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author | Shauren <shauren.trinity@gmail.com> | 2012-06-30 16:07:09 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2012-06-30 16:07:09 +0200 |
commit | c8d20004a50d823c7acc4de97266615827af29f7 (patch) | |
tree | 230eef2743d0b8828fdc0a48534fa5da1af78678 /src/server/collision/Models/GameObjectModel.cpp | |
parent | 469c7a0955b819655dbf9ed0ab4c14fcb5a4cc09 (diff) |
Core: Minor code style corrections
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 84c736c22e8..8b63620e783 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -176,7 +176,7 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto Ray modRay(p, iInvRot * ray.direction()); float distance = MaxDist * iInvScale; bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit); - if(hit) + if (hit) { distance *= iScale; MaxDist = distance; |