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authorTreeston <treeston.mmoc@gmail.com>2018-08-23 14:33:28 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-23 16:34:42 +0200
commit042f5515e4f3e52b0d2e23d9b9e147041849ce12 (patch)
treee9bd421089edfd6098a96300393d086875f9a054 /src/server/game/AI/CreatureAI.cpp
parent0e4a49b0a4c86eb4a2d0d128e24bc8aaabb47e31 (diff)
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 7b6615f36f1..d322a7d9597 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -33,12 +33,14 @@
#include "World.h"
//Disable CreatureAI when charmed
-void CreatureAI::OnCharmed(bool apply)
+void CreatureAI::OnCharmed(bool isNew)
{
- if (apply)
+ if (isNew && !me->IsCharmed() && me->LastCharmerGUID)
{
- me->NeedChangeAI = true;
- me->IsAIEnabled = false;
+ if (!me->HasReactState(REACT_PASSIVE))
+ if (Unit* lastCharmer = ObjectAccessor::GetUnit(*me, me->LastCharmerGUID))
+ me->EngageWithTarget(lastCharmer);
+ me->LastCharmerGUID.Clear();
}
}