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authorShauren <shauren.trinity@gmail.com>2015-05-07 00:07:44 +0200
committerShauren <shauren.trinity@gmail.com>2015-05-07 00:07:44 +0200
commited75b0649add23e082976fa4e5d504bc0c312602 (patch)
tree210373263be414f5acd3963226b1b2a8ce0fe8dd /src/server/collision/Maps/MapTree.cpp
parentf432821da6b8958b51cfe8ae61696e61bdf6e47c (diff)
Tools: Modified output files of all extractors to use 4 characters for map id and changed name format of map files to include a separator between values '_' that makes tokenization possible
* This fixes generating mmaps for maps with id >= 1000 * Fixed a crash happening when unloading last phased mmap tile * Removed remaining references to libmpq in CMakeLists Reextracting maps/vmaps/mmaps IS REQUIRED after this commit
Diffstat (limited to 'src/server/collision/Maps/MapTree.cpp')
-rw-r--r--src/server/collision/Maps/MapTree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp
index b493ec18f5f..862f3e1cefe 100644
--- a/src/server/collision/Maps/MapTree.cpp
+++ b/src/server/collision/Maps/MapTree.cpp
@@ -90,7 +90,7 @@ namespace VMAP
{
std::stringstream tilefilename;
tilefilename.fill('0');
- tilefilename << std::setw(3) << mapID << '_';
+ tilefilename << std::setw(4) << mapID << '_';
//tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile";
tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile";
return tilefilename.str();