aboutsummaryrefslogtreecommitdiff
path: root/src/server/collision/Maps/MapTree.h
diff options
context:
space:
mode:
authorclick <none@none>2010-07-27 17:29:33 +0200
committerclick <none@none>2010-07-27 17:29:33 +0200
commite5b7f6ad01cbf85c6212f0cc4e8584c621f225b7 (patch)
tree2a007a1272a4cccd060bd3171c8aed4fb9c65e05 /src/server/collision/Maps/MapTree.h
parentdbd76ef9edce23543c1d1732269c889da79fc350 (diff)
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell as prevent creatures from falling inside larger solid object around the world. --HG-- branch : trunk
Diffstat (limited to 'src/server/collision/Maps/MapTree.h')
-rw-r--r--src/server/collision/Maps/MapTree.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h
index 8f2242da5a6..a9ca3509b90 100644
--- a/src/server/collision/Maps/MapTree.h
+++ b/src/server/collision/Maps/MapTree.h
@@ -70,7 +70,7 @@ namespace VMAP
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
- float getHeight(const G3D::Vector3& pPos) const;
+ float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool GetLocationInfo(const Vector3 &pos, LocationInfo &info) const;