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authorShauren <shauren.trinity@gmail.com>2015-05-07 00:07:44 +0200
committerShauren <shauren.trinity@gmail.com>2015-05-07 00:07:44 +0200
commited75b0649add23e082976fa4e5d504bc0c312602 (patch)
tree210373263be414f5acd3963226b1b2a8ce0fe8dd /src/server/collision/VMapDefinitions.h
parentf432821da6b8958b51cfe8ae61696e61bdf6e47c (diff)
Tools: Modified output files of all extractors to use 4 characters for map id and changed name format of map files to include a separator between values '_' that makes tokenization possible
* This fixes generating mmaps for maps with id >= 1000 * Fixed a crash happening when unloading last phased mmap tile * Removed remaining references to libmpq in CMakeLists Reextracting maps/vmaps/mmaps IS REQUIRED after this commit
Diffstat (limited to 'src/server/collision/VMapDefinitions.h')
-rw-r--r--src/server/collision/VMapDefinitions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h
index 8d18372d2b1..7234256f069 100644
--- a/src/server/collision/VMapDefinitions.h
+++ b/src/server/collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.2";
- const char RAW_VMAP_MAGIC[] = "VMAP042"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.3";
+ const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...