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CreatureAI.cpp
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Author
2025-06-13
Core/Scripts: Mark script base class constructors noexcept
Shauren
2024-12-31
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
Shauren
2024-12-29
Core/Creature: Implement aggro grace period (#30362)
ModoX
2024-11-05
Core/Summons: Handle summons using SummonProperties.Control type 5 as vehicle...
Meji
2024-02-27
Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE
Shauren
2024-02-22
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-06-08
Core/Scripts: Added const to GetDialogStatus functions
HuangStomach
2023-03-15
Core/Creatures: Allow flagging creatures to not clear their tap list when eva...
Shauren
2023-03-11
Core/Scripts: Make CreatureAI::DoZoneInCombat overload accepting a different ...
Shauren
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-02-28
AI/CreatureAI: Properly update Victim even while spell focusing
Treeston
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2021-12-22
Core/AI: Fix remaining charming issue
jackpoz
2021-12-22
Core/AI: Allow creatures to evade (#24221)
Giacomo Pozzoni
2021-12-19
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
ccrs
2021-12-19
Core/Creature: Clear creature focus after an evade
Killyana
2021-12-19
Creature/AI: Reset CoolDowns on evade
Killyana
2021-12-18
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)
Artamedes
2021-12-18
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...
Treeston
2021-12-18
Core/Unit: rename IsFocusing method
ccrs
2021-12-17
Core/Combat: Properly unset engagement flag on death.
Treeston
2021-12-17
Core/AI: No longer do strange things when told to enter evade mode while ther...
Treeston
2021-12-17
Core/AI: No longer override chase movement with follow movement if the creatu...
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-13
Entities/Player: Clean up client control handling behavior around possession....
Treeston
2021-12-13
Misc: some corrections after recent merges
ccrs
2021-12-13
Core/AI: Actually accurately reproduce the logic from before 8499434 that det...
Treeston
2021-12-12
Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted su...
Shauren
2021-12-12
Core/AI: minimize further undesired behaviours (e3e4b97 followup)
ccrs
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-12
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...
Treeston
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: variable naming standarization
ccrs
2021-12-03
Core/Vehicles: Fix accessories disappearing on reset
jackpoz
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-10-22
Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...
Treeston
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-08-23
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
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