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author | Nyeriah <sarah.trysan@live.com> | 2016-07-28 00:48:20 -0300 |
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committer | Nyeriah <sarah.trysan@live.com> | 2016-07-28 00:48:20 -0300 |
commit | 4c4d92faa3b9e82fbabffb03eb63761b282f03a2 (patch) | |
tree | e9bf9b816259ab3023eb32315d826fbb5ce94787 /src/server/database/Database/DatabaseLoader.cpp | |
parent | da204ad78c0a960da9fe3ea009ac91f8f39b6af2 (diff) |
Scripts/Karazhan: Rework Attumen the Huntsman's script
Change log:
- Timers are more accurate
- Corrected Charge ability ID based on 6.x researches
- Added Midnight's missing emotes
- Fixed issue with instance being stuck in combat in case of wipes
- Solved the rare scenario where Attumen would be summoned multiple times
- Visual spell on 3rd phase transition added
- Attumen and Midnight can now be damaged during 3rd phase transition
- Midnight calls for the aid of every horse still alive in the stables
- Use proper spells to summon Attumen and handle transitions
- Now despawns on evade
Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw
Diffstat (limited to 'src/server/database/Database/DatabaseLoader.cpp')
0 files changed, 0 insertions, 0 deletions