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author | Trond B Krokli <tkrokli@gmail.com> | 2015-01-27 06:31:44 +0100 |
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committer | tkrokli <tkrokli@hotmail.com> | 2015-02-06 17:42:22 +0100 |
commit | 073c14eb4e5080f229661278b1be09e2f39179cc (patch) | |
tree | 66f042a1051cf38c88909d6437f63c8114638bfb /src/server/collision/Models/GameObjectModel.cpp | |
parent | 4adf31ce0ac5e41e80a61c107fd2c8cee64985eb (diff) |
Fix Cooldown for Raise Dead (Ghoul)
@joschiwald: Fix written on 31 Jan 2014.
@Nyeriah: suggested null pointer check.
@ariel-: supplied code for null pointer check.
@ccrs: supplied code (cat && spellInfo->CategoryRecoveryTime) to replace (cat && catRec)
@Dduarte: cleanup of bad edit based on my misinterpretation
Fixes issue #11538
Replaces #13941 and #13924
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
0 files changed, 0 insertions, 0 deletions