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authorShauren <shauren.trinity@gmail.com>2012-07-04 22:20:21 +0200
committerShauren <shauren.trinity@gmail.com>2012-07-04 22:20:21 +0200
commited6f3e2deff55f913f9646db5f540b7704088478 (patch)
tree2212558564e685b43214a2ca80aea7014af8e200 /src/server/collision/Models/GameObjectModel.cpp
parent138375c0455fc0c7f1c2fc0e6b94930dea28ae9c (diff)
parentc3cb82b9263331ceaf68ebf69638ce3162b4a934 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 84c736c22e8..8b63620e783 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -176,7 +176,7 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
Ray modRay(p, iInvRot * ray.direction());
float distance = MaxDist * iInvScale;
bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit);
- if(hit)
+ if (hit)
{
distance *= iScale;
MaxDist = distance;