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authorShauren <shauren.trinity@gmail.com>2023-03-11 13:37:03 +0100
committerShauren <shauren.trinity@gmail.com>2023-03-11 13:37:03 +0100
commit080bf4c5650d54694819f6aaf7a12f3cbc623ef4 (patch)
tree27531c22a6cb466a3d59424ac088f45921976737 /src/server/game/AI/CreatureAI.cpp
parent4300c3edd3b2fe4c0f5a01807271e663b6750ebb (diff)
Core/Scripts: Make CreatureAI::DoZoneInCombat overload accepting a different creature static
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 0ae258856a6..3f2aae8d2de 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -78,11 +78,8 @@ void CreatureAI::OnCharmed(bool isNew)
UnitAI::OnCharmed(isNew);
}
-void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/)
+void CreatureAI::DoZoneInCombat(Creature* creature)
{
- if (!creature)
- creature = me;
-
Map* map = creature->GetMap();
if (!map->IsDungeon()) // use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
{