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authorTreeston <treeston.mmoc@gmail.com>2019-07-14 18:49:38 +0200
committerGitHub <noreply@github.com>2019-07-14 18:49:38 +0200
commit374597c8e96c886f1e3647d405bf3160c8b98bf8 (patch)
tree172694412e864ddf875a37202a80c61726be8874 /src/server/database/Database/Implementation
parent6826b8cb2cafd3f64c40357c53e10b8ceaea6b8a (diff)
Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `respawn` table
Diffstat (limited to 'src/server/database/Database/Implementation')
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp18
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.h15
2 files changed, 11 insertions, 22 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index 2141121aa77..c7eab8ba321 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -315,18 +315,12 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_CORPSE, "DELETE FROM corpse WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CORPSES_FROM_MAP, "DELETE FROM corpse WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CORPSE_LOCATION, "SELECT mapId, posX, posY, posZ, orientation FROM corpse WHERE guid = ?", CONNECTION_ASYNC);
-
- // Creature respawn
- PrepareStatement(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
- PrepareStatement(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
- PrepareStatement(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
-
- // Gameobject respawn
- PrepareStatement(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
- PrepareStatement(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
- PrepareStatement(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
+
+ // Respawns
+ PrepareStatement(CHAR_SEL_RESPAWNS, "SELECT type, spawnId, respawnTime FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
+ PrepareStatement(CHAR_REP_RESPAWN, "REPLACE INTO respawn (type, spawnId, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_DEL_RESPAWN, "DELETE FROM respawn WHERE type = ? AND spawnId = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_DEL_ALL_RESPAWNS, "DELETE FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
// GM Tickets
PrepareStatement(CHAR_SEL_GM_TICKETS, "SELECT id, type, playerGuid, name, description, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, needMoreHelp FROM gm_ticket", CONNECTION_SYNCH);
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h
index 2951eff15ca..2397b620a06 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.h
+++ b/src/server/database/Database/Implementation/CharacterDatabase.h
@@ -262,16 +262,11 @@ enum CharacterDatabaseStatements : uint32
CHAR_DEL_CORPSE,
CHAR_DEL_CORPSES_FROM_MAP,
CHAR_SEL_CORPSE_LOCATION,
-
- CHAR_SEL_CREATURE_RESPAWNS,
- CHAR_REP_CREATURE_RESPAWN,
- CHAR_DEL_CREATURE_RESPAWN,
- CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE,
-
- CHAR_SEL_GO_RESPAWNS,
- CHAR_REP_GO_RESPAWN,
- CHAR_DEL_GO_RESPAWN,
- CHAR_DEL_GO_RESPAWN_BY_INSTANCE,
+
+ CHAR_SEL_RESPAWNS,
+ CHAR_REP_RESPAWN,
+ CHAR_DEL_RESPAWN,
+ CHAR_DEL_ALL_RESPAWNS,
CHAR_SEL_GM_TICKETS,
CHAR_REP_GM_TICKET,