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author | Kandera <KanderaDev@gmail.com> | 2012-09-04 12:07:20 -0400 |
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committer | Kandera <KanderaDev@gmail.com> | 2012-09-04 12:08:12 -0400 |
commit | 26af8ac65a86714792fdd054d7066542c4d5daa2 (patch) | |
tree | a5d8b5a01eb79698693b0245ddb9237ca01ecaaf /src/server/collision/Models/GameObjectModel.h | |
parent | 73172c67f02b8f2649b762262d54aea7b7f94d07 (diff) |
Core/Gameobject: another attempt at fixing collision. chest gameobject initial collision provided by vincent-michael
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.h')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h index 0bb6c0f47bc..78a0e876676 100644 --- a/src/server/collision/Models/GameObjectModel.h +++ b/src/server/collision/Models/GameObjectModel.h @@ -61,6 +61,8 @@ public: void disable() { phasemask = 0;} void enable(uint32 ph_mask) { phasemask = ph_mask;} + bool isEnabled() const {return phasemask != 0;} + bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; static GameObjectModel* Create(const GameObject& go); |