); + if (instanceTree->second->numLoadedTiles() == 0) + { + delete instanceTree->second; + iInstanceMapTrees.erase(pMapId); + } + } + } + + //========================================================= + + void VMapManager2::unloadMap(unsigned int pMapId, int x, int y) + { + InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId); + if (instanceTree != iInstanceMapTrees.end()) + { + instanceTree->second->UnloadMapTile(x, y, this); + if (instanceTree->second->numLoadedTiles() == 0) + { + delete instanceTree->second; + iInstanceMapTrees.erase(pMapId); + } + } + } + + //========================================================== + + bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) + { + if (!isLineOfSightCalcEnabled()) return true; + bool result = true; + InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId); + if (instanceTree != iInstanceMapTrees.end()) + { + Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1); + Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2); + if (pos1 != pos2) + { + result = instanceTree->second->isInLineOfSight(pos1, pos2); + } + } + return result; + } + //========================================================= + /** + get the hit position and return true if we hit something + otherwise the result pos will be the dest pos + */ + bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist) + { + bool result = false; + rx=x2; + ry=y2; + rz=z2; + if (isLineOfSightCalcEnabled()) + { + InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId); + if (instanceTree != iInstanceMapTrees.end()) + { + Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1); + Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2); + Vector3 resultPos; + result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist); + resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z); + rx = resultPos.x; + ry = resultPos.y; + rz = resultPos.z; + } + } + return result; + } + + //========================================================= + /** + get height or INVALID_HEIGHT if no height available + */ + + float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z) + { + float height = VMAP_INVALID_HEIGHT_VALUE; //no height + if (isHeightCalcEnabled()) + { + InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId); + if (instanceTree != iInstanceMapTrees.end()) + { + Vector3 pos = convertPositionToInternalRep(x,y,z); + height = instanceTree->second->getHeight(pos); + if (!(height < G3D::inf())) + { + height = VMAP_INVALID_HEIGHT_VALUE; //no height + } + } + } + return height; + } + + //========================================================= + + bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const + { + bool result=false; + InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId); + if (instanceTree != iInstanceMapTrees.end()) + { + Vector3 pos = convertPositionToInternalRep(x, y, z); + result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId); + // z is not touched by convertPositionToMangosRep(), so just copy + z = pos.z; + } + return(result); + } + + bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const + { + InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId); + if (instanceTree != iInstanceMapTrees.end()) + { + LocationInfo info; + Vector3 pos = convertPositionToInternalRep(x, y, z); + if (instanceTree->second->GetLocationInfo(pos, info)) + { + floor = info.ground_Z; + type = info.hitModel->GetLiquidType(); + if (ReqLiquidType && !(type & ReqLiquidType)) + return false; + if (info.hitInstance->GetLiquidLevel(pos, info, level)) + return true; + } + } + return false; + } + + //========================================================= + + WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename) + { + ModelFileMap::iterator model = iLoadedModelFiles.find(filename); + if (model == iLoadedModelFiles.end()) + { + WorldModel *worldmodel = new WorldModel(); + if (!worldmodel->readFile(basepath + filename + ".vmo")) + { + std::cout << "VMapManager2: could not load '" << basepath << filename << ".vmo'!\n"; + delete worldmodel; + return NULL; + } + std::cout << "VMapManager2: loading file '" << basepath << filename << "'.\n"; + model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first; + model->second.setModel(worldmodel); + } + model->second.incRefCount(); + return model->second.getModel(); + } + + void VMapManager2::releaseModelInstance(const std::string &filename) + { + ModelFileMap::iterator model = iLoadedModelFiles.find(filename); + if (model == iLoadedModelFiles.end()) + { + std::cout << "VMapManager2: trying to unload non-loaded file '" << filename << "'!\n"; + return; + } + if( model->second.decRefCount() == 0) + { + std::cout << "VMapManager2: unloading file '" << filename << "'.\n"; + delete model->second.getModel(); + iLoadedModelFiles.erase(model); + } + } + //========================================================= + + bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) + { + return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y); + } + +} // namespace VMAP diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h new file mode 100644 index 00000000000..5f03b87b07f --- /dev/null +++ b/src/server/collision/Management/VMapManager2.h @@ -0,0 +1,114 @@ +/* + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _VMAPMANAGER2_H +#define _VMAPMANAGER2_H + +#include "IVMapManager.h" +#include "Utilities/UnorderedMap.h" +#include "Platform/Define.h" +#include <G3D/Vector3.h> + +//=========================================================== + +#define MAP_FILENAME_EXTENSION2 ".vmtree" + +#define FILENAMEBUFFER_SIZE 500 + +/** +This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on. +For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile. +Each global map or instance has its own dynamic BSP-Tree. +The loaded ModelContainers are included in one of these BSP-Trees. +Additionally a table to match map ids and map names is used. +*/ + +//=========================================================== + +namespace VMAP +{ + class StaticMapTree; + class WorldModel; + + class ManagedModel + { + public: + ManagedModel(): iModel(0), iRefCount(0) {} + void setModel(WorldModel *model) { iModel = model; } + WorldModel *getModel() { return iModel; } + void incRefCount() { ++iRefCount; } + int decRefCount() { return --iRefCount; } + protected: + WorldModel *iModel; + int iRefCount; + }; + + typedef UNORDERED_MAP<uint32 , StaticMapTree *> InstanceTreeMap; + typedef UNORDERED_MAP<std::string, ManagedModel> ModelFileMap; + + class VMapManager2 : public IVMapManager + { + protected: + // Tree to check collision + ModelFileMap iLoadedModelFiles; + InstanceTreeMap iInstanceMapTrees; + // UNORDERED_MAP<unsigned int , bool> iMapsSplitIntoTiles; + UNORDERED_MAP<unsigned int , bool> iIgnoreMapIds; + + bool _loadMap(uint32 pMapId, const std::string &basePath, uint32 tileX, uint32 tileY); + /* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */ + + public: + // public for debug + G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const; + G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const; + static std::string getMapFileName(unsigned int pMapId); + + VMapManager2(); + ~VMapManager2(void); + + int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y); + + void unloadMap(unsigned int pMapId, int x, int y); + void unloadMap(unsigned int pMapId); + + bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ; + /** + fill the hit pos and return true, if an object was hit + */ + bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist); + float getHeight(unsigned int pMapId, float x, float y, float z); + + bool processCommand(char *pCommand) { return false; } // for debug and extensions + + void preventMapsFromBeingUsed(const char* pMapIdString); + bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const; + bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const; + + WorldModel* acquireModelInstance(const std::string &basepath, const std::string &filename); + void releaseModelInstance(const std::string &filename); + + // what's the use of this? o.O + virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const + { + return getMapFileName(pMapId); + } + virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y); + }; +} +#endif |
