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authorShauren <shauren.trinity@gmail.com>2012-06-30 16:07:09 +0200
committerShauren <shauren.trinity@gmail.com>2012-06-30 16:07:09 +0200
commitc8d20004a50d823c7acc4de97266615827af29f7 (patch)
tree230eef2743d0b8828fdc0a48534fa5da1af78678 /src/server/collision/Models/GameObjectModel.cpp
parent469c7a0955b819655dbf9ed0ab4c14fcb5a4cc09 (diff)
Core: Minor code style corrections
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 84c736c22e8..8b63620e783 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -176,7 +176,7 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
Ray modRay(p, iInvRot * ray.direction());
float distance = MaxDist * iInvScale;
bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit);
- if(hit)
+ if (hit)
{
distance *= iScale;
MaxDist = distance;