diff options
author | jackpoz <giacomopoz@gmail.com> | 2014-05-25 15:33:56 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-05-25 15:48:06 +0200 |
commit | b4327bfc69ce7e1243f53256b8a55f8c5c0ac2f1 (patch) | |
tree | 0cea147150543624577f6a8ba5bc42cc52ffc3ba /src/server/collision/Maps/MapTree.cpp | |
parent | 2f0f8f8018f4786b9e3e3eab9a9ec17c02668923 (diff) |
Core/Misc: Fix no-pch build
Diffstat (limited to 'src/server/collision/Maps/MapTree.cpp')
-rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index 60069b5c81f..d592d795125 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -157,7 +157,7 @@ namespace VMAP { float maxDist = (pos2 - pos1).magnitude(); // return false if distance is over max float, in case of cheater teleporting to the end of the universe - if (maxDist == std::numeric_limits<float>::max() || !isfinite(maxDist)) + if (maxDist == std::numeric_limits<float>::max() || !std::isfinite(maxDist)) return false; // valid map coords should *never ever* produce float overflow, but this would produce NaNs too |