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| author | Shauren <shauren.trinity@gmail.com> | 2015-05-07 00:07:44 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-05-07 00:07:44 +0200 |
| commit | ed75b0649add23e082976fa4e5d504bc0c312602 (patch) | |
| tree | 210373263be414f5acd3963226b1b2a8ce0fe8dd /src/server/collision/VMapDefinitions.h | |
| parent | f432821da6b8958b51cfe8ae61696e61bdf6e47c (diff) | |
Tools: Modified output files of all extractors to use 4 characters for map id and changed name format of map files to include a separator between values '_' that makes tokenization possible
* This fixes generating mmaps for maps with id >= 1000
* Fixed a crash happening when unloading last phased mmap tile
* Removed remaining references to libmpq in CMakeLists
Reextracting maps/vmaps/mmaps IS REQUIRED after this commit
Diffstat (limited to 'src/server/collision/VMapDefinitions.h')
| -rw-r--r-- | src/server/collision/VMapDefinitions.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h index 8d18372d2b1..7234256f069 100644 --- a/src/server/collision/VMapDefinitions.h +++ b/src/server/collision/VMapDefinitions.h @@ -25,8 +25,8 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_4.2"; - const char RAW_VMAP_MAGIC[] = "VMAP042"; // used in extracted vmap files with raw data + const char VMAP_MAGIC[] = "VMAP_4.3"; + const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... |
