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author | Shauren <shauren.trinity@gmail.com> | 2015-05-07 00:07:44 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-05-07 00:07:44 +0200 |
commit | ed75b0649add23e082976fa4e5d504bc0c312602 (patch) | |
tree | 210373263be414f5acd3963226b1b2a8ce0fe8dd /src/server/collision/Maps/MapTree.cpp | |
parent | f432821da6b8958b51cfe8ae61696e61bdf6e47c (diff) |
Tools: Modified output files of all extractors to use 4 characters for map id and changed name format of map files to include a separator between values '_' that makes tokenization possible
* This fixes generating mmaps for maps with id >= 1000
* Fixed a crash happening when unloading last phased mmap tile
* Removed remaining references to libmpq in CMakeLists
Reextracting maps/vmaps/mmaps IS REQUIRED after this commit
Diffstat (limited to 'src/server/collision/Maps/MapTree.cpp')
-rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index b493ec18f5f..862f3e1cefe 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -90,7 +90,7 @@ namespace VMAP { std::stringstream tilefilename; tilefilename.fill('0'); - tilefilename << std::setw(3) << mapID << '_'; + tilefilename << std::setw(4) << mapID << '_'; //tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile"; tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile"; return tilefilename.str(); |