aboutsummaryrefslogtreecommitdiff
path: root/src/server/collision/VMapDefinitions.h
diff options
context:
space:
mode:
authorclick <none@none>2010-07-27 17:29:33 +0200
committerclick <none@none>2010-07-27 17:29:33 +0200
commite5b7f6ad01cbf85c6212f0cc4e8584c621f225b7 (patch)
tree2a007a1272a4cccd060bd3171c8aed4fb9c65e05 /src/server/collision/VMapDefinitions.h
parentdbd76ef9edce23543c1d1732269c889da79fc350 (diff)
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell as prevent creatures from falling inside larger solid object around the world. --HG-- branch : trunk
Diffstat (limited to 'src/server/collision/VMapDefinitions.h')
-rw-r--r--src/server/collision/VMapDefinitions.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h
index 5f4a976ed2a..51980059566 100644
--- a/src/server/collision/VMapDefinitions.h
+++ b/src/server/collision/VMapDefinitions.h
@@ -24,18 +24,8 @@
namespace VMAP
{
- //=====================================
- #define MAX_CAN_FALL_DISTANCE 10.0f
const char VMAP_MAGIC[] = "VMAP_3.0";
- class VMapDefinitions
- {
- public:
- static float getMaxCanFallDistance() { return MAX_CAN_FALL_DISTANCE; }
- };
-
- //======================================
-
// defined in TileAssembler.cpp currently...
bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len);
}